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BTD6

Glue Storm Ability: Pelts the whole screen with glue for 20 seconds.
~ In-game description

Glue Storm is the fifth and final upgrade for Path 2 for the Glue Gunner in Bloons TD 6. It upgrades the Glue Strike ability into the Glue Storm ability, which keeps reapplying super sticky glue to all bloons on screen every 1 second over 20 seconds. The application rate of the ability glue is affected by attack speed boosts, such as those of Jungle Drums or Overclock. This ability glue lasts twice as long, and has about double the slowing power (75% slow for X-5-0 or 0-5-1, 90% slow for 0-5-2). The cooldown for the ability is 30 seconds, alongside a 10-second initial cooldown prior to initial use upon purchase.

All Bloons affected by the Glue Storm's ability glue take +2 damage, similar to Embrittlement. With Corrosive Glue crosspath, the corrosion effect self-synergizes with the damage bonuses. Glue Storm will vastly increase the overall power of high-attack speed high-projectile towers such as Comanche Commander or Sun Avatar towards Bloons that become vulnerable by the ability. Its sticky glue also renders affected Leads and Frozen bloons vulnerable to any damage type. Glue Storm does not need camo detection to debuff DDTs.

This upgrade costs $13,600 on Easy, $16,000 on Medium, $17,280 on Hard, and $19,200 on Impoppable.

Description[]

Overview[]

879E94B1-6581-4C63-B9D5-1E0104FF8AD6

Glue Storm in its natural front-facing position

Upgrading to Glue Storm adds a third glue tank to the Glue Gunner and makes the suit orange instead of yellow. There are also four smaller hoses on the glue tanks. When activating its ability, the smaller glue hoses wiggle around back and forth, while the entire screen is perpetually raining in sticky yellow glue and producing noises of squirting the aforementioned extra sticky glue for an extended period of time.

Glue Storm upgrades into a new ability that causes all bloons on screen to receive glue that soaks up to 3 layers and causes them to be temporarily vulnerable to +2 damage and temporarily lose Lead properties, and the glue lasts twice as long and slows twice as much. MOAB-class bloons are also affected, but the glue won't soak through any of their layers. Additionally, the glue is perpetually glued every 1s for up to 20s. Its main attack is statistically equivalent to Glue Hose. Storms of glue can accept external speed buffs, increasing the maximum number of times that the storms strike onto bloons.

When the Glue Storm ability is activated, the ability automatically strikes super sticky glue, and repeats every 1s until the duration finishes. During the process, the tubes waves around wildly, as if to squirt this sticky substance everywhere. This continues up to 20 times throughout the 20s duration.

Glue Storm's main glue is considered a Level 1 glue, unless given higher-tier glues, specifically with Corrosive Glue. Higher-tier upgrades can override this glue. Glue Strike's damage debuff on bloons is apparently separate from the glue prioritization system, but such a status effect appears to not work if used with Upper Path 1 Glue Gunners or Upper Path 3 Glue Gunners. 2-5-0 Glue Storm's corrosive strike glue does self-synergize with the debuff, dealing 3 damage every 2.0s.

Activated Abilities[]

See also: Activated Abilities (BTD6)#Glue Storm
GlueStormUpgradeIcon

Glue Storm Ability

Glue Storm is an improved version of Glue Strike, for the Tier 5 upgrade of the same name. It persistently glues all bloons on screen for 20 seconds, once immediately upon activation and every 1 seconds the glue reapplies (i.e. will apply glue up to 20 times during the ability). Like Glue Strike, all affected bloons are vulnerable to +2 damage and Frozen and Lead Bloons vulnerable to any damage type attack for the duration of the glue, but the glue has much greater slowdown potential and lasts twice as long. The ability glue can soak up to 3 layers.

Glue Storm ability has a cooldown of 30 seconds, alongside a 10 second initial cooldown. The total uptime of the glue varies, assuming bloons are perpetually struck by glue; 170% if x-5-0, or 217% if 0-5-2. The glue itself has an uptime of 73.33% if x-5-0, or 160% if 0-5-2.

Unlike the Glue Strike ability, the Glue Storm ability is not an "instant" ability, but rather a "duration" ability; it cannot be re-activated if the monkey is already in an act of gluing bloons with its ability.

Glue Storm's ability cooldowns can accept cooldown reduction buffs from Primary Mentoring and Primary Expertise, as well as the global Energizer buff. It can also accept the cooldown reset of Geraldo's Rejuv Potion. It also accepts cooldown reduction bonuses from Monkey Knowledge and Relic Knowledge.

Targeting Priorities[]

Glue Storm's main attack targets bloons using the standard targeting priorities. Its main attack shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Glue Storm's ability targets all non-blimp bloon types across the whole screen, and because it has infinite pierce this attack has no specific targeting priority. Adding Corrosive Glue allows gluing of all bloon types.

Full Popology[]

Statistics[]

Updated as of Version 41.2
Base stats
  • Glue:
    • Projectile, acid type, 46 range, 1.0s attack cooldown, 0 damage, 1 impact. Applies Slowdown, slowing bloons down by 50% and soaking up to 3 bloon layers, lasts for 11s. Upon impact, create Splatter. Classified as a Level 1 Glue. Cannot target MOAB-class bloons.
  • Splatter:
    • Burst, acid type, 5 pierce, 0 damage, 13 blast radius. Applies Slowdown, slowing bloons down by 50% and soaking up to 3 bloon layers, lasts for 11s. Classified as a Level 1 Glue. Cannot target MOAB-class bloons.
Ability stats
  • Storm Glue:
    • Whole screen, acid type, 0 damage, glues all bloons on screen by 75% and soaking up to 3 bloon layers, Frozen and Lead bloons are vulnerable to all damage types for duration, lasts 22s. Can target MOAB-class bloons. Perpetually drops Storm Glue every 1s for a duration of 20s. Affected bloons and MOAB-class bloons take +2 damage for glue's duration.
Crosspathing interactions
  • 1-5-0: Slowdown status effect from Glue, Splatter, and Storm Glue soaks all layers.
  • 2-5-0: Glue and Splatter can target MOAB-class, applies Corrosive Glue, 11s duration on MOAB-class bloons, and classified as a Level 2 Glue. Storm Glue damage-over-time deals 3 damage per 2s instead of 1 damage per 2s.
  • 0-5-1: Glue lasts for 24s instead of 11s. Storm Glue lasts 48s instead of 22s.
  • 0-5-2: Slowdown status effect from Glue and Splatter increased from 50% to 75%. Slowdown status effect from Storm Glue increased from 75% to 90%.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 39.0
Base attack(s)
  • Glue:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon
    • No damage to all bloon types (unspecified damage) No Damage
    • Impact Impact (1)
    • Standard Glue (Soaks through up to 3 layers, lasts 11 Standard Glue (3 layers, up to 11s)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
  • Splatter:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Burst (unspecified variant) Burst
    • Area of Effect Area of Effect
    • Target Bloon(s) (unspecified types of bloons targeting, and quantity) Target Bloon
    • No damage to all bloon types (unspecified damage) No Damage
    • Standard Glue (Soaks through up to 3 layers, lasts 11 Standard Glue (3 layers, up to 11s)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
Abilities
  • Storm Glue:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Also affects Camo Bloons Camo Detection
    • Whole Screen Whole Screen
    • Standard Glue (Soaks up to 3 layers, lasts 22 Standard Glue (3 layers, up to 22s)
    • Slowdown (50% speed, regular bloons) Slowdown (75% speed, regular bloons)
    • Cripple (vulnerable glue, +2 damage for duration of glue) Cripple (takes +2 damage)
    • Brittle (stops Lead properties) Brittle (only Lead)
    • True Infinite Pierce Infinite Pierce

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-5-X) $13,600 $16,000 $17,280 $19,200 -
Total (0-5-0) $20,160 $23,725 $25,630 $28,470 $14,112 $16,608 $17,941 $19,929
Crosspath (1-5-0) $20,330 $23,925 $25,845 $28,710 $14,231 $16,748 $18,092 $20,097
Crosspath (2-5-0) $20,585 $24,225 $26,170 $29,070 $14,410 $16,958 $18,319 $20,349
Crosspath (0-5-1) $20,400 $24,005 $25,930 $28,805 $14,280 $16,804 $18,151 $20,164
Crosspath (0-5-2) $20,740 $24,405 $26,360 $29,285 $14,518 $17,084 $18,452 $20,500

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BonusGlueGunnerIcon Bonus Glue Gunner, ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Glue Storm improves the potential of the Glue Strike ability by soaking through all non-MOAB layers and producing storms of glue every 1.0s for up to 20 seconds with twice the duration and double the slowdown. The combination of the damage vulnerability to blimps and the stopping of lead properties allows the Glue Storm to excel as a widespread anti-MOAB support, especially against Boss Bloons and DDTs, and greatly boosts the damage of large swarms of weaker high-projectile attacks. Timing the Glue Storm ability now depends much more on beginning it to last between problematic waves and layers of blimps, and no ability timing is required on pure single-target bloons since the glue lasts much longer than the remaining downtime of the storms. With the Corrosive Glue crosspath, the ability also is a great way to shut down bloon rushes by corroding deeply into bloons with its self-synergetic damage vulnerability to affected bloons.

Tips[]

  • Crosspath the Glue Storm for its general purposes. The glue lasts quite long already, and already can still to MOAB-class regardless of crosspaths, so the 2-5-0 is still superior against bloons especially for the mid-game, although 0-5-2 is generally superior if opting for late-game to weaken MOAB-class and Super Ceramics for longer.
    • Most use cases of crosspaths for Glue Storm rely on that for Glue Strike, especially for the mid-game. 2-4-0 Glue Strike's bonus DoT damage derives from self-synergy with its bloon debuffs, whereas 0-4-2 Glue Strike is more reliable on single-layered targets such as outer layers of Ceramics and MOAB-class. Glue Storm isn't as dependent on crosspathing as Glue Strike.
    • 0-5-2 Glue Storm makes a bigger difference if the targets are Super Ceramics, since the extra slowdown on top becomes even more effective. On the other hand, 2-5-0 Glue Storm is damage-oriented.
  • It is extremely effective when coupled with Super Monkeys or other quick-firing towers, as it essentially adds +2 to every tower's damage, equivalent to Pat Fusty's Rallying Roar but covering the whole screen. Other effects that add bonus damage (including Alchemists, Super Brittle, and Cripple MOAB) only affect a few towers or Bloons at a time. Coupled with Glue Storm's short cooldown and long length, it makes for a cheap way to boost all towers, as well as for greatly weakening DDTs.
  • Glue Storm can apply its debuff to Dreadbloon at all times, even against its primary immunity. This can make strategies reliant on damage increases stronger, even against the primary skull.
  • In combination with Primary Expertise's 20% reduced Primary Monkey ability cooldowns and Energizer's global 20% reduced ability cooldowns, Glue Storm gains over 100% uptime for application of the Glue Storm ability.
  • Assuming if a Boss Bloon doesn't have intrinisic immunity of any sort (such as Gravelord Lych, who can etherealize to invulnerability), Glue Storm can essentially permanently apply the +2 damage debuff to the Boss Bloon provided the ability is spammed. This makes Glue Storm especially useful on Boss Bloon Events for a global bloon debuff.

Version History[]

Balance Changes[]

Once considered one of the worst Tier 5 upgrades in the game, Glue Storm had been given a series of buffs in earlier updates. The most significant buff that allowed it to become relevant in practical scenarios was in Version 8.0, allowing the ability glue to inflict vulnerability to affected bloons. Version 10.0 nerfed it slightly by fixing a bug that prevented only the 2-5-0 to apply onto MOAB-class, but is still useful to this day. Alongside further buffs to the Glue Storm to increase its reliability and synergetic potential, Ninja Kiwi allowed both crosspaths to affect MOAB-class in v39.0 to encourage crosspath variety.

Since the Glue Storm's various buffs, it has been a go-to support option for sharp-focused support, giving extra damage and stopping of lead properties for extensive duration. Because of this, it received a slight price nerf in v41.0 to cement it as a strong support option.

2.0
  • BUFF Ability duration increased (TBA seconds → 10s), adds extra slow, and has a shorter cooldown (TBA seconds → 30).
4.0
  • BUFF Cost reduced ($18,000 → $15,000)
  • BUFF Ability duration increased (10s → 15s)
8.0
  • BUFF Bloons caught in the storm will now take an additional +1 damage while glued. Applies to bloons glued via Glue Storm ability only.
  • BUFF Glue Storm ability can now affect MOAB-class bloons regardless of crosspaths.
10.0
  • NERF Glue Storm ability no longer glues MOAB-class without the Corrosive Glue crosspath.
22.0
Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we've increased the base amount of layers glued by Strike & Storm so that it won't expire on non-MOABs so quickly. [...]
~ Ninja Kiwi, mostly referring to Glue Strike
  • BUFF Glue Storm ability now soaks more layers (3 → 9)
29.0
Glue Strike doesn't seem to hold up to any other option in a similar role, so we've doubled down on its support factor with a new role and are hoping for more synergy to emerge there.
~ Ninja Kiwi, referring to Glue Strike
  • BUFF Glue Storm ability now weakens Frozen and Lead Bloons, allowing them to take damage from any damage type
  • BUFF Glue Storm bonus damage taken while glued increased from +1 → +2
34.0
  • [Undocumented] Glue Storm ability can still apply against Dreadbloon in Primary Immunity.
35.0
[...] Glue Gunner has also had a number of price changes aimed at improving the middle path / crosspathing while avoiding improving MOAB Glue. We’ve already found interesting uses for the top path change so keen to hear about your cool use cases.
~ Ninja Kiwi
  • BUFF Glue Storm ability duration increased (15s → 20s)
39.0
[...] Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
~ Ninja Kiwi
  • BUFF Glue Storm ability can now hit MOAB-Class Bloons even without 2-5-0 crosspath.
  • NERF 0-5-x Glue Storm ability layers glued decreased (9 → 3). Does not affect 1-5-0.
  • BUFF Glue Storm ability attack cooldown per strike reduced (2s → 1s)
41.0
[...] Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner. [...]
~ Ninja Kiwi
  • NERF Glue Storm cost increased from $15,000 to $16,000
    • Total price increase is +$800 due to Glue Splatter (-$200), Glue Hose (-$400), Glue Strike (+$400) offsetting the cumulative prices.

Bug Fixes and General Changes[]

16.0
  • Description changed from "Glue Storm ability pelts the whole screen over 15 seconds with glue." to "Glue Storm ability pelts the whole screen over 15 seconds with glue. Glued Bloons take extra damage while glued."
35.0 (?)
  • Change Corrected the duration number from the Version 35.0 duration increase from "15" to "20".
39.0
  • Change Description changed from "Glue Storm ability pelts the whole screen over 20 seconds with glue. Glued Bloons take extra damage while glued." to "Glue Storm Ability: Pelts the whole screen with glue for 20 seconds."

Sounds[]

When activating Glue Storm Ability:

Gallery[]

Official artwork[]

Videos[]

Trivia[]

  • The appearance of the four glue hose arms attached to the tanks is likely a visual reference to the Marvel Comics character Doctor Otto Octavius, A.K.A. "Doctor Octopus".
  • The Glue Storm Power in Bloons TD Battles Mobile uses the same sound effect as the Glue Storm ability in BTD6.
  • Even after the visual effect of glue raining over the whole screen is no longer in effect, the Glue Gunner still has its tubes waving around. This indicates the ability is still applying glue on new bloons every second.
  • Before Version 8.0 gave Glue Storm's ability a damage vulnerability on affected bloons, many players were meming on Glue Storm as one of the worst T5 upgrades, after a variety of T5 towers such as Wizard Lord Phoenix were previously majorly buffed to become more effective.


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