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Improvable Wrath is an attack behavior where a monkey's attacking behavior changes depending on how many Bloons the monkey has attacked recently. It was introduced in Bloons TD 6. It is part of the Damage Types family.

On Bloons Wiki, this attacking style is represented by Improvable Wrath (unspecified variant), the upgrade icon for the Druid of Wrath, who has this property.

In Bloons TD 6, the Druid of Wrath possesses this style, with their attack speed increasing if they deal another hit point of damage within 2 seconds, resetting if this does not occur. Obyn Greenfoot can give Druids of Wrath a headstart in their wrath at level 18.

In Bloons Pop!, Improvable Wrath is the default attack behavior for almost all projectile-based attacks (like Sniper Monkey's bullet), in particular the refreshing of projectile lifespan after hitting a bloon. This is especially notable with Captain Churchill. Churchill must deal Melee Melee (Creates an attack within close range via melee means) damage to at least one bloon within five seconds of being dropped or touching the last one, or else he will vanish. His bounce limit resets if he deals Melee damage. Improvable Wrath can also be demonstrated by using multi-projectile shots such as Quincy's arrows on Rubber Blocks/Metal Blocks or Low Gravity Hazards, as arrows that did not hit bloons within a certain amount of time will disappear earlier that those that did. Starting with version 5.0, it is revealed that Gwendolin and Acid Gunner's projectiles are also subject to lifespan refresh by hitting bloons (tested by getting them sucked towards Vortex Hazards and not hitting bloons for a time).

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