KartsNDarts is an Intermediate Map in Bloons TD 6, added in Version 8.0, alongside permanently changing MOAB-class bloon models from 2D to 3D.
Overview[]
KartsNDarts is a race map. The main track starts from the left, underneath the tunnel, around the second loop anticlockwise, around the first loop clockwise, above the tunnel and out through the right exit.
The map features many other features. On the outside, there are two rows of tire stacks on the top and bottom perimeters of the map. On the middle of each of the two loops, there are two haystacks with a bunch of tires, neither of which block the view of any towers via Line of Sight. Once removed, the centres of the loops make perfect spots for towers such as Inferno Ring and The Tack Zone, provided they have sufficient range boosts. The tunnel features an interesting form of protection to the bloons; bloons that are underneath the tunnel are immune to all attacks while inside the tunnel, particularly evident when bloons still remain after using Ground Zero or when bloons do not take damage-over-time while inside the tunnel (especially from The Bloon Solver). MOAB-class bloons are not protected by the tunnels, however.
Each of these haystacks can be removed for $500 each. Once paid for a haystack to become removed, a obstacle-removal chinook will remove the tires, thereby destroying the haystacks in the process.
Rewards[]
Strategy[]
- Main article: KartsNDarts/Strategies
Summary[]
KartsNDarts is a relatively long and easy intermediate map which only contains 1 lane, 2 cheap removable objects and no line of sight blockers. Because of this, most strategies can work on this map. Bear in mind that the tunnel can be somewhat problematic, as it allows all non-MOAB-class bloons to become invulnerable. There is plenty of open space on this map for central defenses, as well as outside of the loops for a variety of towers, including masses of Farms.
Tips[]
- Due to it being 1 lane, spike factories are very effective when placed in the back of the map.
- As previously mentioned, tack shooters placed in the middle are effective with sufficient range, however tack shooters can also be effective when placed near corners.
- As also previously mentioned, the tunnel makes all non-MOAB class Bloons invulnerable. Keep this in mind.
- It may be best to remove the haystacks later on in the game, so that the player has more money to defend the early rounds and the extra space generally being unnecessary in the early game rounds due to lack of money.
Version History[]
- 8.0
- Released
- 44.0
- Unlock requirement changed from directly unlocking the map with an available Beginner Map to a flat completion of 5 unique map wins
Sounds[]
When removing the tyres and haystack:
- [???]
- [Helicopter flying] (plays once before and after picking up)
- [Picking up towers]
- [foliage removal]
Gallery[]
Trivia[]
- KartsNDarts has been featured in the 9th/10th to 12th/13th February 2019 Race Event after a long Race Events hiatus. The hiatus of Race Events was due to Ninja Kiwi wanting to deal with major game-crash issues first to avoid affected players from missing Race Events.
- KartsNDarts is the first map to be added to BTD6 since the update where MOAB-class Bloons became 3D. It was at the time the 29th map to be released into the game.
- KartsNDarts is considered one of the easiest Intermediate tracks along with Cracked and Streambed.
- KartsNDarts appears on the illustration for the Quick Ready card in Bloons Card Storm.