Archived version remains on creator's blog.
For a chart related to Towers, please check this page.
For BTD Battles 2 version, please check this page.
For Heroes page, please check this page.
For chart related to BATTD Heroes, please check this page.
This subpage shows every hero's strengths and weaknesses.
Strengths/Weakness in Bold letters have larger impact on hero's performance.
Hero Table[]
Hero | Strengths | Weaknesses | Abilities | XP Scale | Notes | Role |
---|---|---|---|---|---|---|
Cheapest, Moderate Pierce, Ricocheting projectile, Good Range | Fast, Lead & Super Ceramic Bloons. | Rapid Shot, Storm of Arrows | 1x | Every 3rd shot at level 7+ arrows explode on initial hit before continuing to ricochet,
every 2nd shot at level 17+. |
Attack | |
Moderate Pierce, Supports other towers, Pops Leads, Damage over time. | Purple & Camo Bloons, Moderate Range. | Cocktail of Fire, Firestorm
Pyrotechnics (Passive) |
1x | Can pop Purple Bloons at Level 16+. Can affect Camo Bloons with any ability.
At level 10 onwards the DoT from main attack increases by 1 per each level (up to 15 at level 20) At level 5 boosts attack speed and radius of Ring of Fire, Signal Flare & Dragon's Breath by 10%, (20% at level 18). |
Attack/Support (Lead Popping) | |
Area Attack, Supports primarily | Fast, Camo, MOAB & Spaced Bloons. | Concussive Shell, Target Focus, Artillery Command | 1x | Makes Black Bloons less resistant to explosions at level 5+ (completely vulnerable at level 19).
At level 8+ provides 25% more pierce and 5% range on towers near him. |
Attack/Support (Explosions) | |
Seeking attack, pops multiple layers & Leads, High Ground, Supports Magic Monkeys, primarily Druids. | Camo, Rushes & Purple Bloons, Moderate Pierce. | Brambles, Wall of Trees
|
1x | Brambles are randomly placed on track in Obyn's range if there are no bloons in range.
Nature's Clarity, Magic Monkey's near Obyn receive +5 range and +2 pierce. |
Attack/Support (Magic Monkeys) | |
Incredible Range, High Pierce, Fast Speed & Area Damage. | Most Expensive, Black Bloons. | Armor Piercing Shells, MOAB Barrage | 1.71x | On Level 5 Churchill gets secondary SMG attack independent on main attack. | Attack | |
Enhances income, creates extra lives, high ground. | Doesnt directly attack bloons,
Expensive. |
Biohack, Syphon Funding
|
1.5x | Biohack gives closest towers buff, affected cannot attack for 2 seconds after expiration.
Skimming, generates $1 for every new bloon spawned. |
Support (Income Generation) | |
Ezili | Cheap, Can pop leads & see Camo, High Ground, Damage over time, | Fast, Spaced & Purple Bloons. | Heartstopper,
Sacrificial Totem, MOAB Hex |
1.425x | Heartstopper allows all towers to pop Purple Bloons even if they arent Regrow.
|
Attack/Support |
Amphibious, Moderate Pierce, Pops Lead, multiple layers, Push & Stun Bloons. | Short range, Camo Bloons. | Rallying Roar, Big Squeeze | 1.425x | Rallying Roar increases damage of monkeys near him for short time.
Big Squeeze grabs MOAB-Class Bloon (4 at Level 20) instantly popping it releasing insides after 5 seconds. Does slap attack every 5th time that pushes bloons back, including MOAB. |
Attack/Support | |
Good Range, Seeking Attack, Multiple Projectiles, Pops Lead, Moderate Pierce, High Ground, | Purple, Camo & Moab-Class Bloons, Expensive. | Long Arm of Light, Blood Sacrifice, Ball of Light | 1.71x | Bloon Sacrifice sacrifices targeted tower converting its total value to 4x XP to Adora. (0.4275x) Leveling Speed.
Long Arm of Light ability can pop Purple Bloons. |
Attack | |
Stockpiles Mines, Pops Multiple layers with primary attack, Supports water based towers. | Water Placement, Bloon Rushes |
Naval Tactics,
Blast Chain, Mega Mine |
1.425x | at Level 5, Naval Tactics allows all water monkeys near her to pop all non-camo bloons.
|
Attack/Support | |
Large Track Coverage, High Ground, Global Camo Detection. | Limited Attack, Lead & Fast Bloons, Low Pierce. | Drone Swarm,
UCAV Attack UAV (Passive) |
1x | All Towers gain camo detection at level 8
Etienne controls 1 drone at first adding 1 drone at level 7, 11 & 19. |
Attack/Support | |
Cheap, Very Fast Speed, sees Camo, | Short Range, Lead Bloons, Moderate Pierce. | Leaping Sword,
Sword Charge |
1.425x | Can pop Lead Bloons with any ability.
At Level 13+ she can pop lead bloons with her main attack. |
Attack | |
High Ground & Infinite Range, Pops Bloons from inside, sees Camo. | Limited Attack, cannot pop certain bloons until leveled up, Super Ceramic & Moab-Class Bloons, Expensive. | Psychic Blast,
Psionic Scream |
1.5x | Psionic Scream only affects Bloons Psi can target. | Attack | |
Small Area Attack, moderate range, buyable items. | Lead, MOAB Class, Purple & Camo Bloons, Limited Stock. | Geraldo's Shop | 1x | Worn Hero Cape allows transforming Dart Monkey's into Super Monkey's even if they wouldn't normally fit.
|
Support | |
Corvus | Full Map Coverage, Haunt, Castable spells. | Purple, Lead & Camo bloons | Soul Harvest, Spirit Walk, Dark Ritual | 1.71x | Bloons haunted take extra damage from energy/plasma attacks, and give mana when fully popped.
Nourishment converts mana into XP. |
Attack/Support |
Explanation[]
Role[]
- Attack heroes are classified as it has great offensive capabilities but doesn't (if little) support other Towers.
- Attack/Support heroes are classified as it has good offensive and support capabilities.
- Support heroes are classified as it has very supportive capabilities but is weak on his own.
Less Apparent Strengths/Weakness Explanation[]
- High Ground Hero's range isn't obstructed by Line of Sight restrictions.
- Moderate Pierce (Strength): Hero has moderate pierce (even on lower levels) & usually handles Grouped Bloons easily.
- Moderate Pierce (Weakness): Hero has moderate pierce (even on higher levels) and struggles with Bloon Rushes.
Exclusive Strengths/Weaknesses[]
- Doesnt directly attack bloons (Exclusive to Benjamin) indirectly attacks bloons via Trojan and Syphoning but does not harm them otherwise.
- Extra Damage to afflicted (Exclusive to Sauda) At level 7+ Sauda deals extra damage to stunned bloons, this is expanded at Level 11 dealing extra damage to bloons afflicted with any negative status effect, and further expanded at level 19 to bloons with properties.
- Amphibious (Exclusive to Pat Fusty) can be placed in both Water and Land.
- Limited Attack (Exclusive to Etienne) cannot take advantage of Alchemist buffs.
- Limited Attack (Exclusive to Psi) can target certain amount of bloons at any given time, cannot take advantage of Acidic Mixture Dip.
- At level 6 can target Lead Bloons, Ceramics at level 7, Purples at 13, MOAB at 14, BFB at 16, and finally ZOMG & DDT at level 20.
- Can pop Lead & Purple Bloons if near M.I.B.
- At level 6 can target Lead Bloons, Ceramics at level 7, Purples at 13, MOAB at 14, BFB at 16, and finally ZOMG & DDT at level 20.
- Limited Stock (Exclusive to Geraldo), Theres limited number of items that can be bought or be in stock, but restock over time.
- Shooty Turrets inherit area buffs Geraldo has.
- Jar of Pickles & See Invisibility option only apply when Shooty Turret was placed before items were applied at Geraldo, new Shooty turrets are unnafected during the buff duration.
- Buffs like alchemist's brew or Garry's fire are never applied to turrets.
- Jar of Pickles & See Invisibility option only apply when Shooty Turret was placed before items were applied at Geraldo, new Shooty turrets are unnafected during the buff duration.
- Shooty Turrets inherit area buffs Geraldo has.