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+ | {{quote|Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage.|BTD6}} |
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− | {{quote|(insert quote)|BTD6}}[[File:Grand Saboteur.png|thumb|Official artwork]] |
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+ | {{Infobox Upgrade |
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+ | |image = 050-NinjaMonkey.png |
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+ | |game = [[Bloons TD 6]] |
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+ | |tower = [[Ninja Monkey]] |
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+ | |unlocked = TBA XP |
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+ | |path = 2 |
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+ | |upgrade = 5 |
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+ | |cost = Easy: $18,700<br />Medium: $22,000<br />Hard: $23,760<br />Impoppable: $26,400 |
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+ | |ability = Grand Bloon Sabotage |
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+ | |damage = 1 (shuriken) |
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+ | |pierce = 2 (shuriken, excluding additional upgrades) |
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+ | |attackspeed = Moderately fast (every 0.7, excluding additional upgrades) |
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+ | |range = 40 (excluding additional upgrades) |
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+ | |statuseffects = Blowback 10-250 units (shuriken, 15% chance)<br />Decamo (all attacks, damage will trigger decamo)<br />50% global slowdown (ability, 30 seconds, all non-MOAB layers but only one MOAB layer per usage)<br />75% MOAB-class spawn health (ability, 30 seconds, top layer only) |
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+ | |towerboosts = +8% attack speed and pierce, affects nearby Ninjas (shinobi boost, stackable up to 20 times) |
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+ | |camo = Yes, can decamo (main attack) |
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+ | }} |
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⚫ | '''Grand Saboteur''' is the final upgrade of Path 2 for the [[Ninja Monkey]] in [[BTD6]]. It grants an ability that causes all incoming [[MOAB-Class Bloon]]s to be partially damaged (by 25%) before entering the track, along with its normal [[Bloon Sabotage]] effect to all bloons. In addition, the ability (including the duration for inflicting partial damage to all incoming MOAB-class Bloons) lasts for 30 seconds instead of 15 while maintaining a cooldown of 60 seconds. It costs $18,700 on Easy, $22,000 on Medium, $23,760 on Hard, and $26,400 on Impoppable. |
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+ | |||
+ | ==Update History== |
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+ | ;1.7 |
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+ | {{buff}} Grand Saboteur now slows down all bloons on screen as well. |
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+ | |||
+ | ;3.0 |
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+ | {{buff}} Grand Saboteur effects now can carry over rounds. |
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==Tips== |
==Tips== |
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*The Grand Saboteur is very useful on Rounds 80+ because MOAB-class health scales from that point due to Freeplay Rules, for modes including Impoppable and CHIMPS, which both require Round 100 to be beaten. |
*The Grand Saboteur is very useful on Rounds 80+ because MOAB-class health scales from that point due to Freeplay Rules, for modes including Impoppable and CHIMPS, which both require Round 100 to be beaten. |
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− | *Since Version 3.0, |
+ | *Since Version 3.0, which from then on both Bloon Sabotage and Grand Saboteur can carry over rounds, it is possible to damage a BAD immediately before it appears by activating the Grand Saboteur ability right before Round 99 ends. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | Grand Saboteur Icon BTD6.png|Grand Saboteur upgrade icon |
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+ | Grand sabo.png|Grand Saboteur |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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*Before Version 1.7, the Grand Saboteur ability does not slow down bloons. This is now fixed and now it works as intended. |
*Before Version 1.7, the Grand Saboteur ability does not slow down bloons. This is now fixed and now it works as intended. |
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{{upgrades BTD6}} |
{{upgrades BTD6}} |
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[[Category:Path 2 Upgrades]] |
[[Category:Path 2 Upgrades]] |
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[[Category:Final Upgrades]] |
[[Category:Final Upgrades]] |
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+ | [[Category:BTD6 Tier 5 Upgrades]] |
Revision as of 20:35, 8 December 2019
“ | Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. | ” |
~ BTD6 |
Grand Saboteur is the final upgrade of Path 2 for the Ninja Monkey in BTD6. It grants an ability that causes all incoming MOAB-Class Bloons to be partially damaged (by 25%) before entering the track, along with its normal Bloon Sabotage effect to all bloons. In addition, the ability (including the duration for inflicting partial damage to all incoming MOAB-class Bloons) lasts for 30 seconds instead of 15 while maintaining a cooldown of 60 seconds. It costs $18,700 on Easy, $22,000 on Medium, $23,760 on Hard, and $26,400 on Impoppable.
Update History
- 1.7
Grand Saboteur now slows down all bloons on screen as well.
- 3.0
Grand Saboteur effects now can carry over rounds.
Tips
- The Grand Saboteur is very useful on Rounds 80+ because MOAB-class health scales from that point due to Freeplay Rules, for modes including Impoppable and CHIMPS, which both require Round 100 to be beaten.
- The enhanced slow-down along with the weakening of all new MOAB-Class Bloons makes it very powerful against MOAB-Class Bloon rushes and especially against D.D.Ts.
- Since Version 3.0, which from then on both Bloon Sabotage and Grand Saboteur can carry over rounds, it is possible to damage a BAD immediately before it appears by activating the Grand Saboteur ability right before Round 99 ends.
- This, combined with Ground Zero or Tsar Bomba, can deal with round 95 if the track is long enough. This is a recommended strategy for CHIMPS.
Gallery
Trivia
- Before Version 1.7, the Grand Saboteur ability does not slow down bloons. This is now fixed and now it works as intended.
- After the 3.0 update, the ability's damage to MOAB-class Bloons will be shown on the damage count.
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