|“||Fully automatic weapon with incredible popping power||”|
|~ BTD6 Description|
Full Auto Rifle is the fourth upgrade of Path 3 for the Sniper Monkey in BTD6. It allows the Sniper to shoot 2x as fast as the Semi-Automatic, which is ~15.4x faster than a normal Sniper. In addition, it can pop Frozen and Lead Bloons without additional upgrades.
It costs $4,035 on Easy, $4,750 on Medium, $5,130 on Hard, and $5,700 on Impoppable.
The main highlight of the Full Auto Rifle is not so much about being an efficient overall DPS tower, but it is more so that it never misses its target provided that the Sniper has a clear Line of Sight. As such, it is an excellent choice for anti-stalling earlier rounds on Easy Difficulty, particularly with the 0-2-4 upgrade with Berserker Brew or Stronger Stimulant, or the 2-0-4 upgrade paired with a decent camo-detecting tower. For most occasions, setting the Full Auto Rifle on Strong is a good choice, although the First target priority is generally more useful for 0-2-4.
The 2-0-4 Full Auto Rifle is somewhat decent against MOABs in the mid-game, but it tends to struggle against the hyperclumped Yellows that it leaves behind in the absence of MOABs. The presence of hyperclumped Yellows can be rectified by utilizing the 0-2-4 Full Auto Rifle paired with Berserker Brew or Stronger Stimulant, which although allows it to pop grouped bloons better it will lose good single-target DPS over increased grouped popping power.
- The 2-0-4 upgrade is usually better than the 0-2-4 upgrade in terms of overall single-target damage.
- In BTD5 Flash, purchasing Semi-Automatic Rifle allowed the Sniper Monkey to pop Lead Bloons even without Full Metal Jacket. This was not the case in the mobile versions of the BTD5 generation or in BTD6. However, in BTD6, the Full Auto Rifle adds this automatic lead-popping grant as Semi-Automatic Rifle did in BTD5.