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Gusts of wind blow Bloons off the track away from the exit.
~ Description

Druid of the Storm is the 3rd upgrade of the 1st path for the Druid in Bloons TD 6. It allows the Druid to shoot gusts of wind similar to a 3-x Monkey Apprentice is BTD5. These whirlwinds deal no damage but each can blow back up to 30 bloons and are shot every 2.5 seconds. Bloons are blowed back between 100 to 200 track units. Tornadoes move at 90 units per second and last for up to 80 units by default.

Like its predecessor Summon Whirlwind in BTD5, the whirlwinds can remove glue or ice, but they ignore Leads rather than getting absorbed by them.

Level 9+ Obyn Greenfoot increases projectile size of all attacks from Druid of the Storm by +20% and lets them deal +1 MOAB-class damage.

It costs $1,400 on Easy, $1,650 on Medium, $1,780 on Hard, and $1,980 on Impoppable.



Druid of the Storm is an interesting upgrade for the Druid, adding a gust of wind to push back Bloons to the exit and removes ice and glue on top of its thorn and lightning attacks. This allows for an odd method for combating Bloons by itself, as his short range benefits greatly by having Bloons be forced back and re-enter his range, letting for more attacks by itself to go though before the Bloons exit the range.

What is more commonly used for Druid of the Storm is to be used with the assistance of other towers. With others focusing on MOAB-Class Bloons, the Druid can help to facilitate bloons back to the entrance and buy time for the other towers to either finish off the MOAB-class Bloons first or for taking care of those few that get past the main offensive. Since Bloons are pushed back, harder targets with more layers like Ceramics are a good target to push back.

Compared to the Monkey Apprentice version in BTD5, Druid of the Storm suffers in one area: camo detection. Without the ability to gain a cheap equivalent to Monkey Sense, it requires a secondary tower to strip or cover Camo status. Otherwise, Camo Bloons can slip through without repercussion compared to the Apprentice variant.


  • The 3-0-2 crosspath is usually better for giving the Druid with greater attack speed, which also improves its blowback potential. 3-2-0 can be helpful if Regrow Bloons are a problem, since both the lightning and tornado attacks can strip Regrow too.
  • Druids of the Storm are better placed along straight lines in order to make the most of its blowback effects. Similar strategies used for optimizing the BTD5 Summon Whirlwind should work for Druids of the Storm.

Version History[]

Simple price buff, to compete against other blowback options especially Downdraft. Druid of the Storm, in addition to a small price buff, also got a small rework aimed at consistency of its blowback.

Technically, Druid of the Storm also was buffed with changes to Heart of Thunder crosspathing interactions, but it's too insignificant for this upgrade for those changes on the other upgrade to be worth mentioning here. It is, however, affected by the Version 17.0 Heart of Oak interaction buff.

  • Buff Druid of the Storm's attacks all can remove Regrow from any bloon that touches them.
  • Nerf Druid of the Storm's attacks now must affect bloons before removing Regrow status off them.
Druid's top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
~ Ninja Kiwi
  • Buff Cost of Druid of the Storm decreased ($2000 → $1850).
As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. [...]
~ Ninja Kiwi, referring to all upgrades leading to Druid of the Storm
  • Buff Druid of the Storm minimum blowback distance increased 33 -> 100
  • Nerf Druid of the Storm maximum blowback distance reduced 300 -> 200
  • Buff Druid of the Storm tornado radius increased from 13 -> 16
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • Buff Druids of the Storm gain +20% projectile size and +1 MOAB-class damage if Obyn Level 9+ is on screen.
[...] Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. [...]
~ Ninja Kiwi
  • Buff Druid of the Storm price reduced from $1850 to $1650


When striking lightning:


Official artwork[]


  • Bloons will be blown back at different speeds, dependent on their default speed. i.e. Pink Bloons will be blown back and begin moving quicker than a Red Bloon.
  • Because Leads cannot be blown back by Druid of the Storm, a 3-2-0 Druid cannot convert Regrow Leads into normal Leads with the tornado attack.
  • Druid of the storm gust of wind can be considered Whirlwind or lesser ranked dust devil.
  • In Bloons TD 5 Generation games, this upgrade concept used to belong to the Monkey Apprentice (now named the Wizard Monkey), up until Bloons TD 6, where it was given to the Druid Monkey's top path.