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Cardbattle

Card Battles gameplay (the main player in this case is on right side)

Card Battles are battles with 15 chosen cards containing towers and bloons. They were introduced into Bloons TD Battles Mobile on June 20, 2016 and 9 days later, Veteran Cards were introduced, each card uncovering on a weekly basis.

Strategies[]

See Card Battles/Strategies.

See individual towers/upgrades on their own page(s) to see the towers.

Cards[]

Deckmenu

Deck menu, showing a selection of all cards in the game

These cards are unlocked by unlocking their corresponding tower and unlocking the upgrade tier. Most cards have two sides: a tower with its upgrade combination, and a bloon send. With exception of Power Cards, all cards can be sent on either side of the screen. Sending the card on the player's side allows placement of the tower for its allocated sum of money if there are sufficient funds for it. Sending the card on the opponent's side allows the bloon send of the card to be sent if there are sufficient funds for it and the send is unlocked.

Some cards each have a blank icon on the top-left corner; these cards are Veteran Cards, and are unlocked by playing a certain number of games.

Note that unlocking new cards require the respective tower tier unlocking. So the Bionic Boomer requires Tier-3 or higher Boomerang Thrower, Reactor Sub requires Tier-4 Monkey Sub, Robo Monkey requires Tier-3 or higher Super Monkey, etc.

Upgrade Tower Name Tower Upgrade Name Tower Price # of Bloons Group? Bloon Type Bloon Price Round Unlocked (Bloon) Income Change
Red Cards ($150 - $700)
0-0 Dart Monkey $150 50 Grouped Reds $150 2 +8
0-0 Tack Shooter $250 ($300 prior to 3.8) 50 Tightly Spaced (Spaced prior to 3.8) Blues $250 ($300 prior to 3.8) 2 +12
1-1 Monkey Apprentice Intense Magic $500 35 Grouped Yellows $400 7 +20
1-0 Monkey Sub Barbed Darts $500 100 Grouped Reds $500 2 +25
0-0 Bomb Tower $500 25 Spaced Blacks $500 5 +20
0-0 Spike Factory $700 100 Grouped Reds $700 2 +40
Blue Cards ($800 - $1500)
1-1 Ninja Monkey Ninja Discipline $800 55 Grouped Blues $400 3 +17
2-2 Boomerang Thrower Glaive Thrower $800 120 Grouped Blues $800 3 +40
1-0 Monkey Engineer Sentry Gun $800 45 Spaced Blues $200 2 +12
0-0 Banana Farm $900 70 Grouped Greens $900 5 +40
2-1 Monkey Sub Advanced Intel $1000 70 Grouped Blues $500 3 +22
1-1 Monkey Buccaneer Faster Shooting $1000 30 Spaced Greens $300 3 +10
3-0 Tack Shooter Tack Sprayer $1000 50 Grouped Greens $500 5 +24
2-3 Dart Monkey Triple Darts $1250 20 Grouped Zebras $1250 11 +38
1-1 Dartling Gun Focused Firing $1300 20 Grouped Leads $1300 14 +40
2-1 Monkey Engineer Fast Engineering $1400 50 Spaced Pinks $800 3 +25
1-1 Monkey Ace Rapid Fire $1500 30 Spaced Regen Whites $1500 7 +40
0-0 Monkey Village $1500 100 Grouped Yellows $1500 7 +60
Green Cards ($1700 - $3000)
1-0 Heli Pilot Quad Darts $1700 3 Spaced Regen Rainbows $850 11 +25
3-0 Bomb Tower Cluster Bombs $1900 40 Spaced Pinks $600 3 +25
2-3 Bomb Tower MOAB Mauler $2000 1 Spaced MOAB $2000 17 -30
1-2 Monkey Sub Airburst Darts $2000 12 Grouped Leads $600 14 +18
1-3 Monkey Buccaneer Cannon Ship $2000 40 Grouped Pinks $1000 9 +40
3-0 Boomerang Thrower Glaive Ricochet $2000 20 Spaced Blacks $500 5 +25
4-0 Dart Monkey Juggernaut $2300 6 Spaced Leads $600 9 +30
3-2 Monkey Engineer Cleansing Foam $2350 27 Grouped Regen Black $2350 11 +60
2-2 Monkey Apprentice Lightning Bolt $2400 6 Spaced Leads $750 9 +35
2-3 Boomerang Thrower Bionic Boomer $2400 200 Grouped Greens $2400 5 +100
2-0 Banana Farm Banana Plantation $2500 30 Spaced Camo Pinks $1000 11 +35
2-1 Spike Factory White Hot Spikes $2500 20 Grouped Regen Leads $2500 14 +30
2-2 Heli Pilot Pursuit $2600 4 Spaced Regen Ceramics $2600 14 -0
1-3 Ninja Monkey Flash Bomb $2800 100 Grouped Regen Yellows $2800 8 +70
3-0 Monkey Ace Neva-Miss Targeting $2600 ($3000 prior to 3.8) 4 Spaced Ceramics $1500 14 -0
3-0 Monkey Apprentice Summon Whirlwind $3000 1 Spaced BFB $3000 19 -120
3-1 Monkey Buccaneer Destroyer $3000 5 Grouped Regen Rainbows $1500 12 +7
1-1 Monkey Village Monkey Beacon $3000 18 (16 prior to 3.8) Grouped Rainbows $3000 12 +18 (+16 prior to 3.8)
4-0 Tack Shooter Ring of Fire $3000 11 (14 prior to 3.8) Grouped Rainbows $3000 11 (12 prior to 3.8) +15
0-0 Super Monkey $2500 ($3000 prior to 3.8) 14 Grouped Camo Leads $3000 14 +40
Purple Cards ($3000 - $6500)
2-3 Heli Pilot Downdraft $3000 5 Grouped Camo Ceramics $3000 16 -10
1-3 Monkey Apprentice Dragon's Breath $4000 6 Spaced Camo Regen Ceramics $4000 14 -0
4-0 Monkey Sub (Bloontonium) Reactor $4000 16 Grouped Camo Regen Leads $3000 14 +25
3-1 Spike Factory Spiked Ball Factory $4000 55 (60 prior to 3.8) Grouped Zebras $2000 12 +30
2-4 Tack Shooter Blade Maelstrom $4000 9 Grouped Camo Regen Zebras $2000 11 +18
3-1 Dartling Gun Laser Cannon $5250 ($4500 prior to 3.8) 180 (150 prior to 3.8) Grouped Pinks $4500 9 +220 (+200 prior to 3.8)
4-2 Ninja Monkey Bloonjitsu $5000 9 Grouped Camo Leads $1000 14 +20
3-0 Banana Farm Banana Republic $5000 10 Grouped Ceramics $3000 16 -10
2-2 Monkey Village Jungle Drums $5000 4 Grouped Camo Regen Ceramics $5000 16 -0
1-3 Dartling Gun Hydra Rocket Pods $5000 5 Grouped Ceramics $2000 17 -5
4-2 Bomb Tower Bloon Impact $6000 12 Grouped Regen Rainbows $3500 12 +12
2-4 Monkey Buccaneer Monkey Pirates $6000 4 Grouped MOABs $6000 19 -175
4-2 Monkey Engineer Bloon Trap $6000 75 Grouped Whites $3000 10 +125
4-2 Boomerang Thrower Glaive Lord $6500 ($7400 prior to 3.8) 30 Grouped Camo Whites $2500 11 +50
Yellow Cards ($7500 - $100000)
1-4 Ninja Monkey Sabotage Supply Lines $8000 ($7500 prior to 3.8) 6 Grouped Camo Regen Rainbows $4000 11 +10
2-4 Dart Monkey Super Monkey Fan Club $7500 3 Grouped BFBs $7500 21 -300
1-4 Spike Factory Spike Storm $10000 6 Grouped MOABs $10000 19 -0
2-2 Super Monkey Plasma Blasts(Vision) $10000 10 Grouped MOABs $10000 19 -175
4-0 Monkey Ace Spectre $14000 ($13000 prior to 3.8) 8 Grouped Camo Rainbows $2500 11 +12
0-4 Monkey Ace Ground Zero $16500 ($15000 prior to 3.8) 500 (450 prior to 3.8) Grouped Pinks $16500 ($15000 prior to 3.8) 9 +650 (+600 prior to 3.8)
4-2 Heli Pilot Apache Dartship $15000 7 Grouped BFBs $15000 21 -800
2-3 Super Monkey Robo Monkey $15000 5 Grouped BFBs $15000 21 -500
4-0 Banana Farm Banana Research Facility $18000 1 Spaced ZOMG $9000 21 -500
2-4 Monkey Village MIB Call To Arms $22000 10 Grouped BFBs $22000 21 -1000
4-2 Dartling Gun Ray of Doom $30000 5 Spaced ZOMGs $30000 21 -1800
4-2 Super Monkey Temple of The Monkey God $100000 12 Spaced ZOMGs $100000 21 -3500

Veteran Cards[]

Veteran Cards are made available to the game weekly. To unlock them a certain amount of battles is required before getting the Veteran Card(s) desired.

They have an 'I' (symbolizing 1) on the top left corner.

You may also purchase them for $1.99 USD each.

Upgrade Tower Name Tower Upgrade Name Tower Price # of Bloons Group? Bloon Type Bloon Price Round Unlocked (Bloon) Income Change
Red Cards ($275 - $750)
1-2 Dart Monkey Razor Sharp Shots $275 18 Grouped Blues $275 3 +18
0-3 Dart Monkey Triple Darts $750 48 Grouped Yellows $750 7 +30
2-0 Glue Gunner Corrosive Glue $500 40 Grouped Reds $500 3 +25
Blue Cards ($800 - $1400)
2-2 Ice Tower Snap Freeze $800 30 Spaced Whites $800 7 +32
2-2 Ninja Monkey Sharp Shurikens $1400 90 Grouped Yellows $1400 7 +55
2-1 Bomb Tower Frag Bombs $1400 25 Grouped Pinks $700 9 +30
2-0 Bloonchipper Heavy Duty Suction $1400 80 Grouped Reds $700 2 +28
Green Cards ($1400 - $2500)
2-1 Sniper Monkey Point Five Oh $1400 6 Spaced Regen Leads $700 10 +15
2-2 Glue Gunner Corrosive Glue $2000 40 Grouped Camo Yellows $1000 10 +20
2-2 Mortar Tower Bigger Blast $2500 10 Spaced Regen Rainbows $2500 11 +70
3-1 Mortar Tower Bloon Buster $1750 180 Grouped Blues $1750 3 +70
Purple Cards ($3200 - $7500)
2-3 Sniper Monkey Semi Automatic Rifle $3500 50 Grouped Regen Blacks $3500 11 +40
4-2 Glue Gunner Bloon Liquefier $6000 32 Grouped Camo Regen Pinks $3000 11 +38
2-4 Monkey Apprentice Summon Phoenix $7500 30 Grouped Camo Blacks $3000 11 +60
2-3 Monkey Sub Ballistic Missile $3200 24 Grouped Camo Zebras $3200 12 +50
3-2 Ice Tower Arctic Wind $7500 10 Grouped MOABs $7500 19 -200
Yellow Cards ($8000 - $11000)
4-1 Sniper Monkey Cripple MOAB $9000 4 Spaced BFBs $9000 19 -100
2-3 Banana Farm Monkey Bank $8000 4 Grouped MOABs $8000 19 +20
4-2 Bloonchipper Super Wide Funnel $8000 30 Grouped Regen Zebras $4000 12 +75
0-4 Monkey Engineer Overclock $11000 2 Grouped ZOMGs $11000 21 -2000

Power Cards[]

Power Cards are usually one-use cards that either boost your defense and/or sabotage your opponent's.

They have a 'II' (symbolizing 2) icon on the top left corner.

The way to unlock them is the same way to unlock Veteran Cards.

There are two other unused Power Cards found in the game's data. It in unknown why they're unreleased.

Card Price Card Type Card Description Main Function
Blue Cards ($800 - $1500)
Juggerlanche $1200 Defensive "Calls in a wave of powerful Juggernaut spiked balls that do massive damage to all bloons on screen. Pops Lead and Camo." Pops most bloons on screen, pops camo and lead. Deals 3 damage to Ceramics.
Bounty $1000 Defensive "Increases income by 30 and also grants 1 cash for each bloon popped for the next 10 seconds." Increases income, enables popping bloons for cash temporarily.
Purge $800 Defensive "Removes camo and regen from all bloons on your side, and from all new bloons for the next 3 seconds." Removes camo and regen from all bloons on screen along with any bloons that spawn wihin the next 3 seconds.
Chain Lightning $900 Defensive Zaps the screen with powerful lightning 6 times in a row. Each bloon hit loses 2 layers per strike. Pops Lead and Camo." Temporarily plops down a zapper that zaps nearby bloons.
Kidnap $1000 Offensive "Removes an opponent's tower completely, but refunds them its full value." Removes a chosen tower on the opponent's side but they get refunded the full price of the tower.
Monkey Chill $1500 Offensive "Slows down the attack rate of all opponent's towers by 25% for 15 seconds." Chills opponent's pre-placed towers by 25%. Does not affect towers placed after this card has been played.
Green Cards ($750)
Tax $750 Offensive "Opponent's next income packet comes to you instead!" Steals opponent's next income
Unreleased Cards
Orbital Strike N/A Defensive N/A Drops an explosion wherever you place it on the map. The explosion pops 3 layers, including Camo and Black/Zebra bloons.
Cleansing Bomb N/A Defensive N/A Sprays a bunch of Cleansing Foam on the track, similar to a Spike Storm.

Version History (Bloons TD Battles Mobile)[]

3.6
  • BUFF Initial release of Card Battles
3.7
  • BUFF Veteran Cards are released.
  • BUFF After trashing a card, the next card will not be the same card already trashed.
  • Change Using a Heli Pilot Card with the Pursuit upgrade automatically sets it to Pursuit Mode. (Technically a buff, but some players suggest it hinders the Heli Pilot)
3.8
  • BUFF Option to purchase multiple decks of 15 cards per deck. Costs $4.99 USD to purchase.
  • BUFF Purchasing Unlimited Club Access will decrease all Veteran Card (and Power Card) requirements by 50%.
  • BUFF Card Battle Club Arenas are available.
  • NERF 1/4 Sabotage Supply Lines tower cost increased ($7500 --> $8000)
  • NERF 3/1 Laser Cannon tower cost increased ($4500 --> $5250)
  • NERF 3/1 Laser Cannon's Grouped Pinks bloon send cost increased ($4500 --> $5250)
  • BUFF 3/1 Laser Cannon's Grouped Pinks bloon send now sends more Pink Bloons (150 --> 180) and rewards more income (+$200 --> +$220)
  • NERF 3/1 Spiked Ball Factory Grouped Zebras bloon send now sends fewer Zebra Bloons (60 --> 55)
  • BUFF 0/0 Super Monkey tower cost decreased ($3000 --> $2500)
  • BUFF 0/0 Tack Shooter tower cost decreased ($300 --> $250)
  • BUFF 0/0 Tack Shooter's Spaced Blues bloon send cost decreased ($300 --> $250)
  • BUFF 0/0 Tack Shooter's Spaced Blues bloon send now has tighter spacing.
  • NERF 4/0 Ring of Fire's Grouped Rainbows bloon send now sends fewer Rainbow Bloons (14 --> 11)
  • BUFF 4/0 Ring of Fire's Grouped Rainbows bloon send unlocks earlier (Round 12 --> 11)
  • BUFF 3/0 Neva Miss Targeting tower cost decreased ($3000 --> $2600)
  • NERF 4/0 Spectre tower cost increased ($13000 --> $14000)
  • NERF 0/4 Ground Zero tower cost increased ($15000 --> $16500)
  • NERF 0/4 Ground Zero's Grouped Pinks bloon send cost increased ($15000 --> $16500)
  • BUFF 0/4 Ground Zero's Grouped Pinks bloon send now sends more Pink Bloons (450 --> 500) and rewards more income (+$600 --> +$650)
  • BUFF 4/2 Glaive Lord tower cost decreased ($7400 --> $6500)
  • BUFF 1/1 Monkey Beacon's Grouped Rainbows bloon send now sends more Rainbow Bloons (16 --> 18) and rewards more income (+$16 --> +$18)
  • BUFF In desktop version, hovering over a card now highlights the card by expanding the size of it a little.
  • BUFF In desktop version, click and drag now works when placing cards.
  • Change White bloon cards are given their proper look (i.e. they are no longer light blue).
  • NERF Rematches no longer count towards card unlock progress.
  • BUFF It is now easier for smartphone players to place towers at the bottom of the map.
3.9

BUFF Power Cards are released.

3.9.1

BUFF Power Card descriptions are now available to access in the "Edit Deck" menu.

3.10

BUFF Win-Loss display for Card Battles is now separate from the normal Win-Loss display for all games played on Version 3.10 and later.

4.1
In Card Battles, cards will now draw out in a random set order. Once the deck has cycled, they shuffle again and repeat. This is to keep it more in line with traditional card games rather than using RNG!
~ "BTD Battles Update 4.1 - Big Balance Changes Incoming!"
  • Change Cards will only reappear in the deck after being played or trashed once the entire deck has been drawn.
  • BUFF Random Cards will now give the same first shuffle to both players (to ensure better fairness)
  • Change Random 15 cards now include more balance between low-cost, mid-cost, and high-cost towers and bloons.
  • BUFF Lead Bloon speed increased by 20%

6.0

BUFFYou can now use Track Powers such as Red Hot Spikes in Card Battles.

Strategy[]

Summary[]

Card Battles plays out much differently to normal Assault Mode. In this game mode, it is important to have a balanced mix of cards suited for the early-game, mid-game, and late-game. Try optimizing the deck based on both bloon sends and defense. For bloon portions of cards, mix in some cards optimized for eco in the early-game and rushes in the mid-to-late-game. For tower portions of cards, try to pick cards that contain cost-effective towers suitable for each stage of the game. It takes practice to get used to the new battling system, which may rely on a mix between strategy and luck.

Tips[]

  • Yellow, Pink, Zebra, Rainbow and Ceramic Bloon sends are good for rushing, especially with Regen and/or Camo applied and with hearty grouped sends.
  • Ceramic Bloons have a RBE of 104, so a rush of these can bust through your opponents defenses if not well defended.
  • A good rush card is the Blade Maelstrom card, with 9 Grouped Camo Regen Zebras unlocked on Round 11 for a measly $2000.
  • The Spiked Ball Factory card is very powerful, sending 55 grouped zebras on round 12 for $2000, outdoing many other good rushes.
  • It is important to hold either Juggerlanche or Chain Lightning in your hand in early game to counter possible rushes. Such rushes include, but are not limited to, 9 Grouped Camo Leads, 16 Grouped Camo Regen Leads, 9 Grouped Camo Regen Zebras, 55 Grouped Zebras, 30 Grouped Regen Zebras, 8 Grouped Camo Rainbows, etc. it should be noted that Juggerlanche does particularly well against non-MOAB class rushes.

Gallery[]

All Cards List[]

Individual Cards[]

Trivia[]

  • Sniper Monkey, Ice Tower, Glue Gunner, Mortar Tower, Bloonchipper, and COBRA have not been added when Card Battles first came out.
    • However, Sniper Monkey, Ice Tower, Glue Gunner, Mortar Tower and Bloonchipper have all been added as Veteran Cards.
      • This leaves COBRA without a single card.
  • Chain Lightning actually pops 1 layer of bloons, and does 2 damage to Ceramic Bloons and above.
  • It appears that kidnap cannot be used on the Temple of the Monkey God.
    • It used to steal Temples when the card was newly released and playable, but it was patched in an update by secret.
  • There is a default Battle Card setup for all players who started their first Card Battle. The default card set is:
    • 0-0 Dart Monkey/x50 Grouped Reds
    • 2-3 Dart Monkey/x20 Grouped Zebras
    • 4-0 Dart Monkey/x6 Spaced Leads
    • 3-0 Tack Shooter/x50 Grouped Greens
    • 0-0 Bomb Tower/x25 Spaced Blacks
    • 3-0 Bomb Tower/x40 Spaced Pinks
    • 2-3 Bomb Tower/x1 MOAB
    • 1-1 Monkey Ace/x30 Spaced Regrow Whites
    • 1-1 Monkey Apprentice/x35 Grouped Yellows
    • 2-2 Monkey Apprentice/x6 Spaced Leads
    • 3-0 Monkey Apprentice/x1 BFB
    • 1-1 Ninja Monkey/x55 Grouped Blues
    • 2-2 Boomerang Thrower/x120 Grouped Blues
    • 3-0 Boomerang Thrower/x20 Spaced Blacks
    • 0-0 Spike Factory/x100 Grouped Reds
  • There are never any 0-1 or 0-2 tower cards in the entire set of cards so far.
  • Cooldown for discarding a card is 4 seconds.
  • The Juggerlanche power card is affected by the Christmas Dart Monkey tower skin.

Please update as time passes by and only add cards that are confirmed!

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