Extra Damage to BADs is a projectile behavior characterized by dealing more damage than that tower's base damage to BADs per hit. It is part of the damage types family. It was first added to Version 1.5.0 in Bloons TD Battles 2 as part of a buff to Mortar Monkeys that allows them to be viable counters to BADs. It had been later imported into Bloons TD 6 in the Version 33.0 update for similar reasons until it was removed in Version 49.0.
Extra Damage to BADs is represented on Bloons Wiki as
, the upgrade portrait for Artillery Battery in Bloons TD Battles 2, since Heavy Shells is already used for Extra Damage to Leads
, and the Artillery Battery upgrade icon is already used for Extra Damage to Stunned
. Extra Damage to BADs is simply a subset of Extra Damage
. Dealing more damage to all types of MOAB-class (via Extra Damage to Blimps
) is not necessarily the same as Extra Damage to BADs, but also affects total damage to BADs. If categorized with both extra damage to BADs and Bosses, this projectile behavior can be lumped as a single term ![]()
Extra Damage to Unstunnable Blimps.
All attacks require an upgrade to deal more than one damage to BADs per hit.
Towers that gain Extra Damage to BADs[]
BTD6[]
In Bloons TD 6, since version 49.0, there are no examples for towers and upgrades that have both
Extra Damage to BADs and
Extra Damage to Boss.
BTDB2[]
Tower:
- Artillery Battery and Pop and Awe.
- Pop and Awe grants +6 BAD damage to all Artillery Batteries on screen buffs.