Encrypted is an Intermediate Map in Bloons TD 6 released on Version 21.0 on 14th October 2020, alongside a rework to Insta-Monkey rewards. It was first teased on Ninja Kiwi's Twitter account, with their post teasing the new map coming to that update.
Overview[]
Encrypted is a ruin-themed map with a nighttime Halloween atmosphere. Bloons move from the top and move along alternate lanes towards the middle coinciding lane, and exit from opposite directions on the left and right sides outwards.
In the middle, there is a large altar surrounded by 4 small rectangular altars covered in rocks. Each altar represents 1 of the 4 tower categories and can have its own rocks removed (each of them can be removed for $250 each). Unlike the large altar, the rectangular altars only allows placement of towers that belong to their corresponding classes. They can fit up to two medium-sized towers or one moderately large tower (e.g. Spike Factory, larger than Boomerang Monkey and similar-sized footprints), and up to six of Geraldo's placeable items (which consume much less footprint). Most of these altars purely consist of land, but the military altar has water, which can fit only one of either a Monkey Sub or Monkey Buccaneer (but not Admiral Brickell, Pat Fusty or Beast Handler's top path upgrades), and a small land portion that can fit a Sniper Monkey or Dartling Gunner.
Altars can only place towers of the same class as the corresponding color (e.g. a Druid can't be placed on the green Military altar). While the standard tower class system (Primary, Military, Magic, and Support) follows straightforwardly with the colors of each altar (blue, green, purple, yellow), there are some odd interactions. Placeable items that come from Geraldo's Shop are considered in the Support category, allowing them to be placed on the yellow Support altar. Powers such as Energizing Totem cannot be placed on rectangular altars, as they are part of the Item class.
Secret[]
Required sacrifice formula for the Encrypted Secret
In Version 21.0's patch notes, Ninja Kiwi announced a special secret on the map Encrypted. However, as players in the BTD6 community, including r/btd6, attempted to unravel that secret, the secret was not found, as Ninja Kiwi did not actually add a secret to that map at all. Version 42.0 secretly added the Encrypted secret, documented in Ninja Kiwi's Version 42.1 patch notes as "Not very much extra top secret stuff". Inside the tower data in the game's code, the secret is named SpookyCreature. That secret remained undiscovered until 12th June 2024 during Version 43.2, with the solution documented on r/btd6 as "Video of the Encrypted Easter Egg (Credit to discord user Tech), finally solved after like a few years".
If the player upgrades a Sun Avatar into a Sun Temple combined with a Tier 5 sacrifice on each altar whilst there is a Primary Monkey in front of the bottom left grave, a Military Monkey in front of the bottom right grave, a Magic Monkey in front of the middle left grave, and a Support Monkey in front of the middle right grave, the temple will immediately be sold as the altars will sink into a pool of an unknown liquid, with a ghost, known as Myrkul appearing and then sinking into the pool.
Myrkul is a tower with 7 footprints, and will then act like the Navarch of the Seas's passive hooks, but with the number of active hooks and +100% income of Pirate Lord before Version 44.0 (i.e. 3 hooks), pulling in MOAB-Class Bloons below BAD and Bosses automatically, each with a 1.7 seconds cooldown. Each hook can take one MOAB-Class bloon each, although the ZOMG will consume two hooks instead of one. Myrkul can hook in Rock Bloons of any immunity, making it one of the few sources of instakills against rocks. The pool will also create a 50 radius damaging ring that deals 2 single-layer damage (3 to ceramics) every 0.1 seconds, 120 pierce within range and can pop all bloon types including camos which resemble Corvus's Malevolence spell or Inferno Ring's fire, while also ignoring Dreadbloon's type immunities. This will last for the rest of the game.
Strategy[]
- Main article: Encrypted/Strategies
| WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
| Feel free to replace the "TBA" with some basic strategies that optimize the given map |
Summary[]
As with any map with enclosed line-of-sight, any towers that can bypass it or take advantage of it will shine on this map. However, keep in mind that the two paths will merge into each other in the center, so keeping track of bloons progress will be more difficult than other maps. The main category altars aren't really a problem to deal with unless on a specific challenge that limits space to the altars only.
Tips[]
- This map is pretty good for Ultra-Juggernaut, as the walls allow the projectiles to bounce off for additional damage. However, it takes time for bloons to get through a majority of the map to do the bouncy action.
- It is also recommended to place Radar Scanner Monkey Villages on the altering so all towers on the small rectangular altars can receive Camo Detection.
- The secret is generally detrimental in any game mode. Not only does getting Myrkul cost more cash than can be attained in non-freeplay CHIMPS, it also consumes a key chokepoint from the map for a negligible AOE and hook attack cannot hook in BADs or Bosses, which even outside of CHIMPS, is a poor tradeoff for valuable space that could be used for other towers.
Rewards[]
Version History[]
- 21.0
- Released
- 42.0
- Secretly added the Encrypted Secret
- 44.0
Unlock requirement changed from directly unlocking the map with an available Beginner Map to a flat completion of 5 unique map wins
Greatly increased power of the Spooky Secret.
Spooky Secret aura pierce increased from 80 to 120
Spooky Secret aura damage penetration is now single-layer
Spooky Secret aura attack cooldown decreased from 0.5s to 0.1s
Spooky Secret hook attack cooldown decreased from 3s to 1.7s
Sounds[]
When removing a rock pile:
- [rocky destruction]
- [rune activation] (plays shortly after the last sound)
When summoning the Everseer:
- [broken and falling rocks] (first, starting sound)
- [ancient ominous tone] (plays upon summoning the energetic auroraic light arising)
- [brief howling wind] (plays during Myrkul unveiling themself)
- [long-lasting wind with bats fluttering in the background] (plays upon Myrkul fully forming themself)
- [dull misty tone] (plays when Myrkul disappears)
Gallery[]
Encrypted Secret[]
Videos[]
Trivia[]
- The Version 21.0 artwork was leaked a few days before official release of Version 21.0, specifically on 13th October 2020, revealing an early preview of the Encrypted map.
- If the player clicks/taps on the gravestones to the sides three times, a skeleton hand will come out of the dirt in front of it and sink back down.
- If the player clicks/taps on the gravestones on top of the little ponds three times, a skeleton fish will jump out of the water and splash back into the pond.
- The presence of "secrets" was teased in the official patch notes of Version 21.0. This could be referring to the primary, military, magic and support altars, or the skeletal hand Easter egg and the skeleton fish Easter egg, though the most likely case is that the word choice was purely for flavor.
- Much later, in Version 42.0, an easter egg involving the Sun Temple was added, as mentioned above. This was not discovered until Version 43.2 on 12 June 2024.
- Even with ice platforms from an Ice Monkey, you still cannot put heroes or any non-Military Monkeys on the water near the Military Monkey altar.
- If the player uses mods to make Cave Monkey usable in Encrypted, it will not fit on any of the rectangular altars, as it is considered an Item like Powers.
- If Myrkul is the Monkey Star, the game will instead display a 0-0-0 Dart Monkey.
- When using the "sell all monkeys" button in Sandbox mode, Myrkul disappears. This makes it the only way to remove this tower, as it normally can't be interacted with otherwise.
- However, in addition to the MOAB hook and area-of-effect damage vanishing, the player can't place any towers in the liquid pool after removal as if the class tiles have returned. The only way to fix this is to completely restart the map.
- At the time of adding the Encrypted Secret, the Pirate Lord had three hooks, two required for ZOMGs. Since then, Version 44.0 causes Pirate Lord's hooks to now produce six at once and require three hooks for ZOMGs.
Notes[]
- ↑ There are in fact two entrances that just happen to overlap at the very beginning, unlike the actual path splits in Ravine. Blowing bloons backwards towards the entrance that had travelled down the left side of the map will never make them move to the right side of the map, and vice versa. Also, bloons popped before the "split" on Encrypted cannot take separate paths across the rest of the map.
- ↑ The water in the Military altar is only compatible with Military Monkeys, even when frozen. The bodies of water outside of the altar allows placement of towers of any class.















