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{{GenTabber|btd6=Inferno Ring|btdb2=Inferno Ring (BTDB2)}}
 
{{Infobox Upgrade
 
{{Infobox Upgrade
|name={{BASEPAGENAME}}
+
|name = {{PAGENAME}}
|image=500-TackShooter.png
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|image = 500-TackShooter.png
  +
|alternate names = I-ring
|imagewidth=
 
  +
|game = [[Bloons TD 6]]
|caption=
 
|game=[[BTD6]]
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|tower = [[Tack Shooter (BTD6)|Tack Shooter]]
 
|unlocked = 32,500 XP
|tower=[[Tack Shooter]]
 
 
|path = 1
|unlocked=32500 XP
 
 
|upgrade = 5
|path=1
 
  +
|cost = {{#Invoke:PricesBTD6|Sentence|Tack Shooter|500|Infobox}}
|upgrade=5
 
 
|ability = N/A
|cost=$42,500 (Easy)<br />$50,000 (Medium)<br />$54,000 (Hard)<br />$60,000 (Impoppable)
 
  +
|damage type = '''Ring:'''<br />{{TypeFire}} Fire<br />{{AoE}} Area of Effect<br />{{Extra Damage|5 → 8}} Extra Damage<br />{{Extra Damage to Blimps|+4}} Extra Damage to Blimps<br /><br />'''Meteor:'''<br />{{TypeFire}} Fire<br />{{PopCamo}} Camo affected<br />{{SingleProjectile}} Single Projectile<br />{{Seeking1}} Weak Seeking<br />{{Seeking5|Ignores other targets until it hits initial target or it disappears}} Lock-on<br />{{Extra Damage|700}} Greatly Increased Damage<br /><br />'''Meteor Explosion:'''<br />{{TypeExplosion}} Explosion<br />{{Burst|bursts upon pierce cap or projectile expiry of meteor}} Burst<br />{{AoE}} Area of Effect<br />{{Extra Damage|50}} More Extra Damage<br />{{EffectBurn}} Burn<br />{{EffectBurnMOAB}} Burn Blimps
|ability=N/A
 
|damage=4 (flameburst, normal bloons)<br />10 (flameburst, MOAB-class)<br />700 (meteor)
+
|damage = 8 (flameburst, normal bloons)<br />12 (flameburst, MOAB-class)<br />700 (meteor)<br />50 (meteorblast)<br />50 / 1.0s for 4s (burn <abbr title="Damage-over-time">DoT</abbr>, default)<br />+1 flameburst damage with each Path 3 upgrade
|pierce=60 (flameburst, 5/x/0)<br />70 (flameburst, 5/x/1)<br />80 (flameburst, 5/x/2)<br />1 (meteor, can be boosted)
+
|pierce = 45 (flameburst, 5/0/x)<br />60 (flameburst, 5/2/0)<br />1 (meteor, can be boosted)<br />10 (meteorblast)
|attackspeed=Super Fast (flameburst, every 0.1s)<br />Extremely Slow (meteor, every 7.0s)
+
|attackspeed = Super Fast (flameburst, every 0.1s)<br />Very Slow (meteor, every 4.0s)
  +
|range = 35 (flameburst, 5-0-x)<br />39 (flameburst, 5-1-0)<br />43 (flameburst, 5-2-0)<br />Infinite (meteor)<br />~30 (meteor explosion)
|range=35
 
  +
|statuseffects = Napalm (50 / 1.0s burn for 4s (burn <abbr title="Damage-over-time">DoT</abbr>, default)
|statuseffects=N/A
 
|towerboosts=N/A
+
|towerboosts = N/A
  +
|incomeboosts = N/A
|camo=No (flameburst)<br />Yes (meteor, unreliable)
+
|camo = No (flameburst)<br />Yes (meteor, unreliable)
|related upgrades=
 
*[[Glaive Lord]] ([[Boomerang Monkey]])
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|related upgrades = * [[Glaive Lord (BTD6)|Glaive Lord]] ([[Boomerang Monkey (BTD6)|Boomerang Monkey]])
  +
  +
|previous = [[Ring of Fire (BTD6)|Ring of Fire]]
  +
|image-previous = RingOfFireUpgradeIcon.png
  +
|previouslink = Ring of Fire (BTD6)
  +
  +
|current = Inferno Ring
  +
|image-current = InfernoRingUpgradeIcon.png
  +
|targeting=None (Meteor [[First]], [[Last]], [[Strong]], [[Close]])
 
}}
 
}}
{{quote|Deadly inferno of flame roasts Bloons into oblivion.|BTD6}}
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{{quote|Deadly inferno of flame roasts Bloons into oblivion.|In-game description}}
'''Inferno Ring''' is the final upgrade on the third path for the [[Tack Shooter]] in [[Bloons Tower Defense 6|Bloons TD 6]]. It creates an endless fire ring and increases the range of the [[Tack Shooter]] as well. It deals 4 damage per 0.1 seconds to all bloons (excluding Camo Bloons) inside the ring, plus an extra +6 damage against MOAB-class bloons. Although the Inferno Ring is devastating against most bloons, it cannot pop [[Purple Bloon]]s. Additionally, every 7 seconds, it shoots a meteor at the strongest bloon on screen (despite being locked on Close targeting), dealing 700 damage. It costs $42,500 on Easy, $50,000 on Medium, $54,000 on Hard and $60,000 on Impoppable.
+
'''Inferno Ring''' is the fifth and final upgrade<!--remove "and final" if Tack Paragon comes--> on the first path for the [[Tack Shooter (BTD6)|Tack Shooter]] in [[Bloons TD 6]]. It creates an endless fire ring and increases the range of the tower from 23 to 35. It deals 8 damage per 0.1 seconds (+1 more damage with each Path 3 upgrade) to all non-Camo bloons inside the ring, plus an extra +4 damage against MOAB-class bloons. Each fire blast has 45 pierce, 15 more than [[Ring of Fire (BTD6)|Ring of Fire]], and its pierce can be increased by +15 with [[Super Range Tacks (BTD6)|Super Range Tacks]]. The Inferno Ring cannot pop [[Purple Bloon]]s, and its basic attack cannot pop [[Camo Bloons]].
   
  +
Additionally, every 4 seconds, it shoots a meteor depends on targeting priority, dealing 700 damage. The meteor also has an additional explosion that can affect up to 10 more bloons, dealing 50 damage and applying 50 additional damage every second for 4 seconds to them. The explosion has 18 blast radius. The meteor is able to target and pop Camo Bloons (but not Purple Bloons), although meteor explosions do not pop Camo Bloons. This is the only Tack Shooter upgrade capable of targeting Camo Bloons without support. Meteor gains +1 pierce with 5-2-0 and +300 damage with 5-0-2, intermediate crosspaths doing nothing for the meteor.
==Tips==
 
  +
*5-2-0 Inferno Ring is almost always better than a 5-0-2, since the increased amount of range is almost certainly much better than simply gaining +20 pierce per 0.5 second pulses.
 
  +
{{#Invoke:PricesBTD6|Sentence|Tack Shooter|500}}
*Placing [[Primary Training]] or [[Primary Expertise]] nearby an Inferno Ring is essential for maximizing the power of the Inferno Ring's endless inferno blasts. This not only increases the area that the Inferno Ring can reach, it also increases the maximum number of bloons that can become affected by its inferno blasts at any given time, increasing its popping power immensely.
 
  +
*The special meteor will normally only affect one bloon at a time, but it is able to affect more than one bloon by places towers that grant extra pierce nearby the Inferno Ring, especially [[Primary Training]] or [[Primary Expertise]], which grant +1 and +3 pierce respectively.
 
  +
==Description==
*The meteor can attack camo bloons, making it handy on very specific custom challenges.
 
  +
===Overview===
  +
[[file:Placeholder other.png|thumb|Inferno Ring]]
  +
This upgrade is much larger than its predecessor, adding five black arch kilns around the base and replacing the eight long ported barrels with five shorter ports around the middle. The color scheme remains similar, but it has a dark-red gradient starting from the bottom and gets lighter as it approaches the top. It has an armor plate-like detailing around the tower, and it loses the grey rim around the top. For aesthetic purposes only, it releases 12 radiating flames when bloons enter its range.
  +
  +
Inferno Ring deals +1 damage with its flame ring, +6 to MOABs (4 and 10 total), triggers its ring every 0.1 seconds, and increases range by 50% (23 to 34.5).
  +
  +
Additionally, it gains a meteor attack; this meteor targets the bloon which the player has set the targeting priority to, deals 700 damage, has only 1 pierce, and fires every 4 seconds. When it uses up all of its pierce (or after ~25 seconds), it explodes for 50 damage (18 blast radius) and applies a 50 damage per second [[Burn]] effect to up to 10 bloons. The meteor, notably, does not need camo detection to target and pop camo, but the explosion and burn ignores undetected camo.
  +
  +
It retains the ring-based crosspathing benefits of its previous upgrade, but now gains two meteor-related bonuses: [[Super Range Tacks (BTD6)|Super Range Tacks]] adds +1 meteor pierce (does ''not'' cause an additional explosion) while [[Even More Tacks]] grants +300 damage to the meteor, for a total of 1,000.
  +
  +
===Targeting Priorities===
  +
Inferno Ring's main flame ring attack is shot in a [[zone]]-like style. Inferno Ring's meteor is a [[Straight Movement|straightforwardly moving]] projectile that [[Weak Seeking|weakly homes]] at bloons, and begins on [[First]]. The meteor also has [[Lock-On Behavior]], causing it to ignore any other target in the way to hit its initial target, before repeating the process for as much pierce as it has. Technically, the Tack Shooter is locked on the [[Close]] targeting priority, but does not count in terms of simplicity reasoning. Inferno Ring can only utilize selectable targeting priorities for its meteor.
  +
  +
{{FirstLastCloseStrong}}
  +
  +
==Full Popology==
  +
===Statistics===
  +
: ''Updated as of Version 41.1''
  +
; Base stats
  +
  +
* '''Fire ring:'''
  +
** Zone, fire type, 34.5 range, 0.1s attack cooldown, 8 damage, 12 damage to MOAB-Class Bloons, 45 pierce.
  +
* '''Meteor:'''
  +
** Projectile, fire type, infinite range, 4.0s attack cooldown, 700 damage, 1 pierce. Can target camo bloons.
  +
* '''Meteor Explosion:'''
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** Explosion, explosive type, 50 damage, 10 pierce. Applies burn status dealing 50 damage per second for 4 seconds.
  +
  +
; Crosspathing interactions
  +
* '''5-1-0:'''
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** Base range increased to 38.5 (+4).
  +
* '''5-2-0:'''
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** Base range increased to 42.5 (+4).
  +
** ''Meteor'' pierce increased from 1 to 2
  +
** ''Fire ring'' pierce increased to 60 (+15) instead of 45.
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* '''5-0-1:'''
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** ''Fire zone'' deals 9 (+1) damage instead of 8.
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* '''5-0-2:'''
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** ''Fire zone'' deals 10 (+1) damage instead of 10.
  +
** ''Meteor'' deals 1000 (+300) damage instead of 700.
  +
  +
;Monkey Knowledge interactions
  +
* '''{{MK Icon|Fast Tack Attacks}}''': Tack Shooter attack speed increased by 8%.
  +
* '''{{MK Icon|Increased Lifespan}}''': Projectiles shot from Tack Shooter have increased lifespan.
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* '''{{MK Icon|Big Inferno}}''': Inferno Ring upgrade gets +3 burst radius. Base Inferno Ring range increases from 35 to 38.
  +
* '''{{MK Icon|Come On Everybody!}}''': Primary towers attack 5% faster if all are below tier 3, and cost 5% less if all are tier 3 or 4.
  +
* '''{{MK Icon|Monkey Education}}''': All Monkeys XP earn rate increased by 8%.
  +
* '''{{MK Icon|Better Sell Deals}}''': All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
  +
* '''{{MK Icon|Veteran Monkey Training}}''': All Monkeys reload time reduced by 3%.
  +
  +
===Attack Interactions===
  +
: ''See also: [[Attack Interactions/Bloons TD 6/Primary]]''
  +
: ''Updated as of Version 41.0''
  +
  +
; Base attack(s)
  +
* '''Fire ring:'''
  +
** {{TypeFire}} Fire
  +
** {{AoE}} Area of Effect
  +
** {{Extra Damage|5 → 8}} Extra Damage (8)
  +
** {{Extra Damage to Blimps|+4}} Extra Damage to Blimps (+4)
  +
* '''Meteor:'''
  +
** {{TypeFire}} Fire
  +
** {{PopCamo}} Camo Detection
  +
** {{SingleProjectile}} Single Projectile
  +
** {{Seeking1}} Weak Seeking
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** {{Seeking5|Ignores other targets until it hits initial target or it disappears}} Lock-on
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** {{Extra Damage|700}} Extra Damage (700)
  +
* '''Meteor Explosion:'''
  +
** {{TypeExplosion}} Explosion
  +
** {{Burst|bursts upon pierce cap or projectile expiry of meteor}} Burst
  +
** {{AoE}} Area of Effect
  +
** {{Extra Damage|50}} Extra Damage (50)
  +
** {{EffectBurn}} Burn (50d/1s for 4s)
  +
** {{EffectBurnMOAB}} Burn Blimps (50d/1s for 4s)
  +
  +
===Costs===
  +
{{#Invoke:PricesBTD6|Table|Tack Shooter|500}}
  +
  +
==Strategy==
  +
===Summary===
  +
Inferno Ring is an effective option at dealing great overall damage to both weak and strong bloons. Its meteor attacks chip down the health of stronger bloons, while its scorching hot flame ring easily cleans up weaker bloons; specifically those below ZOMGs. The increased range that comes with Inferno Ring also helps improve its overall area damage too, making it more versatile on more difficult maps in spite of its high price tag.
  +
  +
Again, like most Tack Shooter upgrades, Inferno Ring benefits the most when placed near as much track as possible, to optimize its powerful flame ring attacks.
  +
 
===Tips===
  +
* 5-2-0 Inferno Ring and 5-0-2 Inferno Ring are both useful in their own regards, but their utility depends on the situation. Both crosspaths serve different purposes, with 5-2-0 Inferno Ring having more effective area coverage and 5-0-2 Inferno Ring dealing greater overall DPS.
  +
** If increased pierce and range (and therefore more area to deal damage) is more desired, use the 5-2-0 Inferno Ring. On certain maps, a 5-2-0 Inferno Ring can actually deal more DPS than 5-0-2 overall, and this is most evident versus MOAB-class bloons.
  +
** Otherwise, the +2 damage from 5-0-2 is overall more helpful for inflicting extra damage since the Inferno Ring itself has increased range, and additionally more single-target damage via its improved meteors. With buffs, the meteors with this crosspath can deal immense damage, especially paired with increased pierce and attack speed.
 
* Placing [[Primary Training]] or [[Primary Expertise]] nearby an Inferno Ring is essential for maximizing the power of the Inferno Ring's endless inferno blasts. This not only increases the area that the Inferno Ring can reach, it also increases the maximum number of bloons that may be affected by its inferno blasts at any given time, increasing its popping power immensely.
 
* The special meteor will normally only affect one bloon at a time, but its pierce may be increased by towers that grant extra pierce, especially [[Primary Training]] or [[Primary Expertise]], which grant +1 and +3 pierce respectively. It also receives +1 pierce by getting the 5-2-0 crosspath.
  +
** However, the meteor will apply splash damage to nearby bloons upon reaching its pierce cap, meaning that it is able to affect more than one bloon at a time even without pierce buffs.
 
* The meteor can attack camo bloons, making it handy on very specific custom challenges.
  +
*Learning to micro the meteor can be very useful especially in custom challenges.
  +
* [[Etienne]] and Inferno Ring is a strong combo, as Etienne's global detection eliminates the requirement to add [[Radar Scanner (BTD6)|Radar Scanner]], and his UCAV ability can help save up a lot of money in the mid-to-late-game to afford the expensive Inferno Ring upgrade. Likewise, Inferno Ring itself can help inflict a lot of damage for the higher late-game rounds while Etienne's abilities are under cooldown.
  +
* [[Gwendolin (BTD6)|Gwendolin]] since Version 33.0 is arguably stronger than with any other hero, since she provides bonus attack speed and radius for all the Inferno Ring's attacks, and benefits to its previous upgrade work well towards Inferno Ring. The only real weakness with this synergy is inability to pop Purples (before Level 16+) nor reliably detect camo.
   
 
==Version History==
 
==Version History==
  +
===Balance Changes===
;6.0
 
  +
{{Version History|1=
{{buff}} Inferno Ring increased damage to MOAB-class (5 → 8). Normal bloon damage still 2 damage.
 
  +
Inferno Ring had received various buffs in the form of gaining higher flame ring damage, gaining a new homing meteor attack for better single-target damage, and a meteor explosion for combating groups of stronger blimps. It was affected by reworks to Ring of Fire, but had its pierce increased again due to failing to be efficient against hyperdense rounds like Round 98.
   
;7.0
+
; 6.0
{{buff}} Inferno Ring damage increased from 24 (still does +6 damage to MOAB-class)
+
* {{buff}} Inferno Ring increased damage to MOAB-class (58). Normal bloon damage is still 2.
   
;8.0
+
; 7.0
{{buff}} Inferno Ring gains a homing meteor attack that aims at the strongest bloon on screen. It activates every 7 seconds, and deals 700 damage.
+
* {{buff}} Inferno Ring damage increased from 2 4 (still does +6 damage to MOAB-class)
  +
 
; 8.0
  +
* {{buff}} Inferno Ring gains a homing meteor attack that targets the strongest bloon on screen. It activates every 7 seconds, and deals 700 damage.
  +
  +
; 12.0
  +
* {{buff}} Inferno Ring's homing meteor attack speed increased (7.0s → 4.0s)
  +
  +
; 17.0
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* {{buff}} Inferno Ring Meteor attack now creates an explosion when original pierce cap reached (even though claimed "on impact") with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
  +
  +
; 20.0
  +
{{quote|Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths|Ninja Kiwi}}
  +
* {{nerf}} 5-0-1 and 5-0-2 Inferno Ring no longer add +10 pierce each
  +
* {{buff}} 5-1-0 and 5-2-0 Inferno Ring now add +10 pierce each
  +
* {{buff}} 5-0-2 Inferno Ring now adds +1 damage (4 → 5)
  +
  +
; 21.0
  +
{{quote|The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we're happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.|Ninja Kiwi}}
  +
* {{buff}} All Path 3 upgrades now add +1 damage to flame ring per upgrade
  +
  +
; 25.0
  +
{{quote|Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. [...]|Ninja Kiwi}}
  +
* {{buff}} Inferno Ring price decreased ($50,000 → $45,500)
  +
  +
; 30.0
  +
{{quote|[...] Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.|Ninja Kiwi}}
  +
* {{buff}} [[Even More Tacks]] crosspath now increases meteor damage from 700 to 1,000
  +
* {{buff}} [[Super Range Tacks (BTD6)|Super Range Tacks]] now allows the meteor to hit an extra bloon.
  +
  +
;31.2
  +
*{{buff}} '''[undocumented]''' Inferno Ring's meteor explosion no longer deals single-layer damage
  +
  +
;33.0
  +
{{quote|[...] Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.|Ninja Kiwi, referring to Ring of Fire and Inferno Ring}}
  +
* {{buff}} Inferno Ring base damage increased from 4 → 8
  +
* {{nerf}} Inferno Ring bonus MOAB-class damage decreased from +6 → +4
  +
** {{change}} Overall damage against MOAB-Class increased from 10 → 12.
  +
* {{nerf}} Inferno Ring base pierce reduced from 60 → 40<!--pre-emptive assumption carryover pierce loss to Path 2-->
  +
** {{Nerf}} 5-1-0 Inferno Ring base pierce reduced from 70 → 50
  +
** {{Nerf}} 5-2-0 Inferno Ring base pierce reduced from 80 → 60
  +
* {{buff}} Inferno Ring meteor now gains basic targeting priorities for meteor instead of locked on Strong<!--"now follows Target Priority"-->
  +
* {{buff}} Inferno Ring can now be buffed by Level 5+ Gwendolin's Pyrotechnics Expert buff
  +
  +
;34.0
  +
*{{change}} Inferno Ring's meteor now starts on First instead of Close
  +
  +
;36.0
  +
*{{change}} Changed order of targeting priorities to match standard towers (i.e. First, Last, Close, Strong; Close swapped with Strong)
  +
  +
; 38.0
  +
{{quote|[...] Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. [...]|Ninja Kiwi, in reference to the Ring of Fire}}
  +
* {{nerf}} 5-0-x Inferno Ring pierce 40 → 30
  +
* {{nerf}} 5-1-0 Inferno Ring pierce 50 → 30
  +
* {{nerf}} 5-2-0 Inferno Ring pierce 60 → 45
  +
  +
;41.0
  +
{{quote|Inferno Ring didn't need the pierce reduction that was last applied to Ring of Fire so we're adding this back. [...]|Ninja Kiwi}}
  +
*{{buff}} 5-0-x Inferno Ring pierce increased from 30 to 45
  +
*{{buff}} 5-2-0 Inferno Ring pierce increased from 45 to 60
  +
}}
  +
  +
===Bug Fixes and General Changes===
  +
{{Version History|1=
  +
{{Incomplete section}}
  +
}}
  +
  +
===Extra Notes (Version History)===
  +
{{Version History|1=
  +
<!--bulletpoint stuff here when you find new notes specific to version history-->
  +
}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
1616170689_preview_BloonsTD6_2019-01-05_18-53-50.png|Inferno Ring with regular fire blast
+
1616170689_preview_BloonsTD6_2019-01-05_18-53-50.png|In-game model with regular fire blast (pre-17.0 fire graphics)
 
8284A151-2FAD-457F-BDB2-2E26586E53DD.png|Inferno Ring roasting bloons
 
8284A151-2FAD-457F-BDB2-2E26586E53DD.png|Inferno Ring roasting bloons
 
Flame Inferno.png|New Inferno Ring Meteor, introduced in Version 8.0
 
Flame Inferno.png|New Inferno Ring Meteor, introduced in Version 8.0
  +
Inferno Ring Icon Insta.png|Earning an Inferno Ring as an Instamonkey
  +
NewFireRing17.png|New Inferno Ring fire ring as of Version 17.0
  +
NewMeteor17.png|New meteor from Inferno Ring as of Version 17.0
  +
NewBoomRing17.png|New explosion from Inferno Ring's meteor as of Version 17.0
  +
Bursting Inferno.png|Bursting an inferno plus a meteor
  +
Infernoring oneshot ceramic.png|Inferno Ring's meteor explosions one-shotting nearby Ceramics
  +
target menu inferno.png|Target menu for Inferno Ring, added in 33.0
  +
iring 8 damage.png|Inferno Ring dealing 8 damage per flame ring
  +
inferno range.png|Inferno Ring range comparison
  +
inferno range thing.png|{{MK|Big Inferno}} range comparison
  +
</gallery>
  +
  +
===Official artwork===
  +
<gallery>
  +
500-TackShooter.png|Upgrade portrait
  +
InfernoRingUpgradeIcon.png|Upgrade icon
  +
500-TackShooterInsta.png|Instamonkey icon
  +
</gallery>
  +
  +
===Videos===
  +
<gallery>
  +
Inferno Ring 7.0|Version 7.0 DPS test with 5-2-0
  +
Inferno Ring Version 8.0|Version 8.0 DPS test with 5-2-0
  +
Inferno Ring 18.0|Version 18.0 DPS test with 5-2-0
  +
Inferno Ring's First-Last-Strong-Close (33.0)|Inferno Ring's targeting priority order compared to typical towers (33.0)
  +
Inferno Ring targeting order (Version 34.0)|Inferno Ring's new targeting priority order as of Version 34.0
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Since the update for Inferno Ring's new homing meteor attack, which can target camo bloons but only if such bloons are of strongest type, Inferno Ring is the only Tack Shooter upgrade that can damage Camo Bloons.
+
* Since the update for Inferno Ring's new homing meteor attack, which can target camo bloons but only if such bloons are of strongest type, Inferno Ring is the only Tack Shooter upgrade that can damage Camo Bloons.
  +
* Inferno Ring has been used in 2 Towers [[C.H.I.M.P.S.]] with [[Tsar Bomba]] in Version 14.2 by benstein999. Round 95 was extremely difficult, and took him 15 hours to beat that one round.<sup>''Verify''</sup>
  +
* Even though Version 17.0 changed the meteor such that it produces an explosion "on impact", buffing that Tack Shooter's pierce via [[Berserker Brew]]/[[Stronger Stimulant]]/[[Permanent Brew]] or [[Primary Training]] will still allow the meteor to pop multiple bloons as usual until it runs out of pierce, after which it will then explode.
  +
* On Version 17.0, there is a bug where the meteor explosion does not affect Camo Bloons even though the meteor can. It is uncertain whether the meteor detecting camo by default was even intended in the first place.
  +
* The Inferno Ring's meteor explosions cannot affect Black Bloons or Zebra Bloons, including the napalm from the explosions.
   
 
{{Tack Shooter}}
 
{{Upgrades BTD6}}
 
{{Upgrades BTD6}}
 
[[Category:Bloons TD 6]]
 
[[Category:Bloons TD 6]]
Line 56: Line 261:
 
[[Category:Path 1 Upgrades]]
 
[[Category:Path 1 Upgrades]]
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]
  +
[[Category:BTD6 Tier 5 Upgrades]]
  +
[[Category:BTD6 Path 1 Upgrades]]
  +
[[Category:Camo Detectors]]

Latest revision as of 23:14, 12 April 2024

BTD6

Deadly inferno of flame roasts Bloons into oblivion.
~ In-game description

Inferno Ring is the fifth and final upgrade on the first path for the Tack Shooter in Bloons TD 6. It creates an endless fire ring and increases the range of the tower from 23 to 35. It deals 8 damage per 0.1 seconds (+1 more damage with each Path 3 upgrade) to all non-Camo bloons inside the ring, plus an extra +4 damage against MOAB-class bloons. Each fire blast has 45 pierce, 15 more than Ring of Fire, and its pierce can be increased by +15 with Super Range Tacks. The Inferno Ring cannot pop Purple Bloons, and its basic attack cannot pop Camo Bloons.

Additionally, every 4 seconds, it shoots a meteor depends on targeting priority, dealing 700 damage. The meteor also has an additional explosion that can affect up to 10 more bloons, dealing 50 damage and applying 50 additional damage every second for 4 seconds to them. The explosion has 18 blast radius. The meteor is able to target and pop Camo Bloons (but not Purple Bloons), although meteor explosions do not pop Camo Bloons. This is the only Tack Shooter upgrade capable of targeting Camo Bloons without support. Meteor gains +1 pierce with 5-2-0 and +300 damage with 5-0-2, intermediate crosspaths doing nothing for the meteor.

This upgrade costs $38,675 on Easy, $45,500 on Medium, $49,140 on Hard, and $54,600 on Impoppable.

Description[]

Overview[]

Placeholder other

Inferno Ring

This upgrade is much larger than its predecessor, adding five black arch kilns around the base and replacing the eight long ported barrels with five shorter ports around the middle. The color scheme remains similar, but it has a dark-red gradient starting from the bottom and gets lighter as it approaches the top. It has an armor plate-like detailing around the tower, and it loses the grey rim around the top. For aesthetic purposes only, it releases 12 radiating flames when bloons enter its range.

Inferno Ring deals +1 damage with its flame ring, +6 to MOABs (4 and 10 total), triggers its ring every 0.1 seconds, and increases range by 50% (23 to 34.5).

Additionally, it gains a meteor attack; this meteor targets the bloon which the player has set the targeting priority to, deals 700 damage, has only 1 pierce, and fires every 4 seconds. When it uses up all of its pierce (or after ~25 seconds), it explodes for 50 damage (18 blast radius) and applies a 50 damage per second Burn effect to up to 10 bloons. The meteor, notably, does not need camo detection to target and pop camo, but the explosion and burn ignores undetected camo.

It retains the ring-based crosspathing benefits of its previous upgrade, but now gains two meteor-related bonuses: Super Range Tacks adds +1 meteor pierce (does not cause an additional explosion) while Even More Tacks grants +300 damage to the meteor, for a total of 1,000.

Targeting Priorities[]

Inferno Ring's main flame ring attack is shot in a zone-like style. Inferno Ring's meteor is a straightforwardly moving projectile that weakly homes at bloons, and begins on First. The meteor also has Lock-On Behavior, causing it to ignore any other target in the way to hit its initial target, before repeating the process for as much pierce as it has. Technically, the Tack Shooter is locked on the Close targeting priority, but does not count in terms of simplicity reasoning. Inferno Ring can only utilize selectable targeting priorities for its meteor.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Full Popology[]

Statistics[]

Updated as of Version 41.1
Base stats
  • Fire ring:
    • Zone, fire type, 34.5 range, 0.1s attack cooldown, 8 damage, 12 damage to MOAB-Class Bloons, 45 pierce.
  • Meteor:
    • Projectile, fire type, infinite range, 4.0s attack cooldown, 700 damage, 1 pierce. Can target camo bloons.
  • Meteor Explosion:
    • Explosion, explosive type, 50 damage, 10 pierce. Applies burn status dealing 50 damage per second for 4 seconds.
Crosspathing interactions
  • 5-1-0:
    • Base range increased to 38.5 (+4).
  • 5-2-0:
    • Base range increased to 42.5 (+4).
    • Meteor pierce increased from 1 to 2
    • Fire ring pierce increased to 60 (+15) instead of 45.
  • 5-0-1:
    • Fire zone deals 9 (+1) damage instead of 8.
  • 5-0-2:
    • Fire zone deals 10 (+1) damage instead of 10.
    • Meteor deals 1000 (+300) damage instead of 700.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 41.0
Base attack(s)
  • Fire ring:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (5 → 8) Extra Damage (8)
    • Extra damage versus MOAB-class Bloons (+4) Extra Damage to Blimps (+4)
  • Meteor:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Also affects Camo Bloons Camo Detection
    • Single Projectile Single Projectile
    • Weak Seeking Weak Seeking
    • Lock-on Behavior (Ignores other targets until it hits initial target or it disappears) Lock-on
    • Extra damage to all bloon types (700) Extra Damage (700)
  • Meteor Explosion:
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Burst (bursts upon pierce cap or projectile expiry of meteor) Burst
    • Area of Effect Area of Effect
    • Extra damage to all bloon types (50) Extra Damage (50)
    • Burn (standard bloons, unspecified alt variants) Burn (50d/1s for 4s)
    • Burn (MOAB-Class Bloons, unspecified alt variants) Burn Blimps (50d/1s for 4s)

Costs[]

Updated as of Version 42.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (5-X-X) $38,675 $45,500 $49,140 $54,600 -
Total (5-0-0) $42,780 $50,330 $54,355 $60,395 $29,946 $35,231 $38,049 $42,277
Crosspath (5-1-0) $42,865 $50,430 $54,465 $60,515 $30,006 $35,301 $38,126 $42,361
Crosspath (5-2-0) $43,055 $50,655 $54,710 $60,785 $30,139 $35,459 $38,297 $42,550
Crosspath (5-0-1) $42,865 $50,430 $54,465 $60,515 $30,006 $35,301 $38,126 $42,361
Crosspath (5-0-2) $42,950 $50,530 $54,575 $60,635 $30,065 $35,371 $38,203 $42,445

This upgrade's prices (or included crosspath's prices) are affected by the following MK: ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Inferno Ring is an effective option at dealing great overall damage to both weak and strong bloons. Its meteor attacks chip down the health of stronger bloons, while its scorching hot flame ring easily cleans up weaker bloons; specifically those below ZOMGs. The increased range that comes with Inferno Ring also helps improve its overall area damage too, making it more versatile on more difficult maps in spite of its high price tag.

Again, like most Tack Shooter upgrades, Inferno Ring benefits the most when placed near as much track as possible, to optimize its powerful flame ring attacks.

Tips[]

  • 5-2-0 Inferno Ring and 5-0-2 Inferno Ring are both useful in their own regards, but their utility depends on the situation. Both crosspaths serve different purposes, with 5-2-0 Inferno Ring having more effective area coverage and 5-0-2 Inferno Ring dealing greater overall DPS.
    • If increased pierce and range (and therefore more area to deal damage) is more desired, use the 5-2-0 Inferno Ring. On certain maps, a 5-2-0 Inferno Ring can actually deal more DPS than 5-0-2 overall, and this is most evident versus MOAB-class bloons.
    • Otherwise, the +2 damage from 5-0-2 is overall more helpful for inflicting extra damage since the Inferno Ring itself has increased range, and additionally more single-target damage via its improved meteors. With buffs, the meteors with this crosspath can deal immense damage, especially paired with increased pierce and attack speed.
  • Placing Primary Training or Primary Expertise nearby an Inferno Ring is essential for maximizing the power of the Inferno Ring's endless inferno blasts. This not only increases the area that the Inferno Ring can reach, it also increases the maximum number of bloons that may be affected by its inferno blasts at any given time, increasing its popping power immensely.
  • The special meteor will normally only affect one bloon at a time, but its pierce may be increased by towers that grant extra pierce, especially Primary Training or Primary Expertise, which grant +1 and +3 pierce respectively. It also receives +1 pierce by getting the 5-2-0 crosspath.
    • However, the meteor will apply splash damage to nearby bloons upon reaching its pierce cap, meaning that it is able to affect more than one bloon at a time even without pierce buffs.
  • The meteor can attack camo bloons, making it handy on very specific custom challenges.
  • Learning to micro the meteor can be very useful especially in custom challenges.
  • Etienne and Inferno Ring is a strong combo, as Etienne's global detection eliminates the requirement to add Radar Scanner, and his UCAV ability can help save up a lot of money in the mid-to-late-game to afford the expensive Inferno Ring upgrade. Likewise, Inferno Ring itself can help inflict a lot of damage for the higher late-game rounds while Etienne's abilities are under cooldown.
  • Gwendolin since Version 33.0 is arguably stronger than with any other hero, since she provides bonus attack speed and radius for all the Inferno Ring's attacks, and benefits to its previous upgrade work well towards Inferno Ring. The only real weakness with this synergy is inability to pop Purples (before Level 16+) nor reliably detect camo.

Version History[]

Balance Changes[]

Inferno Ring had received various buffs in the form of gaining higher flame ring damage, gaining a new homing meteor attack for better single-target damage, and a meteor explosion for combating groups of stronger blimps. It was affected by reworks to Ring of Fire, but had its pierce increased again due to failing to be efficient against hyperdense rounds like Round 98.

6.0
  • BUFF Inferno Ring increased damage to MOAB-class (5 → 8). Normal bloon damage is still 2.
7.0
  • BUFF Inferno Ring damage increased from 2 → 4 (still does +6 damage to MOAB-class)
8.0
  • BUFF Inferno Ring gains a homing meteor attack that targets the strongest bloon on screen. It activates every 7 seconds, and deals 700 damage.
12.0
  • BUFF Inferno Ring's homing meteor attack speed increased (7.0s → 4.0s)
17.0
  • BUFF Inferno Ring Meteor attack now creates an explosion when original pierce cap reached (even though claimed "on impact") with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
20.0
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
~ Ninja Kiwi
  • NERF 5-0-1 and 5-0-2 Inferno Ring no longer add +10 pierce each
  • BUFF 5-1-0 and 5-2-0 Inferno Ring now add +10 pierce each
  • BUFF 5-0-2 Inferno Ring now adds +1 damage (4 → 5)
21.0
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we're happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
~ Ninja Kiwi
  • BUFF All Path 3 upgrades now add +1 damage to flame ring per upgrade
25.0
Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. [...]
~ Ninja Kiwi
  • BUFF Inferno Ring price decreased ($50,000 → $45,500)
30.0
[...] Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.
~ Ninja Kiwi
31.2
  • BUFF [undocumented] Inferno Ring's meteor explosion no longer deals single-layer damage
33.0
[...] Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.
~ Ninja Kiwi, referring to Ring of Fire and Inferno Ring
  • BUFF Inferno Ring base damage increased from 4 → 8
  • NERF Inferno Ring bonus MOAB-class damage decreased from +6 → +4
    • Change Overall damage against MOAB-Class increased from 10 → 12.
  • NERF Inferno Ring base pierce reduced from 60 → 40
    • NERF 5-1-0 Inferno Ring base pierce reduced from 70 → 50
    • NERF 5-2-0 Inferno Ring base pierce reduced from 80 → 60
  • BUFF Inferno Ring meteor now gains basic targeting priorities for meteor instead of locked on Strong
  • BUFF Inferno Ring can now be buffed by Level 5+ Gwendolin's Pyrotechnics Expert buff
34.0
  • Change Inferno Ring's meteor now starts on First instead of Close
36.0
  • Change Changed order of targeting priorities to match standard towers (i.e. First, Last, Close, Strong; Close swapped with Strong)
38.0
[...] Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. [...]
~ Ninja Kiwi, in reference to the Ring of Fire
  • NERF 5-0-x Inferno Ring pierce 40 → 30
  • NERF 5-1-0 Inferno Ring pierce 50 → 30
  • NERF 5-2-0 Inferno Ring pierce 60 → 45
41.0
Inferno Ring didn't need the pierce reduction that was last applied to Ring of Fire so we're adding this back. [...]
~ Ninja Kiwi
  • BUFF 5-0-x Inferno Ring pierce increased from 30 to 45
  • BUFF 5-2-0 Inferno Ring pierce increased from 45 to 60

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Videos[]

Trivia[]

  • Since the update for Inferno Ring's new homing meteor attack, which can target camo bloons but only if such bloons are of strongest type, Inferno Ring is the only Tack Shooter upgrade that can damage Camo Bloons.
  • Inferno Ring has been used in 2 Towers C.H.I.M.P.S. with Tsar Bomba in Version 14.2 by benstein999. Round 95 was extremely difficult, and took him 15 hours to beat that one round.Verify
  • Even though Version 17.0 changed the meteor such that it produces an explosion "on impact", buffing that Tack Shooter's pierce via Berserker Brew/Stronger Stimulant/Permanent Brew or Primary Training will still allow the meteor to pop multiple bloons as usual until it runs out of pierce, after which it will then explode.
  • On Version 17.0, there is a bug where the meteor explosion does not affect Camo Bloons even though the meteor can. It is uncertain whether the meteor detecting camo by default was even intended in the first place.
  • The Inferno Ring's meteor explosions cannot affect Black Bloons or Zebra Bloons, including the napalm from the explosions.