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Golden Bloon Time is a minigame appearing at the end of a regular Bloons Pop! level (starting with Level TBA) whenever the player has extra moves left. It is composed of five Golden Bloons and two Bloontonium Bloons in a sea of Blue Bloons. The player's task is to pop as many objects on the board as possible with their remaining shots. There is no penalty for leaving behind unpopped bloons.

Before Golden Bloon Time starts, the player is given five seconds to either start the minigame immediately or watch an advertisement to gain three extra shots. Unlike in main gameplay, the shots fire quickly and automatically, giving only a very small window for the player to aim their shots. Monkeys cannot be merged in Golden Bloon Time, and neither can any extra heroes be obtained.

Each Golden Bloon gives one Monkey Money, and each Bloontonium Bloon popped awards 3 Bloontonium. There are two tiers of extra bonuses for performance in Golden Bloon time. Clearing at least 75% of the screen doubles the amount of extra Bloontonium and Monkey Money earned from the minigame itself, and clearing every object on the screen also rewards another Bpbloontonium6 and Bpmonkeymoney5 on top of that. The rewards from Golden Bloon Time are added onto the default level clear reward of Bpmonkeymoney8 and Bpbloontonium50. The maximum that can be obtained from a Golden Bloon Time bonus stage is Bpmonkeymoney23 and Bpbloontonium68, or Bpmonkeymoney35 and Bpbloontonium102 if the player watches an advertisement after completing the level.

Strategy[]

Golden Bloon Time requires a combination of quick reflexes, on-the-spot strategizing, and pre-planning to reap the maximum rewards.

Useful Monkeys that can clear large portions of the bonus stage:

Useful Monkeys that can make a notable dent in the bloon formation when screen-clearing options are not available:

Useful monkeys that can pick on specific targets:

Useful monkeys that can clean up leftovers:

Tips[]

  • Before finishing a level for Golden Bloon Time, make sure to observe potential merges in the upcoming shots, as it is sometimes better to use one Mega Monkey than to throw six or more non-Mega Monkeys with similar combined popping power. One can intentionally discard their shots by aiming them away from bloons to merge the desired monkeys before popping the last bloons in a level.
  • One solo Captain Churchill is capable of wiping out 100% of the screen if aimed properly. Be careful with him, however, as throwing the monkeys after him may deny Churchill bloons to run over before he times out early.
    • This can be somewhat mitigated if Churchill is thrown slightly lower than the threshold he is normally thrown at when soloing Golden Bloon Time, especially when paired with Adora or Wizard Monkey.
  • One Gwendolin and one Mega Wizard Monkey can solo the whole Golden Bloon Time, provided they are both thrown at least adequately.
  • One Mega Wizard Monkey can completely solo Golden Bloon Time if tossed in the air at the aim threshold.
  • Obyn Greenfoot and Striker Jones are the weakest hero options in Golden Bloon Time, as they are among the first shots to be used and due to their limited extent of targeting. In the case of Obyn, he will do little damage to the bloon formation with his seeking attacks unless a screen clearing effect is applied immediately after. In the case of Striker, he may not always hit Golden or Bloontonium Bloons, and his shells' damage radius is much smaller than the stun radius.

Gallery[]

Trivia[]

  • Prior to Version 5.0. it was possible to send Monkeys and Heroes upwards. During Golden Bloon Time, the player could fire shots upwards. Do note that firing straight upwards would be capable of causing shots to time out before coming back down.
  • As per other status effects, burning damage still behaves as usual but will not show the burning status visually. Stuns do not have any effect at all.
  • There are exactly 600 bloons (25 rows, 24 columns) and a total of 1206 combined HP in Golden Bloon Time.
    • This makes Golden Bloon Time's grouping of rows different from the grouping algorithm of bloons in normal levels at a maximum of 23 bloons per row.
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