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|rbe = Depends on bloon type
 
|rbe = Depends on bloon type
 
|parent of = Depends on original bloon
 
|parent of = Depends on original bloon
|child of = Fortified [[M.O.A.B. Class Bloon|M.O.A.B. Class Bloons]]
+
|child of = Fortified [[M.O.A.B. Class Bloon]]s
 
[[Lead Bloon]]: None
 
[[Lead Bloon]]: None
 
|caption = A Fortified Ceramic Bloon
 
|caption = A Fortified Ceramic Bloon
 
|characteristics = Doubles health of bloon layer (quadruple health for leads)
 
|characteristics = Doubles health of bloon layer (quadruple health for leads)
 
}}
 
}}
 
 
 
{{Quote|What's this? The Bloons have extra armor making them even tougher to pop!|Round 45 in [[Bloons Tower Defense 6]]}}
 
{{Quote|What's this? The Bloons have extra armor making them even tougher to pop!|Round 45 in [[Bloons Tower Defense 6]]}}
 
{{quote|Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop|Cuber's loading screen tips, [[BATTD]]}}
 
{{quote|Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop|Cuber's loading screen tips, [[BATTD]]}}
   
   
'''Fortified Bloons '''(also called '''Banded Bloons''' or '''Reinforced Bloons''' by some players) are a type of bloon that uses armor to take more damage from attacks before their current layer is popped, making them tougher to pop. This status was first introduced in [[Bloons Tower Defense 6]], and can be also seen in Bloons Adventure Time TD. In BTD6, Fortified Bloons first appear on Round 45.
+
'''Fortified Bloons '''(also called '''Banded Bloons''' or '''Reinforced Bloons''' by some players) are a type of bloon that uses armor to take more damage from attacks before their current layer is popped, making them tougher to pop. This status was first introduced in [[Bloons Tower Defense 6]], and can be also seen in Bloons Adventure Time TD. In BTD6, Fortified Bloons first appear on Round 45, starting with Fortified Leads.
   
 
Like any other Bloon ability, the Fortified ability can be combined with the [[Camo bloon|Camo]] and [[Regrowth bloon|Regrowth]] status to a bloon at the same time. However, the Fortified ability can be applied only to [[Lead Bloon]]s, [[Ceramic Bloon]]s, and [[MOAB-Class Bloon]]s.
 
Like any other Bloon ability, the Fortified ability can be combined with the [[Camo bloon|Camo]] and [[Regrowth bloon|Regrowth]] status to a bloon at the same time. However, the Fortified ability can be applied only to [[Lead Bloon]]s, [[Ceramic Bloon]]s, and [[MOAB-Class Bloon]]s.
The fact that [[MOAB-Class Bloons]] can have the Fortified property could cause them to be very dangerous, especially when Fortified [[Z.O.M.G.]]s, [[B.A.D.]]s and/or [[D.D.T.]]s appear in large groups. For MOAB-Class Bloons, the Fortified status applies to its children until the its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified [[Lead Bloon]], the [[Black Bloon]]s it spawns won't be Fortified).
+
The fact that [[MOAB-Class Bloons]] can have the Fortified property could cause them to be very dangerous, especially when Fortified [[Z.O.M.G.]]s, [[B.A.D.]]s and/or [[D.D.T.]]s appear in large groups. For MOAB-Class Bloons, the Fortified status applies to its children until its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified [[Lead Bloon]], the [[Black Bloon]]s it spawns won't be Fortified).
   
 
{{Clr}}
 
{{Clr}}
 
==Fortified Layer Health==
 
==Fortified Layer Health==
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
+
{| border="0" cellspacing="1" cellpadding="1" style="width:700px;" class="article-table"
|-
 
 
! scope="col"|Bloon
 
! scope="col"|Bloon
 
! scope="col"|Regular HP
 
! scope="col"|Regular HP
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! scope="col"|Change
 
! scope="col"|Change
 
! scope="col"|Total RBE
 
! scope="col"|Total RBE
  +
! scope="col"|First appearance
 
|-
 
|-
 
|Lead
 
|Lead
 
|1
 
|1
|4(10 in BATTD)
+
|4 (10 in BATTD)
 
|
 
|
+3(quadrupled)/+9(in BATTD; decupled)
+
+3 (quadrupled)/+9 (in BATTD; decoupled)
 
|26 RBE
 
|26 RBE
  +
|Round 45 (BTD6)<br />Round 44 (BTD6, [[Alternate Bloons Rounds]])<br />Round 40 (BATTD)
 
|-
 
|-
 
|Ceramic
 
|Ceramic
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| +10 (doubled)
 
| +10 (doubled)
 
|114 RBE
 
|114 RBE
  +
|Round 46 (BTD6 and BATTD)<br />Round 39 (BATTD, Fortified Bloons Modifier)
 
|-
 
|-
 
|M.O.A.B.
 
|M.O.A.B.
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| +200 (doubled)
 
| +200 (doubled)
 
|856 RBE
 
|856 RBE
  +
|Round 62 (BTD6 and BATTD)<br />Round 40 (BTD6, Alternate Bloons Rounds)<br />Round 46 (BATTD, Fortified Bloons Modifier)
 
|-
 
|-
 
|B.F.B.
 
|B.F.B.
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| +700 (doubled)
 
| +700 (doubled)
 
|4,824 RBE
 
|4,824 RBE
  +
|Round 79 (BTD6)<br />Round 60 (BTD6, Alternate Bloons Rounds)<br />Round 68 (BATTD)<br />Round 53 (BATTD, Fortified Bloons Modifier)
 
|-
 
|-
 
|Z.O.M.G.
 
|Z.O.M.G.
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| +4,000 (doubled)
 
| +4,000 (doubled)
 
|27,296 RBE
 
|27,296 RBE
  +
|Round 97 (BTD6)<br />Round 60 (BATTD, Fortified Bloons Modifier)
 
|-
 
|-
 
|D.D.T.
 
|D.D.T.
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| +400 (doubled)
 
| +400 (doubled)
 
|1,256 RBE
 
|1,256 RBE
  +
|Round 99 (BTD6)<br />Round 93 (BTD6, Alternate Bloons Rounds)<br />Round 73 (BATTD)<br />Round 69 (BATTD, Fortified Bloons Modifier)
 
|-
 
|-
 
|B.A.D.
 
|B.A.D.
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| +20,000 (doubled)
 
| +20,000 (doubled)
 
|98,360 RBE
 
|98,360 RBE
  +
|Round 200 (BTD6)<br />Round 100 (BTD6, Alternate Bloons Rounds)<br />Round 75 (BATTD, Fortified Bloons Modifier)
 
|}
 
|}
   
(If the Fortified Lead/Ceramic Bloon also has the Regrowth property, if the children bloons regrow back into the parent bloon, the parent will not be Fortified.)
+
If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will regrow into non-Fortified ones).
   
Leaking Fortified Bloons also causes extra lives to be lost (ex. Normal lead = 23 lives lost, Fortified lead = 26 lives lost).
+
Leaking Fortified Bloons also causes extra lives to be lost (e.g. Normal Lead = 23 lives lost, Fortified Lead = 26 lives lost).
   
 
==Strategies==
 
==Strategies==
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To combat the Fortified Bloons players can use some of the following tower options:
 
To combat the Fortified Bloons players can use some of the following tower options:
   
* 0-2-0 [[Alchemist]] to take down the armor from Leads and Ceramics (doesn't work on MOAB Class bloons).
+
* x-2-x [[Alchemist]] to take down the armor from Leads and Ceramics (doesn't work on MOAB Class bloons).
*0-0-4 [[Mortar Tower]] to remove fortified properties from bloons up to BFBs.
+
*x-x-4 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs.
  +
*x-x-5 [[Mortar Monkey]] to remove fortified properties from bloons up to BFBs and DDTs.
 
*High damaging towers such [[Super Monkey]]s.
 
*High damaging towers such [[Super Monkey]]s.
*Specific upgrades that deal extra damage towards Fortified Bloons, such as [[Spiked Balls]] or [[Heavy Shells]].
+
*Specific upgrades that deal extra damage towards Fortified Bloons, such as [[Spiked Ball Factory|Spiked Balls]] or [[Heavy Shells]].
 
*[[Glue Gunner#Bloons Tower Defense 6|Glue Gunners]] to slow them down, allowing other towers to pop them easier.
 
*[[Glue Gunner#Bloons Tower Defense 6|Glue Gunners]] to slow them down, allowing other towers to pop them easier.
*0-0-1 [[Super Monkey#Bloons TD 6|Super Monkeys]] to permanently stun a Fortified Ceramic in place
+
*x-x-1 [[Super Monkey#Bloons Tower Defense 6|Super Monkeys]] to permanently stun a Fortified Ceramic in place
*3-0-0 [[Spike Factory]] to do extra damage to Fortifed Bloons, especially [[Ceramic Bloon]]s
+
*3-x-x [[Spike Factory]] ([[Spiked Ball Factory|Spiked Balls]]) to do extra damage to Fortified Bloons, especially Fortified [[Ceramic Bloon]]s
  +
*x-3-x [[Mortar Monkey]] ([[Heavy Shells]]) to deal extra explosive damage to Fortified Bloons, especially Fortified [[Ceramic Bloon]]s.
 
*Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons
 
*Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons
 
*[[Ninja Monkey]]s with [[Distraction]] upgrade, allowing Fortified Ceramics to be pushed back easily.
 
*[[Ninja Monkey]]s with [[Distraction]] upgrade, allowing Fortified Ceramics to be pushed back easily.
  +
  +
Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Fortified_Bloon_Warning.png|Fortified Bloon warning in Bloons TD 6.
 
Fortified_Bloon_Warning.png|Fortified Bloon warning in Bloons TD 6.
BTD6FortifiedBAD.png|Fortified B.A.D.
+
BTD63DFortifiedBAD.png|Fortified B.A.D.
BTD6FortifiedZOMG.png|Fortified Z.O.M.G.
+
BTD63DFortifiedZOMG.png|Fortified Z.O.M.G.
BTD6FortifiedBFB.png|Fortified B.F.B.
+
BTD3DFortifiedBFB.png|Fortified B.F.B.
BTD6FortifiedDDT.png|Fortified D.D.T.
+
BTD63DFortifiedMOAB.png|Fortified M.O.A.B.
BTD6FortifiedMOAB.png|Fortified M.O.A.B.
+
BTD6FortifiedBAD.png|Fortified B.A.D. prior to the 8.0 update of BTD6.
FortifiedBADIcon.png|Fortified B.A.D. icon in Sandbox.
+
BTD6FortifiedZOMG.png|Fortified Z.O.M.G. prior to the 8.0 update of BTD6.
  +
BTD6FortifiedBFB.png|Fortified B.F.B. prior to the 8.0 update of BTD6.
  +
BTD6FortifiedDDT.png|Fortified D.D.T. prior to the 8.0 update of BTD6.
  +
BTD6FortifiedMOAB.png|Fortified M.O.A.B. prior to the 8.0 update of BTD6.
  +
FortifiedBADIcon.png|Fortified B.A.D. icon in Sandbox prior to the BTD6 9.0 update.
 
FortifiedPurple.png|Stacked Fortified Purple Bloons that appears in Freeplay mode (removed in Version 2.0)
 
FortifiedPurple.png|Stacked Fortified Purple Bloons that appears in Freeplay mode (removed in Version 2.0)
 
FortifiedLead.png|Fortified Lead Bloon.
 
FortifiedLead.png|Fortified Lead Bloon.
  +
FortifiedCamoLead.png|Fortified Camo Lead Bloon.
  +
FortifiedRegrowLead.png|Fortified Regrowth Lead Bloon.
  +
FortifiedCamoRegrowLead.png|Fortified Camo Regrowth Lead Bloon.
 
FortifiedCeramic.png|A Fortified Ceramic Bloon.
 
FortifiedCeramic.png|A Fortified Ceramic Bloon.
FortifiedCamoRegrowCeramic.png|Fortified Camo Regrowth Ceramic bloon.
+
FortifiedCamoCeramic.png|Fortified Camo Ceramic Bloon.
FortifiedCamoLead.jpeg|Everyones worst nightmare, a Fortified Camo Lead Bloon.
+
FortifiedRegrowCeramic.png|Fortified Regrowth Ceramic Bloon.
  +
FortifiedCamoRegrowCeramic.png|Fortified Camo Regrowth Ceramic Bloon.
 
</gallery>
 
</gallery>
   
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**Before the 2.0 update of BTD6, Fortified [[Purple Bloon]]s used to spawn in [[Freeplay]] rounds, in stacks consisting large amounts of Purple Bloons.
 
**Before the 2.0 update of BTD6, Fortified [[Purple Bloon]]s used to spawn in [[Freeplay]] rounds, in stacks consisting large amounts of Purple Bloons.
 
***The Fortified ability only gives the Purple Bloon one health.
 
***The Fortified ability only gives the Purple Bloon one health.
*If a [[Lead Bloon]] or [[Ceramic Bloon]] has the Fortified property as well as the Regrow property, Children that regrow back into Leads/ceramics will not have the fortified feature
+
*If a [[Lead Bloon]] or [[Ceramic Bloon]] has the Fortified property as well as the Regrow property, Children that regrow back into Leads/ceramics will not have the fortified feature
  +
*Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2.
  +
*Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified".
   
 
{{Bloon Types}}
 
{{Bloon Types}}

Revision as of 08:31, 13 October 2019

What's this? The Bloons have extra armor making them even tougher to pop!
~ Round 45 in Bloons Tower Defense 6
Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop
~ Cuber's loading screen tips, BATTD


Fortified Bloons (also called Banded Bloons or Reinforced Bloons by some players) are a type of bloon that uses armor to take more damage from attacks before their current layer is popped, making them tougher to pop. This status was first introduced in Bloons Tower Defense 6, and can be also seen in Bloons Adventure Time TD. In BTD6, Fortified Bloons first appear on Round 45, starting with Fortified Leads.

Like any other Bloon ability, the Fortified ability can be combined with the Camo and Regrowth status to a bloon at the same time. However, the Fortified ability can be applied only to Lead Bloons, Ceramic Bloons, and MOAB-Class Bloons. The fact that MOAB-Class Bloons can have the Fortified property could cause them to be very dangerous, especially when Fortified Z.O.M.G.s, B.A.D.s and/or D.D.T.s appear in large groups. For MOAB-Class Bloons, the Fortified status applies to its children until its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified Lead Bloon, the Black Bloons it spawns won't be Fortified).

Fortified Layer Health

Bloon Regular HP Fortified HP Change Total RBE First appearance
Lead 1 4 (10 in BATTD)

+3 (quadrupled)/+9 (in BATTD; decoupled)

26 RBE Round 45 (BTD6)
Round 44 (BTD6, Alternate Bloons Rounds)
Round 40 (BATTD)
Ceramic 10 20 +10 (doubled) 114 RBE Round 46 (BTD6 and BATTD)
Round 39 (BATTD, Fortified Bloons Modifier)
M.O.A.B. 200 400 +200 (doubled) 856 RBE Round 62 (BTD6 and BATTD)
Round 40 (BTD6, Alternate Bloons Rounds)
Round 46 (BATTD, Fortified Bloons Modifier)
B.F.B. 700 1,400 +700 (doubled) 4,824 RBE Round 79 (BTD6)
Round 60 (BTD6, Alternate Bloons Rounds)
Round 68 (BATTD)
Round 53 (BATTD, Fortified Bloons Modifier)
Z.O.M.G. 4,000 8,000 +4,000 (doubled) 27,296 RBE Round 97 (BTD6)
Round 60 (BATTD, Fortified Bloons Modifier)
D.D.T. 400 800 +400 (doubled) 1,256 RBE Round 99 (BTD6)
Round 93 (BTD6, Alternate Bloons Rounds)
Round 73 (BATTD)
Round 69 (BATTD, Fortified Bloons Modifier)
B.A.D. 20,000 40,000 +20,000 (doubled) 98,360 RBE Round 200 (BTD6)
Round 100 (BTD6, Alternate Bloons Rounds)
Round 75 (BATTD, Fortified Bloons Modifier)

If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will regrow into non-Fortified ones).

Leaking Fortified Bloons also causes extra lives to be lost (e.g. Normal Lead = 23 lives lost, Fortified Lead = 26 lives lost).

Strategies

To combat the Fortified Bloons players can use some of the following tower options:

Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement.

Gallery

Trivia

  • The Fortified ability is the only ability that can apply to MOAB-Class Bloons, besides the fact that the D.D.T. has Camo properties.
    • It's also the only ability that doesn't apply for all normal-class bloons, as only Lead, Ceramic, and MOAB-Class Bloons can have the Fortified property.
  • The description that appears when the player encounters a Fortified Bloon for the first time shows a Red Bloon with the Fortified property. Fortified Red Bloons are not possible in the game.
    • Although the Fortified property can't be applied on most bloons, all of them have their own fortified sprite in the game files, which may indicate that, at some point, all bloons were planned to have such an ability.
      • In BATTD players were able to see all bloons being Fortified, including the children inside the bloon previously popped. Now, after the 1.0.2 update, Fortified bloons act the same as they do in BTD6.
    • Before the 2.0 update of BTD6, Fortified Purple Bloons used to spawn in Freeplay rounds, in stacks consisting large amounts of Purple Bloons.
      • The Fortified ability only gives the Purple Bloon one health.
  • If a Lead Bloon or Ceramic Bloon has the Fortified property as well as the Regrow property, Children that regrow back into Leads/ceramics will not have the fortified feature
  • Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2.
  • Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified".