Bloons Wiki
Bloons Wiki

Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
~ In-game description

Glaive Lord is the fifth upgrade of Path 1 for the Boomerang Monkey in Bloons TD 6. The Glaive Lord gains orbiting glaives that deal constant damage while bloons are within range of them. The rotating glaives have 1000 pierce, pop camo, and deal 2 damage (+5 to Ceramics and MOAB-class, and another +2 versus Fortified) every 0.1s to nearby bloons. The orbiting glaives gain +1 damage from Red Hot Rangs and allows them to pop Frozen and Lead, but it does not shred faster with the upgrades from Path 2. Long Range Rangs increases range of the orbiting glaives from 30 to 34.5.

Alongside orbiting glaives, the Glaive Lord's thrown glaives apply fragments onto the first bloon that they hit, dealing 100 damage to it every 1.0s for up to 15s, inflicting up to 1500 damage from the shredding effect alone. As with most damage-over-time sources, the shredding damage-over-time effect cannot be stacked.

It costs $27,540 on Easy, $32,400 on Medium, $34,990 on Hard, and $38,880 on Impoppable.


This upgrade turns the Glaive Lord's hood and cloak purple, with a red arrow on top of the hood, while the rest of his outfit is black with red accents. Three spinning glaives with a blue center surround the Boomerang Monkey.

Full Popology[]


The following is a list of statistics of a Boomerang Monkey with Glaive Lord. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 27.3
Base stats
  • Glaives:
    • Projectile, sharp type, detects partial hitbox, 43 range, 0.6035s attack cooldown, 1 damage, 100 pierce. Also applies stackable shred effect dealing 10 damage per second for 15 seconds, for a total of 150.
  • Orbital Glaives:
    • Damage zone, normal type, affects camo bloons, detects partial hitbox, 40 range, 0.1s attack cooldown, 2 damage, 7 damage to Ceramics, 7 damage to MOAB-Class Bloons, extra +2 damage to fortified bloons, 1000 pierce.
Crosspathing interactions
  • 5-1-0:
    • Attacks faster, 0.426s (-30%) attack cooldown instead of 0.6035s.
  • 5-2-0:
    • Attacks faster, 0.3195s (-25%) attack cooldown instead of 0.426s.
  • 5-0-2:
    • Base range increased to 49.5 (+15%) range instead of 43.
    • Glaives now deal normal damage type, damage increases to 2 (+1).
    • Orbital Glaives damage increases to 3 (+1), 8 (+1) to Ceramics, and 8 (+1) to MOAB-Class Bloons. The other stats remain unchanged.
Monkey Knowledge affections
  • ExtraBounceIcon.png Extra Bounce:
    • Glaives pierce cap increases to 130 pierce instead of 100.

Damage Types[]

See also: Damage Types/Bloons TD 6/Primary

The following are a list of wiki-written damage types associated by a Dart Monkey with Sharp Shots. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Glaives:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Aggressive Seeking Aggressive Seeking
    • Shred (10 damage per 1.0s for 15.0s, affects first bloon hit) Shred
  • Orbital Glaive:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Also affects Camo Bloons Affects Camos
    • Area of Effect Area of Effect
    • Extra damage to all bloons (2) Extra Damage to bloons
    • Extra damage versus Ceramics (+5) Extra Damage to Ceramics
    • Extra damage to Fortified (+2) Extra Damage to Fortified
    • Extra damage versus MOAB-class Bloons (+5) Extra Damage to Blimps



Glaive Lord excels at popping dense groups of non-MOAB Bloons, but may have problems with countering Super Ceramics without proper placement.

Alongside a fast-shredding area-of-effect range, Glaive Lord comes with an effective secondary attack with its main glaives, where the first hit of its regular glaives can inflict a shredding damage-over-time effect, making it highly useful against multiple high HP targets, such as ZOMGs.

It still requires support against large groups of stronger bloons, but the Glaive Lord remains a somewhat decent option against polar opposites of the bloon spawns spectrum: weaker grouped bloons, and stronger high HP bloons (considering they aren't clumped).


  • The direction that the glaives spin does not matter, as the rotating glaives are only a visual indication of the continuous fixed area-of-effect radius. If placed in the correct spot, like a loop in the map In the Loop, it can completely destroy any non-MOAB Class Bloon currently in the game (at least for rounds 100 and earlier, since afterwards the extra speed will make it struggle).
  • As of Version 27.0, in general cases, the 5-0-2 crosspath will have a slight advantage against super ceramics and be able to damage bloons and MOABs with Frozen and/or Lead properties. 5-2-0 will have an advantage against MOAB-class (when "Close" targetting is being used).
    • Most of the damage done to super ceramics will come from the orbital glaives, which is only improved with the 5-0-2 crosspath, which also gives its attacks the normal damage type, allowing it to damage any bloon type (e.g. frozen and lead).
    • The Shred DoT is a huge part of the damage done to MOAB-class bloons, the extra attack speed from the 5-2-0 crosspath allows the tower to hit a bigger variety of MOAB-class (with "close" targetting option).
    • However, several factors such as the tower's position, buffs received, and slowdowns or debuffs on bloons or MOAB-class will change which crosspath will perform better, with both doing similarly well in some cases.
  • Add slows such as MOAB Glue or Glue Hose to allow more time for the Glaive Lord's orbital glaive to damage bloons. Add a 0-1-2 Ice Monkey or two to freeze down bloons, especially Super Ceramics, but be sure to allow Glaive Lord to affect Frozen Bloons before adding Ice Monkeys or else this synergy will not work.
  • If Lead Bloons or DDTs reach within range of a Glaive Lord without Red Hot Rangs or other forms of lead-popping power, the glaive ring will be completely blockaded and never damage bloons until the bloons are out of the way. The same applies to Frozen Bloons.

Version History[]

To make Glaive Lord stand out as a Tier 5 upgrade, the upgrade has been buffed multiple times. Starting from 26.0, nerfs began to be introduced alongside buffs.

  • Buff Orbital Glaives' damage increased from 2 to 7 against ceramics and MOAB class bloons.
  • Buff Glaive Lord's main ricochet attack's homing algorithm improved
  • Buff Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times.
Glaive Lord's 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. [...]
~ Ninja Kiwi
  • Buff Orbiting glaives damage increases by +1 with Red Hot Rangs.
Small price adjustment to push when you get this tower a little closer to when it's useful.
~ Ninja Kiwi
  • Buff Glaive Lord cost decreased ($40,000 → $35,000)
Rotating Glaives aren't quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these.
~ Ninja Kiwi
  • Buff Glaive Lord's rotating glaives now deal +2 bonus damage to Fortified
  • Change Description changed from "Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near." to "Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside."
[...] Glaive Lord's innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. [...]
~ Ninja Kiwi
  • Buff Glaive Lord price reduced from $35,000 -> $32,400
  • Nerf Glaive Lord no longer passively pops Lead or Frozen without Red Hot Rangs. Effectively, their damage type was changed from Normal Type (pops Black, White, Purple, Lead, Frozen) Normal to Sharp Type (pops Black, White, Purple) Sharp.
Due to large memory leak issues with Glaive Lord's stacking DoT which could not be resolved this upgrade has seen a rework to the DoT.
  • Nerf The damage-over-time effect is no longer stackable.
  • Buff The damage-over-time effect deals 100 damage instead of 10.
  • Nerf [undocumented] Glaive Lord's orbital glaives now have 1000 pierce instead of infinite.
    • Proof can be found here.
Just a cool/fun factor and "because it should" reasoning here honestly, not necessarily necessary but we think it fits.
~ Ninja Kiwi
  • Buff Glaive Lord with Long Range Rangs now increases area of orbital glaives by +15%


Official artwork[]




  • The Glaive Lord, along with Absolute Zero, Cripple MOAB and Ray of Doom are the only Tier 4 towers in BTD5 that were moved to Tier 5 and are currently playable in BTD6.
  • Rotating Glaives speed up when bloons are within range, the effect is purely visual however.
  • Glaive Lord, Bloontonium Reactor (by extension Energizer), and The Tack Zone are all Tier 4+ towers that had their damage type changed from normal Normal Type (pops Black, White, Purple, Lead, Frozen) to either Sharp Sharp Type (pops Black, White, Purple) or Shatter Shatter Type (pops Black, White, Purple, Frozen), which both cannot affect lead bloons for the sake of being more realistic to the real world.