|“||Deadly inferno of flame roasts Bloons into oblivion.||”|
Inferno Ring is the final upgrade on the third path for the Tack Shooter in Bloons TD 6. It creates an endless fire ring and increases the range of the Tack Shooter as well. It deals 4 damage per 0.5 seconds to all bloons (excluding Camo Bloons) inside the ring, dealing an extra +6 damage against MOAB-class bloons. Although the Inferno Ring is devastating against most bloons, it cannot pop Purple Bloons. Additionally, every 7 seconds, it shoots a meteor at the strongest bloon on screen (despite being locked on Close targeting), dealing 700 damage. It costs $42,500 on Easy, $50,000 on Medium, $54,000 on Hard and $60,000 on Impoppable.
- 5-2-0 Inferno Ring is almost always better than a 5-0-2, since the increased amount of range is almost certainly much better than simply gaining +20 pierce per 0.5 second pulses.
- Placing Primary Training or Primary Expertise nearby an Inferno Ring is essential for maximizing the power of the Inferno Ring's endless inferno blasts. This not only increases the area that the Inferno Ring can reach, it also increases the maximum number of bloons that can become affected by its inferno blasts at any given time, increasing its popping power immensely.
- The special meteor will normally only affect one bloon at a time, but it is able to affect more than one bloon by places towers that grant extra pierce nearby the Inferno Ring, especially Primary Training or Primary Expertise, which grant +2 and +4 pierce respectively.
Inferno Ring increased damage to MOAB-class (5 → 8). Normal bloon damage still 2 damage.
Inferno Ring damage increased from 2 → 4 (still does +6 damage to MOAB-class)
Inferno Ring gains a homing meteor attack that aims at the strongest bloon on screen. It activates every 7 seconds, and deals 700 damage.