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Rapidly increases production rate.
~ In-game description

Faster Production returns as the 1st upgrade of Path 2 for the Spike Factory in Bloons TD 6. Production of spikes increases by +25% faster (x0.8 attack cooldown), for a rate of one spike pile every 1.4s instead of 1.75s, by default.

This upgrade costs $510 on Easy, $600 on Medium, $650 on Hard, and $720 on Impoppable.

Description[]

Overview[]

Spikemiddle (1)

Faster Production with several pre-produced spikes

Upon upgrading to Faster Production or crosspathing with Faster Production (except for Tier 5 upgrades), the Spike Factory will gain two rectangular extrusions on both sides. All Spike Factories with Faster Production, except Spiked Mines and Tier 5 upgrades, will also turn the factory's feet purple.

Faster Production grants a 0.8x attack cooldown to the Spike Factory, or +25% attack speed, resulting in an attack cooldown of 1.4s instead of 1.75s.

Targeting Priorities[]

Faster Production defaults on Normal targeting priority, which dispenses the spikes onto nearby bloon track in a semi-sporadical behavior. If given Smart Spikes, it will also receive Close, Far, and Smart.

  • Normal: Targets spike piles in a somewhat sporadical way, spreading spikes as evenly as possible within its range.
  • Close: Targets the closest region(s) of track within range.
  • Far: Targets the furthest region(s) of track within range.
  • Smart: Prioritizes the track with the Bloon the farthest through it, then targets the spot on that track closest to the exit.

Full Popology[]

Statistics[]

Updated as of Version 38.0
Base stats
  • Spike Pile:
    • Lobbed spike pile, sharp type, detects and deploys on nearby track, 34 range, 1.4s attack cooldown, 1 damage, 5 pierce. Lifespan of 50s.
Crosspathing interactions
  • 5-1-0: Compared to no crosspaths, Super Mine attack cooldown decreased from 3.5s to 2.8s.
  • 0-1-2: Spike Pile attack cooldown reduced by 4x for 3s at the start of each round, 0.35s attack cooldown if active.
  • 0-1-5: Compared to no crosspaths, Spike Pile attack cooldown decreased from 6.06s to 4.85s, start-of-round attack cooldown decreased from 1.515s to 1.2125s and lasts 10s.

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Support
Updated as of Version 38.0
Base attack(s)
  • Spike Pile:
    • Sharp Type (pops Black, White, Purple) Sharp
    • Also affects Camo Bloons Camo Detection
    • Single Projectile Single Projectile
    • On-Track (stays onto track until depleted or expired) On Track
    • On-Track Spike (lasts for up to 50s or 1 round, whichever comes first) Spike
    • Lobbed Throw Lobbed Throw
    • Erratic Movement (moves straight in any direction within its range, directed onto any nearby track) Erratic Movement

Costs[]

Updated as of Version 46.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-1-X) $510 $600 $650 $720 -
Total (0-1-0) $1,360 $1,600 $1,730 $1,920 $952 $1,120 $1,211 $1,344
Crosspath (1-1-0) $2,040 $2,400 $2,595 $2,880 $1,428 $1,680 $1,817 $2,016
Crosspath (2-1-0) $2,550 $3,000 $3,245 $3,600 $1,785 $2,100 $2,272 $2,520
Crosspath (0-1-1) $1,485 $1,750 $1,890 $2,100 $1,040 $1,225 $1,323 $1,470
Crosspath (0-1-2) $1,825 $2,150 $2,320 $2,580 $1,278 $1,505 $1,624 $1,806

This upgrade's prices (or included crosspath's prices) are affected by the following MK: First Last Line of Defense, Better Sell Deals

Strategy[]

Summary[]

Faster Production improves the Spike Factory's production of spikes. While less efficient than multiple base Spike Factories, Faster Production is quite valuable in combination with higher level upgrades. Additionally, the faster stockpiling allows the Spike Factory to build up spikes quicker, making its stockpile less susceptible to waves of fast-moving bloons.

Tips[]

Version History[]

Balance Changes[]

Crosspathing with Path 2 has been softened, leading to Faster Production getting indirectly nerfed in the process.

Initial release (compared to BTD5)
  • BUFF Faster Production costs less ($800 → $700)
22.0
  • NERF Base projectile lifespan reduced from 70s to 50s.
23.0
  • BUFF Faster Production price reduced ($700 → $600).
  • NERF Spike Factory attack speed bonus decreased (0.6x → 0.8x, or +66% → +25%), for less attack speed (1.32s → 1.4s).

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Other languages[]

Upgrade Name
Language Name Meaning
English Faster Production
German Schenellere Producktion Faster Production
Upgrade Description
Language Name Meaning
English Rapidly increases production rate.
German Erhöht schenll die Producktionsrate. Quickly increases production rate.

Trivia[]

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