|“||Glue Storm ability pelts the whole screen over 15 seconds with glue.||”|
|~ BTD6 Description|
Glue Storm is the final upgrade for Path 2 for the Glue Gunner in BTD6. It greatly extends the duration (over 15 seconds) of the Glue Strike ability. Cooldown for ability is 30 seconds, alongside a 5 second initial cooldown prior to initial use upon purchase.
As of Version 8.0, all Bloons affected by the Glue Storm’s ability glue now take in +1 damage, similar to Embrittlement but can affect MOAB-class Bloons, though the ability will only glue MOAB-class bloons with the Corrosive Glue crosspath. Glue Storm will now vastly increase the overall power of high-attack high-projectile towers such as Comanche Commander or Sun Avatar towards Bloons that become vulnerable by Glue Storm ability.
The Glue Storm tower adds a third glue tank to the Glue Gunner and makes the suit orange instead of yellow. There are also four smaller hoses on the glue tanks.
When used, the hoses will extend outwards and flail around to give the impression that they are spraying glue everywhere, while the screen is bombarded with glue for 15 straight seconds. Waves of glue will emerge from the tower. Bloons will be glued every few seconds during the ability, not constantly.
In Version 8.0, a new feature allows the ability to make all affected Bloons vulnerable to +1 damage. This will only apply to glue applied by the main attack or the ability and not by any other glues. Once replaced by other glues, the special property will be negated. Link.
Ability lasts longer (TBA seconds → 10), adds extra slow, and has a shorter cooldown (TBA seconds → 30).
Cost reduced ($18,000 --> $15,000)
Ability duration increased by 5 seconds more than normal.
Bloons caught in the storm will now take an additional +1 damage while glued. Applies to bloons glued via Glue Storm ability only.
Glue Storm ability no longer glues MOAB-class without the Corrosive Glue crosspath.
- The Glue Storm Power in Bloons TD Battles Mobile uses the same sound effect as the Glue Storm ability in BTD6.