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What's this? The Bloons have extra armor making them even tougher to pop!
~ Round 45 in Bloons TD 6
Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop
~ Cuber's loading screen tips, BATTD

Fortified Bloons (also called Armored Bloons, Banded Bloons, or Reinforced Bloons by players) are a type of bloon that wields armor, allowing them to take more damage from attacks before their current layer is popped; this makes them considerably harder to pop. This status was first introduced in Bloons TD 6, and can be also seen in Bloons Adventure Time TD and Bloons Pop!. In BTD6, Fortified Bloons first appear on Round 45, starting with Fortified Leads. Fortified Ceramics first appear on the succeeding round, Round 46.

The Fortified ability can be simultaneously combined with both the Camo and Regrow properties on a given bloon. In BTD6 and BATTD, the Fortified ability can be applied only to Lead Bloons, Golden Bloons, Ceramic Bloons, and MOAB-Class Bloons. However, in Bloons Pop!, the Fortified property can exist on any type of Bloon. The fact that MOAB-Class Bloons can have the Fortified property can cause them to be notoriously dangerous, especially when they appear in large rushes, such as on Round 98 in BTD6. For MOAB-Class Bloons, the Fortified status also applies to its children until its Fortified Ceramic Bloons are popped. Fortunately, for standard bloons, the Fortified status only applies to a bloon's outermost layer (e.g. if players pop a Fortified Lead Bloon, then the children Black Bloons that it spawns will not be Fortified).

Health gained with Fortified Bloons differs depending on version of the game. It tends to be a minimum of 2x health. In Bloons TD 6 and Bloons TD Battles 2, Fortified variants are prioritized over their non-Fortified counterparts.

Details[]

Bloons TD 6[]

Fortified Bloons were first introduced in Bloons TD 6. In this game, only Leads, Ceramics, and MOAB-class can have this property. These bloons will have double (or quadruple for Leads) health compared to normal. In addition, Fortified variants are prioritized over their non-Fortified counterparts. After Version 24.0, Golden Bloons can also have Fortified properties.

On rounds 81 and above, all Fortified Bloons have approximately double RBE than normal, due to ceramics become super ceramics, in addition to the health scaling of blimps progressively increasing.

Bloons Adventure Time TD[]

Previously applying for all bloon layers including MOAB-class, it was later limited to Leads, Ceramics, and MOAB-class. In this game, Leads have dectuple (10x) health instead of quadruple (4x) in BTD6.

Bloons Pop![]

Fortified Bloons coming! Looks like any Bloon can be Fortified, so you'll have do [sic] even more damage to pop them.
~ Patch's warning about Fortified Bloons
Reinforced bands around any Bloon color
~ Short description

In Bloons Pop!, Fortified Bloons appear on the outer layer of any bloon except MOAB-class bloons. When given Fortified properties, these bloons will have +3 health (including Ceramics). Simply hitting a bloon with Fortified will not register as a pop unless fully broken, but damaging the layer will count towards point combos. This means the fortification layer must be completely damaged in any number of hits before the bloon pops into a weaker bloon. Attacks that deal multiple damage such as Sniper Monkeys will use up part of its damage on breaking the fortified layer (e.g. Sniper Monkey's bullet dealing 6 damage will pop a full-health Fortified Black into a normal Yellow, as the 4 health of a full Fortified Black layer will be fully destroyed in one shot, leaving 2 spare damage which will then damage the bloon as normal). Fortification is only ever part of the bloon's outer layer in this game, and therefore will never appear underneath descendants of other bloons.

Bloons TD Battles 2[]

In Bloons TD Battles 2, Fortified Bloons can be sent starting from Round 18. Adding fortified variants to Leads, Ceramics, and MOAB-class costs 2x as much. This does not adjust eco gain/loss for Leads and Ceramics, but doubles the eco penalty for MOAB-class bloons. If Agent Jericho Level 9+ or Highwayman Jericho Level 9+ is present, the multiplier is reduced to 1.7x (1.6x prior to Version 1.10.3).

As usual, Fortified Bloons increase the amount of health of Leads, Ceramics, and MOAB-class bloons. In addition, Fortified variants are prioritized over their non-Fortified counterparts. However, non-MOAB Class Fortified Bloons are 50% stronger than their BTD6 counterparts; Fortified Lead Bloons require 6 damage to pop and Fortified Ceramic Bloons require 30 damage to pop, and popping Fortified Super Ceramics require 180 damage.

If Star Captain Jericho Level 9+ is present, all Fortified Bloons will have +12.5% health.

Fortified Layer Health[]

Fortified Health (BTD6 and BATTD)[]

Bloon Regular HP Fortified HP Change Total RBE First appearance
Lead 1 4 (10 in BATTD) +3 (quadrupled) /+9 (dectupled) (BATTD) 26 RBE

(pre-81) 10 RBE (81+)

Round 45 (BTD6)
Round 44 (BTD6, Alternate Bloons Rounds)
Round 40 (BATTD)
Ceramic 10 (pre-81)
60 (81+)
20 (pre-81)
120 (81+)
+10 (doubled, pre-81)
+60 (doubled, 81+)
114 RBE

(pre-81) 128 RBE (81+)

Round 46 (BTD6 and BATTD)
Round 39 (BATTD, Fortified Bloons Modifier)
Golden 16-22 21-27 +5 21-27 RBE Rounds 61-70 (varies within range)
M.O.A.B. 200 400 +200* (doubled) 856* RBE Round 62 (BTD6 and BATTD)
Round 40 (BTD6, Alternate Bloons Rounds)
Round 45 (BATTD, Fortified Bloons Modifier)
B.F.B. 700 1,400 +700* (doubled) 4,824* RBE Round 79 (BTD6)
Round 60 (BTD6, Alternate Bloons Rounds)
Round 68 (BATTD)
Round 53 (BATTD, Fortified Bloons Modifier)
Z.O.M.G. 4,000 8,000* +4,000* (doubled) 27,296* RBE Round 97 (BTD6)
Round 60 (BATTD, Fortified Bloons Modifier)
D.D.T. 400* 800* +400* (doubled) 1,256* RBE Round 99 (BTD6)
Round 93 (BTD6, Alternate Bloons Rounds)
Round 73 (BATTD)
Round 69 (BATTD, Fortified Bloons Modifier)
B.A.D. 20,000* 40,000* +20,000* (doubled) 98,360* RBE Round 140 (BTD6)
Round 100 (BTD6, Alternate Bloons Rounds)
Round 75 (BATTD, Fortified Bloons Modifier)

*excludes freeplay health ramping.

If the Fortified Lead/Ceramic Bloon also has the Regrowth property, the children will not be Fortified when they regrow back into the parent bloon (e.g. Regrowth Rainbows from a Fortified Regrowth Ceramic will never regrow their parent's Fortified property.)

Leaking Fortified Bloons (except Golden Bloons, which costs no lives) also causes extra lives to be lost (e.g. leaking a normal Lead costs 23 lives, while leaking a Fortified Lead costs 26 lives.)

Fortified Health (BP)[]

In Bloons Pop!, all Fortified Bloons have +3 health. Only the direct outer layer receives fortification. Bloons with the Fortified property require damage of the appropriate damage type (i.e. a Fortified Purple cannot be damaged by a Wizard Monkey, a Fortified Black cannot be damaged by a Bomb Shooter, etc.)

Strategies[]

BTD6[]

To combat the Fortified property players can use some of the following tower options:

Note: ZOMGs and BADs are immune to being stripped of fortified property; for DDTs, only Blooncineration (x-x-5 Mortar Monkey) by default can remove their fortification. (Paint Stripper allows Shattering Shells to remove DDT fortification as well.)

  • x-2-x Alchemist to take down the armor from Leads and Ceramics (doesn't work on MOAB Class bloons). They can also deal big damage to Fortified MOAB-class bloons.
  • Ezili is capable of removing all special effects, including Fortified, from non-MOAB Class bloons with her regular attack from level 9 onwards.
  • x-x-4 Mortar Monkey to remove fortified properties from bloons up to BFBs.
  • x-x-5 Mortar Monkey to remove fortified properties from bloons up to BFBs and DDTs.
  • Specific upgrades that deal extra damage towards Fortified Bloons, such as Spiked Balls or Heavy Shells.
  • Glue Gunners to slow them down, allowing other towers to pop them easier.
  • x-x-1 Super Monkeys slow down Fortified Ceramics by a large amount while dealing good damage to them. Dark Knight can almost permastall Fortified Ceramics as long as the blades keep touching them, while Dark Champion allows a full permastall.
  • 3-x-x Spike Factory (Spiked Balls) to do extra damage to Fortified Bloons, especially Fortified Ceramic Bloons.
  • x-3-x Mortar Monkey (Heavy Shells) to deal extra explosive damage to Fortified Bloons, especially Fortified Ceramic Bloons. Same applies for Pop and Awe, which deals even more damage to Fortified.
  • Special tactical or Monkey Knowledge upgrades that can damage Fortified Bloons, such as Weak Point.
  • Some of the towers with blowback/knockback upgrade, such as Ninja Monkeys with Distraction or Druid with Druid of the Storm, allowing Fortified Ceramics to be pushed back easily.
  • Maim MOAB and Cripple MOAB can stall dangerous fortified MOAB-class bloons, giving time for other towers to damage them.
  • Bloon Master Alchemist is capable of one-shotting non-BAD bloons regardless of their health, which can serve as a way to counteract strong Fortified blimps, although its attack speed is slow.
  • Druid of the Jungle and subsequent upgrades can also be used to destroy Fortified Ceramics immediately.
  • Geraldo's Jar of Pickles at Level 11+ (or Level 16+ for +2 instead of +1) deals increased Fortified damage in addition to ordinary damage, and its buffing potential pairs extremely well with already fast-attacking, high-projectile towers such as Overdrive.
  • Adora any attack at Level 9+ (including Ball of Light Ability).
  • Bloon Trap and XXXL Trap can be instantly destroy various Fortified bloons, although it consumes RBE values.
  • Juggernaut and Ultra-Juggernaut useful against Fortified Bloons, especially Fortified Ceramic Bloons. If with Force vs Force's Monkey Knowledge can be great for against Fortified MOAB-Class Bloons too.

Note that effects which remove the fortified property also cause the bloon not to count towards the Sapper achievement. Defortifying Golden Bloons will also reduce the reward they will provide by half.

BATTD[]

Use of trinkets designed to do more damage to Fortified will be very useful. Vorpal Hand is very useful in particular, especially when given to Finn. There aren't any defortification methods, however.

Bloons Pop![]

TBA

Appearances[]

Normal Gameplay[]

Only MOABs or higher bloons shown beyond Round 80, and only ZOMGs or higher bloons shown beyond Round 100, as lower tier bloons with fortified properties are very common by these points.

  • Round 45: 25 Rainbow, 10 Purple Camo, 180 Pink, 4 Fortified Lead
  • Round 46: 6 Fortified Ceramic
  • Round 48: 40 Pink Regrowth, 30 Purple Camo Regrowth, 40 Rainbow, 3 Fortified Ceramic
  • Round 50: 8 Fortified Lead, 20 Red, 20 Ceramic, 2 M.O.A.B.
  • Round 58: 15 Ceramic, 5 M.O.A.B., 10 Fortified Ceramic
  • Round 62: 250 Purple, 5 M.O.A.B., 2 Fortified M.O.A.B., 15 Rainbow Camo Regrowth
  • Round 64: 6 M.O.A.B., 3 Fortified M.O.A.B.
  • Round 66: 8 M.O.A.B., 3 Fortified M.O.A.B.
  • Round 67: 8 M.O.A.B., 13 Fortified Ceramic Camo Regrowth
  • Round 69: 40 Fortified Lead, 40 Black Regrowth, 50 Ceramic
  • Round 74: 50 Ceramic, 25 Fortified Ceramic Camo Regrowth, 1 B.F.B., 60 Fortified Ceramic
  • Round 75: 7 B.F.B., 14 Lead, 3 Fortified M.O.A.B., 14 Fortified Lead
  • Round 79: 500 Rainbow Regrowth, 4 B.F.B., 2 Fortified B.F.B.
  • Round 82: 10 B.F.B., 5 Fortified B.F.B.
  • Round 86: 5 Fortified B.F.B.
  • Round 89: 20 Fortified M.O.A.B., 8 Fortified B.F.B.
  • Round 93: 10 Fortified B.F.B., 6 D.D.T.
  • Round 95: 500 Purple Camo Regrowth, 250 Fortified Lead Camo Regrowth, 50 Fortified M.O.A.B., 30 D.D.T.
  • Round 97: 2 Fortified Z.O.M.G.
  • Round 98: 30 Fortified B.F.B., 8 Z.O.M.G.
  • Round 99: 60 M.O.A.B., 9 Fortified D.D.T.
  • Round 102: 1 Z.O.M.G., 3 Fortified Z.O.M.G., 18 D.D.T., 3 B.F.B., 12 Fortified D.D.T., 3 Fortified B.F.B.
  • Round 103: 10 Fortified Z.O.M.G., 100 M.O.A.B., 198 Purple (3 groups of 66), 50 Fortified M.O.A.B.
  • Round 106: 66 D.D.T., 27 Fortified D.D.T.
  • Round 107: 100 Fortified Ceramic, 444 Purple Camo, 10 Fortified Z.O.M.G.
  • Round 108: 9 Z.O.M.G., 10 Fortified Z.O.M.G.
  • Round 110: 25 B.F.B., 18 D.D.T., 12 Fortified D.D.T.
  • Round 111: 22 Z.O.M.G., 9 Fortified Z.O.M.G.
  • Round 112: 27 Fortified B.F.B., 21 Fortified D.D.T.
  • Round 114: 24 M.O.A.B, 36 Fortified M.O.A.B., 12 B.F.B., 8 Fortified B.F.B., 5 Z.O.M.G., 3 Fortified Z.O.M.G., 9 D.D.T. (3 groups of 3), 6 Fortified D.D.T. (3 groups of 2)
  • Round 115: 24 M.O.A.B, 36 Fortified M.O.A.B., 12 B.F.B., 8 Fortified B.F.B., 5 Z.O.M.G., 3 Fortified Z.O.M.G., 9 D.D.T. (3 groups of 3), 6 Fortified D.D.T. (3 groups of 2)
  • Round 116: 8 Fortified Z.O.M.G., 400 Purple, 18 Fortified B.F.B.
  • Round 117: 250 Lead, 27 D.D.T., 18 Fortified D.D.T.
  • Round 118: 12 Z.O.M.G., 30 Fortified D.D.T.
  • Round 121: 14 Fortified B.F.B., 28 Fortified M.O.A.B., 6 Fortified Z.O.M.G.
  • Round 123: 200 M.O.A.B., 8 Fortified Z.O.M.G.
  • Round 128: 39 Fortified D.D.T., 200 Fortified Ceramic Camo (2 groups of 100), 30 B.F.B.
  • Round 129: 7 Fortified Z.O.M.G., 77 Fortified Lead Camo, 77 Purple Camo, 77 Ceramic Camo, 7 Z.O.M.G., 18 D.D.T.
  • Round 130: 84 M.O.A.B., 66 Fortified M.O.A.B., 48 D.D.T., 6 Fortified D.D.T.
  • Round 131: 18 Fortified Z.O.M.G.
  • Round 132: 18 Z.O.M.G., 6 Fortified Z.O.M.G., 200 Purple Camo
  • Round 133: 12 Fortified M.O.A.B., 12 Fortified B.F.B., 4 Fortified Z.O.M.G., 27 M.O.A.B., 27 B.F.B., 9 Z.O.M.G.
  • Round 135: 14 Fortified Z.O.M.G. (2 groups of 7, stacked), 21 Fortified D.D.T. (3 groups of 7, stacked)
  • Round 138: 81 Fortified D.D.T., 45 D.D.T.
  • Round 140: 1 Fortified B.A.D., 1 B.A.D.
  • Rounds 141+: randomized
  • Round 200: 2 Fortified B.A.D.
  • Round 263: 216 M.O.A.B., 152 Fortified M.O.A.B., 110 Fortified D.D.T. (groups spawn in various order but always contain these amounts)
  • Rounds 1,000+: 96 M.O.A.B., 64 Fortified M.O.A.B., 49 B.F.B., 34 Fortified B.F.B., 40 Z.O.M.G., 26 Fortified Z.O.M.G., 56 D.D.T., 60 Fortified D.D.T., 41 B.A.D., 38 Fortified B.A.D. (all bloon groups are guaranteed to spawn by this point, but they spawn in various orders)
  • Round 10,000: 100 Fortified B.A.D.
  • Rounds 10,006+: 100 Fortified B.A.D.

Alternate Bloons Rounds[]

Only MOABs or higher bloons shown beyond Round 60, and only BFBs or higher bloons shown beyond Round 80, as fortified bloons are even more common compared to normal gameplay.

  • Round 40: 1 Fortified M.O.A.B.
  • Round 44: 40 Zebra, 10 Fortified Lead
  • Round 45: 10 Ceramic, 10 Purple Camo, 120 Pink, 4 Fortified Lead
  • Round 46: 8 Fortified Ceramic
  • Round 48: 15 Fortified Lead Regrowth, 30 Purple Camo Regrowth, 80 Black Regrowth, 3 Fortified Ceramic
  • Round 50: 2 Fortified M.O.A.B., 8 Fortified Lead Regrowth, 4 M.O.A.B.
  • Round 51: 28 Fortified Ceramic Camo, 10 Zebra
  • Round 52: 35 Rainbow, 1 Fortified M.O.A.B., 5 Fortified Ceramic, 1 M.O.A.B., 5 Ceramic Regrowth
  • Round 53: 120 Pink Camo, 3 Fortified M.O.A.B.
  • Round 55: 20 Ceramic, 25 Ceramic Camo, 1 Fortified M.O.A.B.
  • Round 57: 2 Fortified M.O.A.B., 25 Ceramic, 1 B.F.B.
  • Round 58: 15 Ceramic, 10 M.O.A.B., 10 Fortified Ceramic Regrowth
  • Round 59: 20 Fortified Ceramic Camo, 50 Lead Camo Regrowth, 25 Rainbow
  • Round 60: 1 Fortified B.F.B.
  • Round 62: 250 Purple, 5 Fortified M.O.A.B., 2 B.F.B., 15 Fortified Lead Camo Regrowth
  • Round 64: 6 Fortified M.O.A.B., 2 B.F.B.
  • Round 65: 3 B.F.B., 70 Rainbow, 50 Fortified Ceramic, 3 Fortified M.O.A.B.
  • Round 67: 4 Fortified M.O.A.B., 20 Fortified Ceramic Camo Regrowth, 6 M.O.A.B.
  • Round 68: 4 M.O.A.B., 1 Fortified B.F.B.
  • Round 70: 200 Rainbow, 6 Fortified M.O.A.B.
  • Round 71: 30 Fortified Ceramic Regrowth, 10 Fortified M.O.A.B.
  • Round 72: 38 Fortified Ceramic, 1 B.F.B., 1 Fortified B.F.B.
  • Round 73: 8 Fortified M.O.A.B., 2 Fortified B.F.B.
  • Round 74: 100 Black Regrowth, 25 Fortified Ceramic Camo Regrowth, 1 Fortified B.F.B.
  • Round 75: 6 B.F.B., 50 Lead, 14 Fortified Lead, 4 Fortified M.O.A.B., 2 Fortified B.F.B.
  • Round 77: 11 Fortified M.O.A.B., 5 Fortified B.F.B.
  • Round 78: 150 Zebra, 60 Fortified Ceramic, 1 Fortified B.F.B., 80 Purple, 72 Ceramic Camo
  • Round 79: 500 Rainbow Camo, 4 Fortified B.F.B., 1 Z.O.M.G.
  • Round 82: 15 B.F.B., 8 Fortified B.F.B., 1 Z.O.M.G.
  • Round 84: 50 M.O.A.B., 15 Fortified B.F.B.
  • Round 86: 8 Fortified B.F.B.
  • Round 89: 15 Fortified M.O.A.B., 12 Fortified B.F.B.
  • Round 91: 100 Fortified Ceramic, 15 Fortified B.F.B.
  • Round 93: 17 Fortified B.F.B., 7 Fortified D.D.T.
  • Round 96: 20 Fortified B.F.B., 20 Fortified M.O.A.B., 11 Z.O.M.G., 10 D.D.T.
  • Round 97: 2 Fortified Z.O.M.G., 8 Fortified D.D.T.
  • Round 98: 20 Fortified B.F.B., 11 Z.O.M.G.
  • Round 99: 30 M.O.A.B., 9 Fortified D.D.T., 1 B.A.D.
  • Round 100: 1 Fortified B.A.D.
  • Rounds 101+: randomized

Apopalypse Rounds[]

Only MOABs or higher bloons shown beyond Round 40, only BFBs or higher bloons shown beyond Round 60, and only ZOMGs or higher bloons (including DDT) shown beyond Round 80 due to this game mode spawns Fortified Bloons much earlier than both normal gameplay and alternate bloons rounds. Also BFBs or higher bloons don't spawn before certain point due to their RBE budget.

  • Round 25: Random (4 Spaced Fortified Leads)
  • Rounds 26-29: Random (4 Spaced Fortified Leads, 8 Spaced Fortified Leads)
  • Round 30: Random (8 Spaced Fortified Leads)
  • Rounds 31-33: Random (8 Spaced Fortified Leads, 14 Spaced Fortified Leads)
  • Rounds 34-37: Random (14 Spaced Fortified Leads)
  • Rounds 38-39: Random (14 Spaced Fortified Leads, 3 Spaced Fortified Ceramics, 6 Spaced Fortified Ceramics)
  • Round 40: Random (40 Grouped Fortified Leads, 10 Spaced Fortified Ceramics)
  • Rounds 46-47: Random (Single Fortified M.O.A.B.)
  • Rounds 48-57: Random (Single Fortified M.O.A.B., 2 Spaced Fortified M.O.A.B.)
  • Round 58: Random (Single Fortified M.O.A.B., 2 Spaced Fortified M.O.A.B., 2 Grouped Fortified M.O.A.B.)
  • Rounds 59-60: Random (Single Fortified M.O.A.B., 2 Spaced Fortified M.O.A.B., 2 Grouped Fortified M.O.A.B., 3 Grouped Fortified M.O.A.B.)
  • Rounds 66-79: Random (2 Grouped Fortified B.F.B.)
  • Round 80: Random (2 Grouped Fortified B.F.B., 5 Grouped Fortified B.F.B.)
  • Round 85: Random (2 Grouped Fortified Z.O.M.G.)
  • Rounds 86-96: Random (2 Grouped Fortified Z.O.M.G., 2 Spaced Fortified D.D.T., 3 Spaced Fortified D.D.T.)
  • Rounds 97-99: Random (2 Grouped Fortified Z.O.M.G.)
  • Rounds 101-110: Random (6 Grouped Fortified Z.O.M.G., 3 Spaced Fortified D.D.T., 8 Grouped Fortified D.D.T.)
  • Rounds 111-120: Random (6 Grouped Fortified Z.O.M.G., 8 Grouped Fortified D.D.T.)
  • Rounds 121-140: Random (Grouped Fortified Z.O.M.G., Grouped Fortified D.D.T.)
  • Rounds 141+: Same as normal gameplay.

Quotes[]

Fortified Ceramic Bloons coming up next.
~ Round 46 in Bloons TD 6
Next Round: Camo Regrow Fortified Ceramic Bloons. Phew! What a mouthful.
~ Round 74 in Bloons TD 6
Next round, MOAB as usual. Or is it?
~ Round 40 First time of Alternate Bloons Rounds encountered with Fortifed MOAB in BTD 6.
BFB next round. Or should that be FBFB?
~ Round 60 First time of Alternate Bloons Rounds encountered with Fortifed BFB in BTD 6.
Next round is a real stinker...
~ Round 78 of Alternate Bloons Rounds encountered with group of Fortified Ceramic Bloons and Fortified BFB in BTD 6.
It wasn't that BAD was it?
~ Round 100 of Alternate Bloons Rounds first encountered with Fortified BAD in BTD 6.

Achievements[]

GoldContainer
FortifiedIcon
5M
Sapper
FIRST RELEASED: Initial Release
Description: Pop 5,000,000 Fortified Bloons or MOAB-Class. Avoid insta-kills or Fort stripping for best results
Rewards:
BloonjaminsIcon
500
KnowledgePointShop
+1
GoldContainer
StripFortificationIcon
3K
Crash of the Titans
FIRST RELEASED: Version 22.0
Description: Strip the fortifications from Fortified DDTs 3000 times
Rewards:
BloonjaminsIcon
300
004-MortarMonkeyInsta
0-0-4

Gallery[]

Official artwork[]

Removed content[]

Trivia[]

  • The Fortified property is the only property that can apply to MOAB-Class Bloons, besides the fact that the D.D.T. has also Camo, Lead and Black.
    • It's also the only ability that doesn't apply for all normal bloons, as only Lead, Ceramic, and MOAB-Class Bloons can have the Fortified property.
  • BAD is unsurprisingly the rarest bloon to have this property, appearing in very few rounds: Round 100 (ABR), 140 & 200. and 201+ onwards.
    • They are also spawned from Tier 4 & 5 Elite Bloonarius when its health drops below the thresholds.
  • The description that appears when the player encounters a Fortified Bloon for the first time shows a Red Bloon with the Fortified property. Fortified Red Bloons are not possible in the game.
    • Although the Fortified property can't be applied on most bloons, all of them have their own fortified sprite in the game files, which may indicate that, at some point, all bloons were planned to have such an ability.
      • In BATTD players were able to see all bloons being Fortified, including the children inside the bloon previously popped. Now, after the 1.0.2 update, Fortified bloons act the same as they do in BTD6.
    • Before the 2.0 update of BTD6, Fortified Purple Bloons used to spawn in Freeplay rounds, in stacks consisting large amounts of Purple Bloons.
      • The Fortified ability only gave the Purple Bloon one health.
      • DDTs with Fortified Property have most properties out of all bloons (Black, Lead, Pink, Camo, Regrow, MOAB-Class, Fortified).
  • Fortified Regrow leads and ceramics only have 1 metal band while Fortified Camo bloons have 2.
  • In BTD6m Fortified Bloons normally start appearing on Round 45. Coincidentally, "45" ("forty-five") sounds a bit like "fortified".
    • Fortified BAD makes the first appearance on round 140. That caused a meme "140-fied BAD". (One-hundred forty + Fortified BAD)

Specific to Bloons Pop![]

  • Ceramic Bloons only gain +3 health from the Fortified property, possibly to reduce the overall difficulty of popping a Fortified Ceramic in Bloons Pop!.
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