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{{quote|Generates lots of money per round, and Monkeys sold in radius get more cash back.|BTD6}}
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{{quote|Generates lots of money per round, and Monkeys sold in radius get more cash back, and increased attack speed.|BTD6}}
 
{{Infobox Upgrade
 
{{Infobox Upgrade
 
|name = Favored Trades
 
|name = Favored Trades
|image =
+
|image = 004-MonkeyBuccaneer.png
 
|game = Bloons TD 6
 
|game = Bloons TD 6
 
|tower = Buccaneer
 
|tower = Buccaneer
Line 9: Line 9:
 
|upgrade = 4
 
|upgrade = 4
 
|cost = $4,675 ([[Easy Difficulty||Easy]])<br />$5,500 ([[Medium Difficulty|Medium]])<br />$5,940 ([[Hard Difficulty|Hard]])<br />$6,600 ([[Impoppable Difficulty|Impoppable]])
 
|cost = $4,675 ([[Easy Difficulty||Easy]])<br />$5,500 ([[Medium Difficulty|Medium]])<br />$5,940 ([[Hard Difficulty|Hard]])<br />$6,600 ([[Impoppable Difficulty|Impoppable]])
  +
|ability = N/A
|related upgrades =
 
  +
|damage = 1 (dart)
  +
|pierce = 4 (dart)
  +
|attackspeed = Fast (dart, every 0.5s)
  +
|range = 71
  +
|camo = Yes
  +
|statuseffects=N/A (except 0/2/4)
  +
|towerboosts=+10% sell potency, targets nearby towers (capped at 95% sell potency)
  +
|incomeboosts=+$500 per round (no MK), automatic generation<br />+$20 per round with Trade Agreements MK, automatic generation
 
}}
 
}}
'''Favored Trades''' is the fourth upgrade of Path 3 for the [[Monkey Buccaneer]] in [[BTD6]]. It allows the tower to reward $500 per round instead of $200, as well as granting all towers in its radius with a 10% greater sell potency. It costs $4,675 on [[Easy]], $5,500 on [[Medium]], $5,940 on [[Hard]] and $6,600 on [[Impoppable]].
+
'''Favored Trades''' is the fourth upgrade of Path 3 for the [[Monkey Buccaneer]] in [[BTD6]]. It allows the tower to reward $500 per round instead of $200, as well as granting all towers in its radius with a 10% greater sell potency, capped at 95% (reachable with 3 Favored Trades, and 2 with Better Sell Deals MK). Additionally, all of its attacks are twice as fast, including grapes when crosspathed with Path 2.
  +
  +
It costs $4,675 on [[Easy]], $5,500 on [[Medium]], $5,940 on [[Hard]] and $6,600 on [[Impoppable]].
  +
 
==Strategies==
 
==Strategies==
Favored Trades can be seen as a souped up, superior income producer to the [[Merchantman]], providing a hefty $500 at the end of each round, a +$300 gain from the bonus granted by a Merchantman. This can be a powerful tool, cementing the Path 3 Buccaneers as a potentially powerful revenue source alongside the typical [[Banana Farm]], as well as benefiting from situations where a Banana Farm cannot be placed in high quantities, where water is abundant, and when the player needs decent fire power to fend off the bloons.
+
Favored Trades can be seen as a souped up, superior income producer to the [[Merchantman]], providing a hefty $500 at the end of each round, a +$300 gain from the bonus granted by a Merchantman. This can be a powerful tool, cementing the Path 3 Buccaneers as a potentially powerful revenue source alongside the typical [[Banana Farm]], as well as benefiting from situations where a Banana Farm cannot be placed in high quantities, where water is abundant, and when the player needs decent fire power to fend off the bloons. With a maxed out [[Trade Empire]], a [[Central Market]], and the [[Monkey Knowledge (Bloons TD6)|Monkey Knowledge]] Trade Agreements, you can gain $1,012 per Favored Trades. This would total $22,362 across all components, or $26,362 if [[Monkey Wall Street]] is used instead of the Central Market.
   
The more interesting aspect of Favored Trades is that the sell amount for a tower within the range of Favored Trades is increased by 10% of the oringal tower's monetary price. This can provide a helpful tool outside of gamemodes like [[C.H.I.M.P.S.]], when considering selling several towers for a superior defense overall can be more easily achieved when more money is refunded.
+
The more interesting aspect of Favored Trades is that the sell amount for a tower within the range of Favored Trades is increased by 10% of the original tower's monetary price. This can provide a helpful tool outside of [[C.H.I.M.P.S.|C.H.I.M.P.S. Mode]] or [[Custom Challenge]]s that ban selling, when considering selling several towers for a superior defense overall can be more easily achieved when more money is refunded.
   
This can also help assist the practice of selling off Banana Farms whenever the player requires a large portion of money now, providing a greater return as well as making the likelyhood that all the money expended into the Farm is reimbursed by the produce of the Farm as well as the price refunded by an extra 10%. It should be noted that this effect also applies to the Favored Trades itself.
+
This can also help assist the practice of selling off Banana Farms whenever the player requires a large portion of money now, providing a greater return as well as making the likelyhood that all the money expended into the Farm is reimbursed by the produce of the Farm as well as the price refunded by an extra 10%. It should be noted that this effect also applies to the Favored Trades itself, as well as only stacking up to three times per tower (2 with Better Sell Deals Monkey Knowledge), increasing selling profit to 95%.
   
While the potential of buying more Merchantmen can be more beneficial than purchasing a Favored Trades, it's secondary perk allows low water maps (specifically those with water near the center) to provide a good bonus for the bulk of the player's defense. Maps like [[Logs]] and [[Ouch]] exapmlify this potential, with a Favored Trades in the center of the map, it can spread its effect to many effective positions for land-based defensive towers.
+
While the potential of buying more Merchantmen can be more beneficial than purchasing a Favored Trades, it's secondary perk allows low water maps (specifically those with water near the center) to provide a good bonus for the bulk of the player's defense. Maps like [[Logs]] and [[Ouch|#Ouch]] examplify this potential, with a Favored Trades in the center of the map, it can spread its effect to many effective positions for land-based defensive towers.
 
===Efficiency===
 
===Efficiency===
To purchase one Favored Trades at the lowest price will require getting a 0/0/4 Buccaneer. A 0/0/4 Buccaneer will cost the base Buccaneer tower, [[Long Range (Monkey Buccaneer)|Long Range]], [[Crow's Nest]], [[Merchantmen]] , and the Favored Trades upgrade itself, which will provide the cheapest and most direct route for profit. However, this may change under many circumstances, specifically depending on game mode and whether [[Trade Empire]] is active or if the player owns [[Central Market]]s.
+
To purchase one Favored Trades at the lowest price will require getting a 0/0/4 Buccaneer. A 0/0/4 Buccaneer will cost the base Buccaneer tower, [[Long Range (Monkey Buccaneer)|Long Range]], [[Crow's Nest]], [[Merchantmen]], and the Favored Trades upgrade itself, which will provide the cheapest and most direct route for profit. However, this may change under many circumstances, specifically depending on game mode and whether Trade Empire is active or if the player own a Central Market.
   
The table below indicates the game mode pricing, as well as the presence of Trade Agreements to indicate two points of Interest, the first where the upgrade effectively paid off from its own cost and the second where it paid off for the entire cost of the tower and subsequent upgrades of a 0/0/3 Buccaneer. The numerical value represents the rounds required to be completed after purchased to reach their goals. These do not consider other [[Monkey Knowledge]] such as Advanced Logistics or Military Conscription, as well as assume there is no Trade Empire or Central Market bonuses active and increasing profit in that regard.
+
The table below indicates the game mode pricing, as well as the presence of Trade Agreements to indicate two points of Interest, the first where the upgrade effectively paid off from its own cost and the second where it paid off for the entire cost of the tower and subsequent upgrades of a 0/0/4 Buccaneer. The numerical value represents the rounds required to be completed after purchased to reach their goals. These do not consider other Monkey Knowledge such as Advanced Logistics or Military Conscription, as well as assume there is no Trade Empire or Central Market bonuses active and increasing profit in that regard.
   
 
For reference:
 
For reference:
   
*''m ''refers to the quantity of Merchantmen, Favored Trades, and Trade Empires total in play when a Trade Empire is also active. This value can not exceed 20.
+
*''m ''refers to the quantity of Merchantmen, Favored Trades, and Trade Empires total in play when a Trade Empire's revenue boost is also active. This value can not exceed 20.
 
*''c'' indicates the quantity of Central Markets. This value cannot exceed 10.
   
*''c'' indicates the quantity of Central Markets.
 
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="1"
 
{| class="article-table" border="1" align="left" cellspacing="1" cellpadding="1"
 
|-
 
|-
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|-
 
|-
 
! scope="row" style="text-align:center;"|[[Easy Difficulty|Easy]]
 
! scope="row" style="text-align:center;"|[[Easy Difficulty|Easy]]
| style="text-align:center;"|($500 + 20m) * 1.1c
+
| style="text-align:center;"|($500 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$4675
 
| style="text-align:center;"|$4675
 
| style="text-align:center;"|$7595
 
| style="text-align:center;"|$7595
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|-
 
|-
 
! scope="row" style="text-align:center;"|[[Medium Difficulty|Medium]]
 
! scope="row" style="text-align:center;"|[[Medium Difficulty|Medium]]
| style="text-align:center;"|($500 + 20m) * 1.1c
+
| style="text-align:center;"|($500 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$5500
 
| style="text-align:center;"|$5500
 
| style="text-align:center;"|$8930
 
| style="text-align:center;"|$8930
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|-
 
|-
 
! scope="row" style="text-align:center;"|[[Hard Difficulty|Hard]]
 
! scope="row" style="text-align:center;"|[[Hard Difficulty|Hard]]
| style="text-align:center;"|($500 + 20m) * 1.1c
+
| style="text-align:center;"|($500 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$5940
 
| style="text-align:center;"|$5940
 
| style="text-align:center;"|$9615
 
| style="text-align:center;"|$9615
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|-
 
|-
 
! scope="row" style="text-align:center;"|[[Impoppable Difficulty (BTD5)|Impoppable]]
 
! scope="row" style="text-align:center;"|[[Impoppable Difficulty (BTD5)|Impoppable]]
| style="text-align:center;"|($500 + 20m) * 1.1c
+
| style="text-align:center;"|($500 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$6600
 
| style="text-align:center;"|$6600
 
| style="text-align:center;"|$10680
 
| style="text-align:center;"|$10680
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|-
 
|-
 
! scope="row" style="text-align:center;"|Easy + Trade Agreements
 
! scope="row" style="text-align:center;"|Easy + Trade Agreements
| style="text-align:center;"|($520 + 20m) * 1.1c
+
| style="text-align:center;"|($520 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$4675
 
| style="text-align:center;"|$4675
 
| style="text-align:center;"|$7595
 
| style="text-align:center;"|$7595
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|-
 
|-
 
! scope="row" style="text-align:center;"|Medium + Trade Agreements
 
! scope="row" style="text-align:center;"|Medium + Trade Agreements
| style="text-align:center;"|($520 + 20m) * 1.1c
+
| style="text-align:center;"|($520 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$5500
 
| style="text-align:center;"|$5500
 
| style="text-align:center;"|$8930
 
| style="text-align:center;"|$8930
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|-
 
|-
 
! scope="row" style="text-align:center;"|Hard + Trade Agreements
 
! scope="row" style="text-align:center;"|Hard + Trade Agreements
| style="text-align:center;"|($520 + 20m) * 1.1c
+
| style="text-align:center;"|($520 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$5940
 
| style="text-align:center;"|$5940
 
| style="text-align:center;"|$9615
 
| style="text-align:center;"|$9615
Line 89: Line 100:
 
|-
 
|-
 
! scope="row" style="text-align:center;"|Impoppable + Trade Agreements
 
! scope="row" style="text-align:center;"|Impoppable + Trade Agreements
| style="text-align:center;"|($520 + 20m) * 1.1c
+
| style="text-align:center;"|($520 + 20m) * (1 + 0.1c)
 
| style="text-align:center;"|$6600
 
| style="text-align:center;"|$6600
 
| style="text-align:center;"|$10680
 
| style="text-align:center;"|$10680
Line 103: Line 114:
 
| style="text-align:center;"|15.625
 
| style="text-align:center;"|15.625
 
|}
 
|}
  +
<br style="clear:both" />
  +
  +
==Version History==
  +
;16.0
  +
*{{buff}} Favored Trades attack rate for all attacks is doubled.
  +
  +
==Gallery==
  +
<gallery>
  +
Favored Crosspaths.png|All Favored Trades crosspaths (Path 1 at top, Path 2 at bottom)
  +
favoredtrades duet.png|Two Favored Trades on an angle
  +
New 16.0 Favored Trades.png|Version 16.0 description change
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
  +
*Favored Trades is the only tower in BTD6 that directly grants sell potency.
*The increased sell profit provided by Favored Trades can be furhter increased to 85% with [[Monkey Knowledge|Better Sell Deals]], which although doesn't increase the Favored Trades' sell potency directly it does add 5% more sell potency to the original 70% sell price.
 
  +
*Before Version 16.0, the description was "Generates lots of money per round, and Monkeys sold in radius get more cash back." but was changed to the current description due to the Favored Trades attack speed buff.
*Favoured Trades can be stacked to reach the maximum sell price of 95%.
 
  +
*Favored Trades currently holds the record for the tower with the most buff icons that can be applied to it at 19. These can all be achieved at once only in a Co-Op game with each user having the heroes Gwendolin, Benjamin, Ezili and Pat Fusty.
  +
<!--
  +
**The list of buffs are: Carrier Flagship affect; Trade Empire income boost; Central Market income boost; Sun Temple affect; Acidic Mixture Dip affect; Berserker Brew affect; Monkey Village range; Jungle Drums speed; Radar Scanner camo detection; M.I.B. affect; Call to Arms ability; Monkey Town cash-per-pop boost; Monkey City income boost; Ultraboost affect; Overclock ability; Heat It Up affect; Biohack ability; Sacrificial Totem affect and Rallying Roar ability.
  +
-->
   
 
{{upgrades BTD6}}
 
{{upgrades BTD6}}
  +
[[Category:Bloons TD 6]]
  +
[[Category:Monkey Buccaneer]]
  +
[[Category:Upgrades]]
  +
[[Category:Path 3 Upgrades]]
  +
[[Category:BTD6 Tier 4 Upgrades]]

Revision as of 13:02, 21 May 2020

Generates lots of money per round, and Monkeys sold in radius get more cash back, and increased attack speed.
~ BTD6

Favored Trades is the fourth upgrade of Path 3 for the Monkey Buccaneer in BTD6. It allows the tower to reward $500 per round instead of $200, as well as granting all towers in its radius with a 10% greater sell potency, capped at 95% (reachable with 3 Favored Trades, and 2 with Better Sell Deals MK). Additionally, all of its attacks are twice as fast, including grapes when crosspathed with Path 2.

It costs $4,675 on Easy, $5,500 on Medium, $5,940 on Hard and $6,600 on Impoppable.

Strategies

Favored Trades can be seen as a souped up, superior income producer to the Merchantman, providing a hefty $500 at the end of each round, a +$300 gain from the bonus granted by a Merchantman. This can be a powerful tool, cementing the Path 3 Buccaneers as a potentially powerful revenue source alongside the typical Banana Farm, as well as benefiting from situations where a Banana Farm cannot be placed in high quantities, where water is abundant, and when the player needs decent fire power to fend off the bloons. With a maxed out Trade Empire, a Central Market, and the Monkey Knowledge Trade Agreements, you can gain $1,012 per Favored Trades. This would total $22,362 across all components, or $26,362 if Monkey Wall Street is used instead of the Central Market.

The more interesting aspect of Favored Trades is that the sell amount for a tower within the range of Favored Trades is increased by 10% of the original tower's monetary price. This can provide a helpful tool outside of C.H.I.M.P.S. Mode or Custom Challenges that ban selling, when considering selling several towers for a superior defense overall can be more easily achieved when more money is refunded.

This can also help assist the practice of selling off Banana Farms whenever the player requires a large portion of money now, providing a greater return as well as making the likelyhood that all the money expended into the Farm is reimbursed by the produce of the Farm as well as the price refunded by an extra 10%. It should be noted that this effect also applies to the Favored Trades itself, as well as only stacking up to three times per tower (2 with Better Sell Deals Monkey Knowledge), increasing selling profit to 95%.

While the potential of buying more Merchantmen can be more beneficial than purchasing a Favored Trades, it's secondary perk allows low water maps (specifically those with water near the center) to provide a good bonus for the bulk of the player's defense. Maps like Logs and #Ouch examplify this potential, with a Favored Trades in the center of the map, it can spread its effect to many effective positions for land-based defensive towers.

Efficiency

To purchase one Favored Trades at the lowest price will require getting a 0/0/4 Buccaneer. A 0/0/4 Buccaneer will cost the base Buccaneer tower, Long Range, Crow's Nest, Merchantmen, and the Favored Trades upgrade itself, which will provide the cheapest and most direct route for profit. However, this may change under many circumstances, specifically depending on game mode and whether Trade Empire is active or if the player own a Central Market.

The table below indicates the game mode pricing, as well as the presence of Trade Agreements to indicate two points of Interest, the first where the upgrade effectively paid off from its own cost and the second where it paid off for the entire cost of the tower and subsequent upgrades of a 0/0/4 Buccaneer. The numerical value represents the rounds required to be completed after purchased to reach their goals. These do not consider other Monkey Knowledge such as Advanced Logistics or Military Conscription, as well as assume there is no Trade Empire or Central Market bonuses active and increasing profit in that regard.

For reference:

  • m refers to the quantity of Merchantmen, Favored Trades, and Trade Empires total in play when a Trade Empire's revenue boost is also active. This value can not exceed 20.
  • c indicates the quantity of Central Markets. This value cannot exceed 10.
Difficulty and Knowledge Revenue Cost (Upgrade) Cost (Total) Interest (Revenue/Upgrade Cost) Interest (Revenue/Total Cost)
Easy ($500 + 20m) * (1 + 0.1c) $4675 $7595 9.95 15.19
Medium ($500 + 20m) * (1 + 0.1c) $5500 $8930 11.00 17.86
Hard ($500 + 20m) * (1 + 0.1c) $5940 $9615 11.88 19.23
Impoppable ($500 + 20m) * (1 + 0.1c) $6600 $10680 13.2 21.36
Easy + Trade Agreements ($520 + 20m) * (1 + 0.1c) $4675 $7595 9.57 14.61
Medium + Trade Agreements ($520 + 20m) * (1 + 0.1c) $5500 $8930 10.58 17.17
Hard + Trade Agreements ($520 + 20m) * (1 + 0.1c) $5940 $9615 11.42 18.49
Impoppable + Trade Agreements ($520 + 20m) * (1 + 0.1c) $6600 $10680 12.69 20.54
Banana Farm

(Easy)

$80 $1065 $1065 15.625 15.625


Version History

16.0
  • BUFF Favored Trades attack rate for all attacks is doubled.

Gallery

Trivia

  • Favored Trades is the only tower in BTD6 that directly grants sell potency.
  • Before Version 16.0, the description was "Generates lots of money per round, and Monkeys sold in radius get more cash back." but was changed to the current description due to the Favored Trades attack speed buff.
  • Favored Trades currently holds the record for the tower with the most buff icons that can be applied to it at 19. These can all be achieved at once only in a Co-Op game with each user having the heroes Gwendolin, Benjamin, Ezili and Pat Fusty.