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{{quote|Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop|Cuber's loading screen tips, [[BATTD]]}} |
{{quote|Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop|Cuber's loading screen tips, [[BATTD]]}} |
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⚫ | '''''Fortified Bloons''' (also called '''''Armored Bloons''',''' Banded Bloons''', or '''Reinforced Bloons''' by players) are a type of bloon that wields armor, allowing them to take more damage from attacks before their current layer is popped; this makes them considerably harder to pop. This status was first introduced in [[Bloons Tower Defense 6]], and can be also seen in [[Bloons Adventure Time TD]]. In BTD6, Fortified Bloons first appear on [[Rounds|Round]] 45, starting with Fortified [[Lead Bloon|Leads]]. Fortified [[Ceramic Bloon|Ceramics]] first appear on the succeeding round, Round 46. |
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⚫ | |||
⚫ | '''Fortified Bloons |
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⚫ | The fact that [[MOAB-Class Bloons]] can have the Fortified property can cause them to be notoriously dangerous, especially when they appear in large rushes, such as on Round 98 in BTD6. For MOAB-Class Bloons, the Fortified status also applies to its children until its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified [[Lead Bloon]], then the children [[Black Bloon]]s that it spawns will not be Fortified). |
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⚫ | |||
⚫ | The fact that [[MOAB-Class Bloons]] can have the Fortified property |
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{{Clr}} |
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− | If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will regrow |
+ | If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will never regrow their parent's Fortified property.) |
− | Leaking Fortified Bloons also causes extra lives to be lost (e.g. |
+ | Leaking Fortified Bloons also causes extra lives to be lost (e.g. leaking a normal Lead costs 23 lives, while leaking a Fortified Lead costs 26 lives.) |
==Strategies== |
==Strategies== |
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+ | |||
+ | ===BTD6=== |
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To combat the Fortified Bloons players can use some of the following tower options: |
To combat the Fortified Bloons players can use some of the following tower options: |
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*x-x-4 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs. |
*x-x-4 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs. |
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*x-x-5 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs and DDTs. |
*x-x-5 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs and DDTs. |
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− | *High damaging towers such [[Super Monkey]]s. |
+ | *High damaging towers such as [[Super Monkey]]s. |
*Specific upgrades that deal extra damage towards Fortified Bloons, such as [[Spiked Ball Factory|Spiked Balls]] or [[Heavy Shells]]. |
*Specific upgrades that deal extra damage towards Fortified Bloons, such as [[Spiked Ball Factory|Spiked Balls]] or [[Heavy Shells]]. |
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+ | *The cheapest anti-Fortified MOAB-class tower is [[Perishing Potions]], and can be used to beat the Round 40 Fortified MOAB. |
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*[[Glue Gunner#Bloons Tower Defense 6|Glue Gunners]] to slow them down, allowing other towers to pop them easier. |
*[[Glue Gunner#Bloons Tower Defense 6|Glue Gunners]] to slow them down, allowing other towers to pop them easier. |
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*x-x-1 [[Super Monkey#Bloons Tower Defense 6|Super Monkeys]] to permanently stun a Fortified Ceramic in place |
*x-x-1 [[Super Monkey#Bloons Tower Defense 6|Super Monkeys]] to permanently stun a Fortified Ceramic in place |
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*Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons |
*Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons |
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*[[Ninja Monkey]]s with [[Distraction]] upgrade, allowing Fortified Ceramics to be pushed back easily. |
*[[Ninja Monkey]]s with [[Distraction]] upgrade, allowing Fortified Ceramics to be pushed back easily. |
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+ | *[[Maim MOAB]]and [[Cripple MOAB]] can stall dangerous fortified [[M.O.A.B. Class Bloons]],giving time for other towers to damage them |
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Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement. |
Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement. |
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+ | ===BATTD=== |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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Fortified_Bloon_Warning.png|Fortified Bloon warning in Bloons TD 6. |
Fortified_Bloon_Warning.png|Fortified Bloon warning in Bloons TD 6. |
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+ | FortifiedBloonIcon.png|Fortified Bloon icon with border |
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BTD63DFortifiedBAD.png|Fortified B.A.D. |
BTD63DFortifiedBAD.png|Fortified B.A.D. |
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BTD63DFortifiedZOMG.png|Fortified Z.O.M.G. |
BTD63DFortifiedZOMG.png|Fortified Z.O.M.G. |
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**Before the 2.0 update of BTD6, Fortified [[Purple Bloon]]s used to spawn in [[Freeplay]] rounds, in stacks consisting large amounts of Purple Bloons. |
**Before the 2.0 update of BTD6, Fortified [[Purple Bloon]]s used to spawn in [[Freeplay]] rounds, in stacks consisting large amounts of Purple Bloons. |
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***The Fortified ability only gives the Purple Bloon one health. |
***The Fortified ability only gives the Purple Bloon one health. |
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− | *If a [[Lead Bloon]] or [[Ceramic Bloon]] has the Fortified property as well as the Regrow property, Children that regrow back into Leads/ceramics will not have the fortified feature |
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*Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2. |
*Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2. |
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*Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified". |
*Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified". |
Revision as of 08:32, 11 August 2020
“ | What's this? The Bloons have extra armor making them even tougher to pop! | ” |
~ Round 45 in Bloons Tower Defense 6 |
“ | Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop | ” |
~ Cuber's loading screen tips, BATTD |
Fortified Bloons (also called Armored Bloons, Banded Bloons, or Reinforced Bloons by players) are a type of bloon that wields armor, allowing them to take more damage from attacks before their current layer is popped; this makes them considerably harder to pop. This status was first introduced in Bloons Tower Defense 6, and can be also seen in Bloons Adventure Time TD. In BTD6, Fortified Bloons first appear on Round 45, starting with Fortified Leads. Fortified Ceramics first appear on the succeeding round, Round 46.
The Fortified ability can be simultaneously combined with both the Camo and Regrowth properties on a given bloon. However, the Fortified ability can be applied only to Lead Bloons, Ceramic Bloons, and MOAB-Class Bloons. The fact that MOAB-Class Bloons can have the Fortified property can cause them to be notoriously dangerous, especially when they appear in large rushes, such as on Round 98 in BTD6. For MOAB-Class Bloons, the Fortified status also applies to its children until its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified Lead Bloon, then the children Black Bloons that it spawns will not be Fortified).
Fortified Layer Health
Bloon | Regular HP | Fortified HP | Change | Total RBE | First appearance |
---|---|---|---|---|---|
Lead | 1 | 4 (10 in BATTD) |
+3 (quadrupled) /+9 (dectupled) (BATTD) |
26 RBE | Round 45 (BTD6) Round 44 (BTD6, Alternate Bloons Rounds) Round 40 (BATTD) |
Ceramic | 10 | 20 | +10 (doubled) | 114 RBE | Round 46 (BTD6 and BATTD) Round 39 (BATTD, Fortified Bloons Modifier) |
M.O.A.B. | 200 | 400 | +200 (doubled) | 856 RBE | Round 62 (BTD6 and BATTD) Round 40 (BTD6, Alternate Bloons Rounds) Round 46 (BATTD, Fortified Bloons Modifier) |
B.F.B. | 700 | 1,400 | +700 (doubled) | 4,824 RBE | Round 79 (BTD6) Round 60 (BTD6, Alternate Bloons Rounds) Round 68 (BATTD) Round 53 (BATTD, Fortified Bloons Modifier) |
Z.O.M.G. | 4,000 | 8,000 | +4,000 (doubled) | 27,296 RBE | Round 97 (BTD6) Round 60 (BATTD, Fortified Bloons Modifier) |
D.D.T. | 400 | 800 | +400 (doubled) | 1,256 RBE | Round 99 (BTD6) Round 93 (BTD6, Alternate Bloons Rounds) Round 73 (BATTD) Round 69 (BATTD, Fortified Bloons Modifier) |
B.A.D. | 20,000 | 40,000 | +20,000 (doubled) | 98,360 RBE | Round 200 (BTD6) Round 100 (BTD6, Alternate Bloons Rounds) Round 75 (BATTD, Fortified Bloons Modifier) |
If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will never regrow their parent's Fortified property.)
Leaking Fortified Bloons also causes extra lives to be lost (e.g. leaking a normal Lead costs 23 lives, while leaking a Fortified Lead costs 26 lives.)
Strategies
BTD6
To combat the Fortified Bloons players can use some of the following tower options:
- x-2-x Alchemist to take down the armor from Leads and Ceramics (doesn't work on MOAB Class bloons).
- x-x-4 Mortar Monkey to remove fortified properties from bloons up to BFBs.
- x-x-5 Mortar Monkey to remove fortified properties from bloons up to BFBs and DDTs.
- High damaging towers such as Super Monkeys.
- Specific upgrades that deal extra damage towards Fortified Bloons, such as Spiked Balls or Heavy Shells.
- The cheapest anti-Fortified MOAB-class tower is Perishing Potions, and can be used to beat the Round 40 Fortified MOAB.
- Glue Gunners to slow them down, allowing other towers to pop them easier.
- x-x-1 Super Monkeys to permanently stun a Fortified Ceramic in place
- 3-x-x Spike Factory (Spiked Balls) to do extra damage to Fortified Bloons, especially Fortified Ceramic Bloons
- x-3-x Mortar Monkey (Heavy Shells) to deal extra explosive damage to Fortified Bloons, especially Fortified Ceramic Bloons.
- Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons
- Ninja Monkeys with Distraction upgrade, allowing Fortified Ceramics to be pushed back easily.
- Maim MOABand Cripple MOAB can stall dangerous fortified M.O.A.B. Class Bloons,giving time for other towers to damage them
Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement.
BATTD
Gallery
Trivia
- The Fortified ability is the only ability that can apply to MOAB-Class Bloons, besides the fact that the D.D.T. has Camo properties.
- It's also the only ability that doesn't apply for all normal-class bloons, as only Lead, Ceramic, and MOAB-Class Bloons can have the Fortified property.
- The description that appears when the player encounters a Fortified Bloon for the first time shows a Red Bloon with the Fortified property. Fortified Red Bloons are not possible in the game.
- Although the Fortified property can't be applied on most bloons, all of them have their own fortified sprite in the game files, which may indicate that, at some point, all bloons were planned to have such an ability.
- In BATTD players were able to see all bloons being Fortified, including the children inside the bloon previously popped. Now, after the 1.0.2 update, Fortified bloons act the same as they do in BTD6.
- Before the 2.0 update of BTD6, Fortified Purple Bloons used to spawn in Freeplay rounds, in stacks consisting large amounts of Purple Bloons.
- The Fortified ability only gives the Purple Bloon one health.
- Although the Fortified property can't be applied on most bloons, all of them have their own fortified sprite in the game files, which may indicate that, at some point, all bloons were planned to have such an ability.
- Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2.
- Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified".