“ | Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath. | ” |
~ In-game description |
The Druid is a Magic Class tower in Bloons TD Battles 2 introduced in the initial release, returning from Bloons TD 6.
At base, the Druid throws 5 sharp thorns that each pop one bloon each. These thorns are hurled an inaccurate spray of 5 thorns, thrown towards a targeted Bloon. Each thorn deals 1 damage to one Bloon with the inability to pop Lead or Camo Bloons.
Druids have three upgrade paths, each upgrade path producing various attacks that specialize in the power of nature: Storm, Jungle, and Wrath. Druid's Tier 2 and 3 upgrades begin to encompass the true nature of each upgrade path. Lightning and whirlwinds (via Heart of Thunder and Druid of the Storm) are the specialty of Path 1, swarms of oak thorns and rapidly growing brambles (Heart of Oak and Druid of the Jungle) are among the earthly spells that Path 2 offers, and Path 3 offers the power of monkey nature by embracing their inner violence (Heart of Vengeance and Druid of Wrath).
Although Druid's upgrades are the same as in Bloons TD 6, almost all of its upgrades have different statistics. For instance, the Heart of Vengeance has a stronger baseline of power but higher cost, and the Heart of Oak only strips Regrow properties with no bonus to pierce upon life gains.
The base price for Druid is $425, and it is unlocked by spending 750 (only unlocks Tier 1-4). To get the Tier 5, it costs
1500.
Description[]
Druid is a light tan colored monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on its distance. It is similar to a shotgun. This tower's thorns are ineffective against most of the special bloon attributes, and they require upgrades to be able to attack them. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades.
Path 1 focuses on dealing damage to grouped bloons and knockback. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop frozen bloons. Heart of Thunder adds a lightning attack, dealing damage to multiple bloons. (Up to 30 for each bolt). Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Ball Lightning summons large balls of electricity that deal damage to multiple bloons. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of more pierce. Superstorm also increases damage for most of the Druid's attacks.
Path 2's higher upgrades focuses on dealing damage from far away, but it starts with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta kills the strongest non MOAB class bloon on-screen. Then the Tier 4 upgrade is Jungle's Bounty, which generates 1000 cash per ability use. Unlike BTD6, you receive no additional money with nearby Banana Farms, but this upgrade improves Jungles's Bounty's ability. Finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track and generates $3000 at the end of each round. Its active ability also gives 25 lives.
Path 3 focuses on dealing more damage conditionally. Druidic Reach increases the Druid's range by a decent amount. Heart of Vengeance gives +20% attack speed and increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at an extra 24 damage.
Upgrades[]
Path 1[]
Hard Thorns COST: $250 | ||
Description: Hard thorns can pop 2 bloons each and pop Lead and Frozen bloons.
Effect: Druid thorns gain +1 pierce, and all thorns pop Frozen and Lead. |
Heart of Thunder COST: $1,000 | ||
Description: Unleashes regular blasts of forked lightning that arc from bloon to bloon.
Effect: Creates regular blasts of forked lightning onto bloons as it attacks, affecting up to 31 bloons per lightning bolt. |
Druid of the Storm COST: $1500 | ||
Description: Gusts of wind blow Bloons off the track away from the exit.
Effect: Creates small tornadoes that blow away up to 30 bloons backwards. |
Ball Lightning COST: $4300 | ||
Description: Makes powerful balls of lightning that shoot additional lightning bolts.
Effect: Creates moving electric balls of lightning that shoot high-damage lightning bolts. |
Superstorm COST: $55000 | ||
Description: Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Effect: Creates supertornadoes that blow away up to 150 bloons including MOAB-class bloons, but MOAB-class consume more pierce. Additional Ball Lightnings are produced the longer the supertornadoes last. Most attacks gain even more damage. Gains Camo detection. |
Path 2[]
Thorn Swarm COST: $350 | ||
Description: Shoots 8 thorns per shot instead of 5.
Effect: Self-explanatory |
Heart of Oak COST: $250 | ||
Description: Attacks convert Regrow Bloons into normal Bloons.
Effect: Attacks that affect Regrow Bloons strip their Regrow properties. |
Druid of the Jungle COST: $450 | ||
Description: Calls a vine from the ground to entangle and crush Bloons one at a time. Sometimes a vine will give cash when it pops a bloon.
Effect: Instakills the strongest non-blimp bloon on screen, strangling onto the same bloon until the bloon withers into nothing. Vines deal 1 + 13% of the affected bloon's HP every 0.2s to damage each layer. Every 14 seconds summons a golden vine that gives $100 after popping a bloon. |
Jungle's Bounty COST: $4500 | ||
Description: Jungle's Bounty Ability: Generates cash each use.
Effect: Gains even more range, and ability generates $1000 per use. |
Spirit of the Forest COST: $35000 | ||
Description: Grows thorned vines along the path that deal constant damage and generates lives and money when the ability is activated.
Effect: Continually grows thorned vines starting from its direct location and grows more vines outwards roughly every 1.0s. Thorned vines will deal 2 damage every 0.5s to every bloon contacting its growing thorned vines. Adds $3000 every round, while gaining another activated ability that adds 25 lives. |
Path 3[]
Druidic Reach COST: $100 | ||
Description: Increases range by a large amount.
Effect: Gains +10 range. |
Heart of Vengeance COST: $400 | ||
Description: Gains 20% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Effect: Gains the vengeance buff, increasing attack speed of all attacks for net lost lives, with a starting amount of +20%. All attacks gain +1% attack speed per life lost after this upgrade, up to +50%, and loses that bonus attack speed for every life gained. |
Druid of Wrath COST: $750 | ||
Description: Gains attack speed during the round as long as the Druid is popping Bloons.
Effect: Gains +0.5% attack speed every time it does 1 point of damage to bloons, up to +100%. Wrath attack speed bonus resets if not attacking within 2 seconds. |
Poplust COST: $2500 | ||
Description: Boosts attack speed and pierce for all Druids in the radius. Can stack up to 5 times on a single Druid.
Effect: Nearby Druids gain increased pierce and attack speed by +15%, stackable additively up to 5 times for +75% pierce and attack speed. Affects itself as well. |
Avatar of Wrath COST: $45000 | ||
Description: The more bloons there are, the more damage it does!
Effect: Deals 4 damage per thorn by default, plus another +1 damage every 3000 RBE on screen, capped at +24. Also gives a smaller damage-ramping for lightning if given the Heart of Thunder upgrade. |
Strategy[]
Summary[]
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WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
Druid's role varies depending on path choice, ranging to stalling, farming, damage, and supporting defense. Its various attacks can be prove really strong if used correctly. However, Druid has quite a high skill ceiling; a properly used Druid strategy is relentlessly powerful.
The lower-tier Druid... [insert more info]
Druid's upgrades... [insert more info]
Tips[]
- Try utilizing its Heart of Vengeance upgrade in the early-game to maximize its DPS especially leading into late-game for powerful T5 options such as Avatar of Wrath and Superstorm.
- Some loadouts may allow for obtaining extra Druid leaks of Heart of Vengeance on later stages of the game via a decamo tower such as the Submerge and Support. Best used on rounds containing naturally occurring Camo Bloons.
- Obyn is a great synergy for Druids, helping its early-game pierce and having a lot of helpful abilities to assist. Also his Level 13+ upgrade giving extra Druid damage is massive help.
- Druid of the Jungle's dual early-game cash generation and defense is very strong at snowballing cash, especially when paired with a pierce buff such as from Level 2+ Obyn's +1 pierce.
Further Strategies[]
- Strategies
- General Strategy
- Optimization Strategy
- Countermeasures Strategy
Monkey Mastery[]
Monkey Mastery is unlocked once all of its upgrades are unlocked. Monkey Mastery gives customization which is purchased using XP and Monkey Money. Has a total of 9 customizations available.
Version History[]
Balance Changes[]
The Druid has started off its Battles adventure strong, being used consistently across all metas due to its versatility and remaining as one of the more popular towers in the game. Unlike in BTD6, it’s Heart of Vengeance upgrade is the most important aspect of the tower, as it powers it up enough to be able to solo the early game rounds when crosspathed with Heart of Thunder. Avatar of Wrath and Spirit of the Forest provide immense amounts of BAD damage, and Superstorm is key for DDT rushes. Its ability to serve as raw damage, income generation, and stalling tower has made it one of the most versatile towers in the game. Popular Druid loadouts include Druid-Sub-Farm, Druid-Alc-Village, Druid-Alc-Sub and Druid-Village-Farm. For Heros, people commonly use Obyn, not just for his sheer strength, but also because he buffs druid.
- Initial release (compared to BTD6 Version 28.0)
Superstorm price decreased ($80,000 → $65,000)
Druid of the Jungle no longer includes aftervines.
Jungle's Bounty ability cooldown reduced (60s → 40s)
Jungle's Bounty ability initial cooldown reduced (60s → 10s)
Jungle's Bounty costs less ($5000 → $2800)
Jungle's Bounty produces more base income ($240 → $1000)
Jungle's Bounty does not pull vines upon popping a bloon, and produces one vine at a time instead of two.
- Possibly more?
- 1.0.4
Heart of Thunder: $1000 → $850
Heart of Thunder: lightning cooldown 2.3s → 2.2s
Avatar of Wrath: max damage cap 34 → 28
- 1.1.0
Spirit of the Forest: vines damage rate 0.75 → 0.5
- 1.1.1
Ball of Lighting: $5100 → $4500
Druid of the Storm: $1850 → $1650
- 1.2.0
Jungle’s Bounty: $2800 → $3000
Jungle’s Bounty: initial cooldown 10s → 20s
Superstorm: max blowback distance reduced from ??? to 350
Superstorm: DDTs pierce consumption increased 10 → 30
- 1.5.0
Druid of the Jungle: vine attack now deals 1 + 13% of the bloons HP per 0.2s. This is so that vines take longer to pop ceramic Bloons without affecting their ability to pop regular bloons.
Druid of Wrath: $600 → $750
- 1.6.0
Heart of Thunder: cost increased ($850 → $1000)
Spirit of the Forest: base thorn attack damage increased 1 → 20
- 1.7.0
Superstorm: blowback pierce reduced 200 → 150
- Blowback MOABs limit to 30 rather than 40
- Blowback BFBs limit to 7.5 rather than 10
- Blowback ZOMGs limit to 3 rather than 4
- Blowback DDTs limit to 5 rather than 6.67
Superstorm: grants Druid the camo prioritization option
- 1.9.0
Spirit of the Forest: thorn damage 20 → 14
Jungle’s Bounty: $3000 → $2800
Heart of Vengeance: $300 → $400
- 1.10.3
Superstorm: blowback distance 33-350 → 250
Druid of the Jungle: $950 → $850
Jungle’s Bounty: initial cooldown 20s → 15s
- 2.0.0
Spirit of the Forest: The life gain effect of the Jungle’s Bounty ability has been split into a seperate ability so that they can be activated independently.
Spirit of the Forest: ability cash generated $750 -> $1000
“ | The Druid’s life generating ability clashes with its Heart of Vengeance effect, so we have separated the life and cash giving abilities, allowing players to still earn cash while retaining the buff from having low lives. The ability’s cash gain was mistakenly giving less than the tier 4 ability so this has been rectified. | ” |
~ Ninja Kiwi |
- 2.0.4
Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
Superstorm: $65k → $60k
- 2.1
Druid of the Storm: tornado projectile has homing.
Superstorm: big tornado has homing
Druid of the Storm: cost decreased ($1,650 → $1,500)
Druid of the Storm: blowback is now fixed 250 rather than 100-300
Ball Lightning: cost decreased ($4,500 → $4,300)
Druid of the Jungle: vine deals damage every 0.2s → 0.15s
Druid of the Jungle: cost decreased ($850 → $750)
“ | In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades. | ” |
~ Ninja Kiwi |
- 2.2
Spirit of the Forest: Jungle's Bounty will now trigger other Jungle's Bounty abilities
Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
Spirit of the Forest: Jungle’s Bounty ability cash $1000 → $1,500
Spirit of the Forest: end of round cash $3,000 -> $2,500
“ | Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar. | ” |
~ Ninja Kiwi |
- 3.2
Druid of the Jungle: cost decreased ($750 → $450)
Jungle's Bounty: cost increased ($2,800 → $3,100)
- Total cost remains unchanged
“ | x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged. | ” |
~ Ninja Kiwi |
- 3.3
Superstorm: cost decreased ($60,000 → $55,000)
“ | Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time. | ” |
~ Ninja Kiwi |
- 4.0.2
Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines
Jungle’s Bounty: cost increased ($3,100 → $4,500)
“ | We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result. | ” |
~ Ninja Kiwi |
- 4.0.3
Druid of the Jungle cost increased ($450 → $700)
Jungle's Bounty cost decreased ($4,500 → $4,200)
- Overall cost is decreased by $50
“ | Druid and Village have recently received major changes, with the intent of mixing things up by providing new strategies to test out. These changes have indeed shaken up the meta, but we acknowledge that they are quite strong at the moment. With cash production added to Druid of the Jungle, this upgrade offers too much utility for such a cheap price tag, so we have upped the price. | ” |
~ Ninja Kiwi |
- 4.1
Hard Thorns: $250 → $350
Heart of Thunder: $1,000 → $900
Thorn Swarm: $250 → $350
Heart of Oak: $350 → $250
- Total cost for both paths remains unchanged
[Undocumented bug] Druid of the Jungle: $700 → $450
[Undocumented bug] Jungle's Bounty: $4,200 → $4,500
- Total cost increased by 50
“ | Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense. | ” |
~ Ninja Kiwi |
- 4.1.1
[Bugfix] Druid of the Jungle: $450 → $700
[Bugfix] Jungle's Bounty: $4,500 → $4,200
“ | A problem with the 4.1 release meant that these changes we made in 4.0.3 were accidentally reverted. We are setting them back to their intended values. | ” |
~ Ninja Kiwi |
- 4.1.2
Druid of the Jungle: Cash Vine attack rate 11s → 14s
Druid of the Jungle: Cash Vine is no longer affected by speed buffs, including Heart of Vengeance
“ | It is evident that Druid is too dominant in the current meta and we would like to make some quick changes to address this. We have nerfed Druid of the Jungle’s cash vine attack rate and prevented it from being affected by Heart of Vengeance since this interaction resulted in Druids generating far too much money in the early game. We hope that the combination of these changes is enough to ensure that Druid does not remain quite so oppressive. | ” |
~ Ninja Kiwi |
- 4.2
Hard Thorns: $350 → $250
Heart of Thunder: $900 → $1,000
“ | These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes. | ” |
~ Ninja Kiwi |
Bug Fixes and General Changes[]
- 1.0.4
Fixed multiple x3x Druids all targeting the same bloon
Fixed 2xx druid lightning having too small a chain range
- 1.1.0
Fixed Druid lightning not always firing
Fixed Druid thorns not popping frozen bloons with MIB buff
Fixed Druid thorns piercing through frozen bloons if they do not have frozen popping
- 1.1.1
- Fixed crash when selling druids
Fixed some bloon types preventing x5x Druids from damaging other bloons
Fixed x5x Druid doing too much damage when facing multiple bloons
- 1.1.2
Fixed x5x Druid vines dealing too much damage when buffed by other towers.
- 2.1.1
Fixed xx3 and xx4 Druid not stacking its buff correctly
Gallery[]
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Official Artwork[]
Trivia[]
- The Druid base cost is the same as the COBRA from BTDB1 Mobile.
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