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The glaives from this tower will automatically bounce from bloon to bloon as there is one close by.
~ BTD5 description
Glaives will bounce from Bloon to Bloon automatically and aggressively.
~ BTD6 description

Glaive Ricochet (BTD6) is the 3rd upgrade of path 1 for the Boomerang Thrower in Bloons Tower Defense 5. It allows the Boomerang Thrower to throw a glaive that bounces from bloon to bloon as long as there is one close by. This means that the glaive will continue and pop up to 100 (101 if the first bloon popped is a Red Bloon; 40 in Bloons Monkey City) bloons along the path similarly to a homing Spike-O-Pult, albeit with much more popping power. However, this does not mean that the glaive will continuously ricochet between two bloons as the glaive will not attack bloons it has already popped.

The tower turns purple and gets a blue X on his back, just like the X on the Glaive Thrower. This upgrade is good to use when there are large clumps of weak bloons close together.

This upgrade returns in BTD6, but it now pops up to 50 bloons instead of 100 (80 with Monkey Knowledge). However, the next upgrade, M.O.A.R. Glaives allows it to pop 100 bloons again. It can be unlocked for 2500 XP. It costs $1,105 on Easy, $1,300 on Medium, $1,405 on Hard, and $1,560 on Impoppable. This upgrade is still the 3rd upgrade for path 1 in Bloons TD 6.

Differences Between BTD5 Flash and BTD5 Mobile

BUFF Glaive Ricochet can spawn multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade.

Update History (Bloons TD Battles Mobile)

3.1

BUFF Glaive Ricochet price decreased ($1400 → $1300).

4.3.1

NERF Glaive Ricochet no longer spawns multiple glaives when under the influence of a Monkey Village with the Monkey Fort upgrade; only one Glaive is thrown at a time per tower.

Version History (BTD6)

14.0

NERF Homing algorithm for glaive bouncing decreased. Glaives now seeks the closest bloon per hit instead of the first bloon.

17.0

BUFF Homing algorithm for glaive bouncing has improved.

Gallery

Trivia

  • This upgrade previously cost $935 on Easy, $1100 on Medium and $1190 on Hard, But has had its price increased since then.
  • Before an update that nerfed the upgrade, it could pop up to 10,000 bloons at once.
  • The first bloon hit by the glaive will get two of its layers popped. This is because the glaive the monkey throws and the glaive that bounces between bloons are two different projectile types, so when the original glaive hits the bloon it pops a layer then summons the Riccochet projectile, which pops another layer.
  • In the iOS version, if the tower is not upgraded with Red Hot 'Rangs, it will make no sound when it tries to hit Lead Bloons. This also occurs with Glaive Lord.
  • When combined with a Bloonchipper it can decimate all bloons inside.
  • Although it cannot be easily seen, the glaives from Glaive Ricochet can bounce off M.O.A.B-Class Bloons; it is easier to see when the blimps are first damaged by the glaive if the Premium Upgrade Big Bloon Sabotage is active.
  • In the Mobile Versions, the Glaive Riccochet can duplicate its projectile if placed in the range of a Monkey Fort. This way, the monkey can have 2 glaives per shot, and up to 4 if the player activates M.I.B. Call To Arms in time. This was patched in BTD battles mobile Version 4.3.1.
    • In previous versions of Bloons Monkey City Mobile, if the player obtained the Enchanted Boomerang item, it acted like it was influenced by the Monkey Fort. If combined, it can throw 3 glaives, and up to 5 with M.I.B. Call To Arms active.
      • However, in BMC Mobile, the bug had been patched and does not "duplicate" the glaives anymore.
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