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Why settle for super when you can have EPIC?
~ In-game description

Epic Range is the second upgrade of Path 2 for the Super Monkey in Bloons TD 6. It increases range of the Super Monkey by an additional +12 (from 60 units to 72 units), increases the pierce of Super Monkey by an extra +2 (from 2 to 4), and increases projectile speed by +75% (from 200 to 350). In essence, it is +20% range and +100% pierce when compared to a Super Range Super Monkey with no crosspaths. In total, the Super Monkey gains +3 pierce and +22 range compared to not having Path 2 upgrades, as the Super Range upgrade also grants the Super Monkey bonus pierce and range.

This upgrade costs $1,615 on Easy, $1,900 on Medium, $2,050 on Hard, and $2,280 on Impoppable.

Description[]

Overview[]

Placeholder other

Epic Range

Epic Range gains several metal bands covering its head and temples. Additionally, its gold wristbands are replaced with steel wristbands.

Epic Range further increases the Super Monkey's range and pierce, adding +12 range and +2 pierce, for a total of 72 and 4 respectively, additionally increasing projectile speed by 75%.

Targeting Priorities[]

Epic Range targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Epic Range can access the Camo Prioritization targeting priority if given the Ultravision crosspath, which when set allows the Super Monkey to prioritize Camo Bloons before any other bloon type.

Costs[]

Updated as of Version 43.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-2-X) $1,615 $1,900 $2,050 $2,280 -
Total (0-2-0) $5,015 $5,900 $6,370 $7,080 $3,511 $4,130 $4,459 $4,956
Crosspath (1-2-0) $6,715 $7,900 $8,530 $9,480 $4,701 $5,530 $5,971 $6,636
Crosspath (2-2-0) $8,840 $10,400 $11,230 $12,480 $6,188 $7,280 $7,861 $8,736
Crosspath (0-2-1) $7,565 $8,900 $9,610 $10,680 $5,296 $6,230 $6,727 $7,476
Crosspath (0-2-2) $8,585 $10,100 $10,905 $12,120 $6,010 $7,070 $7,634 $8,484

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

This upgrade excels in the mid-game even without Path 1 crosspathing, by providing excellent range, more pierce and much faster projectile speed. It would be a viable upgrade when paired with Path 3 if simply wanting knockback and countering normal bloons, or Path 1 if pursuing a decent pierce and speed bonus.

Tips[]

  • Epic Range is helpful for piercing through lots of bloons from far away at a reasonably good accuracy or close bloons with noticeably superior accuracy. Occasionally, it may be even better than adding Knockback upgrade.

Version History[]

Balance Changes[]

Buffed to encourage Path 2 crosspathing and discourage Path 3 crosspathing. Like Super Range, Epic Range had its price increased in Version 41.0 due to Path 2 crosspathing gaining dominance over other crosspaths.

Initial release (compared to BTD5)
  • BUFF Epic Range costs less ($1500 → $1400).
10.0
  • BUFF Epic Range now gives attacks pierce +1.
  • BUFF Epic Range now gives attacks projectile speed +25%.
25.0
As Super Monkey's range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey's pierce down into a lower tier again
~ Ninja Kiwi, referring to Super Range
  • BUFF Epic Range now gives even more pierce (+1 → +2, inherited from Super Range buff). Doesn't affect Robo or above.
31.0
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we've taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. [...]
~ Ninja Kiwi, referring to Path 2 balancing
  • BUFF Epic Range pierce bonus increased (+1 → +2), for more base pierce (3 → 4). Also affects Robo Monkey.
35.0
  • BUFF Epic Range attack cooldown reduced from 0.06s to 0.045s, due to the Super Monkey attack speed buff
41.0
We weren't sure we'd see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we're moving costs from top to middle crosspath
~ Ninja Kiwi
  • NERF Epic Range price increased from $1400 to $1900
    • Total price increase is $1000 due to Super Range costing $500 more.
43.0
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. [...]
~ Ninja Kiwi
  • BUFF Epic Range projectile speed bonus increased from +25% to +75%. Projectile speed remains 350, with base Super Monkey's projectile speed reduced.

Bug Fixes and General Changes[]

Extra Notes (Version History)[]

Gallery[]

Official artwork[]

Videos[]

Trivia[]

  • There is a BTD6 Sticker that resembles Epic Range, more specifically the sticker that depicts a dart flying around an earth. The main difference in that corresponding BTD6 Sticker is the positioning of the dart near the earth.


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