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BTD5
BTD6
For the tower artworks with the respective upgrades, see Portrait.

Upgrade Icons are images that are shown in the upgrade screen as a symbol for that upgrade. For example, the Long Range Darts upgrade icon shows a dart flying over a hill. While these upgrade icons are rarely used to represent an upgrade, they are still documented on this page as a consolidation of the many upgrade icons.

Highlight the upgrade icons to view the description of each upgrade. Note that the upgrade descriptions are correct as of Version 37.0 and use those descriptions written in the Upgrades page.

Primary[]

Dart Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
Dart Monkey
Can pop 1 extra Bloon per shot.
Sharp Shots
Can pop 2 more Bloons per shot.
Razor Sharp Shots
Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons.
Spike-O-Pult
Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
Juggernaut
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.
Ultra-Juggernaut
Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind...
Apex Plasma Master
Shoots 15% faster.
Quick Shots
Shoots 33% faster!
Very Quick Shots
Throws 3 darts at a time instead of 1.
Triple Shot
Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds. Regular attack speed also increased.
Super Monkey Fan Club
Elite membership of this club grants the Dart Monkeys even more power!
Plasma Monkey Fan Club
Makes the Dart Monkey shoot further than normal.
Long Range Darts
Shoots even further and can detect Camo Bloons.
Enhanced Eyesight
Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Crossbow
Sharp Shooter does powerful Crit Shots every few seconds that do a lot more damage.
Sharp Shooter
Crossbow Master shoots really fast and devastates most Bloon types with ease.
Crossbow Master

Boomerang Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Hurls a boomerang that follows a curved path. Good range and pierce.
Boomerang Monkey
Can pop up to 8 Bloons per throw.
Improved Rangs
Throws sharper and faster glaives instead of boomerangs.
Glaives
Glaives will bounce from Bloon to Bloon automatically and aggressively.
Glaive Ricochet
Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
M.O.A.R Glaives
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
Glaive Lord
The Bloons will look upon my Glaives, and they will know fear.
Glaive Dominus
Throws boomerangs faster.
Faster Throwing
Boomerangs fire and travel faster.
Faster Rangs
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons.
Bionic Boomerang
Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
Turbo Charge
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more.
Perma Charge
Can throw boomerangs further than normal.
Long Range Rangs
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Red Hot Rangs
Throws heavy Kylie boomerangs that follow a straight path instead of curved.
Kylie Boomerangs
Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
MOAB Press
Special knockback kylies trigger more often and do lots of extra damage.
MOAB Domination

Bomb Shooter[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion.
Bomb Shooter
Shoots larger bombs, they have a larger blast area and more popping power.
Bigger Bombs
Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons.
Heavy Bombs
Huge bombs deal greater damage in a large area and allow Frags to pop more Bloons.
Really Big Bombs
Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective.
Bloon Impact
Bloon shattering explosions do massive damage and can stun MOAB-class Bloons.
Bloon Crush
Reloads faster.
Faster Reload
Exchanges bombs for missiles, which fire faster, fly faster, and increase range.
Missile Launcher
MOAB Maulers do much more damage to MOAB-Class Bloons and ceramics.
MOAB Mauler
Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB-Class Bloons. Regular attack range and MOAB-class damage also increased.
MOAB Assassin
Assassinate ability does 6x damage with a shorter cooldown.
MOAB Eliminator
Increases attack range.
Extra Range
Explosions throw sharp fragments that can pop more Bloons including Black Bloons.
Frag Bombs
Throws out secondary bombs instead of sharp fragments every shot.
Cluster Bombs
Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Recursive Cluster
Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Bomb Blitz

Tack Shooter[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Shoots a short-range volley of sharp tacks in 8 directions.
Tack Shooter
Shoots tacks faster.
Faster Shooting
Shoots tacks even faster.
Even Faster Shooting
Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Hot Shots
Damages many more Bloons with a deadly ring of flame instead of tacks.
Ring of Fire
Deadly inferno of flame roasts Bloons into oblivion.
Inferno Ring
Tacks fly out further than normal.
Long Range Tacks
Even longer range tacks that can pop more Bloons.
Super Range Tacks
Switches tacks for sharp blades that can pop up to 5 additional Bloons.
Blade Shooter
Blade Maelstrom ability: Covers the area in a storm of blades.
Blade Maelstrom
Even more powerful Maelstrom ability and lasts longer.
Super Maelstrom
Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
More Tacks
Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Even More Tacks
Sprays out 16 tacks per volley.
Tack Sprayer
Shoots incredibly fast.
Overdrive
Many, many tacks.
The Tack Zone

Ice Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage
Ice Monkey
Bloons move slowly even after thawing out.
Permafrost
Can freeze and pop Lead and Camo Bloons.
Cold Snap (formerly Metal Freeze)
Razor sharp shards fly out when Frozen Bloons pop.
Ice Shards
Can hit MOAB class Bloons. All hit Bloons become brittle, take extra damage while frozen, and lose Camo properties.
Embrittlement
Bloons take huge damage while frozen including MOAB-Class Bloons.
Super Brittle
Attacks faster and freezes for longer.
Enhanced Freeze
Increases pierce, freezes an extra layer and freeze lasts longer.
Deep Freeze
Greatly increases pierce & gains a super cold aura that slows Bloons and freezes water nearby.
Arctic Wind
Snowstorm Ability: Freezes all regular Bloons on screen, briefly freezes White, Zebra, and Camo, and slows MOAB-class.
Snowstorm
Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration.
Absolute Zero
Larger freeze area.
Larger Radius
Can re-freeze Bloons that are already frozen.
Re-Freeze
Rapidly shoots smaller ice bombs over longer range.
Cryo Cannon
Frozen Bloons grow sharp icicles that can pop Bloons that touch them.
Icicles
Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them.
Icicle Impale

Glue Gunner[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Shoots a blob of sticky glue that slows Bloons down by 50%.
Glue Gunner
Glue soaks through all layers of Bloon.
Glue Soak
Glued Bloons pop one layer every few seconds.
Corrosive Glue
Can glue one additional Bloon per shot and solvents melt two layers every second.
Bloon Dissolver
Applies liquifying compounds that do 10 pops every second, and drops powerful acid onto the track after destroying a Bloon.
Bloon Liquefier
Bloons a problem? Here's the solution.
The Bloon Solver
Can coat 2 Bloons per shot.
Bigger Globs
Splatters glue across up to 6 Bloons per shot.
Glue Splatter
Shoots glue 3x as fast!
Glue Hose
Glue Strike Ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts.
Glue Strike
Glue Storm ability pelts the whole screen over 20 seconds with glue. Glued Bloons take extra damage while glued.
Glue Storm
Makes glue effect last much longer.
Stickier Glue
Glued Bloons pop one layer every few seconds.
Stronger Glue
Improved glue formula allows it to stick to MOAB-Class Bloons.
MOAB Glue
Popped Bloons that were glued stun nearby Bloons.
Relentless Glue
Glue so strong it temporarily immobilizes all affected Bloons!
Super Glue

Military[]

Sniper Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
Sniper Monkey
Shots pop through 4 layers of Bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Full Metal Jacket
Shots can pop through 7 layers of Bloon.
Large Calibre
20 damage per shot, plus bonus damage to ceramics.
Deadly Precision
Deals much more damage and immobilizes MOAB-Class Bloons for a short time.
Maim MOAB
Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Cripple MOAB
Allows Sniper to detect and do an additional 2 damage to Camo Bloons.
Night Vision Goggles
Damaged Bloons spray out a cone of sharp shrapnel.
Shrapnel Shot
Shots bounce to new targets up to 3 times.
Bouncing Bullet
Supply Drop Ability: drops a crate full of cash. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
Supply Drop
Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Elite Sniper
Shoots faster than normal.
Faster Firing
Shoots even faster!
Even Faster Firing
Attacks 3x as fast!
Semi-Automatic
Fully automatic weapon with incredible popping power.
Full Auto Rifle
Fires super fast and even faster the further the Bloons are along the track. Gains 4x attack speed briefly on losing lives. Deals more damage to MOAB-class Bloons.
Elite Defender

Monkey Sub[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Shoots homing torp-e-darts at nearby Bloons. Must be placed in water.
Monkey Sub
Increases attack range.
Longer Range
Allows long range targeting of Bloons in radius of your other towers.
Advanced Intel
Adds Submerge targeting option that permanently reveals Camo Bloons in its radius but does not attack while submerged.
Submerge and Support
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Bloontonium Reactor
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Energizer
Unfathomable range, power, and synergies with all other Monkey Towers and Heroes put all Bloons under assault.
Nautic Siege Core
Sub's darts can pop an additional 3 Bloons.
Barbed Darts
Heat tipped darts allow the Monkey Sub to pop Frozen and Lead Bloons.
Heat-tipped Darts
Missile seeks target within range and does extra MOAB and Ceramic damage.
Ballistic Missile
First Strike Ability: A devastating missile strike targeting the largest Bloon on screen, plus splash damage.
First Strike Capability
Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
Pre-Emptive Strike
Added twin gun doubles attack speed. Enhances Ballistic Missile and Bloontonium Reactor.
Twin Guns
Airburst darts split into 3 on impact for massive popping power. Further enhances Bloontonium Reactor.
Airburst Darts
Adds a third gun for even faster firing.
Triple Guns
Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
Armor Piercing Darts
Adds extra pierce and damage to Commander and all Subs in its radius.
Sub Commander

Monkey Buccaneer[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
Monkey Buccaneer
All weapons on board shoot faster.
Faster Shooting
Increases ship weapons fired.
Double Shot
Attacks super duper fast!
Destroyer
Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Aircraft Carrier
Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Carrier Flagship
The greatest thing ever to float on water.
Navarch of the Seas
Adds a spray of 5 sharpened grapes to the ship.
Grape Shot
Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Hot Shot
Adds a powerful cannon that shoots out powerful bombs.
Cannon Ship
Adds 2 cannons to the ship and attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Monkey Pirates
Greatly improved power and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
Pirate Lord
Much longer range and projectiles fly faster.
Long Range
Allows the ship to hit Camo Bloons.
Crow's Nest
Generates cash each round automatically.
Merchantman
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
Favored Trades
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Trade Empire

Monkey Ace[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Flies above the ground shooting volleys of high-pierce darts.
Monkey Ace
Shoots faster than normal.
Rapid Fire
Shoots 12 darts at a time.
Lots More Darts
Flies fast and launches anti-MOAB missiles.
Fighter Plane
Shoots 16 darts per volley, and twice as fast.
Operation: Dart Storm
The Bloons will wish they had never come.
Sky Shredder
A flying shadow of darkness spells Bloon obliteration.
Goliath Doomship
Drops pineapples to the ground that explode violently after a few seconds. Ace's explosive attacks are improved.
Exploding Pineapple
Allows Monkey Ace to hit Camo Bloons and do more damage to them.
Spy Plane
Drops a line of bombs when crossing the Bloon track.
Bomber Ace
Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen.
Ground Zero
A very, very large bomb
Tsar Bomba
Darts can pop 8 Bloons each.
Sharper Darts
New central flight path for maximum map coverage.
Centered Path (original filename Flight Orders)
Darts automatically seek out and pop Bloons by themselves.
Neva-Miss Targeting
Rapidly fires darts and bombs, dominating most Bloon types easily.
Spectre
This is a BIG plane.
Flying Fortress

Heli Pilot[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
Shoots 4 darts per volley instead of 2.
Quad Darts
A new targeting option enables Heli to seek and pursue the Bloons automatically.
Pursuit
Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Razor Rotors
Adds a large missile array and powerful machine guns.
Apache Dartship
The Apache Prime leaves most Bloons wishing they'd never been inflated.
Apache Prime
Powerful jets make Heli move much faster.
Bigger Jets
Allows Heli Pilot to detect and shoot Camo Bloons.
IFR
Blows Bloons away from the Heli, back toward the entrance.
Downdraft
Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types.
Support Chinook
Deploys a powerful special Monkey Marine with a machine gun.
Special Poperations
Darts are propelled much faster through the air.
Faster Darts
Faster attack speed for all Heli attacks.
Faster Firing
Can collide with and shove MOAB-class Bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades.
MOAB Shove
Automatically calls in mini Comanches when they're most needed.
Comanche Defense
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Comanche Commander

Mortar Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Launches an exploding mortar shell to a fixed location anywhere on the screen.
Mortar Monkey
Bigger shells deliver a bigger blast radius.
Bigger Blast
Smash through 2 layers of Bloons at once!
Bloon Buster
Blast shockwave stuns Bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage.
Shell Shock
Devastating explosions pop 7 layers of Bloon, plus increases Burny Stuff damage further.
The Big One
Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage.
The Biggest One
Increases the attack speed of the Mortar.
Faster Reload
Even faster reload.
Rapid Reload
Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons.
Heavy Shells
Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks.
Artillery Battery
Pop and Awe Ability: rains explosions over the whole screen, damaging and immobilizing all Bloons for a few seconds. All Artillery Batteries do more damage to BADs and Boss Bloons. Main attack gains additional bonus damage to stunned Bloons.
Pop and Awe
Makes the shots more accurate.
Increased Accuracy
Damaged Bloons are set ablaze momentarily with each hit.
Burny Stuff
Camo Bloons popped by flares lose their camouflage permanently.
Signal Flare
Shattering shells strip special Bloon properties off all but the biggest bloons, and burns MOAB-class Bloons for extra damage.
Shattering Shells
Superhot burny stuff melts through 5 layers of Bloon each shot, and incinerates MOAB-Class Bloons with massive damage.
Blooncineration

Dartling Gunner[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Uses a dart-shooting machine-gun. Aims wherever you point on the screen.
Dartling Gunner
Increases accuracy of the Dartling Gun.
Focused Firing
Laser tipped shots shock Bloons into popping again 1 second after being struck.
Laser Shock
Rapidly fires much more powerful laser blasts that can pop Frozen Bloons.
Laser Cannon
Concentrates a powerful beam of energy to a single point.
Plasma Accelerator
Creates a solid line of annihilation. You can erase most Bloons at your leisure.
Ray of Doom
Allows Dartling Gunner to hit Camo Bloons.
Advanced Targeting
Makes gun fire much faster.
Faster Barrel Spin
Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions.
Hydra Rocket Pods
Rocket Storm ability: Launches a powerful storm of rockets in a wide cone.
Rocket Storm
MOAB Assured Destroyer. Slower firing mega missiles deal extreme damage to MOAB-class Bloons.
M.A.D
Barrel can swivel much faster.
Faster Swivel
Darts move faster, can pop frozen Bloons and can pop 3 Bloons each.
Powerful Darts
Shoots blasts of deadly buckshot instead of darts.
Buckshot
4-barreled auto-cannon that can be set to attack automatically.
Bloon Area Denial System
Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence.
Bloon Exclusion Zone

Magic[]

Wizard Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells.
Wizard Monkey
Magic shots last longer and seek out the Bloons, even behind cover.
Guided Magic (original filename Guilded Magic)
Bigger, more powerful magic blasts pop through 2 layers of Bloon.
Arcane Blast
Faster attacks with increased range, damage, and popping power.
Arcane Mastery
Faster firing magic does huge damage to most Bloon types.
Arcane Spike
A true master of magical wizardry. Attacks faster and does more damage to MOAB-class Bloons.
Archmage
Only the most perfect Wizard can channel the ancient powers of the beyond.
Magus Perfectus
Every few seconds casts an explosive fireball spell.
Fireball
Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Wall of Fire
Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
Dragon's Breath
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Summon Phoenix
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Wizard Lord Phoenix
More powerful magic shots move faster and can pop more Bloons.
Intense Magic
Increases range slightly and allows the Wizard to hit Camo Bloons.
Monkey Sense
Gains a dark magic attack that periodically reveals location of all nearby Camo Bloons permanently.
Shimmer
Reanimate recently popped enemies as servants to destroy the Bloons.
Necromancer
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Prince of Darkness (originally Soulbind)

Super Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Throws hundreds of darts at hypersonic speed with a huge attack range.
Super Monkey
Shoots powerful blasts of laser instead of darts.
Laser Blasts
Plasma vaporizes almost everything it touches.
Plasma Blasts
Channels power from the core of the Sun.
Sun Avatar
ower sacrifices enhance and modify the Temple's attacks.
Sun Temple
Tremble before the AWESOME power of the TRUE Sun God!!
True Sun God
Super Monkeys need Super Range.
Super Range
Why settle for super when you can have EPIC?
Epic Range
Half Super Monkey, half killer robot of death
Robo Monkey
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tech Terror
<Program Directive> <Eradicate Bloons> <INITIATE>
The Anti-Bloon
Bloons get pushed backwards or slowed after each hit.
Knockback
Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons.
Ultravision
Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location.
Dark Knight
Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide.
Dark Champion
We turn to him, when all hope is lost...
Legend of the Night

Ninja Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
tealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Ninja Monkey
Increases attack range and attack speed.
Ninja Discipline
Shurikens can pop 4 Bloons each.
Sharp Shurikens
Throws 2 shurikens at once.
Double Shot
Throws 5 shurikens at once!
Bloonjitsu
Throws incredibly fast, 8 shurikens per shot!
Grandmaster Ninja
The complete assassin package for dealing with any Bloon threat.
Ascended Shadow
Some Bloons will become distracted and move backwards.
Distraction
Ninja attacks can strip camo from Bloons they damage.
Counter-Espionage
Increases attack speed and pierce of nearby Ninjas. Stacks 20 times.
Shinobi Tactics
Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed.
Bloon Sabotage
Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. Buffs all Shinobi.
Grand Saboteur
Shurikens will seek out and pop Bloons automatically.
Seeking Shuriken
Throws out spiked caltrops onto the track nearby.
Caltrops
Throws a flash bomb that stuns multiple Bloons.
Flash Bomb
hrows powerful timed charges at MOAB-Class Bloons.
Sticky Bomb
One Monkey MOAB demolition machine.
Master Bomber

Alchemist[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
Alchemist
Larger potions splash in a larger area.
Larger Potions
Throws a helpful potion at nearby Monkeys that allows them to pop Lead Bloons and do extra damage to Ceramic and MOAB-class Bloons. Wears off after several attacks.
Acidic Mixture Dip
Throws special brew to nearby Monkeys giving them extra damage, range and attack speed.
Berserker Brew
Extra strong berserker brew has even more powerful effect on the target. Lasts even longer.
Stronger Stimulant
Berserker brew becomes PERMANENT on Monkeys who drink it.
Permanent Brew
Acid potions dissolve Bloons faster.
Stronger Acid
Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Also strengthens Brews and Stimulants.
Perishing Potions
Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped.
Unstable Concoction
Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds.
Transforming Tonic
Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
Total Transformation
Throws potions and attacks faster.
Faster Throwing
If no Bloons are nearby Alchemist can drench nearby track with acid.
Acid Pool
Converts Lead Bloons to GOLD! Special solvents do extra damage to Lead Bloons, destroying them in one shot and generating cash.
Lead to Gold
Converts all Bloons partially into gold, getting more cash per pop from affected Bloons.
Rubber to Gold
Secret shrink potion converts all affected Bloons to Red Bloons.
Bloon Master Alchemist

Druid[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm or Wrath.
Druid
Hard thorns can pop 2 Bloons each and pop any Bloon type.
Hard Thorns
Unleashes regular blasts of forked lightning that arc from Bloon to Bloon.
Heart of Thunder
Gusts of wind blow Bloons off the track away from the exit.
Druid of the Storm
Creates powerful balls of lightning that shoot additional lightning bolts and can freeze Bloons.
Ball Lightning
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Superstorm
Shoots 8 thorns per shot instead of 5.
Thorn Swarm
Attacks convert Regrow Bloons into normal Bloons.
Heart of Oak
Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Druid of the Jungle
Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid. Calls in two vines to grab Bloons and thorn piles have extra pierce.
Jungle's Bounty
Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
Spirit of the Forest
Increases range by a large amount.
Druidic Reach
Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Heart of Vengeance
Gains attack speed during the round as long as the Druid is attacking Bloons.
Druid of Wrath
Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid.
Poplust
The more Bloons there are, the more damage it does!
Avatar of Wrath

Support[]

Spike Factory[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
Spike Factory
Creates larger piles of spikes per shot.
Bigger Stacks
Cuts through Lead Bloons and Frozen Bloons.
White Hot Spikes
Produces spiked balls that do extra damage to Ceramic and Fortified Bloons.
Spiked Balls
Spiked mines explode violently when they lose all their spikes.
Spiked Mines
Creates gigantic exploding spiked mines that can wipe out almost anything.
Super Mines
Rapidly increases production rate.
Faster Production
Increases production rate even more.
Even Faster Production
Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.
MOAB SHREDR
Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
Spike Storm
Regularly sets a carpet of spikes over the whole track.
Carpet of Spikes
Increases range for spike pile drops, plus piles last longer.
Long Reach
Spike Factory gains special targeting priority and accelerated production at the start of each round.
Smart Spikes (originally Directed Spikes)
Spikes last much longer and can carry over one round.
Long Life Spikes
Extra deadly spikes can pop through 2 layers per spike and last another round.
Deadly Spikes
High damage spikes become almost permanent.
Perma-Spike

Banana Farm[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Generates Bananas each round that convert into game money to spend on more stuff.
Banana Farm
Grows 2 extra Banana bunches per round.
Increased Production
Grows 2 MORE extra Banana bunches per round.
Greater Production
Grows 16 Banana bunches per round.
Banana Plantation
Produces 5 large Banana crates every round worth $300 each.
Banana Research Facility
You want Banana? We have Banana!
Banana Central
Bananas last 30 seconds before rotting instead of 15.
Long Life Bananas
Bananas are worth 25% more cash per bunch.
Valuable Bananas
All money generated by this farm is now stored in the bank and earns 15% interest each round.
Monkey Bank
IMF Loan ability: Gives you $9,000 but you have to pay it back over time.
IMF Loan
For when you're too big to fail...
Monkey-Nomics
The collect radius of Bananas is larger and uncollected Bananas auto-collect for half value. Monkey Banks will glow when full and ready to collect.
EZ Collect
Uncollected Bananas auto-collect for almost their full amount, and Banks auto-collect when full
Banana Salvage
Generates money each round and adds it to your total. No fuss.
Marketplace
Earns heaps of money each round and gives Merchantmen +10% income.
Central Market
Hub of Monkey trades earns colossal income, generates lives each round, and collects income in radius.
Monkey Wall Street

Monkey Village[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all monkeys in its radius by 10%.
Monkey Village
Increases influence radius of the Village.
Bigger Radius
Increases attack speed of all Monkeys in the radius.
Jungle Drums
All Primary Monkeys in radius get more range, pierce and projectile speed.
Primary Training
All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Primary Mentoring
Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free.
Primary Expertise
Prevents Regrow Bloons from working while in the radius of the Village.
Grow Blocker
Allows all Monkeys in the radius to attack Camo Bloons.
Radar Scanner
The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types.
Monkey Intelligence Bureau
Call to Arms Ability: Gives all Monkeys +50% attack speed and pops for a short time.
Call To Arms
Ability now increases attack speed and pops by 100% for all Monkeys for 20 seconds.
Homeland Defense
Provides 10% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village.
Monkey Business
An additional 5% discount that can stack with up to 2 other Villages with this upgrade.
Monkey Commerce
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
Monkey Town
Increases influence radius, cash generation in radius, and gives you a free Dart Monkey every round.
Monkey City
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.
Monkeyopolis (original filename Metropolis)

Engineer Monkey[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Holds a trusty nail-gun to pop the Bloons. Can upgrade to create its own nail-shooting sentry turrets.
Engineer Monkey
Creates temporary sentry guns and deploys them nearby.
Sentry Gun
Increased efficiency allows the Engineer to produce sentries, foam and bloon traps more often.
Faster Engineering
Increases sentry gun and Engineer attack speed.
Sprockets
Sentries deploy with different damage types based on your need.
Sentry Expert
Creates super-powerful but highly unstable sentries.
Sentry Champion (originally Sentry Paragon)
Monkey engineering developed to perfection. Creates three Mega Sentries that can build their own sentries.
Master Builder
Shoots further and deploys sentries in a much larger area. Sentries have longer range.
Larger Service Area
Nail gun and Sentry shots do extra damage to MOAB-class and Fortified Bloons.
Deconstruction
Sprays foam that removes Camo and Regrow and pops Lead Bloons.
Cleansing Foam
Overclock Ability: Target another tower to supercharge its attack speed for a short time.
Overclock
Ultra-Overclocked Monkeys gain a small but permanent boost every time they are overclocked.
Ultraboost
Massivization allows nails to pop 8 Bloons at once, including frozen. Also increases Foam and Sentry effectiveness.
Oversize Nails
Pins Bloons in place for a short time when struck.
Pin
Two guns for twice the fun.
Double Gun
Bloon trap captures Bloons until full. Select to empty full trap for cash.
Bloon Trap
Huge Bloon traps can trap some of the largest Bloons in them...
XXXL Trap

Beast Handler[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Trains land, water or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.
Beast Handler
Command a small but feisty little fish to leap from the water at the Bloons.
Piranha
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
Barracuda
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.
Great White
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.
Orca
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.
Megalodon
Command a sharp clawed little dinosaur.
Microraptor
The sharp teeth of the Adasaurus deal high short range damage that can tear through Lead.
Adasaurus
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.
Velociraptor
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
Tyrannosaurus Rex
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.
Giganotosaurus
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.
Gyrfalcon
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
Horned Owl
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. At max Beast Power the Golden Eagle can grab lowest tiers of MOAB.
Golden Eagle
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.
Giant Condor
The legendary Pouākai: a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.
Pouākai
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