A desert road map, with a sandy terrain type dotted with cacti which can serve to block the Line of Sight for towers placed behind them, though they are often negligible if placed elsewhere.
Bloons follow the central road, starting from the upper lane at the left of the screen, before having to make a U-turn and travel on the lower lane travel back the same road they came.
There is water near the end of the road in the form of a medium-sided pool, allowing for water towers to be placed.
- Main article: End of the Road/Strategies
End of the Road only gained a minor shift upwards at the release of co-op due to the original track not being equal for all players when split.
Track is shifted slightly upwards
- This track was changed to be shifted upwards in the 11.0 update to make the track more equal for players on Co-Op Mode. Any saves prior to 11.0 didn't had the tower placement shifted with the track, meaning that towers would appear out of place (such as on the track or land towers on the water) if an older save on this track was loaded.