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Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
~ BTD6 Description

The Druid of the Jungle is the third upgrade of Path 2 of the Druid in Bloons TD 6. It gives the Druid a new vine attack, which appears from the ground and grabs one non-MOAB Bloon anywhere on the map, immobilizing it and draining its layers until fully popped. Once fully popped, an "after-vine" is placed where the bloon was popped. This spiky vine pops any type of bloon, has 2 projectile size and deals 1 per 0.3s contact damage, similar to Wall of Fire, onto up to 30 bloons per contact tick, and lasts up to 4.5 seconds on the bloon track. Spiky vines also degrow bloons thanks to the previous Heart of Oak upgrade.

The vine attack will only be able to attack another Bloon once the original is fully popped. The stronger the target bloon is, the longer it takes to get rid of them. It attacks every 1.4s at minimum, longer if the bloon hasn't yet fully destroyed. Vines are able to target any type of bloon including Lead and Purple Bloons, but not Camo without support.

Level 5+ Obyn Greenfoot also gives +20% range for all Druids of the Jungle and their subsequent upgrades.

It costs $805 on Easy, $950 on Medium, $1,025 on Hard, and $1,140 on Impoppable.



Druid of the Jungle wears a green long-sleeve cloak with golden yellow rims at the sleeves. The Druid receives an olive-colored wreath with leaves. Wrapped around the Druid are multiple spiky vines, crossing over the monkey's body diagonally across from each waist and towards each opposing shoulder.

On the upgrade portrait, the Druid of the Jungle appears to be magically interacting with nature using spiritual force. Vines appear to grow upward as a result.


Druid of the Jungle adds a global range vine attack that ignores line-of-sight to the Druid's arsenal. Every 1.4 seconds minimum, the strongest visible bloon on screen up to Ceramic is ensnared and effectively instakilled. A thorny vine is then left on the track for 4.5 seconds, which damages bloons on contact, including Lead and Frozen. The Druid cannot cast another vine until the initial target is fully popped; bloons with more layers take longer to breakdown. The vine attack is locked to Strong targeting and is unaffected by attack speed buffs.

Targeting Priorities[]


Full Popology[]


Damage Types[]

Thorns Sharp

Vines Normal Pierce


Updated as of Version 30.2
Easy Medium Hard Impoppable
Upgrade Cost (x-3-x) $805 $950 $1,025 $1,140
Total Cost (0-3-0) $TBA $1,950 $TBA $TBA
Total Cost (1-3-0) $TBA $2,200 $TBA $TBA
Total Cost (2-3-0) $TBA $3,200 $TBA $TBA
Total Cost (0-3-1) $TBA $2,050 $TBA $TBA
Total Cost (0-3-2) $TBA $2,350 $TBA $TBA



The main virtue of Druid of the Jungle comes from its instakills versus Ceramics via its vines. It is quite slow however, so they are not able to handle too many Ceramics at once. The secondary vines spawned from popped bloons can chip out more damage, similarly to Wall of Fire, but can be unreliable. Overall, it performs strongly on earlier rounds, but falls back greatly once Super Ceramics rise. Their main selling point is their incredible early-game and mid-game popping power, particularly on single-lane maps such as Geared and alternating lane maps such as Bazaar and Bloody Puddles.


  • The Druid does not need line-of-sight to target bloons with its vine attack.
  • It can be used against Ceramic Bloons from MOABs as they will instantly nullify their threat.
  • In large groups, these Druids are extremely powerful and can even remove the threats of heavy Ceramic rushes such as on Rounds 63 and 76.
  • 0-3-0 can be used to neutralize Round 76, as its degrow vine can hit a Regrow Ceramic and then cause a chain degrowth of Regrow Ceramics.


  • The vine attack always uses Strong targeting; as such, the Druid can be assigned other targeting options for its other attacks without "wasting" the vine.
  • It will only attack another target once the original has been fully popped.
  • Attack speed buffs have no effect on the attack speed of this upgrade, rather its attack speed is dependent on what Bloon the Druid is attacking and how long it takes to destroy that bloon.
    • The tower spends (√rbe + 2 (if the bloon is lead) + 1)/4 seconds destroying a bloon, with the base cooldown being 1.4s.
    • Zebra Bloons trapped by the instakill vines take barely more time than the instakill vines' base cooldown of 1.4s, at 1.4489s.

Version History[]

Excluding broken bugs such as the Version 8.0 interaction with Striker Jones' Level 9+ (at the time was present-day Level 5+), Druid of the Jungle did not receive any buffs until 28.0. It technically got buffed because of Heart of Oak, but since the main point of Druid of the Jungle comes from the instakill vines, these points are not listed here.

Version 28.0 now adds a spiky thorn for popped targets, similar to Wall of Fire (not Spike Factory spikes).

[...] Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • Buff Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
    • [undocumented] These track thorns also pop Lead and Frozen Bloons.
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • Buff Druids of the Jungle gain +20% range if Obyn Level 5+ is on screen.
  • Change Changed description from "TBA" to "TBA".


Official artwork[]



  • If the last Bloon left is grabbed by a vine, the round will end automatically.
    • This is due to the fact that the grabbed bloon is treated by the game as popped, there is simply an animation to remove it from the screen, similar to that of Monkey Pirates.
  • This is one of the few upgrades that can instantly destroy a Test Bloon. The others being Obyn Greenfoot's Wall of Trees, Bomb Blitz, Legend of the Night, Engineer Monkey's all Bloon Traps (even rewards $0) and Bloon Master Alchemist.
  • A bug in update 8.0 allowed Druid of the Jungle nearby Striker Jones with Level 9+ to instakill MOAB-class bloons, including the BAD, to reveal the children bloons. It was fixed in update 8.1.
  • Psi's instakilling concept is similar to Druid of the Jungle, and Psi's instakilling of blimps may have been inspired by the Version 8.0 bug when interacting Striker Jones with Druid of the Jungle.
  • The Druid's vines are visible on its Insta-monkey Icon, despite not being a part of the tower's base model.
  • Popping a bloon with the Druid's instakill vines will still produce a normal pop sound and visual effects, regardless of what type of bloon pop effect from the Trophy Store is enabled.
  • If crosspathed with Path 1, the Druid of the Jungle will not perform its "plucking" animation when using the vine attack. This oddity carries over to the Jungle's Bounty upgrade, but not Spirit of the Forest.