|“||Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.||”|
|~ In-game Description|
The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on its distance, similar to a shotgun. This tower's thorns, however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades. The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. It is more powerful in groups with both its wrath and jungle forms being much more effective with other monkeys or Druids.
Path 1 focuses on dealing damage to grouped bloons and knockback. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop frozen bloons. Heart of Thunder is similar to the Wizard Monkey's Lightning Bolt from BTD5, dealing damage to multiple bloons. (Up to 30 for each bolt) Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Ball Lightning summons large balls of electricity that deal damage to multiple bloons. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of more pierce. Superstorm also increases damage for most of the Druid's attacks.
Path 2 focuses on dealing damage from far away. Starting with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta kills the strongest non MOAB class bloon on-screen. Then the Tier 4 upgrade is Jungle’s Bounty, which generates 200 cash per ability use, with more money being able to be added by nearby Banana Farms, and finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track.
Path 3 focuses on dealing more damage conditionally. Druidic Reach increases the Druid's range by a decent amount. Heart of Vengeance increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at 90,000 RBE, or an extra 30 damage.
|Hard Thorns |
COST: $210 / $250 / $270 / $300
UNLOCK: 150 XP
|Description: Hard thorns can pop 2 bloons each and can pop all bloon types.
Effect: Druid thorns gain +1 pierce, and all thorns pop Frozen and Lead. For Druids of the Jungle and Spirit of the Forest, on-track vines now pop all bloon types.
|Heart of Thunder |
COST: $850 / $1,000 / $1,080 / $1,200
UNLOCK: 750 XP
|Description: Unleashes regular blasts of forked lightning that arc from bloon to bloon.
Effect: Creates regular blasts of forked lightning onto bloons as it attacks, affecting up to 30 bloons per lightning bolt.
|Druid of the Storm |
COST: $1,570 / $1,850 / $2,000 / $2,220
UNLOCK: 2,500 XP
|Description: Gusts of wind blow Bloons off the track away from the exit.
Effect: Creates small tornadoes that blow away up to 30 bloons backwards.
|Ball Lightning |
COST: $4,335 / $5,100 / $5,510 / $6,120
UNLOCK: 12,000 XP
|Description: Makes powerful balls of lightning that shoot additional lightning bolts.
Effect: Creates moving balls of lightning that shoot high-damage lightning bolts.
COST: $68,000 / $80,000 / $86,400 / $96,000
UNLOCK: 35,000 XP
|Description: Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Effect: Creates supertornadoes that blow away up to 200 bloons including MOAB-class, although MOAB-class consume more pierce. Additional Ball Lightnings are produced the longer the supertornadoes last. Most attacks gain even more damage.
|Thorn Swarm |
COST: $210 / $250 / $270 / $300
UNLOCK: 140 XP
|Description: Shoots 8 thorns per shot instead of 5.
|Heart of Oak |
COST: $295 / $350 / $380 / $420
UNLOCK: 600 XP
|Description: Attacks convert Regrow Bloons into normal Bloons.
Effect: Attacks that affect Regrow Bloons strip their Regrow properties.
|Druid of the Jungle |
COST: $805 / $950 / $1,025 / $1,140
UNLOCK: 2,000 XP
|Description: Calls a vine from the ground to entangle and crush Bloons one at a time.
Effect: Instakills the strongest non-blimp bloon on screen, strangling onto the same bloon until the bloon withers into nothing. Leaves behind an on-track vine that constantly damages passing bloons.
|Jungle's Bounty |
COST: $4,250 / $5,000 / $5,400 / $6,000
UNLOCK: 11,000 XP
|Description: Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
Effect: Gains even more range, and ability generates extra cash plus more per Banana Farm within range. Can activate two vines per attack.
|Spirit of the Forest |
COST: $29,750 / $35,000 / $37,800 / $42,000
UNLOCK: 40,000 XP
|Description: Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
Effect: Continually grows thorned vines starting from its direct location and grows more vines outwards roughly every 1.0s. Thorned vines will deal 2 damage every 0.5s to every bloon contacting its growing thorned vines. Deals 10 damage to Ceramics and 6 damage to MOAB-class.
|Druidic Reach |
COST: $85 / $100 / $110 / $120
UNLOCK: 120 XP
|Description: Increases range by a large amount.
Effect: Gains +10 range.
|Heart of Vengeance |
COST: $255 / $300 / $325 / $360
UNLOCK: 550 XP
|Description: Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
|Druid of Wrath |
COST: $510 / $600 / $650 / $720
UNLOCK: 1,700 XP
|Description: Gains attack speed during the round as long as the Druid is attacking Bloons.
Effect: Gains +0.5% attack speed every time it does 1 point of damage to bloons, up to +100%. Wrath attack speed bonus resets if not attacking within 2 seconds.
COST: $2,125 / $2,500 / $2,700 / $3,000
UNLOCK: 14,000 XP
|Description: Boosts attack speed and pierce for all Druids in the radius. Can stack up to 5 times on a single Druid.
Effect: Nearby Druids gain increased pierce and attack speed by +15%, stackable additively up to 5 times for +75% pierce and attack speed.
|Avatar of Wrath |
COST: $38,250 / $45,000 / $48,600 / $54,000
UNLOCK: 33,000 XP
|Description: The more bloons there are, the more damage it does!
Effect: Deals 4 damage per thorn by default, plus another +1 damage every 3000 RBE on screen, capped at +30. Also gives a smaller damage-ramping for lightning if given the Heart of Thunder upgrade.
- Note: these numbers refer to Medium Mode.
|Tier 1||Tier 2||Tier 3||Tier 4||Tier 5|
- Main article: Druid/Strategies
This section displays Monkey Knowledge that has effects on Druid and its changes when compared to one by default:
- Lingering Magic: Increases projectile lifespan for all Druids.
- Hot Magic: All Magic type towers can pop Frozen Bloons.
- Warm Oak: Heart of Oak cost reduced by 100.
- Cost reduced from $295, $350, $380, $420 to $195, $250, $280, $320 on each difficulty.
- Cold Front: Ball Lightning hits have a chance to freeze Bloons after doing damage.
- Vine Rupture: Unlocks Vine Rupture special ability for the Spirit of the Forest.
- Tiny Tornadoes: Druid tornadoes spawn 3 smaller tornadoes when they expire.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
- Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.
Bug fixes and other changes
- The second, third and to some degree its fifth upgrade of its path 1 were formerly upgrades of the Wizard Monkey in BTD 5.
- The second and third upgrades share common naming patterns between all 3 paths: "Heart of X" and "Druid of X" respectively.
- This is the second monkey in the main Bloons TD games that doesn't have brown fur (excluding heroes and non-monkey towers like the Tack Shooter.) The first was the Ice Monkey.
- The Druid and the Alchemist are the only monkeys in BTD6 with a one word name.
- Both of them were also introduced in BTD6.