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Heal Lives is an "attack" behavior characterized by regenerating lives until reaching the starting lives. It is part of the attack interactions family. All "attacks" with Heal Lives are guaranteed to be of Passive type. Heal Lives was introduced in Bloons TD 6 with the introduction of Benjamin and his Cyber Security "attack".
Heal Lives is represented on Bloons Wiki as , the in-game icon for Mana Shield in Bloons TD 6. Mana Shield is simply a regenerative set of up to 25 "shield" lives that can't go above 25; the Heal Lives property works similarly. Heal Lives is distinguished from Bonus Lives because Heal Lives cannot produce more lives than the starting amount of lives, even on a mode that restricts gaining of lives. This is especially the case because Heal Lives is banned on both Impoppable and CHIMPS Mode.
All "attacks" require an upgrade to gain the Heal Lives property.
Examples of Heal Lives[]
Very few examples of this exist in Bloons TD 6. Benjamin Level 6-13 is one example of such, and Geraldo's Rejuv Potion is another.
In Bloons Adventure Time TD, most life-regeneration "attacks" use Heal Lives .
In Bloons Card Storm, the Quick Break card heals a hero for 100 health on use, and the gained health cannot make the hero exceed their maximum health.