“ | The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons. | ” |
~ In-game description |
Giant Condor is the fourth upgrade of Path 3 for the Beast Handler in Bloons TD 6. It replaces the Golden Eagle for a Giant Condor, a stronger bird that is capable of efficiently picking up MOABs and BFBs in addition to DDTs if given external lead-popping, consumes less pierce on MOABs, deals more damage to all bloons including MOAB-class Bloons, and can target and damage any unpickable MOAB-class bloon if given max power. As an airborne creature, the Beast Handler requires nearby track to position the Giant Condor directly above nearby bloons. Beast power maximum increases from 24 to 64, and base has 16, additionally increasing the maximum contributing Beast Handlers for this beast from 16 to 48.
Giant Condor now can pick up all non-lead bloon types up to BFBs, has 30 base pierce, Ceramic Bloons still consume 2 pierce, and can pick up to 2 MOABs or 1 BFB (MOABs consume 15 pierce, and BFBs consume 30 pierce), with each hit dealing 11 extra damage to them, 2 damage to other bloon types. Condor can still pick up heavier bloons greater than the required pierce consumption. Like the maxed Golden Eagle, Giant Condor's flight speed reduces to 70% while picking up MOAB-class bloons. Giant Condor cannot pop Lead Bloons without external support. If given Lead-popping power directly (e.g. Monkey Intelligence Bureau Village, Gwen's Heat It Up) to contributed beast or indirectly via removing Lead properties (such as Embrittlement, Glue Strike ability), it can pick up DDTs, consuming 30 pierce per DDT. Condor can directly target and attack any unpickable MOAB-class bloon (BADs and Bosses) if given max power.
Like all Beast Handlers, Giant Condor benefits from merges. Relative to its base stats, the Giant Condor gains base damage at a ratio of 1 damage per 12 power, and pierce at a ratio of 5 pierce every 4 power, both values rounded down. Attack cooldown reduces linearly at a ratio of 0.28s every 48 power. At max power, it has 90 pierce (up to 6 MOABs, 3 BFBs, and 3 targetable DDTs), deals 6 damage (17 damage for MOAB-class bloons), and attacks every 0.32 seconds, and can target and damage any unpickable MOAB-class bloon, excluding non-shielded Dreadbloon without external support. Caught bloons will only spawn one child.
This upgrade costs $7,650 on Easy, $9,000 on Medium, $9,720 on Hard, and $10,800 on Impoppable.
Description[]
Overview[]
When upgraded to Giant Condor, the handler replaces the Golden Eagle with a Giant Condor. He commands a condor, most likely the Andean condor due to its appearance, which is significantly larger than the golden eagle. The handler takes on a Native American chief appearance. He also gains bushy eyebrows. On his head, he wears a warbonnet consisting of four feathers of a condor, alongside neatly tied hair secured inside the cap of the warbonnet. He wears a cloak of condor feathers, alongside blue-and-green feathers at the outer rim near his shoulders. At the top of his cloak, there is a white tuft that matches his fellow bird. Beneath his cloak is a grass skirt. Around the base of his staff, it has six rows of light-green tape, two rows each, along with rows of turquoise tape, and the top of his staff has three beads of blue, amber, and blue, and another bead hanging two white feathers. In the upgrade portrait, the Giant Condor Handler stands proudly.
The Giant Condor has black-and-grey feathers along its wings and back, a white tuft around its neck, red eyes, a red crest, and an off-yellow beak that is larger at the top. At max power, the Giant Condor gains red tail feathers, along with a row of red feathers along its wingspan.
Being a very large bird with increased capability of picking up heavier targets, the Giant Condor can pick up many more bloons, including smaller MOAB-class bloons, and has reduced penalties against MOABs. It deals increased damage to all bloons it damages, including MOAB-class bloons, and can pick up MOABs and BFBs, as well as DDTs if the lead properties are countered.
Targeting Priorities[]
As an upgraded Beast Handler, the Giant Condor Handler controls a flying beast. It controls a Giant Condor. The beast of the Giant Condor can be merged from weaker-tier flying beasts to add energy, empowering the Giant Condor via a network of other Beast Handlers. Alternatively, it can be merged into stronger-tier flying beasts to transfer energy, empowering the stronger flying beast in the process. This system utilises the Merge button to select a valid Beast Handler given sufficient energy capacity.
The Giant Condor follows along the lanes in a semi-Pursuit targeting, similarly to Etienne’s drones, and adheres to standard targeting priorities.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Aside from the standard four targeting priorities (First, Last, Close, Strong), a Giant Condor Beast Handler also has a special targeting button that allows it to select a point anywhere on the track (via the "Target Bird" button). Their bird will attempt to drag any Bloons it attacks towards that position.
Any Beast Handlers who have merged their birds into a Giant Condor or above will also "share" their targeting ranges, in a similar manner to Advanced Intel. The bird will be able to attack Bloons in all merged Handlers' ranges, and the "Target Bird" reticle can be placed along any valid track location in any of their ranges.
Full Popology[]
Statistics[]
WIP Stats for Giant Condor are still very scuffed, especially how pierce consumption is handled, and also merge stats incomplete |
Huh? A visible wiki comment? This page contains visible wiki comments (e.g. "(?)", "(does it?)", and "(check?)"). The purpose of these are to clearly show doubt by an editor who recently added content, mainly logical predictions. If you know if that the disputed fact(s) are true, you can remove the comments, but please leave an edit summary about it if you do so. |
Updated as of Version 44.0
- Base Stats
- Handler:
- Passive type, automatically places a Giant Condor beast on valid lanes within 60 range. Giant Condor flies above valid lanes and gains access to Grab and Peck. Can reposition the reticle of the Giant Condor manually; Giant Condor initiates Grab towards this location, otherwise uses Peck. Flight speed of 110 units per second and doubles while flying towards the target, but flies at 70% speed while grabbing MOAB-class bloons.
- Grab:
- Zone, sharp type, can move within 60 range, 25 radius, 0.6s attack cooldown, 2 damage, +1 Regrow damage (3 Regrow damage), +11 MOAB-class damage (13 MOAB-class damage), 30 pierce (consumption: Ceramics = 2, MOABs = 15, BFBs = 30, (targetable) DDTs = 30). Drags affected targets to a new location and deals the same damage every 0.5s, bloon targets cannot be re-moved until repositioned, but can be targeted by other attacks. Caught bloons will only spawn one child. Cannot target ZOMGs and above, and cannot target Leads or DDTs unless given lead-popping.
- Peck:
- Zone, sharp type, can move within 60 range, 25 radius, 0.6s attack cooldown, 2 damage, +1 Regrow damage (3 Regrow damage), +11 MOAB-class damage (13 MOAB-class damage), 30 pierce (consumption: Ceramics = 2, MOABs = 15, BFBs = 30, (targetable) DDTs = 30). Cannot target ZOMGs and above, and cannot target Leads or DDTs unless given lead-popping.
- Crosspathing interactions
Unlike the majority of towers in BTD6, the Beast Handler does not benefit from crosspathing. Each path spawns or upgrades a beast, rather than directly affecting the other crosspaths.
- Merging interactions
- Default Power: 16
- Min Power: 16
- Max Power: 64
- Bonus Stat Changes: Damage increases by 1 every 12 power, pierce increases by 5 every 4 power. At the default 16 power, starts with 2 damage and 30 pierce.
- Equations: Where p is power, floor() function is rounding down, and ceil() function is rounding up:
- Grab:
- Damage: 2 + floor([p-16] * 1/12)
- Pierce: 30+floor((p-16) * 60/48)
- Attack cooldown: 0.6-(p-16)/48*0.28
- Grab:
- Default Power (16, grab): 2 damage, +1 Regrow damage, +11 MOAB-class damage, 30 pierce (max for extra consumptions: 15 Ceramics, 2 MOABs, 1 BFB, 1 (targetable) DDT).
- Max Power (64, grab): Damage increased to 6, MOAB-class damage increased to 17 (+11), pierce increased to 90 (max for extra consumptions: 45 Ceramics, 6 MOABs, 3 BFBs, 3 (targetable) DDTs).
- Equations: Where p is power, floor() function is rounding down, and ceil() function is rounding up:
Beast Power | Pierce | Damage | Attack Cooldown | Other |
---|---|---|---|---|
16 | 30 | 2 (+11 MOAB-class, +1 Regrow) | 0.6s | Picks up to 15 Ceramics, 2 MOABs, 1 BFBs, and 1 (targetable) DDT |
17 | 31 | 2 (+11 MOAB-class, +1 Regrow) | 0.5942s | Picks up to 16 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
18 | 32 | 2 (+11 MOAB-class, +1 Regrow) | 0.5883s | Picks up to 16 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
19 | 33 | 2 (+11 MOAB-class, +1 Regrow) | 0.5825s | Picks up to 17 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
20 | 35 | 2 (+11 MOAB-class, +1 Regrow) | 0.5767s | Picks up to 18 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
21 | 36 | 2 (+11 MOAB-class, +1 Regrow) | 0.5708s | Picks up to 18 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
22 | 37 | 2 (+11 MOAB-class, +1 Regrow) | 0.565s | Picks up to 19 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
23 | 38 | 2 (+11 MOAB-class, +1 Regrow) | 0.5592s | Picks up to 19 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
24 | 40 | 2 (+11 MOAB-class, +1 Regrow) | 0.5533s | Picks up to 20 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
25 | 41 | 2 (+11 MOAB-class, +1 Regrow) | 0.5475s | Picks up to 21 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
26 | 42 | 2 (+11 MOAB-class, +1 Regrow) | 0.5417s | Picks up to 21 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
27 | 43 | 2 (+11 MOAB-class, +1 Regrow) | 0.5358s | Picks up to 22 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
28 | 45 | 3 (+11 MOAB-class, +1 Regrow) | 0.53s | Picks up to 23 Ceramics, 3 MOABs, 2 BFBs, and 2 (targetable) DDTs |
29 | 46 | 3 (+11 MOAB-class, +1 Regrow) | 0.5242s | Picks up to 23 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
30 | 47 | 3 (+11 MOAB-class, +1 Regrow) | 0.5183s | Picks up to 24 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
31 | 48 | 3 (+11 MOAB-class, +1 Regrow) | 0.5125s | Picks up to 24 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
32 | 50 | 3 (+11 MOAB-class, +1 Regrow) | 0.5067s | Picks up to 25 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
33 | 51 | 3 (+11 MOAB-class, +1 Regrow) | 0.5008s | Picks up to 26 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
34 | 52 | 3 (+11 MOAB-class, +1 Regrow) | 0.495s | Picks up to 26 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
35 | 53 | 3 (+11 MOAB-class, +1 Regrow) | 0.4892s | Picks up to 27 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
36 | 55 | 3 (+11 MOAB-class, +1 Regrow) | 0.4833s | Picks up to 28 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
37 | 56 | 3 (+11 MOAB-class, +1 Regrow) | 0.4775s | Picks up to 28 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
38 | 57 | 3 (+11 MOAB-class, +1 Regrow) | 0.4717s | Picks up to 29 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
39 | 58 | 3 (+11 MOAB-class, +1 Regrow) | 0.4658s | Picks up to 29 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
40 | 60 | 4 (+11 MOAB-class, +1 Regrow) | 0.46s | Picks up to 30 Ceramics, 4 MOABs, 2 BFBs, and 2 (targetable) DDTs |
41 | 61 | 4 (+11 MOAB-class, +1 Regrow) | 0.4542s | Picks up to 31 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
42 | 62 | 4 (+11 MOAB-class, +1 Regrow) | 0.4483s | Picks up to 31 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
43 | 63 | 4 (+11 MOAB-class, +1 Regrow) | 0.4425s | Picks up to 32 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
44 | 65 | 4 (+11 MOAB-class, +1 Regrow) | 0.4367s | Picks up to 33 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
45 | 66 | 4 (+11 MOAB-class, +1 Regrow) | 0.4308s | Picks up to 33 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
46 | 67 | 4 (+11 MOAB-class, +1 Regrow) | 0.425s | Picks up to 34 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
47 | 68 | 4 (+11 MOAB-class, +1 Regrow) | 0.4192s | Picks up to 34 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
48 | 70 | 4 (+11 MOAB-class, +1 Regrow) | 0.4133s | Picks up to 35 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
49 | 71 | 4 (+11 MOAB-class, +1 Regrow) | 0.4075s | Picks up to 36 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
50 | 72 | 4 (+11 MOAB-class, +1 Regrow) | 0.4017s | Picks up to 36 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
51 | 73 | 4 (+11 MOAB-class, +1 Regrow) | 0.3958s | Picks up to 37 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
52 | 75 | 5 (+11 MOAB-class, +1 Regrow) | 0.39s | Picks up to 38 Ceramics, 5 MOABs, 3 BFBs, and 3 (targetable) DDTs |
53 | 76 | 5 (+11 MOAB-class, +1 Regrow) | 0.3842s | Picks up to 38 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
54 | 77 | 5 (+11 MOAB-class, +1 Regrow) | 0.3783s | Picks up to 39 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
55 | 78 | 5 (+11 MOAB-class, +1 Regrow) | 0.3725s | Picks up to 39 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
56 | 80 | 5 (+11 MOAB-class, +1 Regrow) | 0.3667s | Picks up to 40 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
57 | 81 | 5 (+11 MOAB-class, +1 Regrow) | 0.3608s | Picks up to 41 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
58 | 82 | 5 (+11 MOAB-class, +1 Regrow) | 0.355s | Picks up to 41 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
59 | 83 | 5 (+11 MOAB-class, +1 Regrow) | 0.3492s | Picks up to 42 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
60 | 85 | 5 (+11 MOAB-class, +1 Regrow) | 0.3433s | Picks up to 43 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
61 | 86 | 5 (+11 MOAB-class, +1 Regrow) | 0.3375s | Picks up to 43 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
62 | 87 | 5 (+11 MOAB-class, +1 Regrow) | 0.3317s | Picks up to 44 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
63 | 88 | 5 (+11 MOAB-class, +1 Regrow) | 0.3258s | Picks up to 44 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs |
64 | 90 | 6 (+11 MOAB-class, +1 Regrow) | 0.32s | Picks up to 45 Ceramics, 6 MOABs, 3 BFBs, and 3 (targetable) DDTs. Can target and damage any unpickable MOAB-class bloon. |
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Support
- Updated as of Version 37.3
WIP This section is yet to be updated... Interactions relating to how it grabs onto bloons may need some tweaking; currently only know a few portions of the attacks |
- Peck:
- Grab:
Costs[]
- Note: This section does not take into account Beast Handler merges.
- Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-4) | $7,650 | $9,000 | $9,720 | $10,800 | - | |||
Total (0-0-4) | $10,550 | $12,420 | $13,415 | $14,905 | $7,385 | $8,694 | $9,391 | $10,434 |
Crosspath (1-0-4) | $10,685 | $12,580 | $13,585 | $15,095 | $7,480 | $8,806 | $9,510 | $10,567 |
Crosspath (2-0-4) | $11,375 | $13,390 | $14,460 | $16,065 | $7,963 | $9,373 | $10,122 | $11,246 |
Crosspath (0-1-4) | $10,700 | $12,595 | $13,605 | $15,115 | $7,490 | $8,817 | $9,524 | $10,581 |
Crosspath (0-2-4) | $11,405 | $13,425 | $14,500 | $16,110 | $7,984 | $9,398 | $10,150 | $11,277 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals
Strategy[]
Summary[]
Giant Condor offers crowd control for MOABs and BFBs as well as some decent way to quickly move many bloons backwards. It helps across many different stages of the game, picking up a number of targets backwards in addition to some extra damage to them. Since it does comparably little damage to MOAB-class bloons, it can be used for a partial stall versus BFBs in the late-game, especially when positioned into an isolated location; this can be achieved with one or two Gyrfalcons at minimum for increasing ranged intel and slightly increasing pierce. It also works well as a lone mid-game tower to infinitely stall a BFB. Giant Condor sees much strength in late-game stages of CHIMPS, especially the 80's rounds, conveniently stalling multiple BFBs towards a more convenient lane and away from the exit.
Compared to Golden Eagle, Giant Condor pick heavier targets more efficiently, gains the capability to target MOABs and BFBs, and does more damage to all bloons it can target. It is a little less reliable for specifically picking up large quantities of non-blimp bloons compared to multiple Golden Eagles, but more reliable at picking large quantities of heavier targets at once. Additionally, the Condor can pick up multiple MOAB-class bloons at once, compared to max Golden Eagle which can only ever pick one MOAB at a time and nothing else, and the Condor's reduced pierce consumption against Ceramics allows it to pick a decent amount of Super Ceramics too.
Tips[]
- Like all Beast Handlers, merging with tier threes is most optimal for power. However, if running multiple path beasts, going tier 1s on two paths is far more efficient.
- With merging Golden Eagles into Condor, a max Condor costs $34,290 on Hard, decreasing to $30,510 if the merges are discounted.
- The Giant Condor works well on multi-lane maps such as Workshop and Muddy Puddles, since it can move MOAB-class bloons (besides ZOMGs and above) to a more convenient lane and away from the exit.
- Condor can be very effective on interweaved maps (e.g. Haunted, Quad, Flooded Valley), as it takes very little time for Condor to force bloons to take the longer part of the path. However, try to position the bird reticle away from a corner, or else the behavior of the pickups would be difficult to predict.
- Targeting for Giant Condor is usually Strong to pick up the BFBs and targetable DDTs (if Lead properties are countered). However, if Condor is used as a cleanup and general pickup aid, First is helpful, provided it doesn't chase bloons too far. Close may be useful to reduce chasing.
- One lone Giant Condor can be used as a support option in the late-game to pick up BFBs and below into convenient locations. This works on CHIMPS even for Rounds 81-100. An extra Gyrfalcon for bird intel, which makes it easier for Giant Condor to stall the weaker MOAB-class bloons, particularly BFBs, into a specified location.
- A very efficient Condor upgrade is the 17/64 Condor, as it can pick up to 2 BFBs while picking a respectable amount of MOABs. It can be useful for massively stalling BFBs and MOABs if revolving around a strategy that downgrades ZOMGs and tanks BADs, such as the Ben + Permaspike combo.
- Buying a Giant Condor from a maxed 24/24 Golden Eagle upgrades the Giant Condor to 32/64. This is commonly used if transitioning from a Golden Eagle mid-game carry into a BFB staller.
- The 64/64 Condor is helpful for stalling and damage. However, it alters the behavior of Strong targeting to target unpickable blimps too, which can reduce its stalling potential with the Strong targeting priority if these Bloons are present. Even so, maxed Condor still has no targeting on ZOMGs whatsoever, which is fortunate in that case.
- Note that Giant Condor's increased pierce consumption versus MOAB-class bloons doesn't impede the capability to grab another heavy bloon with insufficient pierce.
- 17/64 Condor allows picking up of up to 2 BFBs or 3 MOABs, making this a quite cheap blimp stalling option. It is the magic number to pick enough BFBs for cost-efficiency but at the time deal minimal damage. This is essential in terms of making a maximum grouped BFB stall, rather than damage.
- 29/64 gives condor the ability to pick up a 4th MOAB, which is very helpful and not very expensive to buy.
- 41/64 is the magic number of Condor to pick the maximum numbers of targetable DDTs, 2 to be precise. Although Condor doesn't excel versus DDTs even with the necessary supports, it could still somewhat help versus DDT rounds. Similarly, this is the magic number for picking the max numbers of BFBs, for a balanced amount of BFB pickups compared to damage and attack speed.
- 53/64 is the magic number of Condor to pick the maximum numbers of MOABs, 6 to be precise; this is essential in terms of making a maximum grouped MOAB stall, rather than damage.
- Striker Jones Level 8+ helps increase the number of blimps that a Condor can pick at once, pierce increasing by +25% if he buffs the Condor Handler nearby.
- 51/64 is needed for 4 BFBs with Striker + Condor.
- Although much less efficient at picking up bloons below Ceramic compared to Golden Eagle, the reduced pierce consumption on Ceramics allows Giant Condor to scale better into the late-game by picking up Super Ceramics more efficiently.
- Giant Condor has several synergies with Orca, with the improved capability to pick up smaller targets including multiple MOABs, and since you would already be having handlers in the form of the Orca merges, merging Condor will be much cheaper due to not having to purchase the base handler for each merge.
Bugs[]
- Current
- [36.0] Giant Condor picking up any bloon that is destroyed in flight only leaves behind 1 child each. This does not occur if the blimp is destroyed after dropping into a new location.
- Patched
- [36.0] Giving lead-popping power by any means, such as directly through the Monkey Intelligence Bureau buff or indirectly via any lead-vulnerable Brittle status effect such as Embrittlement, allows the Giant Condor to target but not attack DDTs. Appears to be fixed in 36.1, definitely for 36.3.
Version History[]
Balance Changes[]
Condor has incredible stalling potential of BFBs, making it a great mid-game option that scales late-game, particularly excelling against BFBs, and having a unique value on multi-lane maps by repositioning blimps to convenient lanes. However, Condor received some nerfs that make it more dependent on synergies with beast power, rather than an easy way for Condor to pick multiple BFBs with very low merge amounts. The BFB pickup nerf was reverted in 43.0 as a way to encourage Condor for MOAB-class pickup, rather than with max Golden Eagle, which at the time was the more popular choice for pickup of blue MOABs. It also got lots of indirect buffs from the Golden Eagle buffs, so Condor got follow-up nerfs in Version 44.0.
- 36.0
- Released
- 37.0
- Giant Condor now deals +1 damage to Regrow Bloons
- [undocumented] Giant Condor can no longer accept the Overclock or Ultraboost buffs.
- Note: Ninja Kiwi incorrectly addressed "5-x-x & x-5-x Beast handler paths are now overclockable", which implies that beasts from Paths 1 and 2 can be buffed from Overclock; from testing, the actual balance change is that birds no longer accept Overclock or Ultraboost buffs, and previously all Beast Handlers could accept the Overclock buff properly and pass them to their beasts, just now water beasts can accept the buff better by increasing rate of the splash. This also affects Ultraboost.
- 39.0
“ | [...] Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. [...] | ” |
~ Ninja Kiwi |
- Giant Condor at max beastpower can now attack ungrabbable blimps (BADs and Bosses)
- Giant Condor pierce penalty versus MOABs increased (10 → 15)
- Giant Condor pierce penalty versus BFBs increased (30 → 45)
- 40.0
“ | [...] Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time. | ” |
~ Ninja Kiwi, referring to Golden Eagle |
- Indirect buff, as Giant Condor MOAB pierce penalty remains unchanged at +14 but Golden Eagle MOAB pierce penalty is increased.
- 41.0
“ | [...] Bottom path birds up to T3 are also just a little too good for the cost and are all going up about 5% with Condor's price being reduced to compensate. | ” |
~ Ninja Kiwi |
- Giant Condor price reduced from $8000 to $7800
- Total price decrease is actually a price increase of +$5 due to Gyrfalcon (+$10) and Horned Owl (+$45), and Golden Eagle (+$150)
- 42.0
- Indirect buff, as Golden Eagle's pierce consumption against MOABs is increased but not for Giant Condor, and base damage also reduced for Golden Eagle but not Giant Condor
- 43.0
“ | Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs. | ” |
~ Ninja Kiwi |
- Indirect buff, as Golden Eagle's pierce consumption against MOABs is increased but not for Giant Condor
- Giant Condor no longer has +1 pierce penalty versus Ceramics
- Giant Condor pierce penalty versus BFBs reduced from +44 to +29
- Giant Condor attack cooldown reduction from merges reduced from 0.28679625s to 0.28s. Max power attack cooldown increased from 0.3132s to 0.32s.
- [undocumented] Giant Condor pierce penalty versus DDTs increased from +49 to +59
- 44.0
“ | Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. [...] Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. | ” |
~ Ninja Kiwi |
- Giant Condor price increased from $7800 to $9000
- Giant Condor Ceramic pierce penalty increased from +0 to +1
- Giant Condor DDT pierce penalty reduced from +59 to +29
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
Extra Notes (Version History)[]
- Version 41.0 slightly adjusted the efficiency of 0-0-3 Giant Condor for merges, due to price adjustments to all its previous upgrades and itself.
- Medium: $12,345 → $12,350; 771.5625 / 1 power → 771.875 / 1 power
- Version 42.0 did not adjust the efficiency of 0-0-4 Giant Condor for merges, due to price adjustments to all its previous upgrades but not the Golden Eagle summing to just the same result, with price adjustments to and from Gyrfalcon and Horned Owl. However, Giant Condor's optimal merge costs have been changed, as a result of Gyrfalcon being less cost-efficient than Horned Owl for cost per power.
- Medium: $12,350; 771.875 / 1 power
- Version 43.0 slightly adjusted the efficiency of 0-0-4 Giant Condor for merges, due to price adjustments to all its previous upgrades and itself.
- Medium: $12,350 → $11220; 771.875 / 1 power → 701.25 / 1 power
- Version 43.0 Giant Condor is affected by an inherited attack speed nerf from Golden Eagle.
- An undocumented change in Version 43.0 that was not covered by the official Version 43.0 patch notes was a reduction to the DDT pickup for Giant Condor. This also applied for the Pouakai's pickup of ZOMGs and DDTs.
- Version 44.0 increased cost of the Giant Condor, which affects the efficiency of 0-0-4 Giant Condor for merges.
- Medium: $11220 → $12420; 701.25 / 1 power → 776.25 / 1 power
Sounds[]
When upgrading to Giant Condor:
- [vulture-like screeches]
Gallery[]
Not enough images! There are not enough images on this page to sufficiently complete this page or section. You can help by uploading some images related to the article's subject(s). In particular, this article needs: Some demonstrations of repositioning bloons and blimps, as well as crosspathing. |
DDT Interactions[]
Power Appearances[]
Official artwork[]
[]
Videos[]
Trivia[]
- When first released to the game, the 0-0-4 Giant Condor on Medium costed $12,345. Version 41.0's price nerfs to birds below Giant Condor with a price decrease only on the Giant Condor has increased the cumulative costs of the Condor to $12,350 on Medium instead.
- The Giant Condor is sort of similar to the Super Wide Funnel and Supa-Vac's stalling powers in Bloons TD Battles Mobile, in that all of these upgrades forcefully reposition affected MOAB-class bloons below ZOMG to a different location. In addition, the lone upgrade cost of Giant Condor's $8,000 on Medium when first released matches the lone upgrade cost of Super Wide Funnel in that game at its most expensive.
- Giant Condor's beast most likely refers to the Andean condor, the largest living flying bird in terms of combined weight and wingspan, and design-wise is also similar in appearance. However, the Californian condor, another large living condor species, holds significant cultural value among Californian Native Americans.
- Until Version 44.0, there was only 1 value that refers to both ZOMG pierce penalties and DDT pierce penalties. This meant that Condor actually had a pierce penalty versus ZOMGs which was the same amount as the Pouākai. This was never seen in-game, as no Condor degree was able to target ZOMGs.
|
|