“ | Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath. | ” |
~ In-game Description |
The Druid is a Magic Class tower that made its debut in the initial release of Bloons TD 6, alongside the Alchemist. The Druid can be chosen and unlocked in-game between Levels 15-17 and Levels 19-20. At base, the Druid throws 5 sharp thorns that each pop one bloon each. These thorns are thrown in a shotgun spray, each thorn having random projectile deviation with each spray of thorns.
Druids have three upgrade paths, each upgrade path producing various attacks that specialize in the power of nature: Storm, Jungle, and Wrath. Druid's Tier 2 and 3 upgrades begin to encompass the true nature of each upgrade path. Lightning and whirlwinds (via Heart of Thunder and Druid of the Storm) are the specialty of Path 1, swarms of oak thorns and rapidly growing brambles (Heart of Oak and Druid of the Jungle) are among the earthly spells that Path 2 offers, and Path 3 offers the power of monkey nature by embracing their inner violence (Heart of Vengeance and Druid of Wrath).
It costs $340 on Easy, $400 on Medium, $430 on Hard and $480 on Impoppable.
Description[]
The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on the distance, similar to a shotgun. This tower's thorns; however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades or the camo revealing of the Monkey Wizard's Shimmer or Monkey Sub's Submerge And Support. The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. It is more powerful in groups with both its wrath and jungle forms being much more effective with other monkeys or Druids.
Upgrades[]
Path 1 focuses on dealing damage to grouped bloons and knockback. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop any bloon type. Heart of Thunder is similar to the Wizard Monkey's Lightning Bolt from BTD5, dealing damage to multiple bloons. (Up to 30 for each bolt) Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Ball Lightning summons large balls of electricity that deal damage to multiple bloons. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of pierce. Superstorm also increases the damage for most of the Druid's attacks.
Path 2 focuses on dealing damage from far away. Starting with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta-kills the strongest non MOAB class bloon on-screen and leaves thorns on the track. Then the Tier 4 upgrade is Jungle's Bounty, which generates 240 cash per ability use, with more money being able to be added by nearby Banana Farms, as well as improving Jungles's Bounty's ability, and finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track.
Path 3 focuses on dealing more damage conditionally. Druidic Reach increases the Druid's range by a decent amount. Heart of Vengeance increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at 90,000 RBE, or an extra 30 damage.
Path 1[]
Hard Thorns COST: $295 / $350 / $380 / $420 UNLOCK: 150 XP | ||
Description: Hard thorns can pop 2 bloons each and can pop all bloon types.
Effect: Druid thorns gain +1 pierce, and all thorns pop Frozen and Lead. For Druids of the Jungle and Spirit of the Forest, on-track vines now pop all bloon types. |
Heart of Thunder COST: $720 / $850 / $920 / $1,020 UNLOCK: 750 XP | ||
Description: Unleashes regular blasts of forked lightning that arc from bloon to bloon.
Effect: Creates regular blasts of forked lightning onto bloons as it attacks, splitting repetitively and affecting up to 31 bloons per lightning bolt, inflicting 2 damage to each bloon damaged. |
Druid of the Storm COST: $1,445 / $1,700 / $1,835 / $2,040 UNLOCK: 2,500 XP | ||
Description: Gusts of wind blow Bloons off the track away from the exit.
Effect: Creates small tornadoes that home towards Bloons, blowing away up to 30 Bloons backwards. |
Ball Lightning COST: $3,825 / $4,500 / $4,860 / $5,400 UNLOCK: 12,000 XP | ||
Description: Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Effect: Creates moving balls of lightning that shoot high-damage lightning bolts. The ball freezes bloons on contact including white and zebra bloons. Also can create stronger tornadoes and improves basic lightning damage. |
Superstorm COST: $51,000 / $60,000 / $64,800 / $72,000 UNLOCK: 35,000 XP | ||
Description: Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Effect: Creates supertornadoes that blow away up to 200 bloons including MOAB-class, although MOAB-class consume more pierce. Additional Ball Lightnings are produced the longer the supertornadoes last. Most attacks gain even more damage. Also gains camo detection. |
Path 2[]
Thorn Swarm COST: $210 / $250 / $270 / $300 UNLOCK: 140 XP | ||
Description: Shoots 8 thorns per shot instead of 5.
Effect: Shoots 8 thorn projectiles instead of 5 thorn projectiles. |
Heart of Oak COST: $295 / $350 / $380 / $420 UNLOCK: 600 XP | ||
Description: Attacks convert Regrow Bloons into normal Bloons. Gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost.
Effect: Regrow Bloons damaged from the Druid's attacks lose Regrow properties permanently. Gains the oak buff, increasing pierce of all attacks for net gained lives, with +0% starting amount. All pierce-buffable attacks (i.e. other than lightning) gain +1% pierce per life gained after this upgrade, up to +100%, and loses that bonus pierce for every life lost. |
Druid of the Jungle COST: $890 / $1,050 / $1,135 / $1,260 UNLOCK: 2,000 XP | ||
Description: Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Effect: The Druid now summons a vine with infinite range, which will kill the strongest non-MOAB bloon on screen, strangling onto that bloon until it withers into nothing, taking longer the more powerful the bloon is. This vine grab has a minimum 2.6 second cooldown, and the vine must fully digest the bloon before grabbing a new bloon. It also leaves behind a bramble ("after-vine") that constantly damages passing bloons. The vine deals extremely high damage per second, and ignores line of sight. |
Jungle's Bounty COST: $4,165 / $4,900 / $5,290 / $5,880 UNLOCK: 11,000 XP | ||
Description: Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid.
Effect: Gains +10 range, and grants an ability which generates 1 life and $320, plus $130 more per Banana Farm within range. Can activate two vines at targeted bloons, vine grabs have lower minimum cooldown, and after-vines have much more pierce and damage. |
Spirit of the Forest COST: $29,750 / $35,000 / $37,800 / $42,000 UNLOCK: 40,000 XP | ||
Description: Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
Effect: Continually grows thorned vines starting from its direct location and grows more vines outwards every 0.5s. Thorned vines deal constant damage to bloons passing through, and deal more damage if closer to the Druid. Also greatly strengthens most attacks. Ability also provides 25 lives per use. Gives 1000 cash every round. Also with the monkey knowledge "Vine Rupture" the Druid gains an ability to explode all the vines in the screen, after about 5 seconds the vines will regrow. |
Path 3[]
Druidic Reach COST: $85 / $100 / $110 / $120 UNLOCK: 120 XP | ||
Description: Increases range by a large amount.
Effect: Gains +10 range (28% more than base), from 35 to 45. |
Heart of Vengeance COST: $255 / $300 / $325 / $360 UNLOCK: 550 XP | ||
Description: Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 50% and diminishes if lives are restored.
Effect: Gains the vengeance buff, increasing attack speed of all attacks for net lost lives, with a starting amount of +10%. All attacks gain +1% attack speed per life lost after this upgrade, up to +50%, and loses that bonus attack speed for every life gained. |
Druid of Wrath COST: $510 / $600 / $650 / $720 UNLOCK: 1,700 XP | ||
Description: Gains attack speed during the round as long as the Druid is attacking Bloons.
Effect: Gains +0.5% attack speed every time it does 1 point of damage to bloons, up to +100%. Wrath attack speed bonus resets if not attacking within 2 seconds. |
Poplust COST: $2,125 / $2,500 / $2,700 / $3,000 UNLOCK: 14,000 XP | ||
Description: Boosts attack speed and pierce for all Druids in the radius. Can stack up to 5 times on a single Druid.
Effect: Nearby Druids gain increased pierce and attack speed by +15%, stackable additively up to 5 times for +75% pierce and attack speed. |
Avatar of Wrath COST: $38,250 / $45,000 / $48,600 / $54,000 UNLOCK: 33,000 XP | ||
Description: The more bloons there are, the more damage it does!
Effect: Double attack speed for all attacks, +5 range, and deals 4 damage per thorn by default, plus another +1 damage every 3000 RBE on screen, capped at +30. Also gives equal damage-ramping for lightning if given the Heart of Thunder upgrade. |
Total Costs[]
- Note: These numbers refer to Medium Mode. Cumulative Cost and Sell include base tower price.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
---|---|---|---|---|---|---|
Path 1 | ||||||
Base Cost | 250 | 1,000 | 1,650 | 4,500 | 65,000 | |
Cumulative Cost | 650 | 1,650 | 3,300 | 7,800 | 72,800 | |
Sell | 455 | 1,155 | 2,310 | 5,460 | 50,960 | |
Path 2 | ||||||
Base Cost | 250 | 350 | 950 | 5,000 | 35,000 | |
Cumulative Cost | 650 | 1,000 | 1,950 | 6,950 | 41,950 | |
Sell | 455 | 700 | 1,365 | 4,865 | 29,365 | |
Path 3 | ||||||
Base Cost | 100 | 300 | 600 | 2,500 | 45,000 | |
Cumulative Cost | 500 | 800 | 1,400 | 3,900 | 48,900 | |
Sell | 350 | 560 | 980 | 2,730 | 34,230 |
Strategy[]
- See also: Druid/Strategies
Summary[]
Druids have various cost-effective methods that stall, deal chip damage, and do specialized DPS, with the base tower's thorns dealing with early-game strong and weak bloons alike plus a small amount of MOAB damage. However, most Druids lack natural camo detection, besides Superstorm and Spirit of the Forest, requiring support to deal with them, although pairing with Level 8+ Obyn Greenfoot gives an accessible method of camo detection. Druid also has several upgrades for generating cash and lives.
Tips[]
- Base Druids can be used for cheap early MOAB damage.
- Druids have very few sources of camo detection, but Level 8+ Obyn Greenfoot provides camo detection to all nearby Druids, which can alleviate some of those problems.
Monkey Knowledge[]
This section displays Monkey Knowledge that has effects on Druid and its changes when compared to one by default:
- Lingering Magic: Increases projectile lifespan for all Druids.
- Hot Magic: All Magic type towers can pop Frozen Bloons.
- Warm Oak: Heart of Oak cost reduced by 100.
- Cost reduced from $295, $350, $380, $420 to $195, $250, $280, $320 on each difficulty.
- Cold Front: Ball Lightning hits freeze Bloons after doing damage.
- Vine Rupture: Unlocks Vine Rupture special ability for the Spirit of the Forest.
- Tiny Tornadoes: Druid tornadoes spawn 3 smaller tornadoes when they expire.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
- Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.
Version History[]
Balance Changes[]
- Initial release
- Released
- 2.0
- x-4-x Jungle's Bounty now produces much more cash with a bigger range.
- 7.0
- x-5-x Spirit of the Forest +1 damage to all attacks.
- x-5-x Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs.
- x-5-x Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster.
- 9.0
- x-x-2 Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.
- 10.0
- 5-x-x Superstorm, Super Storm damage increased from 5 to 12.
- 5-x-x Superstorm, Ball Lightning damage increased from 2 to 5.
- 5-x-x Superstorm, Lightning damage increased from 1 to 3.
- 12.0
- x-5-x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
- 16.0
- x-5-x Spirit of the Forest ceramic damage bonus increased from 4 to 8.
- x-4-x Jungle's Bounty base range increased from 35 to 55.
- x-4-x Jungle's Bounty ability range reduced to match base tower range.
- x-4-x Jungle's Bounty cash gained per farm reduced from $150 to $100.
- 18.0
- x-2-x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit.
- 21.0
“ | We've wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles. | ” |
~ Ninja Kiwi |
- x-5-x Druid Spirit of the Forest price reduced from 50,000 → 35,000.
- 22.0
“ | Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it. | ” |
~ Ninja Kiwi |
- Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires.
- 23.0
“ | The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey. | ” |
~ Ninja Kiwi |
- Ball Lighting price decreased ($6,000 → $5,500)
- Superstorm's superstorm pierce consumptions is now decreased for all MOAB-class bloons:
- MOAB: 20 → 5
- BFB: 50 → 20
- ZOMG: 200 → 50
- DDT: 50 → 10
- 25.0
“ | Druid's top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now. | ” |
~ Ninja Kiwi |
- Druid of the Storm price reduced from $2,000 → $1,850.
- Ball Lightning price reduced from $5,500 → $5,100.
- 27.0
“ | To allow for more strategy in placement, Druid's Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath's 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns. | ” |
~ Ninja Kiwi |
- Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
- Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
- Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
- Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
- [undocumented, bug] Vines within 50 range of the druid will only deal as much damage as they did pre 27.0 and all other vines deal less
- 2-0-5 Avatar of Wrath's lightning bolts now are affected by a weaker version of the damage-scaling buff. Lightning Bolts from Avatar of Wrath now deal +1 damage for every 6000 RBE on screen, up to +15 damage.
- 28.0
“ | As an underused crosspath on this tower, Druid's Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming | ” |
~ Ninja Kiwi |
- Hard Thorns now allows Thorns to pop all Bloon Types
- Druid of the Storm minimum blowback distance increased 33 -> 100
- Druid of the Storm maximum blowback distance reduced 300 -> 200
- Druid of the Storm tornado radius increased from 13 -> 16
- Superstorm price reduced from $90,000 -> $80,000
- Druid of the Jungle Vine grab now drops spiky thorns to the track upon popping a target
- Damage: 1
- Pierce: 30
- Pierce Refresh: 0.3
- [Undocumented] These track thorns also pop Lead and Frozen Bloons.
- Jungle's Bounty can now grab 2 different Bloons at once
- Jungle's Bounty ability cooldown reduced from 40s -> 60s
- Jungle's Bounty ability cash amount increased from 200 -> 240
- Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
- Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
- 29.0
“ | While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section. | ” |
~ Ninja Kiwi |
- Jungle's Bounty base range reduced from 55 → 45
- 0-4-1 Jungle's Bounty range reduced from 65 → 55
- Spirit of the forest thorn pile damage increased from 1 → 5
- 30.0
“ | Druid base price has been reduced slightly to fit it in a little better as a starter choice.
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved (There may be disagreement here, but we see this Superstorm change as a double positive). |
” |
~ Ninja Kiwi |
- Druid price reduced from $425 -> $400
- Druid of the Storm price reduced from $1850 to $1650
- Ball Lightning's tornado blowback at T4 improved minimum 100 -> 150
- Ball Lightning's tornado blowback at T4 improved maximum 200 -> 250
- Ball Lightning's tornado pierce increased at T4 from 30 -> 60
- Ball Lightning price reduced from $5100 -> $4500
- Ball Lightning now has Cold Front MK freeze chance by default
- Cold Front MK now increases chance from 25% -> 100%
- Superstorm price reduced $80,000 -> $65,000
- Superstorm blows back ZOMGs for half the distance
- 32.0
“ | More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target. | ” |
~ Ninja Kiwi |
- Druid of the Jungle bramble piles dmg type Normal -> Sharp, with Hard Thorns bramble piles will back to Normal dmg type
- Spirit of the Forest base attack damage increased 2 -> 20
- 33.0
“ | Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy. | ” |
~ Ninja Kiwi |
- Heart of Thunder lightning damage increased from 1 -> 2
- Ball Lightning lightning damage increased from 1 -> 3
- Ball Lightning Ball's lightning damage increased from 2 -> 3
- Superstorm lightning damage increased from 3 -> 10
- Superstorm Ball's lightning damage increased from 5 -> 10
- Avatar of Wrath now applies its full RBE damage bonus scaling to Heart of Thunder
- Jungle's Bounty vine can now follow tower Target Priority instead of always set to strong
- 34.0
“ | Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4. | ” |
~ Ninja Kiwi |
- Druid of the Jungle brambles pierce reduced from 30 -> 20
- Jungle's Bounty brambles pierce increased from 30 -> 40
- 35.0
“ | Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower's identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful. | ” |
~ Ninja Kiwi |
- Spirit of the Forest base attack damage reduced from 20 -> 6
- Spirit of the Forest bramble vine refresh rate increased from 0.3s -> 0.1s
- Spirit of the Forest bramble vine lifespan increased from 4.5s -> 9s
- Spirit of the Forest closest track ring moab/ceram bonus 20 -> 30
- 36.0
“ | Slightly shifting price down from T4 into T3 midpath, and increasing the base cash amount gained from the ability as it currently needs quite a lot of initial investment to really get going at all compared to other farming options. | ” |
~ Ninja Kiwi |
- Druid of the Jungle price increased from $950 → $1050
- Jungle's Bounty price reduced from $5000 → $4900
- Jungle’s Bounty ability cash generation base amount increased $240 → $320
- 37.0
“ | While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better. | ” |
~ Ninja Kiwi |
- Druid of the Storm's Tornado attack no longer targets MOAB-class Bloons
- Note: The instakill vine can still target Frozen and Leads by fully instakilling them, but via testing it shows only the aftervine is affected by this nerf by becoming destroyed similarly to Wall of Fire versus Purples. This was already implemented beforehand, since about Version 32.0.
- Druid of the Jungle Vine attack now follows target priority of tower instead of Strong
- Druid of the Jungle now defaults set to strong priority when is purchased instead of first
- 2-0-5 Avatar of Wrath's Heart of Thunder attack cooldown decreased 2.3s → 1.15s
- 38.0
“ | Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation. | ” |
~ Ninja Kiwi |
- Druid of the Storm tornado gains strong homing
- Druid of the Storm tornado travel distance increased from 80 > 100
- Superstorm price reduced from $65000 -> $60000
- Jungle’s Bounty vine brambles damage increased from 1 > 2
- Jungles Bounty cash bonus per farm in range from 120 > 130
- 39.0
“ | Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself. | ” |
~ Ninja Kiwi |
- Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Pierce-adjusting applies for crosspath attacks except lightning (which cannot benefit from pierce).
- Jungle’s Bounty generates 1 life at the end of each round
- Jungle’s Bounty track bramble pierce reduced (40 → 30)
- Ball Lightning ball freeze chance increased (25% → 100%)
“ | In relation to this change, Cold Front MK now instead of increasing freeze chance will allow the lightning arcs from the Ball Lightning to also freeze and this is quite excellent | ” |
~ Ninja Kiwi |
- Cold Front MK instead allows the lightning arcs from the Ball Lightning to also freeze, instead of further increasing freeze chance.
- 40.0
“ | We enjoyed this change a lot, but it unfortunately seems that to a lot of players this added more frustration than intended. We will look for a better way of accomplishing what we wanted to do here, but until then it doesn't really feel worth keeping the automatic targeting swap when players who do want it could also just change targeting themselves before or after buying the upgrade, and those who don’t want it have no workaround. | ” |
~ Ninja Kiwi |
- Druid of the Jungle no longer automatically swaps to Strong target priority
- 41.0
“ | Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder's cost out into both the surrounding upgrades. | ” |
~ Ninja Kiwi |
- Hard Thorns price increased from $250 to $350
- Heart of Thunder price reduced from $1000 to $850
- Druid of the Storm price increased from $1650 to $1700
- 42.0
“ | Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods. | ” |
~ Ninja Kiwi |
- Jungle’s Bounty ability now triggers all available Jungle’s Bounty abilities when one is used
- 43.0
“ | Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away. Heart of Vengeance itself has been allowed to remain overpowered for a long time since life loss is not always an option in different challenges/modes, but with newer competitive modes being added over time that do allow for this mechanic to be, overindulged, shall we say, it feels due for substantial rebalance. | ” |
~ Ninja Kiwi |
- Jungle's Bounty now generates 1 life per ability activated instead of passively generating 1 life per round.
- Spirit of the Forest no longer passively generates 1 life per round
- Heart of Vengeance lost lives maximum rate bonus reduced from 100% to 50%
- 44.0
“ | Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. | ” |
~ Ninja Kiwi |
- 3xx Druid of the Storm pierce reduced from 30 > 24
- 5xx 'Super Storm' BFB pierce penalty reduced from 19 > 14
- 5xx Superstorm ‘Super Storm’ ZOMG pierce penalty reduced from 49 > 44
- 5xx Superstorm ‘Super Storm’ damage increased from 12 > 120
- x3x Druid of the Jungle vine attack now has a rate of 2.6s
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
- 3.0
- x-2-x Heart of Oak will now remove the regrow property from leads when Acidic Mixture Dip is applied.
- 4.0
- Druid x-5-x Spirit of the Forest will now damage all ceramic children spawned from a MOAB correctly.
- 11.0
- x-x-2 Heart of Vengeance save issues have been resolved.
- 20.0
- x-x-3 Druid of Wrath description updated to "attacking Bloons" not "popping".
- x-x-4 Poplust description updated to mention 'pierce' not just attack speed.
- 21.0
- 3-x-x Druid of the Storm Blowback effects can no longer push Bloons out of bounds.
- 5-x-x Superstorm no longer creates an additional cloud platform every time it is crosspathed.
- x-5-x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys.
- x-x-5 Avatar of Wrath once again upgrades asset of projectiles.
- 22.0
- x-4-x Jungle's Bounty now records Cash Earned separately from pops.
- x-2-x Heart of Oak should no longer remove regrow from Bloons that it cannot damage.
- 24.0
- x-5-x Spirit of the Forest vine visuals should correctly layer over split tracks now.
- 26.0
- Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed.
- 30.0
- Missing sell/upgrade animations fixed
- x5x Vine Rupture ability should now be influenced by Challenge Editor cooldown slider
- 38.0
- Upgrading a crosspathed Druid to x3x changes target prio to strong
- x3x Druid can no longer grab frozen bloons without popping them
- 030 Druid vines now have green thorns until crosspathed to 130
- 43.0
- x4x Druid description: removed "Generates 1 life at the end of each round.". Added "and 1 life" after "Jungle's Bounty Ability: Generates cash...".
Merchandise[]
Druid Plush[]
Should the notes of Druid plush poll contest also be inserted to other candidate tower articles too, since it’s relevant that they’d be featured? |
Druid Plush was one of four candidates of the Ninja Kiwi Plush Poll “BTD6 Plush Poll”. This poll lasted for 7 days between 15th Feb 2024 to 22nd Feb 2024. The final results were listed on “BTD6 Plush Poll: Winner!”, where the Druid Plush won with 715 votes, second being the Glue Gunner Plush at 505, Monkey Buccaneer Plush at third place with 475 votes, and lastly Engineer Plush getting 301 votes.
Druid Plush was available on Makeship's website since May 1st 2024. His campaign can be seen on his entry on the Makeship website. He was officially made available on 18th May 2024 and ended on June 7th 2024. Druid Plush will be shipped by August 31st 2024. By the end of the event, 2130 Druid Plushes were sold, with a 1065% funding. He costed $29.99 USD.
Gallery[]
Official artwork[]
Projectiles[]
Trivia[]
- The second, third and to some degree its fifth upgrade of its path 1 were formerly upgrades of the Wizard Monkey in BTD 5.
- The second and third upgrades share common naming patterns between all 3 paths: "Heart of X" and "Druid of X" respectively.
- This is the second monkey in the main Bloons TD games that doesn't have brown fur (excluding heroes and non-monkey towers like the Tack Shooter.) The first was the Ice Monkey.
- The Druid, the Mermonkey, and the Alchemist are the only monkeys in BTD6 with one word names.
- All three were also introduced in BTD6. All of them are also magic monkeys.
- Each Tier 5 Druid upgrade contains a radically different color schemes: Superstorm mainly has a white color scheme, Spirit of the Forest has a very solid green color scheme, and Avatar of Wrath has a deep red and black.
- All Tier 1 upgrades of the Druid feature thorns on the respective upgrade icons.
- In Ninja Kiwi's 2nd September 2022 blog, they referred Druid with male pronouns, referring to "his" hair tuft when asked about Druid being awesome.
- True Axis of Druid (i.e. placing all three Tier 5's of the same tower type) is possible in CHIMPS, one of the first documented accomplishments posted on this r/btd6 post on 10th November 2022. With Etienne and Hard Thorns crosspath on Spirit of the Forest as the only extra costs, CHIMPS was completed with a mere $979 left over.
- Druid of the jungle(X,3,X) has a special animation when summoning vines to the track. A small Shockwave, a burst of leaves and a lifting motion. If the Druid of the jungle is crossed with the top path this lifting animation goes away. The animation is not affected by the bottom cross path. Spirit of the forest does the full animation regardless of cross path.
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