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Glue Strike ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts.
~ In-game description

Glue Strike is the fourth upgrade of Path 2 for the Glue Gunner in Bloons TD 6. It unlocks the Glue Strike Ability, which when activated causes glue to rain down all over the screen, gluing all bloons on screen, including MOAB-Class Bloons, for up to 11s (24s with 0-4-1), and causing all affected bloons on screen to take in +2 damage, and render Frozen and Leads vulnerable to any damage type. This ability sticky glue soaks up to 3 layers (all layers with Glue Soak) on bloons, but only affects the current layer of MOAB-class bloons. Adding Corrosive Glue allows the main attack to stick to MOAB-class bloons, and the ability glue applies a damage-over-time that deals 3 damage per 2s. Cooldown for the ability is 30 seconds. Glue Strike does not need camo detection for its ability to affect Camo Bloons, including DDTs.

This upgrade costs $3,270 on Easy, $3,850 on Medium, $4,160 on Hard, and $4,620 on Impoppable.



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Glue Strike

Glue Strike wears a yellow tight suit that covers the whole body, Glue Hose and Glue Storm also wear these yellow tight suits. Glue Strike has green eye lenses (Glue Hose and Glue Storm do as well) that come straight out of the suit. Glue Strike has 2 black gloves that have white rings around the wrist. On its back, it has a very large glue tank that is connected to the body with straps. The most noticeable part in his upgrade portrait is that the giant glue hose that is holding it up from all of the glue that is coming out.

Glue Strike adds an ability that causes all bloons on screen to receive glue that soaks up to 3 layers, causes them to take +2 damage, and causes Frozen and Lead bloons to be vulnerable to all damage types for its duration. The ability also affects MOAB-class bloons, but it won't soak through any of their layers. Its main attack is statistically equivalent to Glue Hose.

Glue Strike's main glue is considered a Level 1 glue, unless given higher-tier glues, specifically with Corrosive Glue. Higher-tier upgrades can override this glue. Glue Strike's damage debuff on bloons is apparently separate from the glue prioritization system, but such a status effect appears to not work if used with Upper Path 1 Glue Gunners or Upper Path 3 Glue Gunners. 2-4-0 Glue Strike's corrosive strike glue does self-synergize with the debuff, dealing 3 damage every 2.0s.

Activated Abilities[]

See also: Activated Abilities (BTD6)#Glue Strike

Glue Strike Ability

Glue Strike, the Tier 4 Glue Gunner's ability, glues all bloons on screen immediately upon activation, and affected bloons including MOAB-class bloons are vulnerable to +2 damage for the duration of the glue. The ability glue can soak up to 3 layers, or all standard bloons with Glue Soak. It does not soak through MOAB-class layers. Glued bloons are soaked for standard duration based on the glue of itself. Also causes all Lead properties to be rendered ineffective while attached on bloons. The Glue Strike ability is considered an "instant" ability; it can still be re-activated immediately after usage if the ability is reset pre-emptively.

Glue Strike ability has a cooldown of 30 seconds, alongside a 10 second initial cooldown. The total uptime of the glue varies; 36.67% if x-4-0, or 80% if 0-4-2.

Glue Strike's ability cooldowns can accept cooldown reduction buffs from Primary Mentoring and Primary Expertise, as well as the global Energizer buff. It can also accept the cooldown reset of Geraldo's Rejuv Potion. It also accepts cooldown reduction bonuses from Monkey Knowledge and Relic Knowledge.

Targeting Priorities[]

Glue Strike's main attack targets bloons using the standard targeting priorities. Its main attack shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Glue Strike's ability targets all bloon types across the whole screen, and because it has infinite pierce this attack has no specific targeting priority.

Full Popology[]


Updated as of Version 39.0
Base stats
  • Glue:
    • Projectile, acid type, 46 range, 1.0s attack cooldown, 0 damage, 1 impact. Applies Slowdown, slowing bloons down by 50% and soaking up to 3 bloon layers, lasts for 11s. Upon impact, create Splatter. Classified as a Level 1 Glue. Cannot target MOAB-class bloons.
  • Splatter:
    • Burst, acid type, 5 pierce, 0 damage, 13 blast radius. Applies Slowdown, slowing bloons down by 50% and soaking up to 3 bloon layers, lasts for 11s. Classified as a Level 1 Glue. Cannot target MOAB-class bloons.
Ability stats
  • Strike Glue:
    • Whole screen, acid type, 0 damage, glues all bloons on screen slowing them by 50% and soaking up to 3 bloon layers, Frozen and Lead bloons can be popped by any damage type for duration, lasts 11s. Can target MOAB-class bloons. Affected bloons and MOAB-class bloons take +2 damage for duration.
Crosspathing interactions
  • 1-4-0: Slowdown status effect from Glue, Splatter, and Strike Glue soaks all layers.
  • 2-4-0: Glue and Splatter can target MOAB-class, applies Corrosive Glue, 11s duration on MOAB-class bloons, and classified as a Level 2 Glue. Storm Glue damage-over-time deals 3 damage per 2s instead of 1 damage per 2s.
  • 0-4-1: Glue lasts for 24s instead of 11s.
  • 0-4-2: Slowdown status effect from Glue, Splatter, and Strike Glue increased from 50% to 75%.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 36.0
Base attack(s)
  • Glue:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • No damage to all bloon types (unspecified damage) No Damage
    • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon
    • Impact Impact (1)
    • Standard Glue (Soaks through up to 3 layers, lasts 11 Standard Glue (3 layers, up to 11s)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
  • Splatter:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Burst (unspecified variant) Burst
    • Area of Effect Area of Effect
    • No damage to all bloon types (unspecified damage) No Damage
    • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon
    • Standard Glue (Soaks through up to 3 layers, lasts 11 Standard Glue (3 layers, up to 11s)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
  • Strike Glue:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Also affects Camo Bloons Camo Detection
    • Whole Screen Whole Screen
    • No damage to all bloon types (unspecified damage) No Damage
    • Standard Glue (Soaks up to 3 layers, lasts 11 Standard Glue (3 layers, up to 11s)
    • Slowdown (50% speed, regular bloons) Slowdown (50% speed, regular bloons)
    • Cripple (vulnerable glue, +2 damage for duration of glue) Cripple (takes +2 damage)
    • Brittle (stops Lead properties) Brittle (only Lead)
    • True Infinite Pierce Infinite Pierce


Updated as of Version 43.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-4-X) $3,270 $3,850 $4,160 $4,620 -
Total (0-4-0) $6,155 $7,245 $7,830 $8,695 $4,309 $5,072 $5,481 $6,087
Crosspath (1-4-0) $6,325 $7,445 $8,045 $8,935 $4,428 $5,212 $5,632 $6,255
Crosspath (2-4-0) $6,580 $7,745 $8,370 $9,295 $4,606 $5,422 $5,859 $6,507
Crosspath (0-4-1) $6,395 $7,525 $8,130 $9,030 $4,477 $5,268 $5,691 $6,321
Crosspath (0-4-2) $6,735 $7,925 $8,560 $9,510 $4,715 $5,548 $5,992 $6,657

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BonusGlueGunnerIcon Bonus Glue Gunner, ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals



Glue Strike's ability is rather simple in concept, gluing all regular bloons currently on screen to slow them down, but it additionally comes with the benefit of making them all temporarily more vulnerable to increased damage from all other attacks. This makes the ability an excellent choice for instantly gluing every single bloon at once and making them easier to destroy. Additionally, the temporary de-lead is beneficial for synergizing with sharp attackers, particularly for defense against DDTs.

Crosspathing is beneficial with Glue Strike, and the most favorable crosspath varies depending on stages of the game. With the Corrosive Glue (2-4-0) crosspath, it is stronger offensively and more suitable for countering the mid-game; it can be used to deal heavy damage-over-time to bloons and soak the bloon debuffs throughout every non-blimp layer. With Stronger Glue, the 0-4-2 crosspath, it is stronger at handling Super Ceramics, slowing them much further and the glue sticks for longer, and is also more favorable versus MOAB-class bloons because of the increased glue lifespan; it is favorable for late-game to gain higher debuffing uptime.


  • Glue Strike ability now causes all glued Bloons, including MOAB-class, to take +2 damage while glued. Because of this, this upgrade is useful for providing an extra debuff to all currently active blimps and bloons on screen, making an extra source of bonus damage besides support towers that grant only tower buffs (e.g. Berserker Brew's damage buff from Alchemist).
  • Since the damage-over-time self-synergizes with its own bloon debuffs, 2-4-0 Glue Strike ability is viable for countering Regrow Bloons before Super Ceramics appear (Rounds 81+), because the Glue Strike ability with Corrosive Glue crosspath is able to damage the Regrows faster than they can regenerate.
  • Testing shows that it is safe to combine Glue Strike with MOAB Glue and The Bloon Solver.
  • Glue Strike can apply its debuff to Dreadbloon against all except the Primary layer. This can be helpful as a de-lead to hit the Lead layer and allow low-damage towers to damage Dreadbloon.
  • Crosspaths for Glue Strike depend on its general role. 2-4-0 is best used for destroying bloons offensively and soaking all layers, which is optimal for mid-game. On the other hand, 0-4-2 is optimal in the late-game to slow Super Ceramics and last longer on MOAB-class bloons, or 0-4-1 for a long lasting, cost effective debuff against Bosses.
    • 2-4-0 Glue Strike can be used to take down dense Camo rushes. However, versus normal-health Camo Ceramics, a single use of the 2-4-0 Glue Strike ability will only enough damage to pop them into swarms of Camo Greens, unless damaged by a camo-detecting tower while glued.
    • 2-4-0 Glue Strike is very powerful in Race Events to reduce the strength of extremely dense bloon rushes, due to its infinite pierce and increased damage rate that can damage faster than standard Regrow regeneration speed.
  • Sometimes, double Glue Strike is more efficient than a single Glue Storm, but only if the need for progression of getting higher bloon-debuffing uptime is a necessity, or if the budget doesn't allow for Glue Storm. Another benefit about going double Glue Strike is that ComeOnEverybodyIcon Come On Everybody! will stay active for reducing the price of a more expensive tier 5.

Version History[]

Balance Changes[]

Taking inspiration from the Glue Storm buffs, Glue Strike had also gained the +2 damage vulnerability (previously +1) onto bloons to make the Glue Strike ability usable on early mid-game scenarios, especially when countering Regrows. It received another buff that allowed abilities of both 2-4-0 and 0-4-2 crosspaths to become more usable at two very different support roles. The support role was improved to grant more damage vulnerability and stopping of Lead properties. Version 39.0 reworked Glue Strike to affect MOAB-class without the 2-4-0 crosspath, at the expense of only standard glue soaking, to reduce entire crosspathing dependency for the debuffing of blimps while retaining unique crosspathing use cases for mid-game and late-game.

  • BUFF Glue Strike ability now causes glued Bloons to take +1 damage
Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we've increased the base amount of layers glued by Strike & Storm so that it won't expire on non-MOABs so quickly. [...]
~ Ninja Kiwi
  • BUFF Glue Strike ability glue now soaks more layers (3 → 6)
Glue Strike doesn't seem to hold up to any other option in a similar role, so we've doubled down on its support factor with a new role and are hoping for more synergy to emerge there.
~ Ninja Kiwi
  • BUFF Glue Strike ability now weakens Frozen and Lead Bloons, allowing them to take damage from any damage type
  • BUFF Glue Strike bonus damage taken while glued increased from +1 to +2
Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. With an expensive tier 2 and the T3 breaking the $3k mark Glue Hose doesn’t feel justifiable a lot of the time so base cost is being shifted up to T4. [...]
~ Ninja Kiwi
  • NERF Glue Strike price increased $3500 → $3850
    • Total price adjustment is -$50 due to Glue Hose reducing price by -$350 and base Glue Gunner by -$50.
  • [Undocumented] Glue Strike ability can still apply against Dreadbloon in Primary Immunity.
[...] Glue Gunner has also had a number of price changes aimed at improving the middle path / crosspathing while avoiding improving MOAB Glue. We’ve already found interesting uses for the top path change so keen to hear about your cool use cases.
~ Ninja Kiwi
  • BUFF Glue Strike price reduced from $3850 to $3450
[...] Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
~ Ninja Kiwi
  • BUFF Glue Strike ability can now hit MOAB-Class Bloons even without 2-4-0 crosspath.
  • NERF 0-4-x Glue Strike ability layers glued decreased (6 → 3). Does not affect 1-4-0.
[...] Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner. [...]
~ Ninja Kiwi
  • NERF Glue Strike price increased from $3450 to $3850
    • Total price adjustment is -$200 due to Glue Splatter (-$200) and Glue Hose (-$400) counteracting the $400 price increase to Glue Strike.
[...] Glue Splatter stands out as weirdly expensive for T2, and is rarely even needed so we’re significantly cutting its price to bring it down to a more affordable range with less pierce, we hope this should make it more worth considering for splatter coverage over piercing. [...]
~ Ninja Kiwi
  • NERF Glue Strike no longer can debuff Dreadbloon with active Primary Immunity
  • NERF Glue Hose splatter pierce reduced from 5 to 4, total glued bloons per shot reduced from 6 to 5 when including the first target hit.

Bug Fixes and General Changes[]

  • Change Description changed from "Glue Strike ability: Glues all Bloons on screen." to "Glue Strike ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts"
38.0 (possibly 39.0?)
  • Change Added period at end of upgrade description

Extra Notes (Version History)[]

  • The Glue Strike ability soaking buff added in Version 22.0 was designed to make the 0-4-2 crosspath better for bloons, specifically before Super Ceramics.


When activating Glue Strike Ability:


Official artwork[]



  • On Medium Difficulty, the Glue Strike upgrade on initial release costed $2,000 less than what it is in BTD5.
  • The Version 24.0 Glue Strike ability description lacks a period at the end of the description. This was fixed in about Version 38.0, but definitely Version 39.0.