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Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions.
~ In-game description

Hydra Rocket Pods (also known as HRP or Hydra) is the Tier 3 upgrade of Path 2 for the Dartling Gunner in Bloons TD 6. Instead of darts, the Dartling Gunner now shoots deadly missiles that create multiple explosions per missile, which deal 1 damage per explosion to up to 6 bloons, with each explosion having a blast radius of 8 (12 with 0-3-2). Like the older Hydra Rocket Pods from BTD5, Hydra Rocket Pods automatically gains the normal damage type, allowing it to pop any bloon type, including Black Bloons.

Each missile by default creates 3 explosions on impact (4 explosions with Powerful Darts) with a very brief delay in between each explosion, similarly to Captain Churchill. Unlike any other explosive-based tower, the total number of explosions per missile can be increased with pierce buffs such as Berserker Brew, although every number of explosions consumes an amount of pierce for the missile projectile, rounded up. For instance, Berserker Brew's +2 pierce buff only adds +1 explosion, while Stronger Stimulant's and Permanent Brew's +3 pierce buff adds +2 explosions. The missile itself has 6 pierce (+2 with Powerful Darts), and each created explosion requires and uses 2 pierce.

If crosspathed with Laser Shock, the laser shock status effect is only applied from the missile’s direct collisions and not its explosions. Unlike other Dartling Gunners with this upgrade, it will not deal extra damage to bloons with the laser shock effect.

This upgrade costs $3,825 on Easy, $4,500 on Medium, $4,860 on Hard, and $5,400 on Impoppable.

Description[]

Overview[]

Hydrarock

Hydra Rocket Pods producing multiple explosions with each green missile

Hydra Rocket Pods changes the minigun-style Dartling gun into a quad-barreled purple and dark grey rocket launcher sporting glowing green vents. The monkey's helmet is now purple with an attached black gas mask with the same green glow. The straps that attach to the gas mask are also colored purple.

The rockets it fires are black with a dark grey base, and light green fins and tip. Explosions that come out are green.

Crosspathing with path 1 adds a red circle and gold lining, then adds small wing-like extensions to the green emblem. The rockets, with Laser Shock, leave behind the red trail. Crosspathing with path 3 adds the tripod, then paints it blue while adding two Bloontonium green stripes to the helmet.

Hydra Rocket Pods drastically alters the projectiles fired, converting them into rockets that explode multiple times as they pass Bloons. The explosions themselves, of which there are 3 of them at base, deal 1 damage, have 6 pierce, and 8 blast radius. Crosspathing with Laser Shock causes only the main missile impact, not the explosions, to be able to apply and make use of Laser Shock's unique effects.

Any pierce buffs received can increase the number of explosions; specifically, each additional explosion requires and consumes +2 pierce; for instance, Berserker Brew grants +2 explosion pierce and +1 explosion count, as does crosspathing with Powerful Darts.

Targeting Priorities[]

Hydra Rocket Pods customly aims based on direction and angle of where the Dartling points towards. It shoots straight movement projectiles controlled in a aim-based mobile style guided by touch-based mobility, albeit with some erratic angular deviation.

  • Normal: Rotates towards the direction of where the player last tapped. On desktop versions, always rotates towards direction of the cursor inside the game.
  • Locked: Locks the Dartling in place. By default, locks at center of map, but can be adjusted in the same way as a Mortar Monkey. On desktop versions, using a hotkey to switch to Locked will default to wherever the mouse currently is pointing.

Since all Dartlings already attack based on custom aim, Dartlings don't receive Camo Prioritization even with Advanced Targeting.

Full Popology[]

Updated as of Version 44.2
Base stats
  • Dartling persistently aims towards the pointer whenever active; aims towards where last tapped (Mobile versions) or current location of cursor inside the game window (Desktop and Console versions). Rotation speed of 180 degrees per second. Creates Missile projectiles from centre of Dartling, with 23° deviation from the centre.
  • Missile:
    • Projectile, normal type, camo detection, 0.133s attack cooldown, 0 damage, 3 projectile size, 6 pierce. 350 projectile speed, 1.14285719s projectile lifespan. Upon collision, consume use 2 pierce to produce Explosion at a 0.05s cooldown per Explosion, can still activate even if less than required pierce.
  • Blast:
    • Burst, normal type, camo detection, 1 damage, 8 blast radius, 6 pierce.
Crosspathing interactions
  • 1-3-0: Projectile deviation angle decreased from 23° to 9.6°.
  • 2-3-0: Missile applies Level 1 Laser Shock damage-over-time effect, dealing 1 damage every 1.0s for 1.0s, but Missile does not gain +1 shocked damage.
  • 0-3-1: Rotation speed of Dartling increased from 180° per second to 440° per second.
  • 0-3-2: Pierce of Missile and Blast both increased from 6 to 8, blast radius of Blast increased from 8 to 12, but Missile projectile radius remains at 3.
Monkey Knowledge interactions
  • Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
  • Emergency Unlock: Unlocks special ability that boost the Dartling Gunner swivel speed for a short time.
  • Military Conscription: First military tower costs only ⅔ of the original cost.
    • Dartling Gunner base cost from $720, $850, $920, and $1,020 → $480, $570, $615, and $685 on Easy, Medium, Hard, and Impoppable, respectively.
  • Advanced Logistics: All Military Monkeys base costs reduced by 5%.
    • Dartling Gunner base cost from $720, $850, $920, and $1,020 → $685, $805, $875, and $970 on Easy, Medium, Hard, and Impoppable, respectively.
      • If Military Conscription is also enabled, the final cost will be $450, $535, $570, and $630.
  • Monkey Education: All Monkeys XP earn rate increased by 8%.
  • Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
  • Veteran Monkey Training: All Monkeys reload time reduced by 3%.

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Military
Updated as of Version 44.2
Base attack(s)
  • Missile:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Camo Detection
    • Single Projectile Single Projectile
    • Full Map Range (Can shoot darts beyond its basic range so far that its projectiles never expire by the time they leave the screen) Full Range
    • Aim-Based Mobility (Attempts to aim projectiles towards the direction wherever the mouse/pointer is currently at, excluding projectile deviation) Aim-Based Mobility
    • Erratic Movement (moderate angular deviation from center of barrel) Erratic Movement
    • No damage to all bloon types (unspecified damage) No Damage
  • Explosions:
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Camo Detection
    • Burst (bursts from missile collision, one by one split between ~8 units) Burst 3x
    • Area of Effect Area of Effect

Costs[]

Updated as of Version 49.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-3-X) $3,825 $4,500 $4,860 $5,400 -
Total (0-3-0) $5,560 $6,550 $7,075 $7,860 $3,892 $4,585 $4,953 $5,502
Crosspath (1-3-0) $5,815 $6,850 $7,400 $8,220 $4,071 $4,795 $5,180 $5,754
Crosspath (2-3-0) $6,580 $7,750 $8,370 $9,300 $4,606 $5,425 $5,859 $6,510
Crosspath (0-3-1) $5,685 $6,700 $7,235 $8,040 $3,980 $4,690 $5,065 $5,628
Crosspath (0-3-2) $6,705 $7,900 $8,530 $9,480 $4,694 $5,530 $5,971 $6,636

This upgrade's prices (or included crosspath's prices) are affected by the following MK: Military Conscription, Advanced Logistics, Better Sell Deals

Strategy[]

Summary[]

Hydra Rocket Pods excels at destroying grouped bloons by its ability to create multiple explosions per missile. Because of how the new explosions work, it acts similarly to Captain Churchill by producing up to 3 explosions on impact (or 4 with Powerful Darts), making it effective at handling multiple groups of bloons along straight lines. Hydra Rocket Pods greatly benefits from pierce buffs, increasing the number of explosions while allowing the explosions to hit even more bloons.

Tips[]

  • Crosspaths aren't vital for optimizing a Hydra Rocket Pods but are helpful to take advantage of its straightlined multi-explosive action.
    • 0-3-2 is better in terms of DPS. This is because giving it more pierce actually makes each rocket create more explosions akin to how Captain Churchill can gain extra explosions per shell as he levels up. Hydra Rocket Pod missiles produce one more explosion every time the missile itself gains more pierce.
    • 2-3-0 is more accurate, but it loses out on extra numbers of explosions per missile. Focused Firing is the main upgrade to go for when crosspathing with Path 1. Adding Laser Shock only affects the initial hit of the Hydra Rocket Pods, but it does not affect the missile explosions, which otherwise in theory would be the better crosspath.
  • With this upgrade, the Dartling Gunner with Hydra Rocket Pods turns into a fast-attacking Captain Churchill. As such, place it where Captain Churchill would be placed, but account for the inaccuracy too.
  • Because of the pierce-consuming mechanic for multiple explosions, there is a special interaction with the Alchemist's buffs where the pierce buffs only gain one fewer extra explosions than usual number of pierce buff units (i.e. +1 explosion with Berserker Brew, and +2 with Stronger Stimulant or Permanent Brew). However, percentage pierce buffs from Homeland Defense double the number of total explosions.
  • On Medium Difficulty, the cost of an entire 0-3-0 Hydra without MK will require beating mid-R27, which is still enough time prior to Round 28's Leads.

Version History[]

Balance Changes[]

Hydra Rocket Pods as the most expensive T3 Dartling and the cheapest Dartling lead-popping power has made it hard to afford. However, unlike in Battles 2, Hydra Rocket Pods in BTD6 has got a variety of buffs to increase its viability as a group-popping Dartling. Almost every buff it ever received were price buffs.

22.0 (Dartling Gunner update)
  • Released.
  • Change Hydra Rocket Pods reworked into a multi-explosive missile launcher. Hydra Rocket Pods now explodes up to 3 times at base, but explosion pierce reduced (~40 → 6)
  • BUFF Hydra Rocket Pods costs less ($7000 → $5250)
31.0
  • BUFF 0-3-2 Hydra Rocket Pods explosion size increased from 8 to 12
33.0
Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. [...]
~ Ninja Kiwi
  • BUFF Hydra Rockets price reduced from $5250 to $5100
39.0
Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.
~ Ninja Kiwi
  • BUFF Hydra Rocket Pods price reduced from $5100 to $4800
47.0
Pushing around price for the underperforming T3, [...]
~ Ninja Kiwi
  • BUFF Hydra Rocket Pods cost decreased from $4800 to $4500

Bug Fixes and General Changes[]

24.0
  • Change Description changed from "Shoots depleted bloontonium missiles instead of darts, which can pop black and lead Bloons." to "Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions."

Extra Notes (Version History)[]

  • In Version 31.0 for the buff involving Powerful Darts projectile size benefits, this buff only ever affects the explosions of the Hydra Rocket Pods, and not the main projectiles, which are always 3 no matter what crosspath.

Gallery[]

Official Artwork[]

Teasers[]

Other languages[]

Updated as of Version 32.3

Upgrade Name
Language Name Meaning
English Hydra Rocket Pods
Russian Ракеты "Гидра" Rockets "Hydra"
Spanish Cápsulas hidra
Upgrade Description
Language Name Meaning
English Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions.

Trivia[]

  • The lack of the Depleted Bloontonium Darts upgrade from the Bloons TD 5 Generation means that a 0-3-0 Hydra Rocket Pods is the cheapest possible Dartling Gunner in Bloons TD 6 that naturally can pop Lead.
    • 0-0-2 Dartling is the cheapest possible Dartling Gunner that naturally can pop Frozen, or 3-0-0 Laser Cannon before Powerful Darts was buffed to pop Frozen.
  • The artwork has a unique gas mask and helmet and is similar to the MS-06 Zaku II from the mecha anime series Mobile Suit Gundam.
  • The multiple explosion mechanic for the Hydra Rocket Pods in BTD6 is likely inspired by a bug in the mobile versions of BTD5 generation games whereby Hydra Rocket Pods projectiles gain +1 explosion when paired with pierce buffs such as Monkey Village's Monkey Fort upgrade. Interestingly enough, the bug still exists in BTD5 Mobile and BMC Mobile, but not in BTDB Mobile.
  • Hydra Rocket Pods is the only Tier 3 Dartling Gunner upgrade whose artwork features the monkey showing its belly button.
  • The sprites for the Hydra Rocket Pods explosions are likely reused sprites from activating the Vine Rupture ability from the respective MK Point.
  • The name is based off of the real life Hydra 70mm rockets.