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'''Hills Terrain''' is a one of [[Terrain]] types in [[Bloons Monkey City]]. This terrain favors [[Tack Shooter]]s and [[Heli Pilot]]s, but restricts [[Dart Monkey]]. It can be found in places with lot of small point out light green hills with white fog on the map.
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[[Hills Terrain]] is one of [[Terrain]] types in [[Bloons Monkey City]]. This terrain favors [[Tack Shooter]]s and [[Heli Pilot]]s, but restricts [[Dart Monkey]]. It can be found in places with lot of small point out light green hills with white fog on the map.
   
 
==Features==
 
==Features==
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==Tracks==
 
==Tracks==
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''Note: the names given are the official names given by Ninja Kiwi fans. Difficulty ratings are based on the track itself, these ratings may differ based on [[City Level]] and [[Tile]] Difficulty. (These difficulties are in the game code, used for determining [[Tile]] difficulty.''
===Y Hill===
 
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{{infobox Track|name=Y Hill|image=File:TrackBMCHillsA.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty=Depends on tile|Terrain=Hills Terrain|Entrances=1|Exits=2|Water?=No}}
 
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[[My Tracks]]' sequences for presenting [[Tracks (BMC)|tracks]] varies between versions of the game.
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* The [[Bloons Monkey City Mobile|Mobile version]] presents: [[Hills Terrain#dlp|dlp]]§↓ [[Hills Terrain#Seashell|Seashell]]§↓ [[Hills Terrain#SS|SS]]§↓ [[Hills Terrain#Y Hill|Y Hill]]§↓ and [[Hills Terrain#Mustache|Mustache]]§↓.
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* The [[Bloons Monkey City|browser-based version]] presents: Y Hill, SS, Seashell, dlp, Mustache and, in [[Bloon Dunes|Dunes]], [[Hills Terrain#Yo-Yo|Beaker]]§↓.
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''See also: [[Tracks (BMC)]]''
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===Dip/Loopy Hills===
 
{{infobox Track|name = Dip/Loopy Hills|image = File:TrackBMCHillsD.png|Debut = [[Bloons Monkey City]]|Appearances = [[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty = Beginner|Terrain = Hills Terrain|Entrances = 1|Exits = 1|Water? = No}}
 
====Description====
 
====Description====
  +
Named "dIp" because bloons coming from the top left entrance, then turn quickly to the first tunnel (the "d" part). The bloons, then go to the second loop and then forwards to third loop (the "I" part), and this time the bloons tunneling for the 3rd time. The bloons then tunneling to the 4th loop and then exit (the "p" part).
This track consists of one-entry path, that later splits into 2 exits, making [[Spike Factories]] don't do well as it does on other tracks. There are also some trees that disallow towers to be placed there, but ignore that. 
 
 
====Tips====
 
====Tips====
*[[Boomerang Throwers]] are very good for those "curvy corners", although [[Tack Shooters]] would fit.
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*Because the tunnel system, [[Boomerang Throwers]] (except for [[Bionic Boomer|x/3]]-[[Turbo Charge|4]]) are bad on this track because of its slow attack.
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*The loops are very good for [[Tack Shooters]].
*[[Monkey Aces]], with the "&infin;"-formation on the big "curvy corner" can hit bloons easily.
 
*Banana Farms, Sniper Monkey and Mortar Monkeys are good for this track, as there are a lot of open spaces.
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*[[Spike Factories]] are suitable on this track, as well as most [[Hills Terrain]] tracks.
====Strategies====
 
Use a ninja monkey as a starting tower and try to buy as much 2/0 farms as you can. Then buy 4/2 ninjas and 4/2 farms in the late game. Use a village to reduce the costs and buy few 3/0 tack shooters for MOAB class bloons. In the very late rounds, you can either buy some Blade Maelstrom or ice towers with a 2/3 village.
 
   
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====Strategy====
(You can also add some)
 
 
(You can add some)
 
<br style="clear:both" />
 
<br style="clear:both" />
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===SS===
 
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===Seashell===
{{infobox Track|name=SS|image=File:TrackBMCHillsB.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty=Depends on tile|Terrain=Hills Terrain|Entrances=1|Exits=1|Water?=No}}
 
 
{{infobox Track|name=Seashell|image=File:TrackBMCHillsC.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty=Beginner|Terrain=Hills Terrain|Entrances=1|Exits=1|Water?=No}}
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====Description====
 
The bloons come too from near top left entrance and turning, then forwards to tunneling to the exit. Also, this track fits a lot of open spaces, that are good for long-range towers.
 
====Tips====
  +
*Placing [[Spike Factories]] in the exit are very good for pop bloons that are going to leak, but it shouldn't hit the path above the tunnel.
  +
*"O"-formation [[Monkey Aces]] can hit bloons quickly.
 
*Ninja monkeys in the middle of the track is a good idea for early or even late rounds if you can get many, suggest using 4/2.
 
*You may think long range towers like super monkeys with expensive and powerful upgrades can do very good at this track, however it is not true. The reason is that they will always miss, so this is why 3/x monkey aces are sometimes better than 4/x monkey aces.
 
====Strategies====
  +
(You can add some.)
 
<br style="clear:both" />
 
===SS/Subway===
 
{{infobox Track|name = SS/Subway|image = File:TrackBMCHillsB.png|Debut = [[Bloons Monkey City]]|Appearances = [[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty = Intermediate|Terrain = Hills Terrain|Entrances = 1|Exits = 1|Water? = No}}
 
====Description====
 
====Description====
 
The bloons come from near top left entrace and go to the tunnel, making the bloons are "invulnerable" to hit when they're in the tunnel. Afterwards, they go to the bottom right exit. Just like most of Hills Terrain tracks, this track consists of plenty open spaces.
 
The bloons come from near top left entrace and go to the tunnel, making the bloons are "invulnerable" to hit when they're in the tunnel. Afterwards, they go to the bottom right exit. Just like most of Hills Terrain tracks, this track consists of plenty open spaces.
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====Strategies====
 
====Strategies====
 
(You can add some.)
 
(You can add some.)
<br style="clear:both"/>
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<br style="clear:both" />
===Seashell===
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===Y Hill/Detour===
{{infobox Track|name=Seashell|image=File:TrackBMCHillsC.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]<br>[[Bloons Monkey City Mobile]]|Difficulty=Depends on tile|Terrain=Hills Terrain|Entrances=1|Exits=1|Water?=No}}
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{{infobox Track|name = Y Hill/Detour|image = File:TrackBMCHillsA.png|Debut = [[Bloons Monkey City]]|Appearances = [[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty = Intermediate|Terrain = Hills Terrain|Entrances = 1|Exits = 2|Water? = No}}
 
====Description====
 
====Description====
 
This track consists of one-entry path, that later splits into 2 exits, making [[Spike Factories]] don't do well as it does on other tracks. There are also some trees that disallow towers to be placed there, but ignore that.
The bloons come too from near top left entrance and turning, then forwards to tunneling to the exit. Also, this track fits a lot of open spaces, that are good for long-range towers.
 
 
====Tips====
 
====Tips====
*Placing [[Spike Factories]] in the exit are very good for pop bloons that are going to leak, but it shouldn't hit the path above the tunnel.
+
*[[Boomerang Throwers]] are very good for those "curvy corners", although [[Tack Shooters]] would fit.
*"O"-formation [[Monkey Aces]] can hit bloons quickly.
+
*[[Monkey Aces]], with the "&infin;"-formation on the big "curvy corner" can hit bloons easily.
  +
*Banana Farms, Sniper Monkey and Mortar Monkeys are good for this track, as there are a lot of open spaces.
*Ninja monkeys in the middle of the track is a good idea for early or even late rounds if you can get many, suggest using 4/2.
 
*You may think long range towers like super monkeys with expensive and powerful upgrades can do very good at this track, however it is not true. The reason is that a they will always miss, so this is why 3/x monkey aces are sometimes better than 4/x monkey aces.
 
 
====Strategies====
 
====Strategies====
 
Use a ninja monkey as a starting tower and try to buy as much 2/0 farms as you can. Then buy 4/2 ninjas and 4/2 farms in the late game. Use a village to reduce the costs and buy few 3/0 tack shooters for MOAB class bloons. In the very late rounds, you can either buy some Blade Maelstrom or ice towers with a 2/3 village.
(You can add some.)
 
  +
<br style="clear:both"/>
 
 
(You can also add some)
===dIp===
 
  +
<br style="clear:both" />
{{infobox Track|name=dIp|image=File:TrackBMCHillsD.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]<br>[[Bloons Monkey City Mobile]]|Difficulty=Depends on tile|Terrain=Hills Terrain|Entrances=1|Exits=1|Water?=No}}
 
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===Mustache===
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{{infobox Track|name = Moustache|image = File:TrackBMCHillsE.png|Debut = [[Bloons Monkey City]]|Appearances = [[Bloons Monkey City]]<br />[[Bloons Monkey City Mobile]]|Difficulty = Expert|Terrain = Hills Terrain|Entrances = 2|Exits = 2|Water? = No}}
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====Description====
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The bloons coming from both left side and right side. The bloons that coming from left side exits to right side, and vice versa, forming a "mustache" path, hence the name Mustache.
 
====Tips====
  +
*Avoid relying on [[Spike Factories]], since this track has 2 exits that cross between each other.
  +
*A Ninja Monkey can be a good starting tower.
  +
*A tack shooter can also be a good starting tower, suggest 3/0s. It can also be a good idea for spamming in late rounds for MOAB class bloon, with some 4/0 tack shooters combined with blade maelstroms with the support with few 2/2-3 village, as tack shooters are favored in hills terrains.
  +
  +
====Strategies====
  +
(You can add some)
  +
<br style="clear:both" />
  +
  +
===Beaker (Bloon Dunes only)===
  +
{{infobox Track|name=Beaker|image=File:TrackBMCHillsF.png|Debut=[[Bloons Monkey City]]|Appearances=[[Bloons Monkey City]]|Difficulty=Beginner|Terrain=Hills Terrain|Entrances=1|Exits=1|Water?=No}}
  +
====Description====
  +
It has one exit and have some fog in the left down side and the right up side of the track. There are three bends, From left to right is the smallest bend, then bigger, they rightest is the biggest bend so it is not good for small range towers like tack shooters. This is arguably the second easiest track in hills terrains, the easiest is the dip track.
  +
====Tips====
  +
*A good method is to use tack shooters in the bends to pop MOAB class bloons.
  +
*A spike factory is a good starting tower
  +
*A ninja monkey is good for popping early bloons, combine with a bomb tower.
  +
*Using Spike Factories only already can win this track.
  +
====Strategies====
  +
(You can add some)
  +
  +
{{BMC Terrains}}
 
[[Category:Tiles (BMC)]]
 
[[Category:Tiles (BMC)]]
 
[[Category:Terrain types]]
 
[[Category:Terrain types]]

Revision as of 13:37, 14 June 2020

Hills Terrain is one of Terrain types in Bloons Monkey City. This terrain favors Tack Shooters and Heli Pilots, but restricts Dart Monkey. It can be found in places with lot of small point out light green hills with white fog on the map.

Features

  • Most tracks have one-entry-one-exit paths, with the exception the first and 5th track.
  • Having plenty of open spaces, except the 4th track.
  • Most of the tracks are curvy.

Tracks

Note: the names given are the official names given by Ninja Kiwi fans. Difficulty ratings are based on the track itself, these ratings may differ based on City Level and Tile Difficulty. (These difficulties are in the game code, used for determining Tile difficulty.

My Tracks' sequences for presenting tracks varies between versions of the game.

See also: Tracks (BMC)

Dip/Loopy Hills

Description

Named "dIp" because bloons coming from the top left entrance, then turn quickly to the first tunnel (the "d" part). The bloons, then go to the second loop and then forwards to third loop (the "I" part), and this time the bloons tunneling for the 3rd time. The bloons then tunneling to the 4th loop and then exit (the "p" part).

Tips

Strategy

(You can add some)

Seashell

Description

The bloons come too from near top left entrance and turning, then forwards to tunneling to the exit. Also, this track fits a lot of open spaces, that are good for long-range towers.

Tips

  • Placing Spike Factories in the exit are very good for pop bloons that are going to leak, but it shouldn't hit the path above the tunnel.
  • "O"-formation Monkey Aces can hit bloons quickly.
  • Ninja monkeys in the middle of the track is a good idea for early or even late rounds if you can get many, suggest using 4/2.
  • You may think long range towers like super monkeys with expensive and powerful upgrades can do very good at this track, however it is not true. The reason is that they will always miss, so this is why 3/x monkey aces are sometimes better than 4/x monkey aces.

Strategies

(You can add some.)

SS/Subway

Description

The bloons come from near top left entrace and go to the tunnel, making the bloons are "invulnerable" to hit when they're in the tunnel. Afterwards, they go to the bottom right exit. Just like most of Hills Terrain tracks, this track consists of plenty open spaces.

Tips

  • "8"-formation Monkey Aces on the top of the tunnel would pop bloons easily.
  • A spike factory is very suitable for this track in the end.
  • 2/4 or 4/x Tack shooters in the bends can be a good choice.
  • A 4/2 or low ninja monkey is suitable for early rounds.

Strategies

(You can add some.)

Y Hill/Detour

Description

This track consists of one-entry path, that later splits into 2 exits, making Spike Factories don't do well as it does on other tracks. There are also some trees that disallow towers to be placed there, but ignore that.

Tips

  • Boomerang Throwers are very good for those "curvy corners", although Tack Shooters would fit.
  • Monkey Aces, with the "∞"-formation on the big "curvy corner" can hit bloons easily.
  • Banana Farms, Sniper Monkey and Mortar Monkeys are good for this track, as there are a lot of open spaces.

Strategies

Use a ninja monkey as a starting tower and try to buy as much 2/0 farms as you can. Then buy 4/2 ninjas and 4/2 farms in the late game. Use a village to reduce the costs and buy few 3/0 tack shooters for MOAB class bloons. In the very late rounds, you can either buy some Blade Maelstrom or ice towers with a 2/3 village.

(You can also add some)

Mustache

Description

The bloons coming from both left side and right side. The bloons that coming from left side exits to right side, and vice versa, forming a "mustache" path, hence the name Mustache.

Tips

  • Avoid relying on Spike Factories, since this track has 2 exits that cross between each other.
  • A Ninja Monkey can be a good starting tower.
  • A tack shooter can also be a good starting tower, suggest 3/0s. It can also be a good idea for spamming in late rounds for MOAB class bloon, with some 4/0 tack shooters combined with blade maelstroms with the support with few 2/2-3 village, as tack shooters are favored in hills terrains.

Strategies

(You can add some)

Beaker (Bloon Dunes only)

Description

It has one exit and have some fog in the left down side and the right up side of the track. There are three bends, From left to right is the smallest bend, then bigger, they rightest is the biggest bend so it is not good for small range towers like tack shooters. This is arguably the second easiest track in hills terrains, the easiest is the dip track.

Tips

  • A good method is to use tack shooters in the bends to pop MOAB class bloons.
  • A spike factory is a good starting tower
  • A ninja monkey is good for popping early bloons, combine with a bomb tower.
  • Using Spike Factories only already can win this track.

Strategies

(You can add some)