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{{for|other uses of '''hard'''|Hard (disambiguation)}}
 
{{for|other uses of '''hard'''|Hard (disambiguation)}}
 
 
{{Quote|This is the last level. If you are playing on Hard then I salute you.|[[Round]] 50 on [[Bloons Tower Defense 2]]}}
 
{{Quote|This is the last level. If you are playing on Hard then I salute you.|[[Round]] 50 on [[Bloons Tower Defense 2]]}}
{{Quote|On Hard, the towers cost more than normal, the bloons move faster, and you have 150 lives. Winning the Hard difficulty awards you a gold medal for that track|Description in BTD5 when mouse scrolls over the Hard Difficulty icon}}
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{{Quote|On Hard, the towers cost more than normal, the bloons move faster, and you have 100 lives. Winning the Hard difficulty awards you a gold medal for that track|Description in BTD5 when mouse hovers over the Hard Difficulty icon}}
 
{{Quote|If you're playing on Hard, you've done well to get this far, but it will all end next level.|[[Round]] 85 on [[Bloons Tower Defense 5]]}}
 
{{Quote|If you're playing on Hard, you've done well to get this far, but it will all end next level.|[[Round]] 85 on [[Bloons Tower Defense 5]]}}
   
<p style="text-align: center;">[[File:HardMode.png|thumb|The Hard Difficulty icon in [[Bloons TD 4]]]]</p>
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[[File:HardMode.png|thumb|The Hard Difficulty icon in [[Bloons TD 4]]]]
'''Hard Difficulty''' is the third and final difficulty in the Bloons Tower Defense 2-5(not BTD5 IOS) since the release of [[Bloons TD 2]]. At the beginning of a game, the player has half as many lives on hard as they do on [[Easy Difficulty|easy]]. In [[BTD2]] and [[BTD3]], hard difficulty has 50 [[Round]]s. However also purchasing the towers is pretty expensive to buy in hard difficulty.
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'''Hard Difficulty''' is the third and final [[Difficulty|difficulty]] in Bloons Tower Defense 2-5 (not BTD5 Mobile) since the release of [[Bloons TD 2]]. At the beginning of a game, the player has half as many lives on Hard as they do on [[Easy Difficulty|Easy]]. In [[BTD2]] and [[BTD3]], hard difficulty has 50 [[Round]]s, with subsequent entries increasing the required rounds to be beaten before winning. Towers and their upgrades also face an increase in cost, as well as bloons having their speed increased.
   
 
==Bloons TD 4==
 
==Bloons TD 4==
[[File:Hard 2.jpg|thumb|The Hard Difficulty icon in [[Bloons TD 5]]]]
 
   
 
In [[Bloons TD 4]] and [[Bloons TD 4 Expansion]], hard difficulty has 75 [[Rounds]] that must be passed for the player to be awarded a [[Gold Medal]]. It is represented by a general monkey.
 
In [[Bloons TD 4]] and [[Bloons TD 4 Expansion]], hard difficulty has 75 [[Rounds]] that must be passed for the player to be awarded a [[Gold Medal]]. It is represented by a general monkey.
   
 
==Bloons TD 5==
 
==Bloons TD 5==
 
[[File:Hard 2.jpg|thumb|The Hard Difficulty icon in [[Bloons TD 5]]]]
 
In [[Bloons TD 5]], the player must pass [[Round]] 85, which is the first round with a [[ZOMG]] bloon, in order to win on hard difficulty. The Bloons move a little bit faster than on Easy Mode or [[Medium Difficulty|Medium]] mode, and the player has only 100 lives. [[Towers]] are 8% more expensive than in Medium Difficulty. This difficulty is represented by a [[Robo Monkey]], or by a [[Sun God]] in [[Extreme Difficulty|Extreme Tracks]] in its icon.
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==Bloons TD 6==
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[[File:HardIconBTD6.png|thumb|Hard Difficulty icon in Bloons TD 6]]
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In [[Bloons TD 6]], the player must pass Round 80, which is the first round with a [[ZOMG]] bloon, in order to win. The player also starts on Round 3, meaning the player gets 2 rounds less of cash, starting with only $650. Towers are 8% more expensive, bloons move faster than on Medium, and the player has only 100 lives. There are also a lot of variations based on Hard difficulty.
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*'''[[Magic Monkeys Only]]''': regular Hard game, except you can only use magic towers ([[Ninja Monkey]], [[Wizard Monkey]], [[Super Monkey]], [[Alchemist]], and [[Druid]]) and the Hero.
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*'''[[Alternate Bloon Rounds]]:''' All rounds are slightly harder as some bloons are replaced with tougher variants.
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*'''[[Half Cash]]''': All income sources are halved. Players start with $325 cash instead of $650, or with $425 instead of $850 if the necessary Monkey Knowledge is added. Must complete Double HP MOABs to play.
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*'''[[Impoppable Difficulty (BTD6)|Impoppable]]''': One life, survive until Round 100, more expensive towers. Similar to BTD5 Mobile's [[Impoppable Difficulty|Impoppable]] mode, but you start at Round 6 instead of 3. Must complete Alternate Bloons Rounds to play.
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*'''[[Double HP MOABs]]''': All MOAB-class bloons have double health. Must complete Magic Monkeys Only to play.
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*'''[[C.H.I.M.P.S.]]''':''' '''(No '''C'''ontinues, '''H'''earts lost, '''I'''ncome, '''M'''onkey knowledge, '''P'''owers, '''S'''elling). Extremely similar, but not identical to [[NAPSFRILLS]]. Survive until Round 100 with these limitations. You start at Round 6.
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*'''[[Sandbox Mode|Sandbox]]''': A mode to test out strageties in different tracks, difficulties, bloon rounds, and towers. No rewards whatsoever in this variation.
   
In [[Bloons TD 5]], the player must pass [[Round]] 85, which is the first round with a [[ZOMG]] bloon, in order to win on hard difficulty. The Bloons move a litte bit faster than on Easy Mode or Medium mode. Towers are 8% more expensive than in Medium Difficulty. This difficulty is represented by a [[Robo Monkey]], or by a [[Sun God]] in [[Extreme Difficulty|Extreme Tracks]] in its icon.
 
 
==Tips==
 
==Tips==
*Due to the fact the you have much less lives than other modes, [[Spike Factories]] should be placed at the end of a track to ensure that no bloons pass the end the of track.
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*Due to the fact the you have many fewer lives than in other modes, [[Spike Factories]] should be placed at the end of a track to ensure that no bloons pass the end of the track.
 
*Up amount of money needed for powerful upgrades.
*Upgrades or Towers that slow down bloons, such as Glue Gunners, are recommended due to bloons moving faster.
 
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*[[Banana Farms]] are a must-have here, due to the large amount of money needed for powerful upgrades.
 
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;See Also
 
*[[Impoppable Difficulty|Impoppable]]: The hardest difficulty in BTD5 Mobile and a fearsome challenge in BTD6.
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==Gallery==
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<gallery>
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Allhard.png|Fully unlocked Hard Difficulty menu in BTD6
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</gallery>
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==Trivia==
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*The Hard Difficulty Icon in [[Bloons TD 5|Bloons&nbsp;TD 5]] is a [[Robo Monkey]], or a [[Sun God]] in [[Extreme Difficulty|Extreme Tracks]].
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*The Hard Difficulty Icon in [[Bloons TD 6]] is [[The Anti-Bloon]], the upgrade after [[Technological Terror|Tech Terror]] for [[Super Monkey]].
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*Before Version 2.0, Half Cash was "Half Starting Cash", where only the Starting Cash was reduced. This was changed ever since Version 2.0. In addition, Half Cash is now requires both Magic Monkeys Only and Double HP MOABs to be completed.
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**Half Starting Cash used to be before Double HP MOABs though.
   
<span style="font-size:18px;">See Also</span>
 
*[[Impoppable Difficulty|Impoppable]]: The even harder difficulty.
 
 
{{Difficulty Levels}}
 
{{Difficulty Levels}}
 
[[Category:Modes]]
 
[[Category:Modes]]

Revision as of 20:48, 15 August 2019

For other uses of hard, see Hard (disambiguation).
This is the last level. If you are playing on Hard then I salute you.
~ Round 50 on Bloons Tower Defense 2
On Hard, the towers cost more than normal, the bloons move faster, and you have 100 lives. Winning the Hard difficulty awards you a gold medal for that track
~ Description in BTD5 when mouse hovers over the Hard Difficulty icon
If you're playing on Hard, you've done well to get this far, but it will all end next level.
~ Round 85 on Bloons Tower Defense 5
HardMode

The Hard Difficulty icon in Bloons TD 4

Hard Difficulty is the third and final difficulty in Bloons Tower Defense 2-5 (not BTD5 Mobile) since the release of Bloons TD 2. At the beginning of a game, the player has half as many lives on Hard as they do on Easy. In BTD2 and BTD3, hard difficulty has 50 Rounds, with subsequent entries increasing the required rounds to be beaten before winning. Towers and their upgrades also face an increase in cost, as well as bloons having their speed increased.

Bloons TD 4

In Bloons TD 4 and Bloons TD 4 Expansion, hard difficulty has 75 Rounds that must be passed for the player to be awarded a Gold Medal. It is represented by a general monkey.

Bloons TD 5

Hard 2

The Hard Difficulty icon in Bloons TD 5

In Bloons TD 5, the player must pass Round 85, which is the first round with a ZOMG bloon, in order to win on hard difficulty. The Bloons move a little bit faster than on Easy Mode or Medium mode, and the player has only 100 lives. Towers are 8% more expensive than in Medium Difficulty. This difficulty is represented by a Robo Monkey, or by a Sun God in Extreme Tracks in its icon.

Bloons TD 6

File:HardIconBTD6.png

Hard Difficulty icon in Bloons TD 6

In Bloons TD 6, the player must pass Round 80, which is the first round with a ZOMG bloon, in order to win. The player also starts on Round 3, meaning the player gets 2 rounds less of cash, starting with only $650. Towers are 8% more expensive, bloons move faster than on Medium, and the player has only 100 lives. There are also a lot of variations based on Hard difficulty.

  • Magic Monkeys Only: regular Hard game, except you can only use magic towers (Ninja Monkey, Wizard Monkey, Super Monkey, Alchemist, and Druid) and the Hero.
  • Alternate Bloon Rounds: All rounds are slightly harder as some bloons are replaced with tougher variants.
  • Half Cash: All income sources are halved. Players start with $325 cash instead of $650, or with $425 instead of $850 if the necessary Monkey Knowledge is added. Must complete Double HP MOABs to play.
  • Impoppable: One life, survive until Round 100, more expensive towers. Similar to BTD5 Mobile's Impoppable mode, but you start at Round 6 instead of 3. Must complete Alternate Bloons Rounds to play.
  • Double HP MOABs: All MOAB-class bloons have double health. Must complete Magic Monkeys Only to play.
  • C.H.I.M.P.S.: (No Continues, Hearts lost, Income, Monkey knowledge, Powers, Selling). Extremely similar, but not identical to NAPSFRILLS. Survive until Round 100 with these limitations. You start at Round 6.
  • Sandbox: A mode to test out strageties in different tracks, difficulties, bloon rounds, and towers. No rewards whatsoever in this variation.

Tips

  • Due to the fact the you have many fewer lives than in other modes, Spike Factories should be placed at the end of a track to ensure that no bloons pass the end of the track.
  • Up amount of money needed for powerful upgrades.
See Also
  • Impoppable: The hardest difficulty in BTD5 Mobile and a fearsome challenge in BTD6.

Gallery

Trivia

  • The Hard Difficulty Icon in Bloons TD 5 is a Robo Monkey, or a Sun God in Extreme Tracks.
  • The Hard Difficulty Icon in Bloons TD 6 is The Anti-Bloon, the upgrade after Tech Terror for Super Monkey.
  • Before Version 2.0, Half Cash was "Half Starting Cash", where only the Starting Cash was reduced. This was changed ever since Version 2.0. In addition, Half Cash is now requires both Magic Monkeys Only and Double HP MOABs to be completed.
    • Half Starting Cash used to be before Double HP MOABs though.