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BTD6

Every few seconds casts an explosive fireball spell.
~ In-game description

Fireball is the first upgrade of Path 2 for the Wizard Monkey in Bloons TD 6, making a reappearance in this game. It gives the Wizard Monkey with a fireball attack, shot every 2.2s. Upon collision with a bloon, the fireball will create a small explosion, popping up to 18 bloons caught in it. The fireball explosion cannot pop Black or Zebra Bloons, though the explosion can pop any other type. However, fireball explosions cannot happen if the fireballs come in contact with Purple Bloons, as Purple Bloons will simply absorb whole fireballs unharmed.

It costs $255 on Easy, $300 on Medium, $325 on Hard, and $360 on Impoppable.

Description[]

Appearance[]

The Wizard Monkey's wizard cap gains an orange-red hatband. On the official upgrade portrait, the Wizard holds up a flame with his right hand.

Full Popology[]

Statistics[]

The following is a list of statistics of a Wizard Monkey with Fireball. It includes its base statistics and all associated crosspathing interactions. Expand the boxes on the right to see further information.

Updated as of Version 27.3
Base stats
  • Bolt:
    • Projectile, energy type, detects partial hitbox, 40 range, 1.1s attack cooldown, 1 damage, 3 pierce.
  • Fireball:
    • Projectile, fire type, detects partial hitbox, 40 range, 2.2s attack cooldown, 1 damage, 18 pierce, 10 blast radius.
Crosspathing interactions
  • 1-1-0:
    • Bolt ignores Line of Sight
    • Fireball ignores Line of Sight
  • 0-1-2:
    • Base tower gains camo detection, and all new attacks can affect camo

Damage Types[]

See also: Damage Types/Bloons TD 6/Magic

The following are a list of wiki-written damage types associated by a Wizard Monkey with Fireball. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Bolt:
    • Energy Type (pops Black, White, Frozen) Energy
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Projectile):
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Explosion):
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Burst (bursts from fireball) Burst

Costs[]

Updated as of Version 30.1
Easy Medium Hard Impoppable
Upgrade Cost (x-1-x) $255 $300 $325 $360
Total Cost (0-1-0) $TBA $675 $730 $TBA
Total Cost (1-1-0) $TBA $825 $TBA $TBA
Total Cost (2-1-0) $TBA $1,425 $TBA $TBA
Total Cost (0-1-1) $TBA $975 $TBA $TBA
Total Cost (0-1-2) $TBA $1,275 $TBA $1,380

Strategy[]

Summary[]

Fireball allows the Wizard Monkey to gain a cheap way to pop Lead, as well as slightly increases the Wizard Monkey's potential for grouped popping power. It is not very reliable, but it is helpful as cheap popping power versus Camo Leads when paired with Monkey Sense. Fireball can also be used to solo Purple rounds, hence letting Wizards pop Purples for cheap, but requires extremely precise timing.

Tips[]

  • The blast radius for Fireball is quite small, at 10 blast radius. As such, treat this attack like a slow-shooting unupgraded Bomb Shooter.
  • In BTD6, this upgrade can pop Purples if the original projectile hits a non-Purple bloon and triggers an explosion. This is due to the original fireball being fire damage type but the explosion created being explosion damage type. This has been used in Wizards Only CHIMPS.
  • This upgrade is generally discouraged over Intense Magic and Monkey Sense when pursuing top path Wizard upgrades like Archmage.
  • 0-1-2 Wizard is the cheapest possible grouped Camo Lead popping power outside of Heroes, but it is not a reliable source of Camo Lead popping power outside of beating the Round 24 ABR Camo Lead.

Version History[]

Small quality-of-life changes to the Fireball when interacting with crosspathing. Fireball attack now also gains improved damage and blast radius when upgraded to Dragon's Breath and beyond. Fireball's attack speed is also increased due to underperforming at its lead-popping and grouped-popping role.

23.0
  • Buff Fireball with Guided Magic can now bypass Line of Sight restrictions
  • Buff Dragon's Breath and Wizard Lord Phoenix now improves Fireball damage and blast radius.
25.0
  • Buff Wizard Lord Phoenix even further improves Fireball damage.
29.0
[...] In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
~ Ninja Kiwi
  • Buff Fireball fireball's attack delay reduced from 3s → 2.2s
  • Buff Dragon's Breath now improves Fireball damage.

Gallery[]

Official artwork[]

Trivia[]

  • There was an interaction with Fireball that allowed the explosions to pop Camo Bloons even without camo detection. This was no longer possible as of Version 12.0, as this interaction has been patched.
  • Fireballs are among many projectiles whose standard damage types of the initial hit and Burst Burst (unspecified variant) are different, that being Fire Fire Type (pops Black, White, Lead, Frozen) and Explosion Explosion Type (pops White, Purple, Lead, Frozen), respectively.
  • In the game files, there were planned sounds for hurling a fireball, five filenames named from FireBall01.ogg to Fireball05.ogg. These sounds were instead used for spawning Wall of Fire.
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