|“||Gusts of wind blow Bloons off the track away from the exit.||”|
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Druid of the Storm is the 3rd upgrade of the 1st path for the Druid in Bloons TD 6. It allows the Druid to shoot gusts of wind similar to a 3-x Monkey Apprentice is BTD5. These whirlwinds deal no damage but each can blow back up to 30 bloons and are shot every 2.5 seconds. Bloons are blowed back between 100 to 200 track units.
Like its predecessor Summon Whirlwind in BTD5, the whirlwinds can remove glue or ice, but they ignore Leads rather than getting absorbed by them.
It costs $1,570 on Easy, $1,850 on Medium, $2,000 on Hard, and $2,220 on Impoppable.
Druid of the Storm is an interesting upgrade for the Druid, adding a gust of wind to push back Bloons to the exit and removes ice and glue on top of its thorn and lightning attacks. This allows for an odd method for combating Bloons by itself, as his short range benefits greatly by having Bloons be forced back and re-enter his range, letting for more attacks by itself to go though before the Bloons exit the range.
What is more commonly used for Druid of the Storm is to be used with the assistance of other towers. With others focusing on MOAB-Class Bloons, the Druid can help to facilitate bloons back to the entrance and buy time for the other towers to either finish off the MOAB-class Bloons first or for taking care of those few that get past the main offensive. Since Bloons are pushed back, harder targets with more layers like Ceramics are a good target to push back.
Compared to the Monkey Apprentice version in BTD5, Druid of the Storm suffers in one area: camo detection. Without the ability to gain a cheap equivalent to Monkey Sense, it requires a secondary tower to strip or cover Camo status. Otherwise, Camo Bloons can slip through without repercussion compared to the Apprentice variant.
- The 3-0-2 crosspath is usually better for giving the Druid with greater attack speed, which also improves its blowback potential. 3-2-0 can be helpful if there's Regrow Bloons, since both the lightning and tornado attacks can strip Regrow too.
- Druids of the Storm are better placed along straight lines in order to make the most of its blowback effects. Similar strategies used for optimizing the BTD5 Summon Whirlwind should work for Druids of the Storm.
- Bloons will be blown back at different speeds, dependent on their default speed. i.e. Pink Bloons will be blown back and begin moving quicker than a Red Bloon.
- Because Leads cannot be blown back by Druid of the Storm, a 3-2-0 Druid cannot convert Regrow Leads into normal Leads with the tornado attack.
- Druid of the storm gust of wind can be considered Whirlwind or lesser ranked dust devil.
- In Bloons TD 5 Generation games, this upgrade concept used to belong to the Monkey Apprentice (now named the Wizard Monkey), up until Bloons TD 6, where it was given to the Druid Monkey's top path.