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BTD6

Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
~ In-game description

Jungle's Bounty is the fourth upgrade on Path 2 of the Druid in Bloons TD 6. It grants an activated ability that generates $240 extra cash plus $120 more per Banana Farm within its range. In addition to this, it gains a substantial range increase from 35 to 45 and now activates two vine attacks at a time.

There is an initial cooldown of 60 seconds prior to the initial activation, along with a 60 second cooldown for the tower after each activation of the ability. Additionally, each Jungle's Bounty Druid can only use its ability up to 3 times per round, or 3 minutes from when the round elapsed, whichever comes first. Because of its long range, Jungle's Bounty on most maps can reach approximately 4-6 Farms at max within base range, and its ability coverage can be increased with range bonuses such as Druidic Reach, Monkey Village etc and Heroes Level 5+ Obyn Greenfoot or Geraldo's See Invisibility Potion.

This upgrade costs $4,250 on Easy, $5,000 on Medium, $5,400 on Hard, and $6,000 on Impoppable.

Description[]

Appearance[]

Jungle's Bounty exchanges the Druid of the Jungle's cloak for a beige-colored cloak and a leafy cape. The Druid's olive-colored wreath has much noticeably larger features, made from a thicker branch and decorated with larger leaves. With this upgrade, the Druid's pupils literally become curves in a concave down shape, most likely implying eternal joy.

On the upgrade portrait, the Jungle's Bounty appears to be joyful at the fruitful harvest of bananas and oranges, implied to be from a summoned blessing from nature. The Druid also sits on a branch.

Mechanics[]

Jungle's Bounty gains +10 range and gains an ability that gives $240 per use plus another $120 per Banana Farm in range. If there is Level 5+ Obyn, Jungle's Bounty also gains +20% range on top of the now 45 range.

As a bonus, Jungle's Bounty improves its global range vine attack, which ignores line-of-sight, by adding a second simultaneous vine. Every 1.4 seconds minimum, the strongest visible bloon on screen up to Ceramic is ensnared and effectively instakilled. Like Druid of the Jungle, its previous upgrade, a thorny vine is then left on the track for 4.5 seconds, which damages bloons on contact, including Lead and Frozen. Both vines must be off cooldown before they can trigger again.

The Druid cannot cast another vine until the initial targets are fully popped; bloons with more layers take longer to breakdown. The simultaneous vine attacks are locked to Strong targeting and is unaffected by attack speed buffs. The tower spends (√rbe + 2 (if the bloon is lead) + 1)/4 seconds destroying a bloon, with the base cooldown being 1.4s.

Targeting Priorities[]

Jungle's Bounty targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

The simultaneous vine attacks are locked on Strong.

Jungle's Bounty Ability[]

Jungle's Bounty Ability

This is the special ability for the Tier 4 Druid, Jungle's Bounty. The ability instantly generates $240 plus +$120 more cash per Banana Farm within range. Cooldown of 60 seconds.

Like most income-only abilities, Jungle's Bounty ability has a full initial cooldown. In addition, Jungle's Bounty ability can only be used up to 3 times per round for each Druid. Starting from Version 28.0, Jungle's Bounty abilities are disabled after 3 minutes in a single round.

Jungle's Bounty Ability
  • Ability: Generates $200 plus +$100 per Banana Farm within range.
  • Duration: Instant
  • Cooldown: 60 seconds
  • Uptime: N/A
  • Initial cooldown: 60 seconds (100%)
  • Reduced cooldowns from: global Energizer buff, Geraldo's Rejuv Potion, Obyn Level 12+ buff

Full Popology[]

Statistics[]

Damage Types[]

Costs[]

Updated as of Version 32.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-4-X) $4,250 $5,000 $5,400 $6,000 -
Total (0-4-0) $5,900 $6,950 $7,505 $8,340 $4,130 $4,865 $5,254 $5,838
Crosspath (1-4-0) $6,110 $7,200 $7,775 $8,640 $4,277 $5,040 $5,443 $6,048
Crosspath (2-4-0) $6,960 $8,200 $8,855 $9,840 $4,872 $5,740 $6,199 $6,888
Crosspath (0-4-1) $5,985 $7,050 $7,615 $8,460 $4,190 $4,935 $5,331 $5,922
Crosspath (0-4-2) $6,240 $7,350 $7,940 $8,820 $4,368 $5,145 $5,558 $6,174

This upgrade's prices (or included crosspath's prices) are affected by the following MK: WarmOakIcon.png Warm Oak, BetterSellDealsIcon.png Better Sell Deals

Strategy[]

Summary[]

Surrounding Jungle's Bounty Druids with Banana Farms can be one of the fastest options for generating money. Jungle's Bounty is perfectly effective with only basic Farms, but really shines when combined with the extremely efficient profit generation of Monkey Banks. On many maps and difficulties, other money farming options are preferable to Jungle's Bounty, as they can provide all the money needed for victory with a quicker and simpler setup. However, Jungle's Bounty becomes a popular choice when extreme amounts of money are required for success - particularly in Boss Bloon Events.

Tips[]

  • When it comes to optimal crosspathing, the 0-4-1 upgrade is generally optimal so as to enhance the ability's reach via Druidic Reach, allowing more Farms to enhance the ability's income. If needing more offense, 2-4-0 crosspath can be helpful, although the vines already pop Lead and the aftervines produced can also remove Regrow properties.
  • In Co-Op, other players' Banana Farms are counted in this tower's ability.
  • The WarmOakIcon.png Warm Oak MK can be used to save $100 per Jungle's Bounty Druid.
  • Jungle's Bounty without its ability is essentially just a Druid of the Jungle with much greater range and a second vine.
  • Starting from Version 28.0, which disables income farming abilities after 3 minutes from the start of a round in addition to completely reworking Jungle's Bounty's income generation and damage, Jungle's Bounty is much stronger at offense, allowing for much more money to be saved due to not needing as much bloon defense, at the cost of a slightly worse overall income per time.
  • Stalling rounds with MOAB Shove pushing away single blimps from the main defense can help maximize Jungle's Bounty income usages, although each Jungle's Bounty Druid is limited to 3 per round as a way to reduce infinite stalling. This strategy is simple to execute and does not require Regrow Farming.

Version History[]

Jungle's Bounty was buffed in Version 2.0 to give more use for this upgrade at producing income. However, its Jungle's Bounty ability was nerfed overall in Version 16.0 due to being the dominant income production method outside of Monkey Bank spam.

Version 28.0 nerfed Jungle's Bounty's income-generating function in exchange for a superior damage. In effect, it has made it almost impossible to stall with Regrow Farming with Druid farming, but greatly saves money in normal scenarios due to having much more reliable bloon-popping power.

2.0
  • Buff Jungle's Bounty ability now generates more money per Banana Farm in range (+$100 per Farm → +$150).
  • Nerf Jungle's Bounty ability is now limited to three uses per round, to prevent infinite stalling income.
3.0
  • Nerf Jungle's Bounty ability no longer works in CHIMPS Mode.
8.0
  • Nerf Jungle's Bounty ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage.
16.0
  • Buff Jungle's Bounty base range increased from 35 to 55.
  • Nerf Jungle's Bounty ability range reduced to match base tower range, from 75 to 55.
  • Nerf Jungle's Bounty cash gained per farm reduced from $150 to $100.
21.0
  • Change Description changed from "Jungle's Bounty Ability: Generates extra cash per Banana Farm near the Druid." to "Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid."
28.0
[...] Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • Buff Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
  • Buff Jungle's Bounty can now grab 2 different Bloons at once
  • Nerf Jungle's Bounty ability cooldown increased from 40s -> 60s
  • Buff Jungle's Bounty ability cash amount increased from 200 -> 240
  • Buff Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • Nerf Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
29.0
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
~ Ninja Kiwi
  • Nerf Jungle's Bounty base range reduced from 55 → 45
    • Nerf 0-4-1 Jungle's Bounty range reduced from 65 → 55
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • Buff Jungle's Bounties gain +20% range if Obyn Level 5+ is on screen.
    • x-4-0: 45 → 54
    • x-4-1: 55 → 66
32.0
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. [...]
~ Ninja Kiwi
  • Nerf Affected by 0-3-x Druid of the Jungle nerf

Sounds[]

When activating Jungle's Bounty Ability:

Gallery[]

Official artwork[]

Trivia[]

  • Before the Version 16.0 nerfs, a single Jungle's Bounty could make $3200 with 20 nearby Farms if buffed far enough.
  • Before Version 16.0, Jungle's Bounty's ability range is counted 2.1 times as large as the base tower range (75). In 16.0, the base tower's range is increased, but the ability range is the same as the base tower range instead of an increased one, being 55.
  • There formerly existed a bug whereby the money counter did not increase if using the Jungle's Bounty ability. Similar occurred for Spirit of the Forest, although the +$1000 per round feature still worked correctly. This has been fixed for this upgrade and Spirit of the Forest since Version 22.0.
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