For the BTD5 upgrade, see Glaive Lord (BTD5).
Glaive Lord surrounds itself with 3 permanent glaives that shred anything that comes near.
~ BTD6 description


Glaive Lord is the fifth upgrade of Path 1 for the Boomerang Monkey in Bloons TD 6. Similarly to its BTD5 counterpart, the Glaive Lord gains orbiting glaives that deal constant damage while bloons are within range of them. The rotating glaives have infinite pierce, pop camo, and deal 2 damage (7 to ceramics and MOAB class bloons) every 0.1 seconds to nearby bloons, making them much more powerful than the Glaive Lord's basic attack. The orbiting glaives gain +1 damage from Red Hot Rangs, but it does not shred faster with Path 2.

Alongside orbiting glaives, the Glaive Lord's thrown glaives apply fragments onto the first bloon that they hit, dealing 150 damage to it over 15 seconds. This shredding damage-over-time effect can be stacked infinitely.

It costs $34,000 in Easy, $40,000 in Medium, $43,200 in Hard, and $48,000 in Impoppable.

Strategy[edit | edit source]

Summary[edit | edit source]

Glaive Lord excels at popping dense groups of non-MOAB Bloons but is generally not worth its cost, as a 4-0-2 M.O.A.R. Glaives fulfills the same role for a fraction of the cost. Glaive Lord may have minor problems with countering Super Ceramics, although proper placement should alleviate those issues.

Alongside a fast-shredding area-of-effect range, Glaive Lord comes with an effective secondary attack with its main glaives, where the first hit of its regular glaives can infinitely stack a shredding damage-over-time effect, making it highly useful against singular targets, such as BADs.

It still requires support against large groups of stronger bloons, but the Glaive Lord remains a somewhat decent option against polar opposites of the bloon spawns spectrum: weak grouped bloons, and strong singular bloons.

Tips[edit | edit source]

  • Unlike BTD5, the direction that the glaives spin does not matter anymore, as the rotating glaives act more as a continuous fixed area-of-effect radius. If placed in the correct spot, like a loop in the map In the Loop, it can completely destroy any non-MOAB Class Bloon currently in the game excluding Super Ceramics.
  • Either crosspath is useful for their respective situations. Use the 5-0-2 crosspath to optimize the orbiting glaives, but use 5-2-0 if the first-hit shredding glaive attacks are more important. For most situations, the 5-2-0 Glaive Lord will be more useful overall.
  • Add slows such as MOAB Glue or Glue Hose to allow more time for the Glaive Lord's orbital glaive shredding effects to damage bloons better. Add a 0-1-2 Ice Monkey or two to freeze down bloons, especially Super Ceramics.
  • For optimizing the Glaive Lord's shred-on-first-hit effects, add Overclock on difficult rounds for an amplified attack speed boost, pair with Stronger Stimulant for general increased attack speed, and use the 5-2-0 Glaive Lord crosspath instead of 5-0-2.

Version History (BTD6)[edit | edit source]

4.0

Buff.png Orbital Glaives' damage increased from 2 to 7 against ceramics and MOAB class bloons.

17.0

Buff.png Glaive Lord's main ricochet attack's homing algorithm improved

Buff.png Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times.

21.0

Buff.png Orbiting glaives damage increases by +1 with Red Hot Rangs.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The orbiting glaives have infinite pierce, making it extremely powerful against bloons, barring health and speed scaling.
  • The Glaive Lord, along with Absolute Zero, Cripple MOAB and Ray of Doom are the only Tier 4 towers in BTD5 that were moved to Tier 5 and are currently playable in BTD6.
  • In BTD6, the range of the orbiting glaives is far bigger than it appears to be, it can even reach the entirety of Spring Spring top left loop.
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