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Build your defenses and survive the crucible of Intense Bloon Rounds with a BAD on round 30.

Pick your Hero before jumping in.

NOTE: High level Monkey Knowledge recommended.
~ "Intense Bloon Rounds" long description

Intense Bloon Rounds is an Experiments Quest in Bloons TD 6, added in Version 40.0. It requires Level 60 to unlock. Upon completing the quest, the reward is BloonjaminsIcon500.


Overview[]

Intense Bloon Rounds
Downstream No UI
ModeSelectMediumBtn
Medium Difficulty
Monkeys Available:
HeroesIcon
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
000-MortarMonkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
000-Alchemist
000-Druid
000-Mermonkey
Banana Farm
Spike Factory
Monkey Village
000-EngineerMonkey
000-BeastHandler
Max Monkeys
Max Monkeys:
Default
Start Round
Start Round:
1
Starting Cash
Starting Cash:
2000
End Round
End Round:
30
Starting Lives
Starting Lives:
Default
Modifiers Rules
Powers Disabled
Powers Disabled
No Continues
No Continues
Custom Rounds
Custom Rounds

The player begins on Medium with $2000 starting cash and 150 lives. This mission consists of 30 custom rounds.

Custom Rounds[]

Round Bloons Notes
1 60 Reds, 45 Blues, 45 Greens, 35 Yellows -40 Reds, -15 Blues, -10 Yellows from normal Round 27
2 90 Blues, 60 Greens, 40 Yellows 30 Blues, then 60 Blues
3 50 Reds, 40 Blues, 30 Greens, 20 Yellows, 10 Pinks, 5 Blacks, 5 Whites
4 60 Reds, 30 Regrow Blues, 50 Regrow Greens, 20 Regrow Yellows, 20 Purples
5 60 Blues, 50 Greens, 40 Yellows, 12 Leads, 4 Ceramics
6 80 Regrow Blues, 30 Blacks, 8 Leads, 5 Regrow Leads, 6 Rainbows, 5 Ceramics 2x 15 Blacks; 2 Ceramics, then 3 Ceramics
7 20 Camo Blacks, 30 Camo Whites, 20 Camo Purples, 1 MOAB, 4 Ceramics MOAB spawns near the end of the round
8 20 Greens, 20 Yellows, 10 Pinks, 60 Leads, 12 Zebras, 1 MOAB
9 50 Whites, 30 Black, 35 Purples, 20 Rainbows, 1 Fortified MOAB Fortified MOAB spawns at the end of the round
10 100 Pinks, 30 Camo Regrow Purples, 20 Regrow Leads, 10 Camo Regrow Leads, 10 Ceramics, 1 MOAB, 1 Fortified MOAB 40 Pinks, then 60 Pinks
11 60 Regrow Greens, 40 Fortified Regrow Leads, 10 Regrow Zebras, 7 Regrow Rainbows, 9 Regrow Ceramic, 3 MOABs
12 42 Pinks, 17 Whites, 14 Leads, 10 Zebras, 15 Ceramics, 4 MOABs
13 10 Camo Blacks, 10 Regrow Whites, 20 Zebras, 18 Rainbows, 9 Regrow Ceramics, 2 MOABs, 2 Fortified MOABs
14 90 Reds, 45 Blues, 25 Camo Purples, 25 Regrow Purples, 20 Purples, 1 BFB, 2 MOABs BFB spawns at the end of the round
15 60 Leads, 60 Zebras, 3 MOABs, 1 BFB
16 12 Camo Rainbows, 10 Camo Regrow Rainbows, 76 Regrow Rainbows, 4 MOABs, 1 BFB 4x 18 Regrow Rainbows
17 100 Rainbows, 14 Fortified Ceramics, 19 Fortified Camo Regrow Ceramics, 1 Fortified BFB, 2 Fortified MOABs Fortified BFB spawns at the end of the round
18 160 Reds, 160 Blues, 100 Purples, 2 BFBs, 2 Fortified MOABs 100 Reds and Blues, 60 Reds and Blues, 5x 20 Purples
19 75 Fortified Leads, 122 Ceramics, 4 MOABs, 2 BFBs MOABs and BFBs spawn in a short duration after normal Round 63 wave has been finished
20 200 Purples, 30 Camo Regrow Rainbows, 5 MOABs, 1 Fortified BFB, 1 BFB
21 180 Pinks, 40 Fortified Leads, 80 Camo Purples, 25 Rainbows, 2 Fortified BFBs, 8 Fortified MOABs
22 80 Regrow Pinks, 30 Camo Regrow Purples, 80 Rainbows, 30 Fortified Ceramics, 4 MOABs, 9 BFBs 3 BFBs, then 6 BFBs
23 400 Camo Greens, 100 Camo Zebras, 150 Regrow Rainbows, 32 Regrow Ceramics, 3 MOABs, 2 BFBs, 1 ZOMG 3x 50 Regrow Rainbows

ZOMG spawns at the end of the round

24 20 Zebras, 24 Fortified Camo Leads, 36 Camo Leads, 60 Fortified Ceramics, 3 DDTs, 3 Fortified MOABs, 1 ZOMG DDTs spawn at the end of the round
25 60 Camo Regrow Blacks, 60 Camo Regrow Whites, 100 Purples, 200 Rainbows, 3 MOABs, 3 BFBs, 1 ZOMG
26 30 Camo Reds, 30 Camo Blues, 30 Camo Greens, 30 Camo Yellows, 30 Camo Pinks, 30 Camo Blacks, 30 Camo Whites, 30 Camo Purples, 30 Camo Zebras, 30 Fortified Camo Leads, 30 Camo Rainbows, 30 Fortified Camo Ceramics, 6 DDTs, 2 BFBs, 2 ZOMGs
27 222 Fortified Leads, 140 Fortified Ceramics, 6 Fortified MOABs, 1 Fortified BFB, 1 Fortified ZOMG 4x 35 Fortified Ceramics, 2x 3 Fortified MOABs

Fortified ZOMG spawns at the end of the round

28 100 Leads, 100 Purples, 4 ZOMGs
29 400 Camo Regrow Purples, 250 Fortified Camo Regrow Leads, 12 DDTs, 9 Fortified DDTs, 1 ZOMG, 1 Fortified ZOMG ZOMGs and DDTs spawn right after all Purples and Leads have been spawned
30 20 Purples, 1 BAD BAD spawns right after all Purple Bloons have been spawned

Bloon Cash[]

This Quest has a different cash-per-pop set from normal game.

Rounds Cash per pop
1-5 $1.2
6-10 $0.7
11-15 $0.35
16-20 $0.2
21-30 $0.05

Strategies[]

Main article: Intense Bloon Rounds/Strategies
  • The increased number of leads makes Lead to Gold a viable income-generator. It also levels nicely into Rubber to Gold, which benefits from the large amount of RBEs per round.
  • There aren't enough rounds for effective round-based farming, like with Farms. The reduced cash-per-pop makes Bloon Trap farming less effective than usual. Towers that also serve as popping power, like Jungle's Bounty, are viable.
  • Heroes with Camo detection like Sauda and Corvus are good for earlier rounds.
  • Do not use every abilities on Round 29 Fortified DDTs, or you can't effectively deal against a BAD on Round 30.

Gallery[]

Videos[]

Fenix BTD6 Quest Guide

Trivia[]

  • The quest's icon features two sets of Bloons that are arranged similarly to those in the icon of Quincy, Student of Quincy.
    • The other quest that share the same set of Bloons is Fast Upgrades.
  • In concept, the round sets are much like Bloons Monkey City style. The only difference is that highest bloon rank is BAD.
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