Grandmaster Ninja is the final upgrade in Path 1 for the Ninja Monkey in BTD6. It is a much more powerful version of Bloonjitsu that shoots much faster (specifically one shot every 0.217s), has much larger range, greater damage (2 per shuriken instead of 1, 2 per caltrop instead of 1 with Caltrops crosspath) and shoots 8 shurikens per shot instead of 5. It costs $29,750 on Easy, $35,000 on Medium, $37,800 on Hard, and $42,000 on Impoppable.
It is very well advised to spam Shinobi Tactics Ninjas around the Grandmaster Ninja to maximise its bloon shredding power.
When deciding between adding either Path 2 (Distraction and Counter-Espionage) or Path 3 upgrades (Seeking Shuriken and Caltrops), it is best to consider what each of the paths will improve for the Grandmaster Ninja, as each path is more useful in different situations.
If used for popping down MOAB-Class Bloons, it is advised to use Seeking Shuriken, as it will maximise the number of hits onto the bloon, especially against grouped rushes.
If used for good anti-camo defense or for popping down normal Bloons well, it is advised to use the Distraction and Counter-Espionage upgrades. The sheer number of shurikens will make it easy to distract bloons, while Counter-Espionage will help decamoize bloons.
With the Deadly Tranquility Monkey Knowledge, the Grandmaster Ninja throws 9 shurikens further increasing its power.
Note that it still cannot pop Lead Bloons, so it's advised to add some towers that can pop leads and/or D.D.Ts , or even give the Grandmaster Ninja lead-popping power.
Using it with a 4/x/x (Stronger Stimulant) Alchemist is not recommended because it's high attack speed will make the buff wear out quickly. (This has changed as of 13.0, see below)
However, this does not apply to the 5/x/x Alchemist, wich will allow him to consistently pop Lead and quadruple his damage against MOAB-Class bloons while also increasing his range.
As of 13.0, Perma-Brew alchemist buffs the ninja less, as the damage per throw is already higher. However, Stronger Stimulant has almost full uptime on a plain Grandmaster Ninja due to to an attack speed decrease.
The Grandmaster Ninja attack speed is about 2 times faster than Ninja Discipline or 3 times faster than the base tower.
This has been used in two different Two Towers C.H.I.M.P.S. combos, with Permanent Brew (now impossible after Grandmaster's nerf in Version 13.0) and Wizard Lord Phoenix. (Main hard Round was 100, wasn't beaten until 11.0 because there wasn't enough DPS against the B.A.D; also was the first combo completed on Version 11.0)