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Hovers wherever you direct it. Shoots from twin heavy dart guns.
~ In-game Description

Heli Pilot is a Military-class tower in Bloons TD 6. The tower retains its name and role from the Bloons TD 5 Generation, with significant additions. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date.

The Heli Pilot is an aerial tower that shoots darts every few seconds. Due to its expensive cost, the tower however is eminent in both damage efficiency and support capability. It is one of the two towers that can be controlled via the player's mouse/touch, with the other being Dartling Gunner. It is also known as the tower with most special abilities in a single upgrade.

It costs $1,360 on Easy, $1,600 on Medium, $1,730 on Hard, and $1,920 on Impoppable by default.


The Heli Pilot returns in Bloons TD 6, filling in its same role as a mobile tower. It still has its original targeting options, with Pursuit still being unlocked via upgrade.

Path 1 focuses around DPS and offense starting with Razor Rotors able to pop bloons (Including Lead or Frozen) on contact. Apache Dartship extending its arsenal to homing missiles and powerful machine gun with final upgrade Apache Prime increasing the strength of all its weapons massively.

Path 2 focuses on support. Starting with Bigger Jets that allows it to move faster, then IFR, which gives it camo detection, as well as the first two upgrades improve MOAB Shove followed by Downdraft, which pushes back any non-MOAB bloons on contact. Support Chinook gives the tower two abilities, being a crate ability, which gives either bonus lives or bonus cashes followed by the final upgrade Special Poperations allowing the tower to deploy a powerful Marine temporarily.

Path 3 focuses on defense. The first two upgrades started increasing attack speed, then MOAB Shove to reverse or slow their movement. Comanche Defense summons three Mini-Comanches once bloons reach a certain percentage of the bloon track, followed by the final upgrade Comanche Commander, which increases its weapon as well as the Mini-Comanches are now permanent.

Target Priorities[]

The Heli Pilot's target priority is mainly based on its flight pattern. Unlike the Monkey Ace, the Heli Pilot can move anywhere based on user interaction. By default, its set target priority is Follow Touch (or Follow Mouse on desktop versions). It comes with three target priorities by default: Follow Touch/Mouse, Lock In Place, and Patrol. If target option is changed partway through the Heli Pilot's flight, the Heli will attempt to fly promptly from its old target priority to its new target priority.

The following are a list of target priorities that a Heli Pilot can use:

  • Follow Touch / Follow Mouse: Moves to where the player taps. On desktop versions, Follow Touch instead becomes Follow Mouse, which will make the Heli Pilot move to wherever the cursor is currently at.
  • Lock In Place: Stops the Heli Pilot where it is when the Target Priority is selected. Can be adjusted to choose a different locked location.
  • Patrol: Patrols between two spots chosen by the player. Can be adjusted to choose different points.
  • Pursuit: Equivalent to the target priority First, except the Heli Pilot will follow in front of the bloons while shooting them. It is unlocked with the purchase of the second upgrade on the first path, with the same name as the target priority. Once upgraded to the respective upgrade, it automatically switches to this target priority.

The Heli Pilot's main attacks always default on First based on the range of the helicopter's weaponry. Alternate attacks tend to have different target priorities:


Path 1[]

Quad Darts
COST: $340 / $400 / $430 / $480

Description: Shoots 4 darts per volley instead of 2.
Effect: Self-explanatory
COST: $425 / $500 / $540 / $600

Description: A new targeting option enables Heli to seek and pursue the Bloons automatically.
Effect: Gains new Pursuit flight priority which automatically moves heli in front of the bloon closest to the exit.
Razor Rotors
COST: $1,485 / $1,750 / $1,890 / $2,100
UNLOCK: 2,700 XP

Description: Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Effect: Bloons within close range of the Heli Pilot become damaged, including Frozen and Leads. Pops up to 10 bloons and deals 2 damage per cycle.
Apache Dartship
COST: $16,660 / $19,600 / $21,170 / $23,520
UNLOCK: 20,000 XP

Description: Adds a large missile array and powerful machine guns.
Effect: Gains a dart-shooting machine gun attack alongside quad homing missiles that deal 2 damage per missile.
Apache Prime
COST: $38,250 / $45,000 / $48,600 / $54,000
UNLOCK: 55,000 XP

Description: The Apache Prime leaves most Bloons wishing they'd never been inflated.
Effect: Quad dart replaced with lasers, dealing 6 damage and having greatly increased pierce. Machine gun replaced with plasma dealing 5 damage, and more pierce, and missiles deal 17 damage to MOAB class Bloons instead of 2.

Path 2[]

Bigger Jets
COST: $255 / $300 / $325 / $360

Description: Powerful jets make Heli move much faster.
Effect: Heli Pilot moves +75% faster. With MOAB Shove, improves MOAB Shove effect.
COST: $510 / $600 / $650 / $720

Description: Allows Heli Pilot to detect and shoot Camo Bloons.
Effect: Allows the Heli to detect and attack Camo Bloons.
COST: $2,550 / $3,000 / $3,240 / $3,600
UNLOCK: 3,300 XP

Description: Blows Bloons away from the Heli, back toward the entrance.
Effect: Periodically blows back 1 bloon at a time at a rate of 6.67 bloons per second. Can blowback even faster with Faster Firing.
Support Chinook
COST: $10,200 / $12,000 / $12,960 / $14,400
UNLOCK: 15,000 XP

Description: Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types.
Effect: Gains two abilities, a crate ability and a redeployment ability. Crates give bonus lives and bonus cash. Can redeploy all "non-heavy" types of tower.
Special Poperations
COST: $25,500 / $30,000 / $32,400 / $36,000
UNLOCK: 40,000 XP

Description: Deploys a powerful special Monkey Marine with machine gun.
Effect: Gains an ability that deploys a Marine. The Marine comes with a powerful machine gun that deals 6 damage to up to 20 bloons per dart, pops any bloon type, and comes with camo detection. The Marine shoots faster with Faster Firing upgrade.

Path 3[]

Faster Darts
COST: $210 / $250 / $270 / $300

Description: Darts are propelled much faster through the air.
Effect: Improves projectile speed of main dart attack.
Faster Firing
COST: $295 / $350 / $380 / $420

Description: Faster attack speed for all Heli attacks.
Effect: Attacks +25% faster (0.80x attack cooldown).
MOAB Shove
COST: $2,975 / $3,500 / $3,780 / $4,200
UNLOCK: 2,500 XP

Description: Can collide with and shove MOAB-Class Bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades.
Effect: Shoves back against MOAB-class bloons close to it, pushing them backwards or slowing down their movement. Improves shove effect with the Bigger Jets upgrade. Also adds a slow firing missile attack.
Comanche Defense
COST: $7,225 / $8,500 / $9,180 / $10,200
UNLOCK: 12,500 XP

Description: Automatically calls in mini Comanches when they're most needed.
Effect: Mini-Comanches can be summoned once bloons reach a certain percentage of the bloon track, one more for every 25% of the bloon track surpassed, capped at 3. Mini-Comanches shoot darts and missiles and automatically attack on Pursuit. Also receives upgraded main Heli weaponry.
Comanche Commander
COST: $29,750 / $35,000 / $37,800 / $42,000
UNLOCK: 50,000 XP

Description: Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Effect: All attacks deal +1 damage, and the 3 mini-Comanches are now permanent.

Total Costs[]


Main article: Heli Pilot (BTD6)/Strategies

Monkey Knowledge[]

This section displays Monkey Knowledge that has effects on Heli Pilot and its changes when compared to one by default:

  • AirforceUpgradesIcon.png Airforce Upgrades: All Heli Pilots get +1 pierce.
    • Base pierce increased from 3 → 4.
  • EliteMilitaryTrainingIcon.png Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
  • RapidRazorsIcon.png Rapid Razors: Razor Rotors pop Bloons faster.
    • Pops 25% times faster than normal.
  • ChargedChinooksIcon.png Charged Chinooks: Chinook Activated Abilities give 25% more lives and cash.
    • Allows the Support Chinook to drop $2,250 and 12 lives. Also affects Special Poperations as well, producing $5,625 and 31 lives.
  • MilitaryConscriptionIcon.png Military Conscription: First military tower costs only ⅔ of the original cost.
    • Heli Pilot base cost from $1,360, $1,600, $1,730, and $1,920 → $910, $1,070, $1,160, and $1,285 on Easy, Medium, Hard, and Impoppable, respectively.
  • AdvancedLogisticsIcon.png Advanced Logistics: All Military Monkeys base costs reduced by 5%.
    • Heli Pilot base cost from $1,360, $1,600, $1,730, and $1,920 → $1,290, $1,520, $1,640, and $1,825 on Easy, Medium, Hard, and Impoppable, respectively.
      • If Military Conscription is also enabled, the final cost will be $845, $990, $1,070, and $1,190.
  • DoorGunnerIcon.png Door Gunner: Enables Door Gunner special ability.
  • MonkeyEducationIcon.png Monkey Education: All Monkeys XP earn rate increased by 8%.
  • BetterSellDealsIcon.png Better Sell Deals: All Monkeys sell for 5% more.
    • Increases sell potency from 70% to 75%.
  • VeteranMonkeyTrainingIcon.png Veteran Monkey Training: All Monkeys reload time reduced by 3%.
  • GlobalAbilityCooldownsIcon.png Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.

Version History[]

Differences Between BTD5 and BTD6[]

Listed are comparisons of the Heli Pilot in BTD6 compared to BTD5. Takes into account Mobile versions.

Balance Changes[]

Initial release (compared to BTD5)

Note: Lists all balance changes implemented for the Heli Pilot when it was first released in Bloons TD 6 (June 14th 2018) in comparison to Bloons TD 5. Takes into account Mobile versions of Bloons TD 5.

  • Buff Apache Prime now moves faster.
  • Nerf Duplicated towers glitch from Support Chinook's Tower-Moving Ability will no longer work.
  • Nerf Can be no longer placed on Carrier Flagship, along with Banana Farms and Monkey Aces.
  • Buff Mini-helicopters of the Comanche Defense upgrade can now be affected by Radar Scanner benefits.
  • Buff Comanche Defense always calls in three mini-helicopters in all cases.
  • Change Instamonkey Heli Pilots will automatically go on Pursuit upon placement.
  • Buff Apache Dartship cost decreased ($20,000 → $15,000).
  • Buff Apache Prime now has much more pierce.
  • Buff Apache Prime does +1 damage and +1 pierce to its main plasma attack.
  • Nerf Comanche Defense's and Comanche Commander's mini-helicopters will no longer gain double bonus stats (attack speed, damage, range, etc.) from Alchemists or Gwen or other stat-bonus grants.
  • Buff x-5-x Special Poperations Monkey Marine cooldown reduced 50s → 40s.
  • Buff x-x-4 Comanche Defense cooldown reduced 45s → 25s.
  • Nerf Apache Dartship price increased ($15,000 → $19,500).
  • Buff Apache Dartship rocket damage increased (1 → 2).
  • Buff Apache Dartship machine gun fire rate increased by 25%.
  • Buff Apache Prime machine gun damage increased (3 → 5).
  • Buff Apache Prime rocket damage to MOAB-class increased (11 → 16).
  • Nerf Comanche Commander mini-helicopters will now use up Alchemist brews.
  • Nerf Apache Dartship price increased from $19,500 to $19,600.
  • Buff Lock in Place and Patrol Points will no longer immediately ask player to pick locations. Swapping out those target modes will remember the last targetting until changed again.
  • Buff x-x-4 Comanche Defense maximum activations per round increased (1 → 2) (Still has an internal cooldown of 25 sec).
  • Nerf Heli Pilot base cost increased ($1,500 → $1,600).
  • Change x-x-4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • Change x-x-4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it's duration will be refreshed and only 1 extra will spawn.
  • Change x-x-4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn.
  • Buff Comanche will now spawn from the side of the map closest to where the triggering Bloon is located.
  • Buff Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • Buff 0-2-4 Comanche Defense will also apply increased flight speed to spawned Comanche.
  • Buff x-x-5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen.
  • Nerf The tiers for the x-x-1 Faster Darts and x-x-2 Faster Firing upgrades have been swapped.
  • Buff Comanche Defense price reduced ($10,000 → $8,500).
Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
~ Ninja Kiwi
  • Buff 3-0-0 Razor Rotors area increased from 33 to 35.
  • Nerf 0-3-0 blow rate reduced from 0.125 → 0.15.
  • Buff 0-3-2 blow rate increased from 0.125 → 0.12.
  • Buff x-x-4 Comanche Defense duration increased 10s → 12s.
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just 'camo' we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft's blowback & MOAB Shove we have also slashed MOAB Shove's price by 30% to give it & Comanche more of a kickstart.
~ Ninja Kiwi
  • Nerf Heli base speed reduced from 45 → 40.
  • Buff x-1-x Bigger Jets speed increased from 67.5 to 70.
  • Buff x-x-3 Heli MOAB Shove price reduced from $5,000 → $3,500.
A little more buffing of underused crosspath.
~ Ninja Kiwi
  • Buff 0-1-3 MOAB Shove now pushes blimps further.
    • MOAB speed: -0.33 → -0.44.
    • BFB speed: 0 → -0.11.
    • ZOMG speed: 0.33 → 0.22.
Further small buff to Comanche as prior balancing has not felt sufficient.
~ Ninja Kiwi
  • Buff Comanche Defense reinforcements duration increased (12s → 15s).
Razor Rotors doesn't synergize well with it's own T2 and is kinda the dunce of T3 Helis.
~ Ninja Kiwi
  • Buff Razor Rotors blade damage increased (1 → 2).
  • Nerf [undocumented] Apache Prime's laser attack now is energy type instead of normal type.
  • Nerf [undocumented, likely a bug] Apache Prime's plasma machine gun attack now is energy type instead of plasma type.
We've noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
~ Ninja Kiwi
  • Buff Special Poperations, Marine ability cooldown reduced from 40s to 25s.
  • Nerf Special Poperations, Marine unit pierce reduced from 30 to 20.
For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4's mini comanches added to provide this path something extra for when the mini comanche are not active.
~ Ninja Kiwi
  • Nerf Support Chinook's Cash Generating abilities now have a 3 minute timeout
  • Buff Support Chinook's Supply Drop now drops life and cash crates together
  • Nerf Support Chinook's Supply Drop cooldown increased from 60s -> 90s
  • Change Support Chinook's Supply Drop cash is now changed from $1000-$2000 to a fixed $1800 value
  • Nerf Support Chinook's Supply Drop lives produced decreased from 50-75 lives to 10 lives
  • Buff Special Poperations Supply Drop cash is now changed from $2000-$4000 to a fixed $4500
  • Nerf Special Poperations Supply Drop lives produced decreased from 100-150 lives to 25 lives
  • Buff MOAB Shove gains a 'mini heli missile' attack with pierce 10 damage 1, and +2 damage to Ceramics and above
  • Buff Comanche Defense increases 'mini heli missile' pierce to 30
  • Buff Comanche Defense increases 'mini heli missile' damage to 3, on top of +2 damage to Ceramics and above
Comanche Defense mostly suffered during downtime and so the base Heli at T4 has had some general improvements made to power, but the mini helis have also gained a pierce increase to provide the darts with some improved crowd control
~ Ninja Kiwi
  • Buff Comanche Defense main heli missile attack cooldown decreased 3s -> 1s
  • Buff Comanche Defense main heli dart damage increased 1 -> 2
  • Buff Comanche Defense mini heli pierce increased 3 -> 4
  • Buff Comanche Commander main heli dart damage increased 2 -> 3

Bug fixes and other changes[]

  • Nerf Comanche Defense and Comanche Commander no longer gain double benefits from Permabrew (similar to 6.0 Heli-Alch nerf, but applies to Permabrew too now).
  • Change Support Chinook should no longer revert placement settings after being canceled.
  • Change Marine is now placed correctly more consistently.
  • Buff x-4-x Resolved a crash with support chinook redeploy.
  • Buff x-5-x Redeploy crash issue with arctic wind has been resolved.
  • Nerf Redeploy can no longer move Sun Temples in some cases.
  • Nerf It is no longer possible to stack towers on top of the Carrier Flagship via the sell-rebuy Flagship exploit.
  • Nerf It is no longer possible to place "floating" land towers on water via selling Arctic Wind while Chinook picks up the land tower that would land towards the Arctic Wind platform.
  • Buff x-x-4 Heli's Comanche now correctly gain camo detection from Monkey Villages.
  • Buff x-4-x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed.
  • Nerf Redeploy no longer can used to stack towers on top of other existing towers.
  • Buff x-4-x Selling a Support Chinook will no longer occasional randomly sell other towers.
  • Buff x-4-x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform.
  • Change Heli will no longer lock rotation sometimes when locked in place.
  • Buff Should no longer cause a crash on Geared when map is turning.
  • Buff Resolved a crash related to 2 chinook helis targeting the same tower.
  • Nerf Co-op no longer allows towers to be upgraded while redeploying.
  • Change x-3-x Downdraft Blowback effects can no longer push Bloons out of bounds.
  • Nerf x-5-x Resolved an issue with Door Gunner allowing deployment on invalid terrain.
  • Change x-4-x Support Chinook now records Cash Earned separately from pops.
  • Change x-x-1 Faster Firing description has been updated with more detail.
  • Change x-x-3 MOAB Shove description has been updated with more detail.
  • Buff x-0-4 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source.
  • Buff Comanche Defense should no longer be completely and utterly bonk on Workshop.
  • Buff Special Poperations will no longer crash the game if disabling MK after picking up a door gunner.
  • Buff Resolved a crash when setting Heli patrol points to a distance so small it was dividing by zero.


When placing a Heli Pilot:

When activating Supply Crate Ability:

When activating Redeploy Ability:

When activating Marine Ability:



  • This tower has one of the 6 upgrade paths (specifically path 3) that are made entirely of upgrades that weren't in Bloons TD 5, not counting the Druid and Alchemist which are completely new towers. The other 5 paths are: path 3 of the Ice Monkey, path 1 of the Wizard Monkey, path 3 of the Super Monkey, path 3 of the Banana Farm and path 3 for the Spike Factory.
    • 5 of these 6 are third paths, but it should not be surprising, considering that, excluding the cases where the new upgrades are evenly distributed among the three paths, path 3 introduces Tier 3 and above upgrades that are new to this game.
  • All of the upgrade paths are based upon real life helicopters, with the first path based on the AH-64 Apache, the second based on the CH-47 Chinook, and the third based on the RAH-66 Comanche.