Unofficial Name The term "Dynamic Targeting" is only a conjectural term coined by fans and has not been confirmed by official sources (e.g. in-game, Ninja Kiwi blog). |
Dynamic Targeting is a target priority added to Bloons TD 6 in Version 18.0 for Wall of Fire with Guided Magic. It is a targeting priority behavior that sets the attack to follow targeting priorities if bloons are within range of the tower. Usually, that attack defaults to On-Track Close, sometimes On-Track Normal.
In Bloons TD Battles 2, it makes a return, with similar tower options having it on initial release compared to BTD6 Version 28.0. Some tower upgrades also have it by default, such as Bloon Trap without Larger Service Area.
List of Towers with Dynamic Targeting[]
BTD6 Towers with Dynamic Targeting[]
- Obyn Greenfoot's Brambles (24.0, defaults on Normal)
BTDB2 Towers with Dynamic Targeting[]
- Ocean Guardian's Kraken (defaults on Normal)
Former BTD6 Towers with Dynamic Targeting[]
- Obyn Greenfoot's Wall of Trees (29.0, previously "dynamic targeting defaulting to Normal")
- Gwendolin's cocktail (33.0, previously "dynamic targeting defaulting to Normal")
- Wall of Fire with Guided Magic (33.0, previously "dynamic targeting defaulting to Close")
Former BTDB2 Towers with Dynamic Targeting[]
- Obyn Greenfoot's Brambles and Wall of Trees (1.3.0, previously "dynamic targeting defaulting to Normal")
- Ocean Guardian's Coral (1.3.0, previously "dynamic targeting defaulting to Normal")
- Wall of Fire with Guided Magic (???, previously "dynamic targeting defaulting on Close")
- Gwendolin's and Scientist Gwen's Cocktail (???, previously "dynamic targeting defaulting on Normal")
- Bloon Trap without Larger Service Area (begin 1.7.1 end on 1.8.0 (?), formerly "defaults on Close, dynamic targeting if bloons within range, 0-1-4 changes to Manual Targeting")
Gallery[]
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Trivia[]
- All towers with dynamic targeting all involve an on-track attack of some sort.
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