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Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
~ Official description

Jungle's Bounty is the fourth upgrade on Path 2 of the Druid. Upgrading to Jungle's Bounty obtains grants an activated ability that generates extra cash plus more by adding Banana Farms within its range. In addition to this, it gains a substantial range increase from 35 to 45 and now activates two vine attacks at a time.

Obtaining this upgrade allows the Druid to generate extra cash when Banana Farms are nearby with its ability. Using the ability provides $240 as a baseline with no Banana Farms near it along with providing an extra $120 per Banana Farm within range. There is an initial cooldown of 60 seconds prior to the initial activation, along with a 60 second cooldown for the tower after each activation of the ability. Additionally, each Jungle's Bounty Druid can only use its ability up to 3 times per round, or 3 minutes from when the round elapsed, whichever comes first. Because of its high range, Jungle's Bounty on most maps can reach approximately 4-6 Farms at max within base range, and its ability coverage can be increased with range bonuses such as Druidic Reach and Monkey Village.

It costs $4,250 on Easy, $5,000 on Medium, $5,400 on Hard, and $6,000 on Impoppable.



Jungle's Bounty is one of, if not, the fastest way to farm money. Surrounding Jungle's Bounty Druids with Banana Farms can provide the most money, earning money much faster and allowing for more of them to be bought. Jungle's Bounty works best with multiple base Farms, but can be combined with Monkey Banks thanks to the Bank's valuable spammability and high income-per-round value. Although Jungle's Bounty is generally not needed as normal mass farming is enough for most late-game runs, this can be useful on harder maps where the space matters or the amount of money is needed, especially Boss Bloon Events.


  • It is often most wise to purchase a 0-4-1 Jungle's Bounty, though a 0-4-0 Jungle's Bounty is preferred first so as to start the initial cooldown for the ability as soon as possible, although this is really quite minor.
  • In Co-Op, other players' Banana Farms are counted in this tower's ability.
  • Purchase the Warm Oak MK as soon as possible, as this will save $100 per Jungle's Bounty Druid.
  • Jungle's Bounty without its ability is essentially just a Druid of the Jungle with much greater range and a second vine.
  • Starting from Version 28.0, which disables income farming abilities after 3 minutes from the start of a round in addition to completely reworking Jungle's Bounty's income generation and damage, Jungle's Bounty is much stronger at offense, allowing for much more money to be saved due to not needing as much bloon defense, at the cost of a slightly worse overall income per time.
  • Stalling rounds with MOAB Shove pushing away single blimps from the main defense can help maximize Jungle's Bounty income usages, although each Jungle's Bounty Druid is limited to 3 per round as a way to reduce infinite stalling. This strategy is simple to execute and does not require Regrow Farming.

Version History[]

Jungle's Bounty was buffed in Version 2.0 to give more use for this upgrade at producing income. However, its Jungle's Bounty ability was nerfed overall in Version 16.0 due to being the dominant income production method outside of Monkey Bank spam.

Version 28.0 nerfed Jungle's Bounty's income-generating function in exchange for a superior damage. In effect, it has made it almost impossible to stall with Regrow Farming with Druid farming, but greatly saves money in normal scenarios due to having much more reliable bloon-popping power.

  • Buff Jungle's Bounty ability now generates more money per Banana Farm in range (+$100 per Farm → +$150).
  • Nerf Jungle's Bounty ability is now limited to three uses per round, to prevent infinite stalling income.
  • Nerf Jungle's Bounty ability no longer works in CHIMPS Mode.
  • Nerf Jungle's Bounty ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage.
  • Buff Jungle's Bounty base range increased from 35 to 55.
  • Nerf Jungle's Bounty ability range reduced to match base tower range, from 75 to 55.
  • Nerf Jungle's Bounty cash gained per farm reduced from $150 to $100.
  • Change Description changed from "Jungle's Bounty Ability: Generates extra cash per Banana Farm near the Druid." to "Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid."
[...] Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • Buff Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
  • Buff Jungle's Bounty can now grab 2 different Bloons at once
  • Nerf Jungle's Bounty ability cooldown increased from 40s -> 60s
  • Buff Jungle's Bounty ability cash amount increased from 200 -> 240
  • Buff Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • Nerf Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
~ Ninja Kiwi
  • Nerf Jungle's Bounty base range reduced from 55 → 45
    • Nerf 0-4-1 Jungle's Bounty range reduced from 65 → 55
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • Buff Jungle's Bounties gain +20% range if Obyn Level 5+ is on screen.
    • x-4-0: 45 → 54
    • x-4-1: 55 → 66


When activating Jungle's Bounty Ability:

  • [Blessing]


Official artwork[]


  • Before update 2.0, it produced a mere $100 per Banana Farm within range of the tower, which was heavily underpowered at the time.
  • Before the Version 16.0 nerfs, a single Jungle's Bounty could make $3200 with 20 nearby Farms if buffed far enough.
  • Before Version 16.0, Jungle's Bounty's ability range is counted 2.1 times as large as the base tower range (75). In 16.0, the base tower's range is increased, but the ability range is the same as the base tower range instead of an increased one, being 55.
  • There formerly existed a bug whereby the money counter did not increase if using the Jungle's Bounty ability. Similar occurred for Spirit of the Forest, although the +$1000 per round feature still worked correctly. This has been fixed for this upgrade and Spirit of the Forest since Version 22.0.