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Heavy Forest Terrain is a type of Terrain in Bloons Monkey City. Tracks that belong in this type of terrain favor the Sniper Monkey but restricts the Tack Shooter, Banana Farm and the Heli Pilot (And Buccaneer on flash beacuse of no water).

Typical features[]

  • Many curves and corners around the track.
  • A little bit of open space, although not so little space that no large-footprint tower cannot fit there. (Excluding Track 8)
  • An adequate amount of open space. (Excluding Track 8)

Tracks[]

Note: the names given are the official names given by Ninja Kiwi fans. Difficulty ratings are based on the track itself, these ratings may differ based on City Level and Tile difficulty rating.

Talon[]

Description[]

A squiggly track that starts at the top center, wiggles its way towards the bottom right, goes to the bottom left, then travels back upwards, ending at the top left.

Tips[]

Given all the squiggles, short-range towers like the Ice Monkey are more useful on this track.

(You can add some!)

Strategies[]

(you can add some!)

Handcuffs[]

Description[]

The track is mostly green with many trees. Bloons start at the bottom edge, slightly to the right. The track proceeds upwards, then curves to the right. It then curves up and left, and the curve nearly touches the right edge. It follows a sort of straight line to the left edge, where it splits into two tracks, one going up and one going down. These curve sharply to the left, which looks like a small backwards C or a handcuff, and go into two tunnels.

There is a pair of "cuffs" upwards of the first section. A backwards C-shaped track emerges from the two tunnels which are connected to the lower two that were mentioned earlier. The bloons turn at the right of the backwards C to a straight track to the right, which curves up into another c-shaped formation with more tunnels for exits.

Tips[]

A Spike Factory can fit in the last c-shape, which is useful to pop bloons before they exit.

Strategies[]

(you can add some!)

Rose[]

Description[]

A track that starts from a cave in the center of the screen, then continues outwards in a generally spiral formation. It ends at the top right.

Tips[]

Place the towers right in the entrance, and you won't see the bloons appear.

Strategies[]

One strategy is you place a bunch of 2-3 Dart monkeys and a 2-2 Apprentice for lead popping power; Works every time! This strategy can be applied to all of the other tracks.
Another is to place a bionic boomer in the loop behind the entrance, which can annihilate almost anything for a while.

Branches[]

Description[]

A zig-zagged track. The track is the fallen trees on the ground. It starts at the top left corner and makes its way down to the bottom left.

Tips[]

In Mobile, where the track is the Z shape, towers like Spike-o-pult and Juggernaut dart monkeys are useful because there is some room at the end of the turns, and getting 2 opportunities to crush bloons. (coming towards and away from the monkey.)

(You can add some!)

Strategies[]

(you can add some!)

In Mobile, this track uses a Z shape for the branches instead of a 3 shape.

Butterfly[]

Description[]

The track begins at the top, dead centter, then proceeds down a very long stretch to the bottom. There, it splits into two, and the track makes wavy lines that resemble butterfly wings, hence the name. This track is considered by some to be the hardest track in BMC.

Tips[]

At the end of the long stretch down the middle where the track branches into two, one can place up to 3 Spike-O-Pults or Juggernauts to shoot down the line and hit lots of bloons but beware of leads since they destroy the balls (unless 4-X).

Strategies[]

(you can add some!)

Hook (Mobile only)[]

Description[]

A hooked track that enters from the left and exits at the top. It hooks around the map then returns back near the start.

Tips[]

You can add a short-ranged tower on the top-right part of the hook for maximum time and opportunity to hit bloons.

(You can add some!)

Strategies[]

(you can add some!)

Circle (Mobile only)[]

Description[]

A circular track with a one-entry-one-exit and a lake. In the middle is unplaceable land in the form of trees. Bloons loop around the circle once, then loop halfway around the circle and exit the track. There is a small lake at the bottom right.

Tips[]

  • You can't place any monkeys in the center of the track making this track very hard.
  • Glaive Riccochet works really well on this track as the glaives will go around in circles, popping the bloons.

Strategies[]

(you can add some!)

Coils (Bloon Dunes only)[]

Description[]

Bloons spawn from the top and bottom cave then merging after a while then exiting on the bottom left corner.

Tips[]

Tack Shooters fit perfectly in this track when the bloons merge in the center, however Tack Shooters are restricted, so use a 2 or more/x Ice Monkey as a substitute.

Strategies[]

(you can add some!)