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Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.
~ In-game Description

The Druid is a Magic Class tower in the Bloons TD series. It first appears in Bloons TD 6 along with the Alchemist. They can be chosen and unlocked in-game between ranks 14-18.

It costs $340 on Easy, $400 on Medium, $430 on Hard and $480 on Impoppable.


The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on the distance, similar to a shotgun. This tower's thorns; however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades or the camo revealing of the Monkey Wizard's Shimmer or Monkey Sub's Submerge And Support. The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. It is more powerful in groups with both its wrath and jungle forms being much more effective with other monkeys or Druids.


Path 1 focuses on dealing damage to grouped bloons and knockback. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop any bloon type. Heart of Thunder is similar to the Wizard Monkey's Lightning Bolt from BTD5, dealing damage to multiple bloons. (Up to 30 for each bolt) Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Ball Lightning summons large balls of electricity that deal damage to multiple bloons. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of pierce. Superstorm also increases the damage for most of the Druid's attacks.

Path 2 focuses on dealing damage from far away. Starting with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta kills the strongest non MOAB class bloon on-screen and leaves thorns on the track. Then the Tier 4 upgrade is Jungle's Bounty, which generates 240 cash per ability use, with more money being able to be added by nearby Banana Farms, as well as improving Jungles's Bounty's ability, and finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track.

Path 3 focuses on dealing more damage conditionally. Druidic Reach increases the Druid's range by a decent amount. Heart of Vengeance increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at 90,000 RBE, or an extra 30 damage.

Path 1[]

Hard Thorns
COST: $210 / $250 / $270 / $300

Description: Hard thorns can pop 2 bloons each and can pop all bloon types.
Effect: Druid thorns gain +1 pierce, and all thorns pop Frozen and Lead. For Druids of the Jungle and Spirit of the Forest, on-track vines now pop all bloon types.
Heart of Thunder
COST: $850 / $1,000 / $1,080 / $1,200

Description: Unleashes regular blasts of forked lightning that arc from bloon to bloon.
Effect: Creates regular blasts of forked lightning onto bloons as it attacks, affecting up to 30 bloons per lightning bolt.
Druid of the Storm
COST: $1,400 / $1,650 / $1,780 / $1,980
UNLOCK: 2,500 XP

Description: Gusts of wind blow Bloons off the track away from the exit.
Effect: Creates small tornadoes that blow away up to 30 bloons backwards.
Ball Lightning
COST: $3,825 / $4,500 / $4,860 / $5,400
UNLOCK: 12,000 XP

Description: Makes powerful balls of lightning that shoot additional lightning bolts and can freeze bloons.
Effect: Creates moving balls of lightning that shoot high-damage lightning bolts. The ball has a 25% to freeze bloons on contact including white and zebra bloons. Also can create stronger tornadoes.
COST: $55,250 / $65,000 / $70,200 / $78,000
UNLOCK: 35,000 XP

Description: Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Effect: Creates supertornadoes that blow away up to 200 bloons including MOAB-class, although MOAB-class consume more pierce. Additional Ball Lightnings are produced the longer the supertornadoes last. Most attacks gain even more damage. Also gains camo detection.

Path 2[]

Thorn Swarm
COST: $210 / $250 / $270 / $300

Description: Shoots 8 thorns per shot instead of 5.
Effect: Self-explanatory
Heart of Oak
COST: $295 / $350 / $380 / $420

Description: Attacks convert Regrow Bloons into normal Bloons.
Effect: Attacks that affect Regrow Bloons strip their Regrow properties.
Druid of the Jungle
COST: $805 / $950 / $1,025 / $1,140
UNLOCK: 2,000 XP

Description: Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Effect: Instakills the strongest non-blimp bloon on screen, strangling onto the same bloon until the bloon withers into nothing. Leaves behind an on-track vine that constantly damages passing bloons.
Jungle's Bounty
COST: $4,250 / $5,000 / $5,400 / $6,000
UNLOCK: 11,000 XP

Description: Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid. Can also grab two Bloons with vines at once.
Effect: Gains even more range, and ability generates 240 cash plus 120 more per Banana Farm within range. Can activate two vines per attack.
Spirit of the Forest
COST: $29,750 / $35,000 / $37,800 / $42,000
UNLOCK: 40,000 XP

Description: Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
Effect: Continually grows thorned vines starting from its direct location and grows more vines outwards every 0.5s. Thorned vines deal constant damage to bloons passing through, and deal more damage if closer to the Druid. Also deals more damage for all attacks. Ability also provides 25 lives per use.

Path 3[]

Druidic Reach
COST: $85 / $100 / $110 / $120

Description: Increases range by a large amount.
Effect: Gains +10 range.
Heart of Vengeance
COST: $255 / $300 / $325 / $360

Description: Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Effect: Self-explanatory
Druid of Wrath
COST: $510 / $600 / $650 / $720
UNLOCK: 1,700 XP

Description: Gains attack speed during the round as long as the Druid is attacking Bloons.
Effect: Gains +0.5% attack speed every time it does 1 point of damage to bloons, up to +100%. Wrath attack speed bonus resets if not attacking within 2 seconds.
COST: $2,125 / $2,500 / $2,700 / $3,000
UNLOCK: 14,000 XP

Description: Boosts attack speed and pierce for all Druids in the radius. Can stack up to 5 times on a single Druid.
Effect: Nearby Druids gain increased pierce and attack speed by +15%, stackable additively up to 5 times for +75% pierce and attack speed.
Avatar of Wrath
COST: $38,250 / $45,000 / $48,600 / $54,000
UNLOCK: 33,000 XP

Description: The more bloons there are, the more damage it does!
Effect: Deals 4 damage per thorn by default, plus another +1 damage every 3000 RBE on screen, capped at +30. Also gives a smaller damage-ramping for lightning if given the Heart of Thunder upgrade.

Total Costs[]

Note: these numbers refer to Medium Mode.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 250 1,000 1,850 5,100 90,000
Cumulative Cost 675 1,675 3,525 8,625 98,625
Base Sell 175 700 1,295 3,570 63,000
Cumulative Sell 473 1,173 2,468 6,038 69,038
Path 2
Base Cost 250 350 950 5,000 35,000
Cumulative Cost 675 1,025 1,975 6,975 41,975
Base Sell 175 245 665 3,500 24,500
Cumulative Sell 473 718 1,383 4,883 29,383
Path 3
Base Cost 100 300 600 2,500 45,000
Cumulative Cost 525 825 1,425 3,925 48,925
Base Sell 70 210 420 1,750 31,500
Cumulative Sell 368 578 998 2,748 34,248


Main article: Druid/Strategies

Monkey Knowledge[]

This section displays Monkey Knowledge that has effects on Druid and its changes when compared to one by default:

Version History[]

Balance Changes[]

Initial release
  • Released
  • Buff x-4-x Jungle's Bounty now produces much more cash with a bigger range.
  • Buff x-5-x Spirit of the Forest +1 damage to all attacks.
  • Buff x-5-x Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs.
  • Buff x-5-x Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster.
  • Buff x-x-2 Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.
  • Buff 5-x-x Superstorm, Super Storm damage increased from 5 to 12.
  • Buff 5-x-x Superstorm, Ball Lightning damage increased from 2 to 5.
  • Buff 5-x-x Superstorm, Lightning damage increased from 1 to 3.
  • Buff x-5-x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
  • Buff x-5-x Spirit of the Forest ceramic damage bonus increased from 4 to 8.
  • Buff x-4-x Jungle's Bounty base range increased from 35 to 55.
  • Nerf x-4-x Jungle's Bounty ability range reduced to match base tower range.
  • Nerf x-4-x Jungle's Bounty cash gained per farm reduced from $150 to $100.
  • Buff x-2-x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit.
We've wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
~ Ninja Kiwi
  • Buff x-5-x Druid Spirit of the Forest price reduced from 50,000 → 35,000.
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
~ Ninja Kiwi
  • Buff Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires.
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
~ Ninja Kiwi
  • Buff Ball Lighting price decreased ($6,000 → $5,500)
  • Buff Superstorm's superstorm pierce consumptions is now decreased for all MOAB-class bloons:
    • MOAB: 20 → 5
    • BFB: 50 → 20
    • ZOMG: 200 → 50
    • DDT: 50 → 10
Druid's top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
~ Ninja Kiwi
  • Buff Druid of the Storm price reduced from $2,000 → $1,850.
  • Buff Ball Lightning price reduced from $5,500 → $5,100.
To allow for more strategy in placement, Druid's Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath's 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
~ Ninja Kiwi
  • Buff Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
    • Buff Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
    • Buff Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
    • Buff Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
    • Nerf [undocumented, bug] Vines within 50 range of the druid will only deal as much damage as they did pre 27.0 and all other vines deal less
  • Buff 2-0-5 Avatar of Wrath's lightning bolts now are affected by a weaker version of the damage-scaling buff. Lightning Bolts from Avatar of Wrath now deal +1 damage for every 6000 RBE on screen, up to +15 damage.
As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • Buff Hard Thorns now allows Thorns to pop all Bloon Types
  • Buff Druid of the Storm minimum blowback distance increased 33 -> 100
  • Nerf Druid of the Storm maximum blowback distance reduced 300 -> 200
  • Buff Druid of the Storm tornado radius increased from 13 -> 16
  • Buff Superstorm price reduced from $90,000 -> $80,000
  • Buff Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
    • [undocumented] These track thorns also pop Lead and Frozen Bloons.
  • Buff Jungle's Bounty can now grab 2 different Bloons at once
  • Nerf Jungle's Bounty ability cooldown reduced from 40s -> 60s
  • Buff Jungle's Bounty ability cash amount increased from 200 -> 240
  • Buff Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • Nerf Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
~ Ninja Kiwi
  • Nerf Jungle's Bounty base range reduced from 55 → 45
    • Nerf 0-4-1 Jungle's Bounty range reduced from 65 → 55
  • Buff Spirit of the forest thorn pile damage increased from 1 → 5
Druid base price has been reduced slightly to fit it in a little better as a starter choice.

Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved (There may be disagreement here, but we see this Superstorm change as a double positive).

~ Ninja Kiwi
  • Buff Druid price reduced from $425 -> $400
  • Buff Druid of the Storm price reduced from $1850 to $1650
  • Buff Ball Lightning's tornado blowback at T4 improved minimum 100 -> 150
  • Buff Ball Lightning's tornado blowback at T4 improved maximum 200 -> 250
  • Buff Ball Lightning's tornado pierce increased at T4 from 30 -> 60
  • Buff Ball Lightning price reduced from $5100 -> $4500
  • Buff Ball Lightning now has Cold Front MK freeze chance by default
  • Buff Cold Front MK now increases chance from 25% -> 100%
  • Buff Superstorm price reduced $80,000 -> $65,000
  • Nerf Superstorm blows back ZOMGs for half the distance

Bug Fixes and General Changes[]

  • x-2-x Heart of Oak will now remove the regrow property from leads when Acidic Mixture Dip is applied.
  • Druid x-5-x Spirit of the Forest will now damage all ceramic children spawned from a MOAB correctly.
  • x-x-2 Heart of Vengeance save issues have been resolved.
  • x-x-3 Druid of Wrath description updated to "attacking Bloons" not "popping".
  • x-x-4 Poplust description updated to mention 'pierce' not just attack speed.
  • Nerf 3-x-x Druid of the Storm Blowback effects can no longer push Bloons out of bounds.
  • 5-x-x Superstorm no longer creates an additional cloud platform every time it is crosspathed.
  • Nerf x-5-x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys.
  • x-x-5 Avatar of Wrath once again upgrades asset of projectiles.
  • Buff x-4-x Jungle's Bounty now records Cash Earned separately from pops.
  • Nerf x-2-x Heart of Oak should no longer remove regrow from Bloons that it cannot damage.
  • x-5-x Spirit of the Forest vine visuals should correctly layer over split tracks now.
  • Nerf Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed.

  • Missing sell/upgrade animations fixed
  • Buff x5x Vine Rupture ability should now be influenced by Challenge Editor cooldown slider



  • The second, third and to some degree its fifth upgrade of its path 1 were formerly upgrades of the Wizard Monkey in BTD 5.
  • The second and third upgrades share common naming patterns between all 3 paths: "Heart of X" and "Druid of X" respectively.
  • This is the second monkey in the main Bloons TD games that doesn't have brown fur (excluding heroes and non-monkey towers like the Tack Shooter.) The first was the Ice Monkey.
  • The Druid and the Alchemist are the only monkeys in BTD6 with a one word name.
    • Both of them were also introduced in BTD6.
    • Both of them are also magic monkeys.
  • Each Tier 5 Druid upgrade contains a radically different color schemes: Superstorm mainly has a white color scheme, Spirit of the Forest has a very solid green color scheme, and Avatar of Wrath has a deep red and black.