“ | Build your defenses and survive the crucible of Intense Bloon Rounds with a BAD on round 30. Pick your Hero before jumping in. NOTE: High level Monkey Knowledge recommended. |
” |
~ "Intense Bloon Rounds" long description |
Intense Bloon Rounds is an Experiments Quest in Bloons TD 6, added in Version 40.0. It requires Level 60 to unlock. Upon completing the quest, the reward is 500.
Overview[]
The player begins on Medium with $2000 starting cash and 150 lives. This mission consists of 30 custom rounds.
Custom Rounds[]
Round | Bloons | Notes |
---|---|---|
1 | 60 Reds, 45 Blues, 45 Greens, 35 Yellows | -40 Reds, -15 Blues, -10 Yellows from normal Round 27 |
2 | 90 Blues, 60 Greens, 40 Yellows | 30 Blues, then 60 Blues |
3 | 50 Reds, 40 Blues, 30 Greens, 20 Yellows, 10 Pinks, 5 Blacks, 5 Whites | |
4 | 60 Reds, 30 Regrow Blues, 50 Regrow Greens, 20 Regrow Yellows, 20 Purples | |
5 | 60 Blues, 50 Greens, 40 Yellows, 12 Leads, 4 Ceramics | |
6 | 80 Regrow Blues, 30 Blacks, 8 Leads, 5 Regrow Leads, 6 Rainbows, 5 Ceramics | 2x 15 Blacks; 2 Ceramics, then 3 Ceramics |
7 | 20 Camo Blacks, 30 Camo Whites, 20 Camo Purples, 1 MOAB, 4 Ceramics | MOAB spawns near the end of the round |
8 | 20 Greens, 20 Yellows, 10 Pinks, 60 Leads, 12 Zebras, 1 MOAB | |
9 | 50 Whites, 30 Black, 35 Purples, 20 Rainbows, 1 Fortified MOAB | Fortified MOAB spawns at the end of the round |
10 | 100 Pinks, 30 Camo Regrow Purples, 20 Regrow Leads, 10 Camo Regrow Leads, 10 Ceramics, 1 MOAB, 1 Fortified MOAB | 40 Pinks, then 60 Pinks |
11 | 60 Regrow Greens, 40 Fortified Regrow Leads, 10 Regrow Zebras, 7 Regrow Rainbows, 9 Regrow Ceramic, 3 MOABs | |
12 | 42 Pinks, 17 Whites, 14 Leads, 10 Zebras, 15 Ceramics, 4 MOABs | |
13 | 10 Camo Blacks, 10 Regrow Whites, 20 Zebras, 18 Rainbows, 9 Regrow Ceramics, 2 MOABs, 2 Fortified MOABs | |
14 | 90 Reds, 45 Blues, 25 Camo Purples, 25 Regrow Purples, 20 Purples, 1 BFB, 2 MOABs | BFB spawns at the end of the round |
15 | 60 Leads, 60 Zebras, 3 MOABs, 1 BFB | |
16 | 12 Camo Rainbows, 10 Camo Regrow Rainbows, 76 Regrow Rainbows, 4 MOABs, 1 BFB | 4x 18 Regrow Rainbows |
17 | 100 Rainbows, 14 Fortified Ceramics, 19 Fortified Camo Regrow Ceramics, 1 Fortified BFB, 2 Fortified MOABs | Fortified BFB spawns at the end of the round |
18 | 160 Reds, 160 Blues, 100 Purples, 2 BFBs, 2 Fortified MOABs | 100 Reds and Blues, 60 Reds and Blues, 5x 20 Purples |
19 | 75 Fortified Leads, 122 Ceramics, 4 MOABs, 2 BFBs | MOABs and BFBs spawn in a short duration after normal Round 63 wave has been finished |
20 | 200 Purples, 30 Camo Regrow Rainbows, 5 MOABs, 1 Fortified BFB, 1 BFB | |
21 | 180 Pinks, 40 Fortified Leads, 80 Camo Purples, 25 Rainbows, 2 Fortified BFBs, 8 Fortified MOABs | |
22 | 80 Regrow Pinks, 30 Camo Regrow Purples, 80 Rainbows, 30 Fortified Ceramics, 4 MOABs, 9 BFBs | 3 BFBs, then 6 BFBs |
23 | 400 Camo Greens, 100 Camo Zebras, 150 Regrow Rainbows, 32 Regrow Ceramics, 3 MOABs, 2 BFBs, 1 ZOMG | 3x 50 Regrow Rainbows
ZOMG spawns at the end of the round |
24 | 20 Zebras, 24 Fortified Camo Leads, 36 Camo Leads, 60 Fortified Ceramics, 3 DDTs, 3 Fortified MOABs, 1 ZOMG | DDTs spawn at the end of the round |
25 | 60 Camo Regrow Blacks, 60 Camo Regrow Whites, 100 Purples, 200 Rainbows, 3 MOABs, 3 BFBs, 1 ZOMG | |
26 | 30 Camo Reds, 30 Camo Blues, 30 Camo Greens, 30 Camo Yellows, 30 Camo Pinks, 30 Camo Blacks, 30 Camo Whites, 30 Camo Purples, 30 Camo Zebras, 30 Fortified Camo Leads, 30 Camo Rainbows, 30 Fortified Camo Ceramics, 6 DDTs, 2 BFBs, 2 ZOMGs | |
27 | 222 Fortified Leads, 140 Fortified Ceramics, 6 Fortified MOABs, 1 Fortified BFB, 1 Fortified ZOMG | 4x 35 Fortified Ceramics, 2x 3 Fortified MOABs
Fortified ZOMG spawns at the end of the round |
28 | 100 Leads, 100 Purples, 4 ZOMGs | |
29 | 400 Camo Regrow Purples, 250 Fortified Camo Regrow Leads, 12 DDTs, 9 Fortified DDTs, 1 ZOMG, 1 Fortified ZOMG | ZOMGs and DDTs spawn right after all Purples and Leads have been spawned |
30 | 20 Purples, 1 BAD | BAD spawns right after all Purple Bloons have been spawned |
Bloon Cash[]
This Quest has a different cash-per-pop set from normal game.
Rounds | Cash per pop |
---|---|
1-5 | $1.2 |
6-10 | $0.7 |
11-15 | $0.35 |
16-20 | $0.2 |
21-30 | $0.05 |
Strategies[]
- Main article: Intense Bloon Rounds/Strategies
- The increased number of leads makes Lead to Gold a viable income-generator. It also levels nicely into Rubber to Gold, which benefits from the large amount of RBEs per round.
- There aren't enough rounds for effective round-based farming, like with Farms. The reduced cash-per-pop makes Bloon Trap farming less effective than usual. Towers that also serve as popping power, like Jungle's Bounty, are viable.
- Heroes with Camo detection like Sauda and Corvus are good for earlier rounds.
- Do not use every abilities on Round 29 Fortified DDTs, or you can't effectively deal against a BAD on Round 30.
Gallery[]
Videos[]
Trivia[]
- The quest's icon features two sets of Bloons that are arranged similarly to those in the icon of Quincy, Student of Quincy.
- The other quest that share the same set of Bloons is Fast Upgrades.
- In concept, the round sets are much like Bloons Monkey City style. The only difference is that highest bloon rank is BAD.
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