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- Note: This page is updated as of Version 28.3
Useful Heroes[]
- Cheap, easily affordable heroes such as Quincy, Ezili & Sauda are very good heroes when needing reliable support.
- Benjamin is among the best Heroes for Half Cash, due to his income, his life-healing, and his useful Trojan attacks (especially for beating the Round 40 MOAB). His Skimming passive ability at Level 4+ is particularly useful in preventing a potentially-deadly cash starve.
- Obyn Greenfoot is also a viable option on harder maps due to his useful abilities for early-mid game.
- Sauda can be an excellent choice on most Beginner and Intermediate maps (or easier Advanced maps like Cornfield) as you may be able to afford her on Round 5 already if you are willing to lose lives on R4 and have enough Monkey Knowledge, as she has high DPS (especially when buffed with Berserker Brew and Stronger Stimulant) and can deal with camo bloons up until Round 42 or even Round 51.
- Pat Fusty and his Rallying Roar when combined with X-X-3 Sub can substitute an AP Darts one, this is useful when dealing with Round 40 MOAB.
Useful towers and upgrades[]
- Monkey Sub with the Naval Upgrades MK is extremely helpful for the first few rounds, as it will have 3-pierce homing darts.
- If paired with Benjamin, use 0-3-2 Triple Shot for Camos. Otherwise, 0-2-3 Crossbow is better, although 2-0-3 Crossbow has better range and pierce and works better along straight lines.
- Use 0-3-0 MOAB Mauler as a cheap early MOAB popper, although the Round 40 MOAB should be easy to beat with Ben Level 7+ because the Ceramics would not spawn out. It is still handy to keep for future MOAB rounds, especially Round 54, Round 57, and Round 58. Have some backup defense for handling the Ceramics underneath, because MOAB Maulers aren't very effective versus Ceramics.
- Use 3-0-2 Glaive Ricochet and 4-0-2 M.O.A.R. Glaives for beating grouped bloons, particularly for the middle mid-game (Rounds 50-59) to late mid-game (Rounds 60-80). A 2-0-2 Boomerang Monkey can also be valuable early game to clean up grouped bloons before Glaive Ricochet.
- Use 0-2-0 Wall of Fire for cheap cleanup and 0-2-2 Wall of Fire for beating Camo Leads. It helps especially during the middle early-game and general mid-game.
- Use 0-2-0 Counter-Espionage for stripping camo on Rounds 42 and 51, as well as a number of other rounds with spaced Camos. Utilize Camo Prioritization target priority.
- If there is available water (or just use a Portable Lake if significant enough), use 2-0-2 Airburst Darts as cheap but effective early grouped popping power, 2-0-3 Triple Guns for cheap main popping power for mid-game, and 2-0-4 Armor Piercing Darts for effective MOAB-class popping power on late mid-game.
- Berserker Brew and other Alchemist buffs may not likely be practically affordable until somewhere in mid-game, so don't rely on those too much, since most of the time of Half Cash you will most likely use multiple towers over one single powerful tower.
- On easier maps, one single 0-0-0 Spike Factory may be very useful for tanking up a small number of potentially leaking bloons per round, especially around the early mid-game (Rounds 40-49) and middle mid-game (Rounds 50-59). In conjunction with Ben, Spike Factory can tank MOABs affected by his trojan.
- A 0-4-2 buccaneer can be afforded by round 40 if nothing else is bought and with the right monkey knowledge. This is very tight so if too many bloons leak you will have to change your strategy.
- A pair of 2-0-3 Neva-Miss Targeting Monkey Aces with Berserker Brew may prove to be useful as well between R41-70.
- 2-0-4 Recursive Cluster is extremely effective at bloon cleanup, especially if bloons are clumped. Even a 2-0-3 Cluster Bombs has respectable popping power against grouped bloons.
Useful money-saving strategies[]
- Try to avoid buying upgrades that would only serve for the long term and focus on the short-term. This means upgrades pertaining to camo, lead and MOAB should be held off in favor of upgrades that can immediately help right now like with DPS, and only choosing to purchase the upgrade if there's a next more reliable upgrade planning to afford, like Crossbow after Enhanced Eyesight.
- Camoes do not reoccur until round 32 and the first one can be tanked. Almost every camo upgrade offers no other benefit besides additional range and one tower is all that's needed against Camoes in all rounds up to the MOAB and possible a few after that.
- Ninja, Spactory and many heroes, all can attack camo without upgrade purchase, and some heroes have ways to attack camo without camo detect such as Obyn's brambles and Gwen's cocktails, allowing to deal with less threatening camos and save up until they do become a threat.
- Don't count out upgrades that can de-camo too, as they can be cheap and allow every tower to attack them, so Counter-Espionage or Cleansing Foam - Signal Flare and Shimmer are bit on the pricey side but one of them leads to one of the most reliable and cost-efficient towers for this mode, making it a worthy investment. Another worthy investment: Bloontonium Reactor, it's more expensive but comes with high DPS not too dissimilar to Ring of Fire.
- MOAB-specific upgrades are similar to camo, but exacerbated by their great costs. Blimps don't reappear until round 50, and since the first one appears way back in round 40, means that any such upgrades made just to beat that single one, will have no use against regular Bloons for 9 straight rounds, making it a waste.
- However due to this mode being more DPS-reliant and only a single defeated ZOMG is needed to finish, the entire game could be beaten with all that accumulated DPS alone, not needing the blimp upgrades.
- Lead upgrades are the least affected by this because most of them do offer other benefits, mainly popping power, so upgrades like Full Metal Jacket and Red Hot Rangs do give back for the investment.
Towers[]
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Under construction This page is currently under construction. Please bear with us while our editors improve the page. |
Tower | Strategy |
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![]() Dart Monkey |
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![]() Boomerang Monkey |
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![]() Bomb Shooter |
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![]() Tack Shooter |
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![]() Ice Monkey |
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![]() Glue Gunner |
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![]() Sniper Monkey |
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![]() Monkey Sub |
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![]() Monkey Buccaneer |
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![]() Monkey Ace |
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![]() Heli Pilot |
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![]() Mortar Monkey |
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![]() Dartling Gunner |
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![]() Wizard Monkey |
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![]() Super Monkey |
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![]() Ninja Monkey |
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![]() Alchemist |
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![]() Druid |
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![]() Banana Farm |
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![]() Spike Factory |
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![]() Monkey Village |
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![]() Engineer Monkey |
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Heroes[]
Hero | Strategy |
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![]() Quincy |
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![]() Gwendolin |
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![]() Striker Jones |
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![]() Obyn Greenfoot |
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![]() Captain Churchill |
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![]() Benjamin |
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![]() Ezili |
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![]() Pat Fusty |
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![]() Adora |
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![]() Admiral Brickell |
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![]() Etienne |
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![]() Sauda |
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![]() Psi |
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![]() Geraldo |
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![]() Corvus |
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Paragons[]
Due to severe economical constraints, it simply isn't worth the bother to save up for Paragons.
Powers[]
[add table and go over which powers are good; also include Instas on the list]
Specific Strategies[]
Early Game Continue[]
Lose intentionally without placing any towers at the very beginning stage of the game, then use a continue to have more cash. If you think it isn't enough, then continue twice, or thrice when necessary, as continues on early game only costs $100 Monkey Money, while later on it costs more. As long as you can earn more monkey money than you spent after winning, it's not a problem at all.
Also, a single Cash Drop costs $200 Monkey Money, but if you think it's too much, then use one continue rather than a Cash Drop.
Bryson's Universal Bad Strategy (Most versions)[]
To start, try placing a dart monkey in a spot where it reaches the track at multiple points. If there is water on the map, a 0-0-0 sub can help as well. You will want to save for your hero (Obyn) and place them down AS SOON as possible. Remember, use his level 3 Brambles ability as MUCH as possible. A 2-0-1 Ninja is your next priority (in range of Obyn). Next, place a 2-0-0 Alchemist (out of range of the Dart (and sub if you placed one) on strong, for a little extra lead popping) to give the Ninja lead popping. After that, upgrade the ninja to 4-0-1 (4-0-2 if you are feeling rich) for straight damage. Save money and proceed to upgrade the Dart Monkey to a 0-2-3. Later, place a 4-0-2 Sniper (out of the range of the alch) so that MOABs are stalled, slowed and popped earlier. Following this, upgrade the Alchemist into a 4-2-0 so the Ninja can do more damage. A long wait later, upgrade the Dart Monkey to 0-2-5. Using a 0-2-5 Dart Monkey can deal with most mid-game threats, such as MOABs and early BFBs. Its use carries over lategame, in which it helps to do exceptional amounts of damage to normal Bloons and greatly helps with hard rounds such as 78 and the rainbows on 79. The final step is to upgrade the Ninja to a 5-0-1/5-0-2 so that you have heavy damage in general.
This strategy also works on most Beginner/Intermediate maps for pretty much every difficulty except for Chimps, Apopalypse (with bad RNG), Military Only, Primary Only and Magic Monkeys Only.
This strategy works in most, if not all game versions as tower nerfs won't affect the overall strategy.
H2K Zeus Guide[]
Taken from https://www.youtube.com/watch?v=rJPTCuHbpB4
All towers should be within range of the village bought in round 45. If one won't fit, it should be the Alchemist.
Round | Action |
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1 | Dart Monkey |
5 | Another Dart Monkey |
11 | Sauda |
16 | Sell dart monkeys, Buy Ace, Select Ace pattern with good map coverage |
20 | Upgrade Ace to 0-0-1 |
22 | Upgrade Ace to 0-0-2 |
27 | Alchemist, set to target strong |
37/38 | Upgrade Ace to 1-0-3 |
38/39 | Upgrade Alchemist to 2-0-0 |
39 | Upgrade Ace to 2-0-3 |
43/44 | Upgrade Alchemist to 3-2-0 |
45 | Village |
48/49 | Upgrade Village to 2-2-0 |
51 | Upgrade Alchemist to 4-2-0 |
52 | Bomb Shooter |
53-57 | Upgrade Bomb to 0-0-4 |
58 | Upgrade Bomb to 2-0-4 |
59-63 | Upgrade Village to 4-2-0 |
65-71 | Another Bomb Shooter, Upgrade to 2-4-0 |
72-77 | Wizard, upgrade to 0-3-1 |
This strategy is thought to work for all maps except Expert maps and maps where Sauda does not do well, such as X Factor, Mesa, Geared, and Spillway.