Bloons TD Battles 2 has been in the works since late 2018.[1] Below is a list of information leading to its official development, including future developments while the game is updated.
Timeline of Events before initial release[]
November 2019[]
Ninja Kiwi registers the @btdbattles2 handle on Twitter.[2]
10 March 2021[]
Ninja Kiwi releases the 24.0 Update video for Bloons TD 6, with a teaser of the game on a iPad near the end of the video. Sam from Ninja Kiwi made no comment about the game in the update video, however.
Analysis |
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As the image is the first time the public saw the game, the image revealed that the game is in development.
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12 March 2021[]
Sam from Ninja Kiwi made a response stating they truly are working on Bloons TD Battles 2, although this is the only information they provided besides that they encourage the BTD6 community to "keep an eye on [their] social pages".
24 March 2021[]
While Ninja Kiwi announced that they were acquired by Modern Times Group, Ninja Kiwi stated that "...we are pleased to officially announce that Bloons TD Battles 2 will launch later this year."
25 March 2021[]
Bloons TD Battles 2 was further discussed in Ninja Kiwi's March 2021 AMA livestream. Here are the things that were confirmed:
Information from the AMA |
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31 March 2021[]
Ninja Kiwi registers the @battles2official handle on Facebook.[5]
23 April 2021[]
The official Twitter account for Bloons TD Battles 2 was made known to the public, which also shows early development of the BTD Battles 2 logo. The first post contains a GIF with the caption "Nothing to see here".
12 May 2021[]
Ninja Kiwi made an official post on r/battles2 about an introduction of the new subreddit: link.
Ninja Kiwi's FAQ Post |
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Welcome to the official Bloons TD Battles 2 Reddit community, a place for you to discuss all things B2! Please be sure to read the rules before posting and have fun! We've curated a list of some of the most frequently asked questions below and we'll continue to update as we go: Q: Will Battles 2 be free? A: Yes, Battles 2 will be a free to play game. Q: When will the game be released? A: There is no set release date at the moment, but keep an eye on our social pages for updates! Q: Will the game initially launch on both Steam and mobile? A: Yes! The aim will be to launch Steam and mobile at the same time. Q: Will Powers be in Battles 2? A: No. Only the original two Powers (Bloon Boost and Tower Boost) will be in the game. Q: Will Battles 2 have Club Membership? A: There are currently no plans for Clubs in Battles 2. Q: Will Card Battles or Defend Mode be in the game? A: Unfortunately, Card Battles and Defend Mode didn’t have the popularity we hoped they would in Battles, so they’ll not be coming to Battles 2. Q: Will there be random 4th towers? A: Nope. We want the game to be as skill-based as possible, so each player will choose one Hero and three towers to take into a match. |
13 May 2021[]
On Twitter, Ninja Kiwi posts an animation from Bloons TD Battles 2 of Gwendolin tossing her Molotov cocktail up in the air.[6]
25 May 2021[]
The official BTD Battles 2 Twitter Page unveiled the steam page and subreddit.[7] Several screenshots and a game description were shown on the Battles 2 page. The screenshots at the time were in-game footage during the pre-alpha stages of the game. The intended release window of Late 2021 was also revealed.
“ | Intense head-to-head tower defense gameplay. Compete for the top spot on pure skill-based leaderboards by building up the perfect defense with your Monkey Heroes and Towers, then sending cleverly timed attacks of Bloons to rush past your opponent's defenses. | ” |
~ Short description on Steam |
“ | Play for free the most dynamic and challenging head to head strategy game available, from the makers of the overwhelmingly positively reviewed Bloons TD 6.
Choose your preferred combination of Monkey Hero and 3 towers, then battle head to head with other players as you build your defenses and send a variety of attacks to outwit or overwhelm your opponent. Progress through a series of rank-balanced arenas through pure skill-based play, then compete against the best players for the top position on the elo ranked seasonal leaderboard. Customize your monkeys, animations, emotes, and Bloon attacks with dozens of cosmetic items to give each victory your signature style. Key Features:
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” |
~ Bloons TD Battles 2 description on 26th/27th May 2021 |
Analysis |
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26 May 2021[]
The description of the Steam page was corrected such that the number of towers is listed to be 22 instead of 21, meaning all Bloons TD 6 towers as of Version 25.0 will be included in the initial release for Bloons TD Battles 2.[8]
5 July 2021[]
The Twitch page for Bloons TD Battles 2 was created, alongside a YouTube category.
13 August 2021[]
A new Bloons TD Battles 2 Teaser Video was released. The Twitter account posted the video and with the caption, "The Road To Master Starts Here...", implying that there are different skill level names for players. The video reveals what gameplay will look like, as well as hero animations, customization, multiple new maps, and more.
Analysis |
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14 August 2021[]
Ninja Kiwi released "Battles 2 Development Update!", promoting their new teaser video for Battles 2.
22 October 2021[]
Another Bloons TD Battles 2 Video was released, titled "The Rules of the Arena." In the video, Sam from Ninja Kiwi explained the differences between BTD Battles 2 and its predecessor. These differences include the ranking system, the bloon sending system, and the season system. The video also showed some of the Arenas in the game and a new mechanic called Sudden Death.
Analysis |
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15 November 2021 - 26 November 2021[]
The Bloons TD Battles 2 Twitter account started posting teasers of game animations, with the hashtags "#getready2battle" and "#comingsoon".
- 15th November: Tweet for Quincy
- 17th November: Tweet for Gwendolin
- 19th November: Tweet for Obyn Greenfoot
- 22nd November: Junkyard BFB animation
- 23rd November: Kite MOAB animation
- 24th November: Cyber Quincy animation
- 25th November: Ocean Guardian Obyn Greenfoot animation
- 26th November: Striker Jones riding a rocket animation
18 November 2021[]
A trailer for the game was released on the Steam page.
Analysis |
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Not much is revealed here that hasn't been revealed before.
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24 November 2021[]
The description on the Steam page for Bloons TD Battles 2 is updated to include information that Ninja Kiwi did not release when the original description was made. In addition, Ninja Kiwi added many new supported languages. Later that day, the screenshots on the Steam page were replaced, showing a new map and the first appearance of the Spike Factory.
“ | Battle through a series of challenging Arenas and prove that you have what it takes to enter the fabled Hall of Masters and seize your glory!
From the creators of Bloons TD 6 comes a brand new installment of the top-rated head-to-head tower defense game. Gather your Hero, choose your team of powerful Monkey Towers, and prepare to battle one on one against other players and relentless waves of Bloons! Competitive Tower Defense!
Skill Based Gameplay!
Lock and Load!
Build Your Bling!
And of course tons of content and new feature updates are planned to make Bloons TD Battles 2 even more awesomer. What are you waiting for? It's time to Battle! |
” |
~ The updated description on the Steam page. |
“ | From the creators of Bloons TD6... Bloons TD Battles 2 is a brand new installment of the top-rated head-to-head tower defense game. Gather your Hero, choose your team of powerful Monkey Towers, and prepare to battle one on one against other players and relentless waves of Bloons! | ” |
~ Steam mini-description |
25 November 2021[]
There had reportedly been several popular Bloons YouTubers with Steam accounts with statuses presenting playing of Bloons TD Battles 2 Steam. This has spread in r/battles2. While initially rumored, the following day later reveals that those certain Bloons YouTubers indeed were preparing early access videos to be released.
26 November 2021[]
Several popular Bloons YouTubers are given early access to the game and post their gameplay on YouTube. There were eleven YouTubers given early access: ISAB, Superjombombo, Aliensrock, Tewtiy, Dablooon, Alukian, Molt, Boltrix, Asian Sensation, TrippyPepper, and JeromeASF.
The Steam version of Bloons TD Battles 2 changed once again, changing the banners and capsule images.
In no particular order, the following YouTube videos are released, approximated in order by upload date:
27 November 2021[]
The second pre-release videos for Bloons TD Battles 2 have been released by the same YouTubers from all except Asian Sensation.
In no particular order, the following YouTube videos are released, sorted in alphabetical order:
Also, a moderator in r/battles2 uploaded a megathread related to pre-release videos of Battles 2, shown here.
28 November 2021[]
The third pre-release videos for Bloons TD Battles 2 have been released by the same YouTubers as with Day 2, except for MOLT (on that day, he posted a Minecraft video instead).
In no particular order, the following YouTube videos are released, sorted in approximate release order:
29 November 2021[]
The game description on the Steam page is updated, adding some gifs of game animations. The description of the Steam page was corrected such that the number of towers is listed to be 22 instead of 21 as the same error was made again. The display of the planned release date for the game's Steam version has changed from "Late 2021" to "Coming soon". The short description of the release date remains as "Late 2021".
In addition, the following pre-release YouTube videos are released, this time by a much smaller group of Bloons YouTubers, in the order of uploading:
30 November 2021[]
The game is released on Steam, although it is not released on mobile until about three hours later. The Steam release was posted on 11pm UTC that day.
Post-Release[]
This section is incomplete. You can help by expanding it. |
WIP Please add number dates for each section when adding version stuff, and also add more dates for each milestone such as Ninja Kiwi announcements of new content stuff and all that cool jazz. |
2 December 2021[]
After initial launch, players quickly found many problems with the XP system, so Ninja Kiwi went and announced plans to buff Tower XP. "XP Changes!" on r/battles2.
“ | First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
This patch should be available on iOS, Android and Steam within the next couple of days, so please keep an eye out and let us know how the game feels with these changes! Happy gaming! :D |
” |
~ Ninja Kiwi, "XP Changes!" |
4-11 December 2021[]
Ninja Kiwi made an announcement for Version 1.0.4 to arrive soon, which would bring the first set of major balance changes. There were three iterations of these proposed balance changes, posted in separate days to adjust certain balance change proposals: first (4th December), second (9th December), third (11th December).
- Reddit balance change post (final iteration)
“ | Firstly, we apologise for all of the different patch note iterations this week! We're committed to making Battles 2 the game you all deserve and wanted to gauge early reaction to proposed changes to allow us to make relevant tweaks in what will be the final update before the holidays. Please be assured that we're listening closely to all of your feedback and more changes are already being lined up for the new year, so please keep it coming! Update 1.0.4 will be available soon :)
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” |
~ Ninja Kiwi |
14 December 2021[]
Ninja Kiwi posted on r/battles2 about their first major plans for Battles 2 in the future. It was a post written on behalf of Stephen Harris, co-founder of Ninja Kiwi. "Battles 2 - Launch and Beyond".
“ | Performance, Stability, Connection These things were pretty good on launch day, but we also know some aspects of all three of them weren't quite to our usual high standard. Just know that we are aware and we do work hard to improve it. Multiplayer games like Battles 2 are very complicated creatures! Part of every update will include improvements to performance, stability and the multiplayer experience. No one likes disconnects, and we will continue to commit lots of brain power to keeping these to a minimum, and minimise impact when it does happen. Balance 22 towers with 15 upgrades each, then all the Bloon types, their costs, eco, speeds, round unlocks etc make the balance of the meta incredibly complex. Our internal testing, then external testing wasn’t enough to find all the things that were poorly balanced, which means you, the players played and continue to play a part in helping balance the game in these first few weeks and months after launch. The game will continue to be balanced for its whole life, sometimes to just shake up the meta, but mostly to ensure there are many viable and interesting ways to play the game successfully. Meta progress We really wanted to make it fun to earn XP to unlock the towers and upgrades that you wanted to play, which is why the game has a tower XP system. Sadly we missed the mark by a fair bit with the initial day 1 launch, and released several updates to make that system more generous and less restrictive overall. Though we will continue to monitor the XP per match formulas and Tower Upgrade unlock XP costs, we are actively considering some other ideas to support the XP system (see Tower XP System below) Pay to win This one hurt a bit. When the game was being designed, we were careful to avoid any ‘meta’ game systems that could have permanent improvements to Tower or upgrades. A Dart Monkey must always be a Dart Monkey, regardless of veterancy or credit card limits. Similarly we were committed to avoiding anything like the Battle Powers system from BTD Battles 1, which though some enjoyed, many players did not. Our answer was the VIP system, the goal of which was to allow greater freedom and less grind for those players, rather than to allow those players to win games more easily. We understand and acknowledge that the system does give VIP players an advantage over non-VIP players. So how do we fix it? One possible solution would be try the following: More granular matchmaking - this would match players based on the number of upgrade tiers unlocked, or a formula that takes those into account. Players would still match within their trophy band, but the system might try to put players together who have similar numbers of upgrades unlocked where possible, regardless of VIP status. The competitive integrity of the game is strong, and extremely strong once both players have all upgrades unlocked for their chosen towers. We are 100% committed to keeping it that way so will continue to discuss changes that support that. What’s Next? We love the game and we love the company. We want this to be one of the cleanest and best PvP experiences available on PC or mobile devices. We will be working our butts off over 2022 and beyond to bring new stuff, improvements and generally making the game more awesomer. Here are a few of the things we’ve been considering for the next few months. Tower XP System Improvements and changes to the Tower XP system might include but not be limited to the following: Universal XP- Players will be able to spend Universal Tower XP on any tower upgrade or tower mastery item. It will be earned from regular play, and battle chests, as with normal Tower XP. XP conversion- This would be a system to convert Tower XP into Universal Tower XP. It would likely convert at a 1:1 ratio, but would come with a Monkey Money cost. This will allow even more flexibility when unlocking new tower upgrades; you could keep using your favourite or most familiar towers then use that XP to quickly get upgrades in a lesser used tower without having to grind more Universal Tower XP. Heroes We will be adding heroes from BTD6 as well as at least one alt for each hero as it is added. We have plans for more alts for existing heroes to match the skins for BTD6 heroes. We are not ruling out having one or more Battles 2 exclusive heroes. Player communication improvements This game is the first time we’ve had so many emotes, taunts, animations etc that can be used by the players, and we’re still figuring out the coolest use of them. We’ve identified a couple of places that should help enhance the player experience: Allow using emotes and text messages on match-up screen as well as the usual hero taunts On win or defeat a 3 second window to say “good game” with a single tap/click. We’ll try to make sure these come across as playful and fun or respectful, steering away from things that could be considered bad manners in a PvP context. Game Modes and Arenas To enable more players faster access into the Hall of Masters(HoM), we will be lowering the number of trophies within both the BFB and ZOMG arenas to 5. That means the minimum for Master rank will be 80 trophies instead of 100. This isn’t to lessen the achievement or prestige of making it to HoM, rather to ensure there is a competitive pool of top players online and playing in the HoM. Casual Mode and Private Matches We will likely add a new ‘arena’ for casual play. The rules are likely to be: No loss or gain or trophies for winning and losing(or Elo change), though the wins and losses will be recorded in your permanent stats (perhaps separated from ranked play) Full XP earned for towers used, including universal tower XP No battle points earned No battle chests earned These same rules would apply to private games too, so friends can make progress in the game while battling each other. Cosmetics Our first pass at having a fun and extensible system was pretty good. We really enjoy the ability to choose a load out of different ways to express ourselves in the game. Generally we feel that the game will be more fun with just more and more of this stuff. We want to see many different match up animations per hero, or taunts in the match up screen, or other special modifications like Quincy’s gold bow. Our plan definitely includes adding a ton more of this stuff, so watch this space.
Stephen Harris Co-Founder |
” |
~ Ninja Kiwi, "Battles 2 - Launch and Beyond" |
17 December 2022[]
Version 1.0.5 patch notes were released, and with it the update.
- Reddit balance change post
“ | Update 1.0.5 is rolling out with some bug fixes and some minor changes!
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” |
~ Ninja Kiwi |
5 January 2022 - 3 February 2022[]
On 27th January 2022, after many weeks since Version 1.0.5, Ninja Kiwi announced to the r/battles2 community the game's (then) upcoming big update, as shown here. Final iteration on 3rd February 2023.
The first iteration of balance changes can be found here.
- Reddit balance change post (final iteration)
“ | The long-awaited 1.0.6 update is now rolling out on iOS, Android & Steam. Thank you for bearing with us! Once again, we'd like to apologise for the time this update has taken and want to reiterate that this length of time between patches will not be the norm going forward.
As always, please let us know your feedback and happy gaming! |
” |
~ Ninja Kiwi |
5-10 February 2022[]
Patch notes for 1.0.7 were written on 5th February 2022 on r/battles2.On the other hand, Patch notes for 1.0.8 were written on 10th February 2022 on r/battles2. Between then on 9th February 2022 is NK's announcement to release 1.0.8 soon, per this post "Update 1.0.8 is on its way!".
- 1.0.7
“ | This patch is now live on Steam. It has been submitted to the App Store and Google Play for review and will go live as soon as it has passed. Please note that this may take a couple of days! EDIT: You may still see the increased latency issue as 1.0.7 rolls out across all platforms as you'll still be matching with players on 1.0.6.
|
” |
~ Patch notes for 1.0.7 |
- 1.0.8
“ | Per our post yesterday, this update includes latency fixes in all games and fixes to prevent the private match issues players were seeing. The update is now live on Steam and in review with iOS and Android, so will follow on those platforms as soon as they're processed! As before, you may still see issues until all players are on 1.0.8 :) Bug Fixes
Thanks! |
” |
~ Patch notes for 1.0.8 |
26 January 2022[]
25 August 2022[]
HoM Score discrepency stuff NK announce
“ | We've been looking into the issue where some players are seeing odd score changes after completing Hall of Masters matches. The first of these is seeing an initial large score change upon completion of a match. This is a bug that occurs after a player's very first game in Hall of Masters. Instead of displaying no change in score after the first game, a large value is displayed because there was no previous score to use as a reference point. This has now been addressed by a server change. In some rare edge cases, we've seen that scoring can move in the opposite direction you'd expect by a small amount (increase after a defeat or decrease after a victory). The Hall of Masters leaderboard works by predicting the outcome of a match and then changing each player's score based on how different the real outcome is from the prediction. If you face a tough opponent and win when the system predicted a defeat, you'll end up with a higher score than if your opponent was weaker and the system had predicted victory. The closer an opponent is to your skill level, the less your score will change after the match. A server-side fix for this is also in the works and will be rolling out shortly! Thanks! |
” |
~ Ninja Kiwi, HoM Score discrepency stuff NK announce |
11 June 2022[]
3 August 2022[]
27 October 2022[]
NK upcoming change stuff banana
21 April 2023[]
WIP Will reformat the entire post in a better way... |
Ninja Kiwi posted a big announcement for their plans for Season 13. Among these is retiring VIP, removing Universal XP, and eventual retirement of Battle Chests and Battle Points. They posted on r/battles2 as "Battles 2 Roadmap Announcement!".
“ | Battles 2 Roadmap Announcement! There are some big changes coming to Battles 2, so let's get right into it!
The current VIP program is designed around a progression system that is no longer present. The process through which you unlock towers and heroes in Battles 2 has changed so much since its launch that many of the benefits of VIP are not as useful as they should be. Rather than trying to force VIP into a system it wasn’t designed for, we have decided to retire VIP and replace it with a premium product that better suits where the game is now. As of now, VIP is no longer available for purchase. Players who already have VIP access can continue to use its benefits until it expires naturally, or until the beginning of Season 13, whichever comes first.
Clubs were a popular feature in Battles 1 which allowed players to unlock premium features for a one-time fee. At the start of Season 13, we will be introducing a similar feature into Battles 2. The benefits of Club Membership will include:
Club Membership will be sold as a one-time purchase of $9.99 and will unlock all the features described above permanently. Players who still have VIP time remaining when Season 13 begins will be upgraded to Club Membership for free.
Since we changed to using Monkey Money to unlock tower upgrades, Tower XP and Universal XP have not had much use beyond unlocking the tower mastery items. We always intended that mastery items would be an indication of tower usage rather than simply another purchasable item. Unfortunately, the need to increase Tower XP payouts and the Universal XP converter meant that it became relatively easy to unlock the mastery items. Since tower XP is no longer required for unlocking upgrades, we’d like to restore it as an indication of favorite or most used towers. FromSeason 13, Tower XP will only be earned from playing games with a tower and will no longer appear in events, Daily Rewards, or anywhere else. For the moment, tower mastery items will still be the only use for Tower XP but new features are coming soon to make use of Tower XP. These features will be purely cosmetic additions and will not affect gameplay. Universal XP is no longer needed and will be retired. As of now, all sources of Universal XP have been removed from the game. Universal XP will not appear in the post-game rewards, daily rewards, chests, or anywhere else. You can continue spending existing Universal XP until the start of Season 13, at which point any remaining will be evenly distributed across all towers and the converter will be removed. As Hero Points are used for unlocking alts in addition to cosmetics, they will continue to function as they do now. They can still be earned from events, daily rewards, etc in addition to using that hero.
Without Tower XP and Universal XP, Battle Chests now also lack purpose. Therefore, Chests and Battle Points will be retired when Season 13 begins. For the remainder of Season 12, Chests can still be earned and opened as before (they won’t contain Universal XP). When Season 13 begins, all chests in your queue will open automatically for free. We realize that, while most of the contents of chests were redundant, they were still a valuable source of Monkey Money which will no longer be available. To compensate, we will be increasing the Monkey Money earned from playing games to 50MM for a win and 20MM for a loss or a draw, with bonuses of 20MM for a No Lives Lost win and 10MM for getting First Blood. We will also be adding Monkey Money rewards to casual mode. These would be 50% of their ranked equivalent.
Events will continue to run as they do now. However, we are introducing a new type of event called Club Events. These will combine up to 3 special rules into one event, such as Random Quad Bananza or Speed Battles With Fire. Club Events will also feature higher rewards than normal events. Club Members will gain unrestricted access to these events while non-club players will use a Ticket each time they play. Everyone starts with 3 tickets and these will replenish for free over time. This timer can be sped up by watching an ad or spending a Reward Boost on Steam.
The new bling season system and the daily quests for golden bananas have been a positive addition to the game and will continue to function as they do now. 12 new cosmetics and 2 hero showcases will be added each season. The previous VIP benefits of 2x Golden Bananas and unlimited daily quests are now available as a season-long Banana Boost. This boost can be purchased for $4.99 and lasts for the entire duration of the season, not just 30 days. In addition, when Quests are completed and you don’t have a boost applied, the additional golden bananas are still stored on your progress tracker bar. This means that you won’t lose out on bonus bananas if you decide to unlock the Banana Boost at a later time. You’ll automatically unlock all the additional bananas as soon as you upgrade. Players who have 30 days or more VIP remaining when Season 13 begins will receive a Banana Boost for free.
We have lots of exciting updates still to come. The most significant of these will be the introduction of Clans. The team is already hard at work on making this a fun and engaging system for everyone. Clans will have their own ranking system and players will be able to go head-to-head with other clans to reach the top of the leaderboards and unlock loads of special clan cosmetics. An awesome new feature like this takes time though, so we don’t expect clans to be ready until later this year. In the meantime, we’ll continue to add new and exciting features to Battles 2 each season. We intend to launch a brand new alt for an existing hero in Season 14 and would like your help in choosing which one. We’ll have more information on this very soon! Thank you for taking the time to read through all of this - we realise it's a lot of information to take in! We appreciate any feedback in the comments and be sure to keep an eye out for your chance to vote on the new hero alt soon! :) |
” |
~ Ninja Kiwi, Roadmap announcement, r/battles2 |
Regarding the removal of VIP and Universal XP, it has been implemented in the game since 21st May 2023 at about 10:00pm NZST. Also, the notice is available in-game since that day for the rest of Version 1.10.3.
23rd November 2023[]
Ninja Kiwi changed the banner of the r/battles2 subreddit.
7th December 2023[]
Ninja Kiwi changed the banner of the r/battles 2 subreddit, matching 3.1 with Adora release.
References[]
- ↑ https://cdn.discordapp.com/attachments/677211624641396786/827699227202551868/unknown.png
- ↑ https://twitter.com/btdbattles2
- ↑ https://ninjakiwi.com/blog/news/173431-what-s-up-at-ninja-kiwi-28th-may-2021?mobile=0
- ↑ 4.0 4.1 https://www.reddit.com/r/NinjaKiwiOfficial/comments/nrwuqy/whats_up_at_ninja_kiwi_4th_june_2021/?mobile=0
- ↑ https://www.facebook.com/battles2official/
- ↑ https://twitter.com/ninjakiwigames/status/1392870461994852352?s=20
- ↑ https://twitter.com/btdbattles2/status/1397182121156939777?s=20
- ↑ https://www.reddit.com/r/battles2/comments/nlq5cz/they_fixed_the_mistake_where_it_said_21_towers/