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BTD6

Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
~ In-game description

Dragon's Breath (sometimes referred to as Dbreath) is the third upgrade of Path 2 for the Wizard Monkey in Bloons TD 6. It allows the Wizard Monkey to shoot out a continuous stream of flames at Bloons a rate of once per 0.1s. The flames pierce through up to 4 bloons (6 with Intense Magic) and deal 1 damage each (2 damage to Ceramics). Each flame also applies a burn effect like Burny Stuff, dealing 1 damage per 1.5 seconds for 3 seconds.

In addition, the Dragon's Breath upgrade also improves the Fireball and Wall of Fire. Walls of Fire are now deployed at a faster rate (per 4.5 seconds as opposed to per 5.5 seconds) with no initial cooldown, and a contact damage rate of 0.10s as opposed to 0.15s. Fireballs deal 9 damage each with 14 blast radius instead of 10.

This upgrade costs $2,550 on Easy, $3,000 on Medium, $3,240 on Hard, and $3,600 on Impoppable.

Description[]

Appearance[]

The Wizard Monkey with Dragon’s Breath becomes much more fiery in appearance. It gains a red flaming wand and a pair of black boots. Its old grey cloak is replaced with a more detailed red cloak, with a dark red gradient. Its wizard cap now features a golden yellow trim as the hat's secondary color to complement the hat's red primary coloring. Its black pupils become red.

On the upgrade portrait, the Dragon’s Breath is blowing fire.

Mechanics[]

Targeting Priorities[]

Full Popology[]

Statistics[]

The following is a list of statistics of a Wizard Monkey with Dragon's Breath. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 27.3
Base stats
  • Bolt:
    • Projectile, energy type, detects partial hitbox, 40 range, 1.1s attack cooldown, 1 damage, 3 pierce.
  • Fireball:
    • Projectile, fire type, detects partial hitbox, 40 range, 3.0s attack cooldown, 3 damage, 18 pierce, 14 blast radius.
  • Firewall:
    • On-track item, fire type, 40 range, 4.5s attack cooldown, 1 damage per 0.1s, 15 pierce, ~10 (?) projectile size, 4.5s lifespan. Locked on Close targeting.
  • Breath Flame:
    • Projectile, fire type, detects partial hitbox, 40 range, 0.1s attack cooldown, 1 damage (2 ceramic damage), ~3 (?) projectile size, 0.4s lifespan.
Crosspathing interactions
  • 1-3-0:
    • Bolt ignores Line of Sight
    • Fireball ignores Line of Sight
    • Firewall ignores Line of Sight and can be targeted at nearby bloons based on target priority
    • Breath Flame only lasts 0.8s instead of 0.4s but doesn't ignore Line of Sight.
  • 2-3-0:
    • Bolt deals 2 damage instead of 1.
  • 0-3-1:
    • Bolt pierce increased to 8 (+5), and projectile speed increases
    • Firewall pierce increases to 20 (+5)
    • Breath Flame pierce increases to 6 (+2)
  • 0-3-2:
    • Base tower gains camo detection, and all new attacks can affect camo

Damage Types[]

See also: Damage Types/Bloons TD 6/Magic

The following are a list of wiki-written damage types associated by a Wizard Monkey with Dragon's Breath. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Bolt:
    • Energy Type (pops Black, White, Frozen) Energy
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Projectile):
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Explosion):
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Burst (bursts from fireball) Burst
    • Area of Effect Area of Effect
      Extra damage to all bloon types (1 → 3) Extra Damage
  • Firewall:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • On-Track (unspecified variant) On Track
    • Spawn On-Map (randomly placed onto nearby track) Spawn
    • Contact Damage (1 damage every 0.1s contact) Contact Damage
  • Breath Flame:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Extra damage versus Ceramics (+1) Extra Damage to Ceramics
    • Burn (standard bloons, 1 damage per 1.5s for 3.0s) Burn
    • Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s) Burn Blimps

Costs[]

Updated as of Version 32.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-3-X) $2,550 $3,000 $3,240 $3,600 -
Total (0-3-0) $3,930 $4,625 $4,995 $5,550 $2,751 $3,238 $3,497 $3,885
Crosspath (1-3-0) $4,055 $4,775 $5,155 $5,730 $2,839 $3,343 $3,609 $4,011
Crosspath (2-3-0) $4,435 $5,225 $5,640 $6,270 $3,105 $3,658 $3,948 $4,389
Crosspath (0-3-1) $4,185 $4,925 $5,320 $5,910 $2,930 $3,448 $3,724 $4,137
Crosspath (0-3-2) $4,440 $5,225 $5,645 $6,270 $3,108 $3,658 $3,952 $4,389

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MagicTricksIcon.png Magic Tricks, BetterSellDealsIcon.png Better Sell Deals

Strategy[]

Summary[]

Dragon's Breath is a good option for mid-game as general cleanup and decent MOAB-class damage. It tends to fall off late-game, but it remains a highly effective option at damage against various bloon types with the exception of Purple Bloons. Placing a Dragon's Breath along bends or as much coverage across multiple regions of the track will optimize its attacks. The most optimal locations for its previous more popular Wall of Fire upgrade are not optimal for Dragon's Breath, making Dragon's Breath more of an upgrade to be bought for its upgrade rather than as a stepping stone.

Tips[]

  • 0-3-2 Dragon's Breaths are generally the preferred crosspath when getting this upgrade. Unfortunately, the flames do not deal +1 damage, even with top-path upgrades, but they do pass through walls and there is a special interaction where flames will last twice as long with Guided Magic. For most purposes, the bottom path is preferable, as the benefits provided by Guided Magic are usually inferior.
    • The pierce bonus for the Dragon's Breath attack is from 4 pierce to 6 pierce, a +2 pierce bonus instead of +5 for most other attacks. Even still, this makes a big difference versus grouped bloons.
    • 1-3-0 Dragon's Breaths can deploy its faster Walls of Fire onto specific regions of the track, and all of its attacks can pass through walls, making it a potentially viable sidegrade on maps with many large or immovable obstacles. 2-3-0 Dragon's Breath makes little difference compared to 1-3-0 because it only affects its measly bolt attacks.
    • 0-3-2 Dragon's Breaths are a potent tower in Apopalypse mode due to being able to pop all bloons except purples and dealing with Leads, Zebras and below super quickly, even if they are semi-grouped. (However, a large rush of ceramics can still easily overwhelm the Dragon's Breath.)
  • In a similar way to maximizing Dragon's Breath in BTD5, place a Dragon's Breath along a region of the map with more track area, to maximize its flame attacks against stronger bloons. Unlike in BTD5 though, Dragon's Breath comes with Wall of Fire, making it more useful against Ceramics overall due to the general cleanup utility of such an attack. Because Walls of Fire are placed towards the closest location of the Wizard by default as of Version 25.0, placing a Dragon's Breath near a very close intersection will optimize both attacks.
  • Although Dragon's Breath flames deal more damage versus Ceramics, do not assume that Dragon's Breath excels against them; although Dragon's Breath is good against rounds with moderate numbers of spaced Ceramics, like Rounds 43, 47, 49, 51, 52, 54, and 58. Dragon's Breath can be considered more of a mix between a DPS tower and a cleanup tower.
  • Despite the fact that the Wizard's range does not increase, Dragon's Breath can attack Bloons that are slightly out of range, occasionally leading to scenarios where Dragon's Breath and the Magic Bolt attack are targeting two different Bloons.

Version History[]

Dragon's Breath had overall been buffed since it was first released into BTD6. Alongside a price cut to the upgrade itself, the Dragon's Breath's main fire breath attack was improved to become more useful versus ordinary bloons, as well as for other fire attacks in later updates. Crosspathing benefits were also implemented to give the upgrade more crosspath variety outside of 0-3-2 for popping camo.

Initial release (BTD5 comparison)
  • Buff Cost of Dragon's Breath decreased ($4,200 → $3,600).
  • Change Some upgrade paths have been changed, affecting some upgrade choices.
  • Nerf Dragon's Breath no longer has Monkey Sense by default.
7.0
  • Buff Cost of Dragon's Breath decreased ($3,600 → $3,000).
8.0
  • Buff Dragon's Breath now deploys Walls of Fire faster (5.5s → 4.5s).
8.1
  • Buff Dragon's Breath range now (correctly) increases with Wizard Monkey upgrades.
10.0
  • Buff Dragon's Breath now applies a burn Damage Over Time equal to Mortar's Burny Stuff to any Bloon it touches.
18.0
  • Buff 1-3-0 Wizard now uses tower targeting priority to guide the Wall of Fire.
  • Nerf Wall of Fire pierce decreased (20 → 15). Requires Intense Magic for 20 pierce Walls of Fire.
20.0
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
~ Ninja Kiwi
  • Buff 0-3-1 Dragon's Breath crosspath benefits now increase pierce of Dragon's Breath from 4 to 6.
21.0
Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon's Breath crosspathing has also been finished up along with a considerable boost to scale Dragon's Breath up against Ceramics. [...]
~ Ninja Kiwi
  • Buff 030 Dragon's Breath, breath attack gains bonus damage to ceramic +1.
  • Buff 130 Dragon's Breath increases lifespan of Dragon Breath 0.4 → 0.8.
  • Buff Main bolt has more pierce (2 → 3, from base Wizard buff).
22.0
  • Nerf Affected by Wall of Fire anti-buy-resell nerfs.
23.0
  • Buff Dragon's Breath's Fireball radius increased (10 → 14).
  • Buff Dragon's Breath's Fireball damage increased (1 → 3).
  • Buff Upgrading to Wizard Lord Phoenix now increases Dragon's Breath damage.
24.0
  • Change Description changed from "Spews endless flames at nearby Bloons." to "Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire."
25.0
  • Buff Affected by Wall of Fire reliability reworks.
  • Buff Upgrading to Wizard Lord Phoenix now further increases Dragon's Breath damage.
  • Buff [Undocumented] Dragon's Breath's Wall of Fire has no initial cooldown (lowered from 4.5s).
29.0
As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
~ Ninja Kiwi
  • Change Indirect buff, as Wall of Fire at P2T2 reduces blaze contact damage from 0.15s to 0.10s.
  • Nerf Dragon's Breath's Wall of Fire pierce bonus from Intense Magic reduced from +5 → +4
  • Buff Dragon's Breath's fireball attack delay reduced from 3s → 2.2s
  • Buff Dragon's Breath fireball's damage increased from 3 → 9
30.0
  • Buff [Undocumented, likely a bug] Guided Magic now causes Dragon's Breath to pass through walls
31.2
  • Buff [Undocumented] Dragon's Breath flames, Wall of Fire, and Fireball attacks are no longer single-layer damage, allowing for damage scaling for Wall of Fire and Dragon's Breath flames on pre-freeplay rounds.
32.0
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
~ Ninja Kiwi
  • Buff 1-3-0 Dragons Breath now (officially) target through walls from Guided Magic
  • Buff Affected by 0-1-1 Fireball buff

Sounds[]

When a fireball explodes:

When deploying a Wall of Fire blaze:

Gallery[]

Official artwork[]

Projectiles[]

Videos[]

Trivia[]

  • In BTD6, Intense Magic increases its pierce. However, Arcane Blast does not increase its damage, only the magic bolts.
  • The initial BTD6 Dragon's Breath price is the same as the first price reduction to the Dragon's Breath upgrade in Bloons TD Battles Mobile and the only price reduction on Bloons TD Battles Flash.
  • The XP requirement to unlock Dragon's Breath, 2,600 XP, is the same amount as the cost of the Dragon's Breath upgrade in Bloons TD Battles Mobile ($2,600).
  • Dragon's Breath is the 74th unique 2MPC tower upgrade listed on the Index 2MPC spreadsheet.[1] This is also the second debut of a new 2MPC tower on the Version 19.x series, specifically on Version 19.2. It is also a downgrade of the entry for Summon Phoenix done just one day earlier.
  • Ironically, real-world ceramics are normally highly resistant to fire, but Dragon's Breath deals extra damage to Ceramics.
    • However, it is also known in the real-world that, more specifically in the context of ceramic pan care, suddenly changing the temperature for the pan drastically will lead to thermal damage via thermal shock. Combining this with the fact that buildup causes the ceramic material to start peeling off by the use of cooking oil sprays, it could be concluded that Dragon's Breath flames likely utilize a mixture of biological thermal energy and an excess of biological oil-rich fuel emitted from the mouth.
  • The Dragon's Breath flame projectiles actually do come from the Wizard Monkey's mouth if observed closely.
  • Dragon's Breath is the only Tier 3 Wizard Monkey upgrade that does not increase range.

References[]

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