“ | Striker Jones is a strong commander who uses his knowledge of long range combat to greatly boost the power of explosives. | ” |
~ In-game Description |
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Striker Jones is a Hero who first appears since the initial release of Bloons TD Battles 2. He is the Battles counterpart to his Bloons TD 6 counterpart (refer on this page). He is unlockable with 3000.
Striker Jones, like his BTD6 counterpart, shoots missiles within local range, popping a few bloons at a time. Initially, he can pop up to 10 bloons at a time every 1.2s. He is very similar to his BTD6 counterpart. However, he lacks a unique Level 7 ability, and his Level 8 benefit gives +35% pierce to nearby Bomb Shooters instead of extra pierce to all tower types. Additionally, the Level 7 benefit to Mortars is raised to +15% blast radius for Mortars.
He has two activated abilities: Concussive Shell and Artillery Command. Concussive Shell stuns the strongest stunnable target and deals a chunk of damage, and has a relatively short cooldown. Artillery Command is not the same as its BTD6 counterpart; instead of resetting ability cooldowns of Bomb Shooters and Mortar Monkeys, it triggers all activated abilities of those tower types in unison.
He costs $750 to place in-game.
Hero Alts[]
Biker Bones[]
Biker Bones is a Hero Alt of Striker Jones in Bloons TD Battles 2. Instead of being a pure reskin of a hero, Biker Bones offers a variety of sidegrades compared to the original Striker Jones, offering a different playstyle. Unlike in the game Bloons TD 6, Biker Bones focuses on literally increasing firepower in his abilities, plus enhanced pierce benefits for all nearby tower types at higher levels.
Biker Bones has two abilities. His first ability, Concussive Fire, deals more damage plus extra burn effects, at the cost of a slower cooldown. His second ability, Artillery Fire, doubles damage of all Bomb Shooters and Mortar Monkeys currently on screen for a limited time, in addition to giving all of them burning damage too.
Biker Bones inherits BTD6 Striker Jones' Level 8 benefit, giving bonus +25% pierce to all towers within range instead of just to Bomb Shooters within his range.
He costs $750 to place in-game.
Upgrades[]
Upgrades (Original Striker Jones)[]
Striker Jones levels at 1x the rate of base heroes since the Version 1.6.0 leveling nerfs, equal to 1.588x leveling speed compared to Quincy, equal to Benjamin, Obyn Greenfoot, and Agent Jericho.
Level 1 COST: $635 / $750 / $810 / $900 UNLOCK: N/A XP | ||
Description: Striker Jones shoots a powerful bazooka to explode the Bloons.
Effect: Shoots missiles every 1.2s that create a splash radius of 15, deal 1 damage, and pop up to 10 bloons. Striker starts with 55 range. |
Level 2 COST: $1080 UNLOCK: 1,080 XP | ||
Description: Increased blast radius.
Effect: Blast radius of missiles increased from 15 to 19. |
Level 3 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
Effect: Unlocks Concussive Shell ability. When activated, shoots a strong concussive missile at the strongest bloon weaker than a BAD on screen. Deals 2 damage onto up to 48 bloons within 27 blast radius, can damage any bloon type, and stuns affected bloons for 1 second. Cooldown is 16 seconds. |
Level 4 COST: $TBA UNLOCK: TBA XP | ||
Description: All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
Effect: Increases attack speed for all Bomb Shooters and Mortar Monkeys by +11%, equivalent to 0.90x attack cooldown reduction. |
Level 5 COST: $TBA UNLOCK: TBA XP | ||
Description: Makes all Black Bloons less resistant to explosive damage from all Monkeys.
Effect: All Black Bloons have a 50% chance of being damaged by any explosive attack. |
Level 6 COST: $TBA UNLOCK: TBA XP | ||
Description: Blast radius and popping power for Jones's normal attacks increase greatly.
Effect: Main missile attack pops up to 20 bloons instead of 10, and blast radius increased from 19 to 28.5, for a +50% blast radius increase. |
Level 7 COST: $TBA UNLOCK: TBA XP | ||
Description: Pops 2 layers per shot and Mortar Monkeys blast radius increased by 10%.
Effect: Main missile deals 2 damage, and blast radius for all Mortar Monkeys increased by +10%. |
Level 8 COST: $TBA UNLOCK: TBA XP | ||
Description: Bomb Shooters near the hero get +5% range and +25% pierce.
Effect: Bomb Shooters within range of Striker Jones gain +5% range and +25% pierce. |
Level 9 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed and increased Concussive Shell pierce, damage, and stun.
Effect: +33% attack speed (0.75x attack cooldown) (0.9 seconds per attack). Concussive Shell pierce increased from 48 to 58, damage increased from 2 to 12, and stun duration increased from 1 second to 3 seconds on MOAB-class bloons and 5 seconds on everything else. |
Level 10 COST: $TBA UNLOCK: TBA XP | ||
Description: Artillery Command: Fire the abilities of all Bomb Shooters and Mortar Monkeys for free, even if they're on cooldown.
Effect: Unlocks Artillery Command ability. When activated, resets ability cooldown for all Bomb Shooters and Mortar Monkeys. Cooldown of 80 seconds. |
Level 11 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: ~+38.46% attack speed (0.7222x attack cooldown) (0.65 seconds per attack). |
Level 12 COST: $TBA UNLOCK: TBA XP | ||
Description: Slightly increased attack range and extra layer pop.
Effect: Base range increased from 55 to 58, and deals 3 damage per main missile. |
Level 13 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: +30% attack speed (~0.7692x attack cooldown) (0.5 seconds per attack) |
Level 14 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Shell affects a larger area and for a longer duration.
Effect: Concussive Shell stuns for 50% longer, and blast radius by +50% for 40.5 blast radius. Stun now lasts for 4.5s for MOAB-class and 7.5s for other bloons. |
Level 15 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Shell cooldown reduced to 11 seconds.
Effect: Concussive Shell ability cooldown now from 16 seconds decreased to 11 seconds. |
Level 16 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: ~+42.86% attack speed (0.7x attack cooldown) (0.35 seconds per attack) |
Level 17 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased range and pops 4 layers per shot.
Effect: Range increased from 58 to 60, and main missile deals 4 damage. |
Level 18 COST: $TBA UNLOCK: TBA XP | ||
Description: All Bomb Shooters and Mortar Monkeys attack an additional 15% faster.
Effect: Increases attack speed for all Bomb Shooters and Mortar Monkeys by another +17.6%, equivalent to 0.85x attack cooldown reduction. Total attack speed bonus is +???%, or 0.???x attack cooldown reduction. |
Level 19 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
Effect: ~+75% attack speed (0.5714x attack cooldown) (0.2 seconds per attack), and Black Bloon properties are completely nullified. |
Level 20 COST: $TBA UNLOCK: TBA XP | ||
Description: Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
Effect: Artillery Command also causes all Bomb Shooters and Mortar Monkeys on screen to deal double damage and double pierce for 10 seconds. |
Upgrades (Biker Bones)[]
Information is out of date. This article's information is out of date. Please improve this article by adding the most current information about the subject of this page. |
Biker Jones levels at 1x the rate of base heroes since the Version 1.6.0 leveling nerfs, equal to 1.588x leveling speed compared to Quincy, equal to Benjamin, Obyn Greenfoot, and Agent Jericho.
Level 1 COST: $635 / $750 / $810 / $900 UNLOCK: N/A XP | ||
Description: Biker Bones rides again!
Effect: Shoots missiles every 1.2s that create a splash radius of 15, deal 1 damage, and pop up to 10 bloons. Biker Bones starts with 55 range. |
Level 2 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased blast radius.
Effect: Blast radius of missiles increased from 15 to 19. |
Level 3 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Fire: Shoots a guided shell to the largest Bloon on screen, stunning it and setting it on fire.
Effect: Unlocks Concussive Fire ability. When activated, shoots a strong concussive missile at the strongest bloon weaker than a BAD on screen. Deals 3 damage , +??? damage to against Ceramic and MOAB-Class Bloons, onto up to 48 bloons within 27 blast radius, can damage any bloon type, stuns affected bloons for 0.5 second, and applies a burning damage-over-time that deals 2 damage every 1.5s for 4.5s. Cooldown is 21 seconds. |
Level 4 COST: $TBA UNLOCK: TBA XP | ||
Description: All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
Effect: Increases attack speed for all Bomb Shooters and Mortar Monkeys by +11%, equivalent to 0.90x attack cooldown reduction. |
Level 5 COST: $TBA UNLOCK: TBA XP | ||
Description: Makes all Black Bloons less resistant to explosive damage from all Monkeys.
Effect: All Black Bloons have a 50% chance of being damaged by any explosive attack. |
Level 6 COST: $TBA UNLOCK: TBA XP | ||
Description: Blast radius and popping power for Bones's normal attacks increase greatly.
Effect: Main missile attack pops up to 20 bloons instead of 10, and blast radius increased from 19 to 28.5, for a +50% blast radius increase. |
Level 7 COST: $TBA UNLOCK: TBA XP | ||
Description: Pops 2 layers per shot and Mortar Monkeys blast radius increased by 10%.
Effect: Main missile deals 2 damage, and blast radius for all Mortar Monkeys increased by +10%. |
Level 8 COST: $TBA UNLOCK: TBA XP | ||
Description: Bomb Shooters near the hero get +5% range and +25% pierce.
Effect: Bomb Shooters within range of Biker Bones gain +5% range and +25% pierce. |
Level 9 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed and increased Concussive Fire pierce, damage, and stun.
Effect: +33% attack speed (0.75x attack cooldown) (0.9 seconds per attack). Concussive Fire pierce increased from 48 to 58, damage increased from 3 to 20, and stun duration increased from 0.5 second to 1.5 seconds on MOAB-class bloons and 2.5 seconds on everything else. |
Level 10 COST: $TBA UNLOCK: TBA XP | ||
Description: Artillery Fire: Bomb Shooters and Mortar Monkeys deal double damage and set bloons on fire for 7 seconds.
Effect: Unlocks Artillery Fire ability. When activated, causes all Bomb Shooters and Mortar Monkeys on screen to deal double damage and applies a burning damage-over-time that deals 2 damage every 1.5s for 4.5s for 7 seconds. Cooldown of 110 seconds. |
Level 11 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: ~+38.46% attack speed (0.7222x attack cooldown) (0.65 seconds per attack) |
Level 12 COST: $TBA UNLOCK: TBA XP | ||
Description: Slightly increased attack range and extra layer pop.
Effect: Base range increased from 55 to 58, and deals 3 damage per main missile. |
Level 13 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: +30% attack speed (~0.7692x attack cooldown) (0.5 seconds per attack) |
Level 14 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Fire affects a larger area and for a longer duration.
Effect: Concussive Fire stuns for 50% longer, and blast radius by +50% for 40.5 blast radius. Stun now lasts for 2.25s for MOAB-class and 3.75s for other bloons. |
Level 15 COST: $TBA UNLOCK: TBA XP | ||
Description: Concussive Fire cooldown reduced to 16 seconds.
Effect: Concussive Fire ability cooldown now from 21 seconds decreased to 16 seconds. |
Level 16 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed.
Effect: ~+42.86% attack speed (0.7x attack cooldown) (0.35 seconds per attack) |
Level 17 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased range and pops 4 layers per shot.
Effect: Range increased from 58 to 60, and main missile deals 4 damage. |
Level 18 COST: $TBA UNLOCK: TBA XP | ||
Description: All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
Effect: Increases attack speed for all Bomb Shooters and Mortar Monkeys by another +11%, equivalent to 0.90x attack cooldown reduction. Total attack speed bonus is +23.4%, or 0.81x attack cooldown reduction. |
Level 19 COST: $TBA UNLOCK: TBA XP | ||
Description: Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
Effect: ~+75% attack speed (0.5714x attack cooldown) (0.2 seconds per attack), and Black Bloon properties are completely nullified. |
Level 20 COST: $TBA UNLOCK: TBA XP | ||
Description: Artillery Fire gives triple damage and pops per shot to all Bomb Shooters and Mortar Monkeys.
Effect: Artillery Fire now give all Bomb Shooters and Mortar Monkeys on screen to deal triple damage instead of double, also give triple pierce for 7 seconds. Additionally, all Bomb Shooters and Mortar Monkeys now applies a burning damage-over-time that deals 3 damage every 1.5s for 4.5s instead of 2. |
Comparisons[]
Striker Jones currently has one Hero Alt. He can be switched to his Hero Alt at any time.
Hero Alts are designed to be sidegrades of the original hero, which caters for a different playstyle. However, Hero Alts will have different advantages and disadvantages that may make them more advantageous or disadvantageous depending on situation.
- Biker Bones
Simplified changes:
- Concussive Fire (Concussive Shell) deals +1 damage than normal at Level 3-8
- Concussive Fire (Concussive Shell) deals +8 damage than normal at Level 9+
- Concussive Fire (Concussive Shell) deals extra damage Ceramic and MOAB-Class Bloons
- Concussive Fire (Concussive Shell) applies a heavy burn damage-over-time
- Concussive Fire (Concussive Shell) has longer cooldown
- Concussive Fire (Concussive Shell) has less stun duration
- Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys for 7 seconds, giving them 2x damage
- Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys to also deal a heavy burn damage-over-time equal to Biker Bones
- At Level 20, Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys by 3x damage and pierce instead of 2x
- Artillery Fire (Artillery Command) does not reset Bomb and Mortar abilities
- At Level 20 Artillery Fire (Artillery Command) has less ability duration
- Artillery Fire (Artillery Command) has significantly longer cooldown
- Detailed changes
- Level 3 ability changed from "Concussive Shell" to "Concussive Fire". Has a longer cooldown and less stun, but deals more damage (even more for Ceramic/MOAB) and applies a 2 layer/sec burning effect to hit bloons
- Level 3-8 Concussive Fire (Concussive Shell) deals more damage (2 --> 3)
- Level 9+ damage (12 --> 20)
- Concussive Fire (Concussive Shell) can deal extra ??? damage to Ceramic and MOAB-Class Bloons
- Each Concussive Fire (Concussive Shell) can dealing 2 damage every 1.5s for a total of 4 seconds damage over time fire effect
- Concussive Fire (Concussive Shell) has longer cooldown (16s ---> 21s)
- In Level 15+ (11s --> 16s)
- Concussive Fire (Concussive Shell) applies less duration stun effect (1s --> 0.5s)
- In Level 9+ (5s --> 2.5s to normal bloons), (3s --> 1.5s to MOAB-Class Bloons)
- In Level 14+ (7.5s --> 3.75s to normal bloons), (4.5s --> 2.25s to MOAB-Class Bloons)
- Level 3-8 Concussive Fire (Concussive Shell) deals more damage (2 --> 3)
- Level 10 ability changed from "Artillery Command" to "Artillery Fire". Does not reset cooldowns but instead doubles damage of all Bomb Shooters and Mortars for a short time and gives them the aforementioned Fire DOT on their attacks. Level 20 makes the damage buff triple instead of double. Cooldown is longer.
- Level 10 Artillery Fire can let all Bomb Shooters and Mortars Monkeys double damage and appiles 2 damage every 1.5s for a total of 4.5 seconds damage over time fire effect.
- Level 20 Artillery Fire can give all Bomb Shooters and Mortars Monkeys triple damage and triple pierce.
- Ability also give all Bomb Shooters and Mortars Monkeys applies 3 damage every 1.5s for a total of 4.5 seconds damage over time fire effect instead of just 2.
- Level 10 Artillery Fire no longer reset all Bomb Shooters and Mortars Monkeys ability on screen.
- Artillery Fire cooldown is longer (80s --> 110s)
- Level 20 Artillery Fire lasts less duration (10s --> 7s)
Strategy[]
Summary[]
Striker Jones' main specialties are his Concussive Shell stuns and his assistance to Bomb Shooters, Mortar Monkeys, and all explosive attacks. His early-game popping power is better suited in Battles 2 conditions, which gives him a relatively better early-game than in BTD6. His main power in the long-term is his various buffs that he can apply to Bombs and Mortars, as well as resistances against Black properties for all explosives.
Biker Bones is similar to Striker Jones except orients towards damage more than utility. For instance, his version of Concussive Shell dealing burning damage but having a lower cooldown means it is suited for very strong bloons at damage and less for periodic stunning, and his Artillery Command always multiplies damage instead of resetting abilities encourages universal damage synergies over maximization of the abilities.
Tips[]
- Pairing Jones with either Bomb Shooter or Mortar Monkey helps further his mid-game value with the buffs he provides
- Be aware that without other towers or specific upgrades, Bomb Shooters, Mortar Monkeys, and Striker are weak to early game black bloon rushes
- Placing Jones where multiple tracks intersect will allow him to use his relatively high pierce effectively
- Only Bomb Shooters need to be placed near Striker, as all his buffs for Mortar Monkeys are global
- Concussive Shot has a very low cooldown, and can be utilized to consistently stun M.O.A.B class bloons multiple times
- Artillery Command combined with a few M.O.A.B Assassins (0/4/0 Bomb Shooter) can very quickly end most large blimp rushes
- To properly utilize this combo, make sure you use all M.O.A.B Assassin abilities before Artillery Command so every cooldown gets reset
- Biker Bones' Concussive Fire is better for destroying grouped bloons, especially ceramics due to its innate burn and damage boost
- Biker Bones' Artillery Fire is better for destroying early game rushes when M.O.A.B class bloons aren't being utilized, or when M.O.A.B Assassins/Artillery Battery (0/4/0 Mortar Monkey) are not yet purchased
Quotes[]
Original Striker Jones[]
What is with all those "TBA" marks? Temporary fillers such as "TBA", "???", and filler images are used for content that is yet to be added, for layout purposes. Please help by replacing them with useful content, if you can. |
When confronted by opponent:
- "Prepare for liberation!" - Default taunt
When taunting:
- [shoots missile] "Boom! Haha!" - Default taunt
- [shines boot] "Parade Ready!" - Shine 'em Up taunt
When player wins:
- "I love the smell of victory!" - X
- "Got it on the first try!" - Default
Biker Bones[]
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Huh? A visible wiki comment? This page contains visible wiki comments (e.g. "(?)", "(does it?)", and "(check?)"). The purpose of these are to clearly show doubt by an editor who recently added content, mainly logical predictions. If you know if that the disputed fact(s) are true, you can remove the comments, but please leave an edit summary about it if you do so. |
When unlocked:
- "Biker Bones rides again!"
When confronted by opponent:
- [revs bazooka] "Start yooooour enginnnnnnes..." - TBA (default)
- [revs motorbike] "Let's ride!" - TBA
When taunting:
- "I see... into your soul!" - TBA (default)
- "BURN!" - TBA
- "I rip off my eye!" [?] - TBA
- "BOW before me." - TBA
When player wins:
- "Victory is MINE!" - TBA (default)
- "Biker Bones, rides again!" - TBA
- "I got BLUES!" [?] - TBA
Version History[]
Pre-Emptively Added Content! This article contains pre-emptively added content. Please read this article carefully to avoid getting mislead. Pre-emptive content: 1.6.0 nerfs. |
Striker Jones (Version History)[]
Since his debut, Striker Jones has been seen as one the most balanced Heros in the game, albeit underutilized. His strong buffs has made him a staple in strategies with either Bomb Shooter or Mortar Monkey. While he is limited in terms of synergies, he has still seen use with towers other than Bombs and Mortars, such as with Monkey Ace in order to allow it’s salvos to pop black bloons. Popular loadouts that ultizile Striker include Bomb-Farm-Sub, Tack-Farm-Mortar, and Ace-Farm-Spac.
- Initial release (compared to BTD6 during Version 28.0)
- Level 20 Artillery Command lasts shorter duration (10s → 5s)
- 1.0.6
- Level 20 ability duration 5s → 10s
- 1.1.0
- Leveling speed for all heroes increased (including Striker Jones)
- 1.6.0
- In-game XP requirements for all heroes has been scaled to reach level 10 slower but reach level 20 remaining approximately the same.
- 1.9.3
- [bug fix] Striker Level 5+ explosion resistance buffs now properly function when Striker is down the elevators of Bloon Bot Factory.
- ???
- Striker Jones Level 18+ speed buff increased from 10% to 15%
“ | quote goes here | ” |
~ Ninja Kiwi |
- 3.2.4
- Level 7: buff to mortar blast radius 10% -> 15%
- Level 8: buff to bomb +25% -> +35% pierce
- Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
“ | This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed. | ” |
~ Ninja Kiwi |
Biker Jones (Version History)[]
Similarly to his regular counterpart, Biker Bones has been deemed to be similar to him in just about every way, except a bit better thanks to his Artillery Fire summing up to do the same damage as Striker’s Artillery Command, plus extra bonus damage for 8 seconds. This is because it also affects abilities, and has made him to be the slightly more popular pick despite his less spammable concussive shell. He is seen in the same loadouts as Striker, such as Bomb-Farm-Sub and Tack-Farm-Mortar, although Striker is preferred for Ace-Farm-Spac.
- Initial release (compared to BTD6 during Version 28.0)
- Biker Bones now has a new set of statistics instead of matching normal Striker Jones
- 1.0.6
- Level 10 ability duration 5s->8s
- 1.1.0
- Leveling speed for all heroes increased (including Biker Bones)
- 1.6.0
- In-game XP requirements for all heroes has been scaled to reach level 10 slower but reach level 20 remaining approximately the same.
- 1.7.0
- Level 10 Artillery Fire duration reduced 8s → 7s
- 1.9.3
- [bug fix] Biker Level 5+ explosion resistance buffs now properly function when Striker is down the elevators of Bloon Bot Factory.
- 3.2.4
- Level 7: buff to mortar blast radius 10% -> 15%
- Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
“ | Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific. | ” |
~ Ninja Kiwi |
Gallery[]
Splitting Progress This page is currently in the process of splitting content into separate pages. Information on this page at this current time might be incomplete or otherwise appear irrationally erroneous. Split comment: Splitting into that separate gallery page.
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See the Gallery Section! Because of the size of the gallery, the gallery section here has been moved elsewhere so that this current page will be less cluttered. See Striker Jones (BTDB2)/Gallery to find the new fresh gallery section! |
Striker Jones (Images)[]
Biker Bones (Images)[]
Trivia[]
- In the Heroes menu, he is categorized before Obyn, even though in BTD6 he is unlocked before Obyn.
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