“ | Rapidly increases production rate. | ” |
~ In-game description |
Faster Production returns as the 1st upgrade of Path 2 for the Spike Factory in Bloons TD 6. Production of spikes increases by +25% faster (x0.8 attack cooldown), for a rate of one spike pile every 1.4s instead of 1.75s, by default.
This upgrade costs $510 on Easy, $600 on Medium, $650 on Hard, and $720 on Impoppable.
Description[]
Overview[]

Faster Production with several pre-produced spikes
Upon upgrading to Faster Production or crosspathing with Faster Production (except for Tier 5 upgrades), the Spike Factory will gain two rectangular extrusions on both sides. All Spike Factories with Faster Production, except Spiked Mines and Tier 5 upgrades, will also turn the factory's feet purple.
Faster Production grants a 0.8x attack cooldown to the Spike Factory, or +25% attack speed, resulting in an attack cooldown of 1.4s instead of 1.75s.
Targeting Priorities[]
Faster Production defaults on Normal targeting priority, which dispenses the spikes onto nearby bloon track in a semi-sporadical behavior. If given Smart Spikes, it will also receive Close, Far, and Smart.
- Normal: Targets spike piles in a somewhat sporadical way, spreading spikes as evenly as possible within its range.
- Close: Targets the closest region(s) of track within range.
- Far: Targets the furthest region(s) of track within range.
- Smart: Prioritizes the track with the Bloon the farthest through it, then targets the spot on that track closest to the exit.
Full Popology[]
Statistics[]
- Updated as of Version 38.0
- Base stats
- Spike Pile:
- Lobbed spike pile, sharp type, detects and deploys on nearby track, 34 range, 1.4s attack cooldown, 1 damage, 5 pierce. Lifespan of 50s.
- Crosspathing interactions
- 5-1-0: Compared to no crosspaths, Super Mine attack cooldown decreased from 3.5s to 2.8s.
- 0-1-2: Spike Pile attack cooldown reduced by 4x for 3s at the start of each round, 0.35s attack cooldown if active.
- 0-1-5: Compared to no crosspaths, Spike Pile attack cooldown decreased from 6.06s to 4.85s, start-of-round attack cooldown decreased from 1.515s to 1.2125s and lasts 10s.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Support
- Updated as of Version 38.0
- Base attack(s)
Costs[]
- Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-1-X) | $510 | $600 | $650 | $720 | - | |||
Total (0-1-0) | $1,360 | $1,600 | $1,730 | $1,920 | $952 | $1,120 | $1,211 | $1,344 |
Crosspath (1-1-0) | $2,040 | $2,400 | $2,595 | $2,880 | $1,428 | $1,680 | $1,817 | $2,016 |
Crosspath (2-1-0) | $2,550 | $3,000 | $3,245 | $3,600 | $1,785 | $2,100 | $2,272 | $2,520 |
Crosspath (0-1-1) | $1,485 | $1,750 | $1,890 | $2,100 | $1,040 | $1,225 | $1,323 | $1,470 |
Crosspath (0-1-2) | $1,825 | $2,150 | $2,320 | $2,580 | $1,278 | $1,505 | $1,624 | $1,806 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: First Last Line of Defense,
Better Sell Deals
Strategy[]
Summary[]
Faster Production improves the Spike Factory's production of spikes. While less efficient than multiple base Spike Factories, Faster Production is quite valuable in combination with higher level upgrades. Additionally, the faster stockpiling allows the Spike Factory to build up spikes quicker, making its stockpile less susceptible to waves of fast-moving bloons.
Tips[]
- Faster Production is generally better for crosspathing both the top and bottom paths high tier upgrades.
- For Perma-Spike, use an Acidic Mixture Dip or Monkey Intelligence Bureau to allow it to pop leads.
- If using a low tier Spike Factory, try to only buy this upgrade after Bigger Stacks has been bought, or if planning going for Long Life Spikes or above, especially Perma-Spike. Otherwise, a 0-1-0 Spike Factory is a lot less cost-efficient than going for multiple base Spike Factories.
- For a single tier, Faster Production adds a decent amount of DPS. It isn't as efficient as Bigger Stacks aside from reliable stockpiling, but it does help Least Tiers challenges with Spiked Balls or Spiked Mines.
Version History[]
Balance Changes[]
Crosspathing with Path 2 has been softened, leading to Faster Production getting indirectly nerfed in the process.
- Initial release (compared to BTD5)
Faster Production costs less ($800 → $700)
- 22.0
Base projectile lifespan reduced from 70s to 50s.
- 23.0
Faster Production price reduced ($700 → $600).
Spike Factory attack speed bonus decreased (0.6x → 0.8x, or +66% → +25%), for less attack speed (1.32s → 1.4s).
Bug Fixes and General Changes[]
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Extra Notes (Version History)[]
Gallery[]
Official artwork[]
Other languages[]
- Upgrade Name
Language | Name | Meaning |
---|---|---|
English | Faster Production | |
German | Schenellere Producktion | Faster Production |
- Upgrade Description
Language | Name | Meaning |
---|---|---|
English | Rapidly increases production rate. | |
German | Erhöht schenll die Producktionsrate. | Quickly increases production rate. |
Trivia[]
- Faster Production's new upgrade cost is the same as in Bloons TD Battles Mobile since Version 4.6.
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