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(Trivia)
(Trivia)
 
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{{quote|IMF Loan ability: Gives you $10,000 but you have to pay it back over time.|In-game description}}
 
{{quote|IMF Loan ability: Gives you $10,000 but you have to pay it back over time.|In-game description}}
{{Infobox_Upgrade|name = IMF Loan|image=|thumb|game = Bloons Tower Defense 6|tower = Banana Farm|path = Path 2|upgrade = 4
+
{{Infobox_Upgrade
|cost = $TBA ([[Easy Difficulty|Easy]])<br />$7,500 ([[Medium Difficulty|Medium]])<br />$TBA ([[Hard Difficulty|Hard]])<br />TBA ([[Impoppable Difficulty|Impoppable]]|unlocked = 20,000 XP}}
+
|name = IMF Loan
'''IMF Loan''' is the Path 2, Tier 4 upgrade of the [[Banana Farm]] in [[BTD6]]. In addition to a bigger bank capacity of $10,000 ($12,500 with the Monkey Knowledge "Bigger Banks"), the IMF Loan has a special ability where, upon activation, the player is loaned $10,000, at the cost that half of the player's earnings to go into paying it off gradually. The special ability has a cooldown time of 90 seconds, and additionally can't be used until the loan is entirely paid off.
+
|image = 040-BananaFarm.png
  +
|game = [[Bloons Tower Defense 6]]
  +
|tower = [[Banana Farm]]
  +
|path = Path 2
  +
|upgrade = 4
  +
|cost = $6,375 ([[Easy Difficulty|Easy]])<br />$7,500 ([[Medium Difficulty|Medium]])<br />$8,100 ([[Hard Difficulty|Hard]])<br />$9,000 ([[Impoppable Difficulty|Impoppable]])
  +
|unlocked = 20,000 XP
  +
|ability = IMF Loan
  +
|damage=N/A
  +
|pierce=N/A
  +
|attackspeed=N/A
  +
|range=40
  +
|statuseffects=N/A
  +
|towerboosts=N/A
  +
|incomeboosts=While current bank's account capacity is not full ($10,000):<br />+$40 per bank pay (0/3/x), 6 automatic bank pays (lifespan: N/A), generated within round ($240 per round)<br />+$46.667 per bank pay (1/3/0), 6 automatic bank pays (lifespan: N/A), generated within round ($280 per round)<br />+$40 per bank pay (1/3/0), 8 automatic bank pays (lifespan: N/A), generated within round ($320 per round)<br />+$(n * 0.15), where n is current bank balance<br /><br />When withdrawn bank balance:<br />+$(n), where n is current bank balance<br /><br />When selected IMF Loan is not in debt<br />+$10,000 per ability use, straight to in-game cash balance rather than bank account<br />Income penalty of -$10,000 value debt (income gain from all sources reduced to 50%)
  +
|camo=No
  +
}}
  +
'''IMF Loan''' is the Path 2, Tier 4 upgrade of the [[Banana Farm]] in [[BTD6]]. In addition to a bigger bank capacity of $10,000 ($12,500 with the Monkey Knowledge "Bigger Banks"), the IMF Loan has a special ability where, upon activation, the player is loaned $10,000, at the cost that half of the player's earnings to go into paying it off gradually (cost of 40% earnings with Backdoor Deals). IMF Loan abilities are still allowed to become activated while the player is in debt, but each subsequent IMF Loan ability usage comes at the cost of an extra $5000 debt ($4000 with Backroom Deals) and only an extra $5000 loan ($6000 with Backroom Deals) per ability usage.
  +
  +
The special ability has a cooldown time of 90 seconds, and additionally can't be used until the loan is entirely paid off.
   
 
==IMF Loan Ability==
 
==IMF Loan Ability==
Upon activation, the player will receive $10,000 but at the cost of $10,000 debt. The ability will recharge after 90 seconds, but can only be activated again if all of that IMF Loan Bank’s debt is paid off. Both the loan and the debt will increase to $12,000 with the Monkey Knowledge "Backdoor Deals".
+
Upon activation, the player will receive $10,000 but at the cost of $10,000 debt. The ability will recharge after 90 seconds, but can only be activated again if all of that IMF Loan Bank's debt is paid off. Both the loan and the debt will increase to $12,000 with the Monkey Knowledge "Backdoor Deals".
   
How the "debt" works is that 50% of all income gained (40% of all income gain with Backroom Deals) from all sources will be used to pay off the debt. The amount of income used to pay off the debt is split evenly among each IMF Loan that owes money. The in-debt penalty will remain until all of the debt is paid off from all IMF Banks. The amount of debt is displayed to the right of the cash counter on the top of the screen. The amount of debt of a certain IMF Loan Bank is shown in the respective IMF Loan Bank. Note that you can still sell an IMF Loan Bank while any of the loans are in debt (including itself), but the loan debt will remain until fully paid off. Fortunately, it is impossible to lose as a result of not paying off IMF Loan debts because bankruptcy is non-existent in BTD6.
+
How the "debt" works is that 50% of all income gained (40% of all income gain with Backroom Deals) from all sources will be used to pay off the debt. The amount of income used to pay off the debt is paid off onto the first IMF Loan that owes money and then onto any other subsequent in-debt IMF Loans after paying off the first IMF Loan. The in-debt penalty will remain until all of the debt is paid off from all IMF Banks. The amount of debt is displayed to the right of the cash counter on the top of the screen. The amount of debt of a certain IMF Loan Bank is shown in the respective IMF Loan Bank. Note that you can still sell an IMF Loan Bank while any of the loans are in debt (including itself), but the loan debt will remain until fully paid off. Fortunately, it is impossible to lose as a result of not paying off IMF Loan debts because bankruptcy is non-existent in BTD6.
   
 
Unlike normal loans, the player cannot manually pay off the debt of a certain IMF Loan Bank.
 
Unlike normal loans, the player cannot manually pay off the debt of a certain IMF Loan Bank.
  +
  +
The ability cannot be used if the player still has debt from the IMF Loan Bank.
   
 
==Strategies==
 
==Strategies==
IMF Loan is a tricky ability to master, as though it is an ability explicitly about gaining money in a large burst, it effectively cancels out the profit with the penalty of a loan which halves the gains of all revenue sources by paying itself off, leading to an ability that has a net total of zero change in the long-run.
+
IMF Loan is a tricky ability to master, as though it is an ability explicitly about gaining money in a large burst, it effectively cancels out the profit with the penalty of a loan which halves the gains of all revenue sources (including other IMF Loan abilities) by paying itself off, leading to an ability that has a net total of zero change in the long-run.
   
However, the use of the ability can be one of the most powerful in some regards, as it provides the player with a powerful utility: sudden income for panic purchases or reinvestment into other Banana Farms. For the former, having an extra $10,000 to use in the now can be a major game changer, providing a large portion of cash for the cost of expensive, powerful towers, potentially allowing a defense to hold out where waiting for $10,000 to come naturally would be irrelevent since the player would have lost the game.
+
However, the use of the ability can be one of the most powerful in some regards, as it provides the player with a powerful utility: sudden income for panic purchases or reinvestment into other Banana Farms. For the former, having an extra $10,000 to use in the now can be a major game changer, providing a large portion of cash for the cost of expensive, powerful towers, potentially allowing a defense to hold out where waiting for $10,000 to come naturally would be irrelevant since the player would have lost the game.
   
The latter on the other hand provide a high risk in crippling economic gains in favor for long-term revenue, but can help to pay off the debt the ability itself creates. This can also be seen with the use of the ability to upgrade the IMF Loan building itself into a [[Monkey-Nomics]] building, providing anywhere from an eighth to one twelfth of the total cost depending on difficulty cost modifier, as well as opening the Tier 5 ability to help pay off the resulting debt quickly.
+
On the other hand, it provides a high risk in crippling economic gains in favor of long-term revenue but can help to pay off the debt the ability itself creates. This can also be seen with the use of the ability to upgrade the IMF Loan building itself into a [[Monkey-Nomics]] building, providing anywhere from an eighth to one-twelfth of the total cost depending on difficulty cost modifier, as well as opening the Tier 5 ability to help pay off the resulting debt quickly.
   
 
One important factor that can help increase the effectivity of the IMF Loan ability is a piece of [[Monkey Knowledge]], being Backroom Deals. With Backroom Deals, $12,000 is loaned off at a time, effectively increasing the potency of the ability by 20%. This also is compounded with a 40% payoff rate and the resulting $12,000 debt, making payoff much longer but also far less taxing if more money is required during the payoff period. With this in play, it exacerbates both positives and negatives of the ability, though the benefit far outweighs the damage, as an extra $2,000 can allow for earlier high-cost purchases on revenue building towers and set up for a heavily prepared late game.
 
One important factor that can help increase the effectivity of the IMF Loan ability is a piece of [[Monkey Knowledge]], being Backroom Deals. With Backroom Deals, $12,000 is loaned off at a time, effectively increasing the potency of the ability by 20%. This also is compounded with a 40% payoff rate and the resulting $12,000 debt, making payoff much longer but also far less taxing if more money is required during the payoff period. With this in play, it exacerbates both positives and negatives of the ability, though the benefit far outweighs the damage, as an extra $2,000 can allow for earlier high-cost purchases on revenue building towers and set up for a heavily prepared late game.
  +
  +
===Income Earnings===
  +
The following are tables regarding the income production rate of the normal Monkey Bank function of the IMF Loan upgrade. In general, it has a higher bank capacity but a similar income production rate to Monkey Bank.
  +
  +
====Income earning per round (12.0 and later)====
  +
As of Version 12.0, bank income bonus has decreased from +$160 to +$150 by default, including for IMF Loan. Therefore, instead of at least $240 per round, this income gain is decreased to at least $230 per round.
  +
  +
'''Note:''' The table assumes that the IMF Loan has been initially upgraded before the round starts and that the income is given as when after the round.
  +
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="1"
  +
|-
  +
! scope="row" style="text-align:center; width:100px"|Round while full cash stored
  +
! scope="row" style="text-align:center;"|0/4/x
  +
! scope="row" style="text-align:center;"|1/4/0
  +
! scope="row" style="text-align:center;"|2/4/0
  +
! scope="row" style="text-align:center;"|0/4/x + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|1/4/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|2/4/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|0/4/x + [[Benjamin]] Lvl 9
  +
! scope="row" style="text-align:center;"|1/4/0 + [[Benjamin]] Lvl 9
  +
! scope="row" style="text-align:center;"|2/4/0 + [[Benjamin]] Lvl 9
  +
|-
  +
! scope="row" style="text-align:center;"|1
  +
| style="text-align:center;" |265
  +
| style="text-align:center;" |311
  +
| style="text-align:center;" |357
  +
| style="text-align:center;" |278
  +
| style="text-align:center;" |326
  +
| style="text-align:center;" |374
  +
| style="text-align:center;" |296
  +
| style="text-align:center;" |348
  +
| style="text-align:center;" |399
  +
|-
  +
! scope="row" style="text-align:center;"|2
  +
| style="text-align:center;" |569
  +
| style="text-align:center;" |668
  +
| style="text-align:center;" |766
  +
| style="text-align:center;" |597
  +
| style="text-align:center;" |701
  +
| style="text-align:center;" |805
  +
| style="text-align:center;" |637
  +
| style="text-align:center;" |748
  +
| style="text-align:center;" |858
  +
|-
  +
! scope="row" style="text-align:center;"|3
  +
| style="text-align:center;" |918
  +
| style="text-align:center;" |1078
  +
| style="text-align:center;" |1238
  +
| style="text-align:center;" |964
  +
| style="text-align:center;" |1132
  +
| style="text-align:center;" |1300
  +
| style="text-align:center;" |1029
  +
| style="text-align:center;" |1208
  +
| style="text-align:center;" |1387
  +
|-
  +
! scope="row" style="text-align:center;"|4
  +
| style="text-align:center;" |1321
  +
| style="text-align:center;" |1550
  +
| style="text-align:center;" |1780
  +
| style="text-align:center;" |1387
  +
| style="text-align:center;" |1628
  +
| style="text-align:center;" |1869
  +
| style="text-align:center;" |1479
  +
| style="text-align:center;" |1736
  +
| style="text-align:center;" |1994
  +
|-
  +
! scope="row" style="text-align:center;"|5
  +
| style="text-align:center;" |1783
  +
| style="text-align:center;" |2094
  +
| style="text-align:center;" |2404
  +
| style="text-align:center;" |1873
  +
| style="text-align:center;" |2198
  +
| style="text-align:center;" |2524
  +
| style="text-align:center;" |1997
  +
| style="text-align:center;" |2345
  +
| style="text-align:center;" |2692
  +
|-
  +
! scope="row" style="text-align:center;"|6
  +
| style="text-align:center;" |2315
  +
| style="text-align:center;" |2718
  +
| style="text-align:center;" |3121
  +
| style="text-align:center;" |2431
  +
| style="text-align:center;" |2854
  +
| style="text-align:center;" |3277
  +
| style="text-align:center;" |2593
  +
| style="text-align:center;" |3044
  +
| style="text-align:center;" |3495
  +
|-
  +
! scope="row" style="text-align:center;"|7
  +
| style="text-align:center;" |2927
  +
| style="text-align:center;" |3436
  +
| style="text-align:center;" |3945
  +
| style="text-align:center;" |3074
  +
| style="text-align:center;" |3608
  +
| style="text-align:center;" |4143
  +
| style="text-align:center;" |3278
  +
| style="text-align:center;" |3849
  +
| style="text-align:center;" |4419
  +
|-
  +
! scope="row" style="text-align:center;"|8
  +
| style="text-align:center;" |3631
  +
| style="text-align:center;" |4262
  +
| style="text-align:center;" |4894
  +
| style="text-align:center;" |3812
  +
| style="text-align:center;" |4475
  +
| style="text-align:center;" |5138
  +
| style="text-align:center;" |4066
  +
| style="text-align:center;" |4774
  +
| style="text-align:center;" |5481
  +
|-
  +
! scope="row" style="text-align:center;"|9
  +
| style="text-align:center;" |4440
  +
| style="text-align:center;" |5212
  +
| style="text-align:center;" |5984
  +
| style="text-align:center;" |4662
  +
| style="text-align:center;" |5473
  +
| style="text-align:center;" |6283
  +
| style="text-align:center;" |4973
  +
| style="text-align:center;" |5837
  +
| style="text-align:center;" |6702
  +
|-
  +
! scope="row" style="text-align:center;"|10
  +
| style="text-align:center;" |5370
  +
| style="text-align:center;" |6304
  +
| style="text-align:center;" |7238
  +
| style="text-align:center;" |5639
  +
| style="text-align:center;" |6620
  +
| style="text-align:center;" |7600
  +
| style="text-align:center;" |6015
  +
| style="text-align:center;" |7061
  +
| style="text-align:center;" |8107
  +
|-
  +
! scope="row" style="text-align:center;"|11
  +
| style="text-align:center;" |6440
  +
| style="text-align:center;" |7560
  +
| style="text-align:center;" |8681
  +
| style="text-align:center;" |6762
  +
| style="text-align:center;" |7938
  +
| style="text-align:center;" |9115
  +
| style="text-align:center;" |7213
  +
| style="text-align:center;" |8468
  +
| style="text-align:center;" |9722
  +
|-
  +
! scope="row" style="text-align:center;"|12
  +
| style="text-align:center;" |7671
  +
| style="text-align:center;" |9005
  +
| style="text-align:center;" |10339
  +
| style="text-align:center;" |8054
  +
| style="text-align:center;" |9455
  +
| style="text-align:center;" |10856
  +
| style="text-align:center;" |8591
  +
| style="text-align:center;" |10086
  +
| style="text-align:center;" |11580
  +
|-
  +
! scope="row" style="text-align:center;"|13
  +
| style="text-align:center;" |9086
  +
| style="text-align:center;" |10666
  +
| style="text-align:center;" |12246
  +
| style="text-align:center;" |9540
  +
| style="text-align:center;" |11200
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |10176
  +
| style="text-align:center;" |11946
  +
| style="text-align:center;" |'''12500'''
  +
|-
  +
! scope="row" style="text-align:center;"|14
  +
| style="text-align:center;" |10714
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |11249
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |11999
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |
  +
|-
  +
! scope="row" style="text-align:center;"|15
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |'''12500'''
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |
  +
|}
  +
  +
====Income earning per round (11.0-11.2)====
  +
As of Version 11.0, bank income bonus for Level 9+ Benjamin is increased to +12% instead of +8%.
  +
  +
'''Note:''' The table assumes that the Monkey Bank has been initially upgraded before the round starts and that the income is given as when after the round.
  +
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="1"
  +
|-
  +
! scope="row" style="text-align:center; width:100px"|Round while full cash stored
  +
! scope="row" style="text-align:center;"|0/3/x
  +
! scope="row" style="text-align:center;"|1/3/0
  +
! scope="row" style="text-align:center;"|2/3/0
  +
! scope="row" style="text-align:center;"|0/3/x + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|1/3/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|2/3/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|0/3/x + [[Benjamin]] Lvl 9
  +
! scope="row" style="text-align:center;"|1/3/0 + [[Benjamin]] Lvl 9
  +
! scope="row" style="text-align:center;"|2/3/0 + [[Benjamin]] Lvl 9
  +
|-
  +
! scope="row" style="text-align:center;"|1
  +
| style="text-align:center;" |276
  +
| style="text-align:center;"|322
  +
| style="text-align:center;"|368
  +
| style="text-align:center;"|290
  +
| style="text-align:center;"|338
  +
| style="text-align:center;"|386
  +
| style="text-align:center;"|309
  +
| style="text-align:center;"|361
  +
| style="text-align:center;"|412
  +
|-
  +
! scope="row" style="text-align:center;"|2
  +
| style="text-align:center;" |593
  +
| style="text-align:center;"|692
  +
| style="text-align:center;"|791
  +
| style="text-align:center;"|623
  +
| style="text-align:center;"|671
  +
| style="text-align:center;"|831
  +
| style="text-align:center;"|665
  +
| style="text-align:center;"|775
  +
| style="text-align:center;"|886
  +
|-
  +
! scope="row" style="text-align:center;"|3
  +
| style="text-align:center;"|958
  +
| style="text-align:center;"|1118
  +
| style="text-align:center;"|1278
  +
| style="text-align:center;"|1006
  +
| style="text-align:center;"|1109
  +
| style="text-align:center;"|1342
  +
| style="text-align:center;"|1073
  +
| style="text-align:center;"|1252
  +
| style="text-align:center;"|1431
  +
|-
  +
! scope="row" style="text-align:center;"|4
  +
| style="text-align:center;" |1309
  +
| style="text-align:center;"|1608
  +
| style="text-align:center;"|1838
  +
| style="text-align:center;"|1447
  +
| style="text-align:center;"|1614
  +
| style="text-align:center;"|1929
  +
| style="text-align:center;"|1544
  +
| style="text-align:center;"|1801
  +
| style="text-align:center;"|2058
  +
|-
  +
! scope="row" style="text-align:center;"|5
  +
| style="text-align:center;" |1782
  +
| style="text-align:center;"|2171
  +
| style="text-align:center;"|2481
  +
| style="text-align:center;"|1954
  +
| style="text-align:center;"|2198
  +
| style="text-align:center;"|2605
  +
| style="text-align:center;"|2084
  +
| style="text-align:center;"|2432
  +
| style="text-align:center;"|2779
  +
|-
  +
! scope="row" style="text-align:center;"|6
  +
| style="text-align:center;" |2325
  +
| style="text-align:center;"|2819
  +
| style="text-align:center;"|3221
  +
| style="text-align:center;"|2537
  +
| style="text-align:center;"|2861
  +
| style="text-align:center;"|3382
  +
| style="text-align:center;"|2706
  +
| style="text-align:center;"|3157
  +
| style="text-align:center;"|3608
  +
|-
  +
! scope="row" style="text-align:center;"|7
  +
| style="text-align:center;" |2953
  +
| style="text-align:center;"|3564
  +
| style="text-align:center;"|4027
  +
| style="text-align:center;"|3207
  +
| style="text-align:center;"|3628
  +
| style="text-align:center;"|4276
  +
| style="text-align:center;"|3421
  +
| style="text-align:center;"|3991
  +
| style="text-align:center;"|4561
  +
|-
  +
! scope="row" style="text-align:center;"|8
  +
| style="text-align:center;" |3589
  +
| style="text-align:center;"|4420
  +
| style="text-align:center;"|4999
  +
| style="text-align:center;"|3978
  +
| style="text-align:center;"|4511
  +
| style="text-align:center;"|5256
  +
| style="text-align:center;"|4243
  +
| style="text-align:center;"|4950
  +
| style="text-align:center;"|5658
  +
|-
  +
! scope="row" style="text-align:center;"|9
  +
| style="text-align:center;" |4403
  +
| style="text-align:center;"|5405
  +
| style="text-align:center;"|6116
  +
| style="text-align:center;"|4865
  +
| style="text-align:center;"|5525
  +
| style="text-align:center;"|6382
  +
| style="text-align:center;"|5189
  +
| style="text-align:center;"|6054
  +
| style="text-align:center;"|6918
  +
|-
  +
! scope="row" style="text-align:center;"|10
  +
| style="text-align:center;" |5339
  +
| style="text-align:center;"|6538
  +
| style="text-align:center;"|7402
  +
| style="text-align:center;"|5884
  +
| style="text-align:center;"|6692
  +
| style="text-align:center;"|7726
  +
| style="text-align:center;"|6276
  +
| style="text-align:center;"|7332
  +
| style="text-align:center;"|8368
  +
|-
  +
! scope="row" style="text-align:center;"|11
  +
| style="text-align:center;" |6347
  +
| style="text-align:center;"|7840
  +
| style="text-align:center;"|8834
  +
| style="text-align:center;"|7058
  +
| style="text-align:center;"|8034
  +
| style="text-align:center;"|9271
  +
| style="text-align:center;"|7450
  +
| style="text-align:center;"|8721
  +
| style="text-align:center;"|TBA
  +
|-
  +
! scope="row" style="text-align:center;"|12
  +
| style="text-align:center;" |7506
  +
| style="text-align:center;"|9339
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|8391
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|8953
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
|-
  +
! scope="row" style="text-align:center;"|13
  +
| style="text-align:center;"|8908
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
|-
  +
! scope="row" style="text-align:center;"|14
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
|-
  +
! scope="row" style="text-align:center;"|15
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
|-
  +
! scope="row" style="text-align:center;"|16
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
| style="text-align:center;"|TBA
  +
|}
  +
  +
====Income earning per round (pre-11.0)====
  +
The following is information regarding income earning per round for the IMF Loan before it received a buff when combined with [[Benjamin]]. On Version 7.0 and later, there was a [[Monkey Bank]] nerf that did not affect IMF Loans or [[Monkey-Nomics]].
  +
  +
'''Note:''' The table assumes that the IMF Loan has been initially upgraded before the round starts and that the income is given as when after the round.
  +
  +
'''Note 2: '''In BTD6 v3.x, the Monkey Bank (implied for the IMF Loan; originally tested by Monkey Bank) does not appear to consistently calculate interest correctly for the 0/3/x and 1/3/0 banks. The following results are the maximum of three tests
  +
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="1"
  +
|-
  +
! scope="row" style="text-align:center; width:100px"|Round while full cash stored
  +
! scope="row" style="text-align:center;"|0/3/x
  +
! scope="row" style="text-align:center;"|1/3/0
  +
! scope="row" style="text-align:center;"|2/3/0
  +
! scope="row" style="text-align:center;"|0/3/x + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|1/3/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|2/3/0 + [[Benjamin]] Lvl 5
  +
! scope="row" style="text-align:center;"|0/3/x + [[Benjamin]] Lvl 8
  +
! scope="row" style="text-align:center;"|1/3/0 + [[Benjamin]] Lvl 8
  +
! scope="row" style="text-align:center;"|2/3/0 + [[Benjamin]] Lvl 8
  +
|-
  +
! scope="row" style="text-align:center;"|1
  +
| style="text-align:center;" |276
  +
| style="text-align:center;"|322
  +
| style="text-align:center;"|368
  +
| style="text-align:center;"|290
  +
| style="text-align:center;"|338
  +
| style="text-align:center;"|386
  +
| style="text-align:center;"|298
  +
| style="text-align:center;"|348
  +
| style="text-align:center;"|397
  +
|-
  +
! scope="row" style="text-align:center;"|2
  +
| style="text-align:center;" |593
  +
| style="text-align:center;"|692
  +
| style="text-align:center;"|791
  +
| style="text-align:center;"|623
  +
| style="text-align:center;"|671
  +
| style="text-align:center;"|831
  +
| style="text-align:center;"|641
  +
| style="text-align:center;"|748
  +
| style="text-align:center;"|854
  +
|-
  +
! scope="row" style="text-align:center;"|3
  +
| style="text-align:center;"|958
  +
| style="text-align:center;"|1118
  +
| style="text-align:center;"|1278
  +
| style="text-align:center;"|1006
  +
| style="text-align:center;"|1109
  +
| style="text-align:center;"|1342
  +
| style="text-align:center;"|1035
  +
| style="text-align:center;"|1150
  +
| style="text-align:center;"|1380
  +
|-
  +
! scope="row" style="text-align:center;"|4
  +
| style="text-align:center;" |1309
  +
| style="text-align:center;"|1608
  +
| style="text-align:center;"|1838
  +
| style="text-align:center;"|1447
  +
| style="text-align:center;"|1614
  +
| style="text-align:center;"|1929
  +
| style="text-align:center;"|1488
  +
| style="text-align:center;"|1670
  +
| style="text-align:center;"|1985
  +
|-
  +
! scope="row" style="text-align:center;"|5
  +
| style="text-align:center;" |1782
  +
| style="text-align:center;"|2171
  +
| style="text-align:center;"|2481
  +
| style="text-align:center;"|1954
  +
| style="text-align:center;"|2198
  +
| style="text-align:center;"|2605
  +
| style="text-align:center;"|2010
  +
| style="text-align:center;"|2268
  +
| style="text-align:center;"|2680
  +
|-
  +
! scope="row" style="text-align:center;"|6
  +
| style="text-align:center;" |2325
  +
| style="text-align:center;"|2819
  +
| style="text-align:center;"|3221
  +
| style="text-align:center;"|2537
  +
| style="text-align:center;"|2861
  +
| style="text-align:center;"|3382
  +
| style="text-align:center;"|2609
  +
| style="text-align:center;"|2956
  +
| style="text-align:center;"|3429
  +
|-
  +
! scope="row" style="text-align:center;"|7
  +
| style="text-align:center;" |2953
  +
| style="text-align:center;"|3564
  +
| style="text-align:center;"|4027
  +
| style="text-align:center;"|3207
  +
| style="text-align:center;"|3628
  +
| style="text-align:center;"|4276
  +
| style="text-align:center;"|3224
  +
| style="text-align:center;"|3747
  +
| style="text-align:center;"|4341
  +
|-
  +
! scope="row" style="text-align:center;"|8
  +
| style="text-align:center;" |3589
  +
| style="text-align:center;"|4420
  +
| style="text-align:center;"|4999
  +
| style="text-align:center;"|3978
  +
| style="text-align:center;"|4511
  +
| style="text-align:center;"|5256
  +
| style="text-align:center;"|4006
  +
| style="text-align:center;"|4657
  +
| style="text-align:center;"|5390
  +
|-
  +
! scope="row" style="text-align:center;"|9
  +
| style="text-align:center;" |4403
  +
| style="text-align:center;"|5405
  +
| style="text-align:center;"|6116
  +
| style="text-align:center;"|4865
  +
| style="text-align:center;"|5525
  +
| style="text-align:center;"|6382
  +
| style="text-align:center;"|4830
  +
| style="text-align:center;"|5703
  +
| style="text-align:center;"|6569
  +
|-
  +
! scope="row" style="text-align:center;"|10
  +
| style="text-align:center;" |5339
  +
| style="text-align:center;"|6538
  +
| style="text-align:center;"|7402
  +
| style="text-align:center;"|5884
  +
| style="text-align:center;"|6692
  +
| style="text-align:center;"|7726
  +
| style="text-align:center;"|5853
  +
| style="text-align:center;"|6907
  +
| style="text-align:center;"|7983
  +
|-
  +
! scope="row" style="text-align:center;"|11
  +
| style="text-align:center;" |6347
  +
| style="text-align:center;"|7840
  +
| style="text-align:center;"|8834
  +
| style="text-align:center;"|7058
  +
| style="text-align:center;"|8034
  +
| style="text-align:center;"|9271
  +
| style="text-align:center;"|7029
  +
| style="text-align:center;"|8290
  +
| style="text-align:center;"|9577
  +
|-
  +
! scope="row" style="text-align:center;"|12
  +
| style="text-align:center;" |7506
  +
| style="text-align:center;"|9339
  +
| style="text-align:center;"|10481
  +
| style="text-align:center;"|8391
  +
| style="text-align:center;"|9561
  +
| style="text-align:center;"|11000
  +
| style="text-align:center;"|8382
  +
| style="text-align:center;"|9882
  +
| style="text-align:center;"|11412
  +
|-
  +
! scope="row" style="text-align:center;"|13
  +
| style="text-align:center;" |8908
  +
| style="text-align:center;"|11008
  +
| style="text-align:center;"|12421
  +
| style="text-align:center;"|9867
  +
| style="text-align:center;"|11354
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|9937
  +
| style="text-align:center;"|11654
  +
| style="text-align:center;"|'''12500'''
  +
|-
  +
! scope="row" style="text-align:center;"|14
  +
| style="text-align:center;"|10520
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|11564
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|11651
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|
  +
|-
  +
! scope="row" style="text-align:center;"|15
  +
| style="text-align:center;"|12374
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
|-
  +
! scope="row" style="text-align:center;"|16
  +
| style="text-align:center;"|'''12500'''
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
| style="text-align:center;"|
  +
|}
  +
<br style="clear:both" />
   
 
==Update History==
 
==Update History==
 
;4.0
 
;4.0
 
{{buff}} Cost of IMF Loan is cheaper ($12000 --> $7500)
 
{{buff}} Cost of IMF Loan is cheaper ($12000 --> $7500)
  +
  +
;8.0
  +
{{nerf}} IMF Loan ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage
  +
  +
;12.0
  +
{{nerf}} IMF Loan bonus cash produced per round reduced from $160 to $150.
  +
  +
;14.0
  +
{{Nerf}} '''Bug:''' If the IMF Loan's debt has been paid off, the Banana Farm that triggered it cannot use its ability until the next round starts. The same applies to [[Monkey-Nomics]].
  +
  +
;14.2
  +
{{Buff}} Bug fix; the ability no longer requires the next round to start upon paying off the IMF Loan (again, also applies to Monkey-Nomics.)
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
IMF Loan.png|BTD6 upgrade artwork as shown in the tower display menu
 
bia btd6.png|Tower
 
bia btd6.png|Tower
 
Debt IMF 2.png|Debt in the cash menu
 
Debt IMF 2.png|Debt in the cash menu
Line 31: Line 623:
 
6B692AFE-15DE-47C4-804E-AD3A2C2156CE.png|Using two IMF Loan Abilities at once (when Backroom Deals active). Note second IMF Loan's debt
 
6B692AFE-15DE-47C4-804E-AD3A2C2156CE.png|Using two IMF Loan Abilities at once (when Backroom Deals active). Note second IMF Loan's debt
 
0902F346-93FC-4559-8D0F-117DBCD472E2.png|After about $500 income earn, $300 goes into cash and $200 goes into paying off. $250 debt paid off from Backroom Deals.
 
0902F346-93FC-4559-8D0F-117DBCD472E2.png|After about $500 income earn, $300 goes into cash and $200 goes into paying off. $250 debt paid off from Backroom Deals.
  +
Selling banked IMF.png|Selling off an IMF Loan with bank interest (note the centered income gain)
  +
IMF loan crosspaths.png|IMF Loan Crosspaths (Top: Path 1, Bottom: Path 3)
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
  +
*IMF stands for International Monetary Fund, and it loans money to countries with troubled economies.
  +
**However, since the game is based off of monkeys, it could stand for International Monkey Fund in the game.
 
*The IMF Loan's loan does not work like a real-life loan for the following reasons:
 
*The IMF Loan's loan does not work like a real-life loan for the following reasons:
 
**Real-life loans require all of the loan plus interest to be paid off until the loan debt reaches the maximum loan debt allowance, which otherwise would lead to financial consequences such as bankruptcy.
 
**Real-life loans require all of the loan plus interest to be paid off until the loan debt reaches the maximum loan debt allowance, which otherwise would lead to financial consequences such as bankruptcy.
 
**Interest as increased debt for real-world loan debts increase over time; IMF Loan debt remains constant between the end of a round and the beginning of a round.
 
**Interest as increased debt for real-world loan debts increase over time; IMF Loan debt remains constant between the end of a round and the beginning of a round.
**Paying of the IMF Loan debt decreases ''with'' the increase of income gain (from any source or income gain), rather than not gaining income as debt is being paid off.
+
**Paying off the IMF Loan debt decreases ''with'' the increase of income gain (from any source or income gain), rather than not gaining income as debt is being paid off.
 
**Such automatic paying off the loan is always 50% of the income earned, but automatic paying off loans does not exist or is not commonplace.
 
**Such automatic paying off the loan is always 50% of the income earned, but automatic paying off loans does not exist or is not commonplace.
 
**One can basically not pay back an IMF Loan for however amount of rounds as the player wishes without losing from forced bankruptcy.
 
**One can basically not pay back an IMF Loan for however amount of rounds as the player wishes without losing from forced bankruptcy.
 
*In Version 7.0, the Monkey Bank received a nerf to the amount of bank capacity, leading to the Monkey Bank to have an overall lower bank capacity. This was not the case for IMF Loan, causing an indirect buff to the IMF Loan.
 
*In Version 7.0, the Monkey Bank received a nerf to the amount of bank capacity, leading to the Monkey Bank to have an overall lower bank capacity. This was not the case for IMF Loan, causing an indirect buff to the IMF Loan.
 
**The normal Monkey Bank now has $7,000 in capacity while the IMF Loan still has $10,000.
 
**The normal Monkey Bank now has $7,000 in capacity while the IMF Loan still has $10,000.
  +
*Using multiple loans at once will grant the full $10,000 from the first ability, but each subsequent loans will be affected by the other loans, granting $5,000 ($6,000 with Backroom Deals) and will only increase the total loan by $5,000 ($4,000 with Backroom Deals) rather than $10,000.
  +
**This is because 50% (40%) of the loan is being used to pay off the existing debts.
  +
*There was a known bug related to IMF Loan in Co-Op where towers can disappear when the server refreshes the map to sync the game if there is an IMF Loan present on the map. This seems to be patched around version 12.0.
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}
Line 49: Line 648:
 
[[Category:Path 2 Upgrades]]
 
[[Category:Path 2 Upgrades]]
 
[[Category:Special Abilities]]
 
[[Category:Special Abilities]]
  +
[[Category:BTD6 Tier 4 Upgrades]]

Latest revision as of 02:20, February 14, 2020

IMF Loan ability: Gives you $10,000 but you have to pay it back over time.
~ In-game description

IMF Loan is the Path 2, Tier 4 upgrade of the Banana Farm in BTD6. In addition to a bigger bank capacity of $10,000 ($12,500 with the Monkey Knowledge "Bigger Banks"), the IMF Loan has a special ability where, upon activation, the player is loaned $10,000, at the cost that half of the player's earnings to go into paying it off gradually (cost of 40% earnings with Backdoor Deals). IMF Loan abilities are still allowed to become activated while the player is in debt, but each subsequent IMF Loan ability usage comes at the cost of an extra $5000 debt ($4000 with Backroom Deals) and only an extra $5000 loan ($6000 with Backroom Deals) per ability usage.

The special ability has a cooldown time of 90 seconds, and additionally can't be used until the loan is entirely paid off.

IMF Loan AbilityEdit

Upon activation, the player will receive $10,000 but at the cost of $10,000 debt. The ability will recharge after 90 seconds, but can only be activated again if all of that IMF Loan Bank's debt is paid off. Both the loan and the debt will increase to $12,000 with the Monkey Knowledge "Backdoor Deals".

How the "debt" works is that 50% of all income gained (40% of all income gain with Backroom Deals) from all sources will be used to pay off the debt. The amount of income used to pay off the debt is paid off onto the first IMF Loan that owes money and then onto any other subsequent in-debt IMF Loans after paying off the first IMF Loan. The in-debt penalty will remain until all of the debt is paid off from all IMF Banks. The amount of debt is displayed to the right of the cash counter on the top of the screen. The amount of debt of a certain IMF Loan Bank is shown in the respective IMF Loan Bank. Note that you can still sell an IMF Loan Bank while any of the loans are in debt (including itself), but the loan debt will remain until fully paid off. Fortunately, it is impossible to lose as a result of not paying off IMF Loan debts because bankruptcy is non-existent in BTD6.

Unlike normal loans, the player cannot manually pay off the debt of a certain IMF Loan Bank.

The ability cannot be used if the player still has debt from the IMF Loan Bank.

StrategiesEdit

IMF Loan is a tricky ability to master, as though it is an ability explicitly about gaining money in a large burst, it effectively cancels out the profit with the penalty of a loan which halves the gains of all revenue sources (including other IMF Loan abilities) by paying itself off, leading to an ability that has a net total of zero change in the long-run.

However, the use of the ability can be one of the most powerful in some regards, as it provides the player with a powerful utility: sudden income for panic purchases or reinvestment into other Banana Farms. For the former, having an extra $10,000 to use in the now can be a major game changer, providing a large portion of cash for the cost of expensive, powerful towers, potentially allowing a defense to hold out where waiting for $10,000 to come naturally would be irrelevant since the player would have lost the game.

On the other hand, it provides a high risk in crippling economic gains in favor of long-term revenue but can help to pay off the debt the ability itself creates. This can also be seen with the use of the ability to upgrade the IMF Loan building itself into a Monkey-Nomics building, providing anywhere from an eighth to one-twelfth of the total cost depending on difficulty cost modifier, as well as opening the Tier 5 ability to help pay off the resulting debt quickly.

One important factor that can help increase the effectivity of the IMF Loan ability is a piece of Monkey Knowledge, being Backroom Deals. With Backroom Deals, $12,000 is loaned off at a time, effectively increasing the potency of the ability by 20%. This also is compounded with a 40% payoff rate and the resulting $12,000 debt, making payoff much longer but also far less taxing if more money is required during the payoff period. With this in play, it exacerbates both positives and negatives of the ability, though the benefit far outweighs the damage, as an extra $2,000 can allow for earlier high-cost purchases on revenue building towers and set up for a heavily prepared late game.

Income EarningsEdit

The following are tables regarding the income production rate of the normal Monkey Bank function of the IMF Loan upgrade. In general, it has a higher bank capacity but a similar income production rate to Monkey Bank.

Income earning per round (12.0 and later)Edit

As of Version 12.0, bank income bonus has decreased from +$160 to +$150 by default, including for IMF Loan. Therefore, instead of at least $240 per round, this income gain is decreased to at least $230 per round.

Note: The table assumes that the IMF Loan has been initially upgraded before the round starts and that the income is given as when after the round.

Round while full cash stored 0/4/x 1/4/0 2/4/0 0/4/x + Benjamin Lvl 5 1/4/0 + Benjamin Lvl 5 2/4/0 + Benjamin Lvl 5 0/4/x + Benjamin Lvl 9 1/4/0 + Benjamin Lvl 9 2/4/0 + Benjamin Lvl 9
1 265 311 357 278 326 374 296 348 399
2 569 668 766 597 701 805 637 748 858
3 918 1078 1238 964 1132 1300 1029 1208 1387
4 1321 1550 1780 1387 1628 1869 1479 1736 1994
5 1783 2094 2404 1873 2198 2524 1997 2345 2692
6 2315 2718 3121 2431 2854 3277 2593 3044 3495
7 2927 3436 3945 3074 3608 4143 3278 3849 4419
8 3631 4262 4894 3812 4475 5138 4066 4774 5481
9 4440 5212 5984 4662 5473 6283 4973 5837 6702
10 5370 6304 7238 5639 6620 7600 6015 7061 8107
11 6440 7560 8681 6762 7938 9115 7213 8468 9722
12 7671 9005 10339 8054 9455 10856 8591 10086 11580
13 9086 10666 12246 9540 11200 12500 10176 11946 12500
14 10714 12500 12500 11249 12500 11999 12500
15 12500 12500 12500

Income earning per round (11.0-11.2)Edit

As of Version 11.0, bank income bonus for Level 9+ Benjamin is increased to +12% instead of +8%.

Note: The table assumes that the Monkey Bank has been initially upgraded before the round starts and that the income is given as when after the round.

Round while full cash stored 0/3/x 1/3/0 2/3/0 0/3/x + Benjamin Lvl 5 1/3/0 + Benjamin Lvl 5 2/3/0 + Benjamin Lvl 5 0/3/x + Benjamin Lvl 9 1/3/0 + Benjamin Lvl 9 2/3/0 + Benjamin Lvl 9
1 276 322 368 290 338 386 309 361 412
2 593 692 791 623 671 831 665 775 886
3 958 1118 1278 1006 1109 1342 1073 1252 1431
4 1309 1608 1838 1447 1614 1929 1544 1801 2058
5 1782 2171 2481 1954 2198 2605 2084 2432 2779
6 2325 2819 3221 2537 2861 3382 2706 3157 3608
7 2953 3564 4027 3207 3628 4276 3421 3991 4561
8 3589 4420 4999 3978 4511 5256 4243 4950 5658
9 4403 5405 6116 4865 5525 6382 5189 6054 6918
10 5339 6538 7402 5884 6692 7726 6276 7332 8368
11 6347 7840 8834 7058 8034 9271 7450 8721 TBA
12 7506 9339 TBA 8391 TBA TBA 8953 TBA TBA
13 8908 TBA TBA TBA TBA TBA TBA TBA TBA
14 TBA TBA TBA TBA TBA TBA TBA TBA TBA
15 TBA TBA TBA TBA TBA TBA TBA TBA TBA
16 TBA TBA TBA TBA TBA TBA TBA TBA TBA

Income earning per round (pre-11.0)Edit

The following is information regarding income earning per round for the IMF Loan before it received a buff when combined with Benjamin. On Version 7.0 and later, there was a Monkey Bank nerf that did not affect IMF Loans or Monkey-Nomics.

Note: The table assumes that the IMF Loan has been initially upgraded before the round starts and that the income is given as when after the round.

Note 2: In BTD6 v3.x, the Monkey Bank (implied for the IMF Loan; originally tested by Monkey Bank) does not appear to consistently calculate interest correctly for the 0/3/x and 1/3/0 banks. The following results are the maximum of three tests

Round while full cash stored 0/3/x 1/3/0 2/3/0 0/3/x + Benjamin Lvl 5 1/3/0 + Benjamin Lvl 5 2/3/0 + Benjamin Lvl 5 0/3/x + Benjamin Lvl 8 1/3/0 + Benjamin Lvl 8 2/3/0 + Benjamin Lvl 8
1 276 322 368 290 338 386 298 348 397
2 593 692 791 623 671 831 641 748 854
3 958 1118 1278 1006 1109 1342 1035 1150 1380
4 1309 1608 1838 1447 1614 1929 1488 1670 1985
5 1782 2171 2481 1954 2198 2605 2010 2268 2680
6 2325 2819 3221 2537 2861 3382 2609 2956 3429
7 2953 3564 4027 3207 3628 4276 3224 3747 4341
8 3589 4420 4999 3978 4511 5256 4006 4657 5390
9 4403 5405 6116 4865 5525 6382 4830 5703 6569
10 5339 6538 7402 5884 6692 7726 5853 6907 7983
11 6347 7840 8834 7058 8034 9271 7029 8290 9577
12 7506 9339 10481 8391 9561 11000 8382 9882 11412
13 8908 11008 12421 9867 11354 12500 9937 11654 12500
14 10520 12500 12500 11564 12500 11651 12500
15 12374 12500 12500
16 12500


Update HistoryEdit

4.0

Buff Cost of IMF Loan is cheaper ($12000 --> $7500)

8.0

Nerf IMF Loan ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage

12.0

Nerf IMF Loan bonus cash produced per round reduced from $160 to $150.

14.0

Nerf Bug: If the IMF Loan's debt has been paid off, the Banana Farm that triggered it cannot use its ability until the next round starts. The same applies to Monkey-Nomics.

14.2

Buff Bug fix; the ability no longer requires the next round to start upon paying off the IMF Loan (again, also applies to Monkey-Nomics.)

GalleryEdit

TriviaEdit

  • IMF stands for International Monetary Fund, and it loans money to countries with troubled economies.
    • However, since the game is based off of monkeys, it could stand for International Monkey Fund in the game.
  • The IMF Loan's loan does not work like a real-life loan for the following reasons:
    • Real-life loans require all of the loan plus interest to be paid off until the loan debt reaches the maximum loan debt allowance, which otherwise would lead to financial consequences such as bankruptcy.
    • Interest as increased debt for real-world loan debts increase over time; IMF Loan debt remains constant between the end of a round and the beginning of a round.
    • Paying off the IMF Loan debt decreases with the increase of income gain (from any source or income gain), rather than not gaining income as debt is being paid off.
    • Such automatic paying off the loan is always 50% of the income earned, but automatic paying off loans does not exist or is not commonplace.
    • One can basically not pay back an IMF Loan for however amount of rounds as the player wishes without losing from forced bankruptcy.
  • In Version 7.0, the Monkey Bank received a nerf to the amount of bank capacity, leading to the Monkey Bank to have an overall lower bank capacity. This was not the case for IMF Loan, causing an indirect buff to the IMF Loan.
    • The normal Monkey Bank now has $7,000 in capacity while the IMF Loan still has $10,000.
  • Using multiple loans at once will grant the full $10,000 from the first ability, but each subsequent loans will be affected by the other loans, granting $5,000 ($6,000 with Backroom Deals) and will only increase the total loan by $5,000 ($4,000 with Backroom Deals) rather than $10,000.
    • This is because 50% (40%) of the loan is being used to pay off the existing debts.
  • There was a known bug related to IMF Loan in Co-Op where towers can disappear when the server refreshes the map to sync the game if there is an IMF Loan present on the map. This seems to be patched around version 12.0.
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