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For the BTD6 Buccaneer upgrade, see Double Shot (BTD6 Monkey Buccaneer).
Throws 2 shurikens at once.
~ In-game description

Double Shot is the 3rd upgrade on Path 1 for the Ninja Monkey in Bloons TD 6. This upgrade allows the Ninja Monkey to throw 2 shurikens per shot instead of 1. Both shurikens pop 4 bloons per shot each and are simultaneously shot at a rate of every 0.434s at a narrow angular distance from each other.

However, unlike BTD5, it is not possible to crosspath a Double Shot with both Distraction and Seeking Shuriken.

This upgrade costs $765 on Easy, $900 on Medium, $970 on Hard, and $1,080 on Impoppable.



Doubleshot two shuriken

Double Shot throwing two shurikens at once in an angular distance

With the Double Shot upgrade, the Ninja Monkey gains a white robe with a hood, the monkey's suit changes to white, and the collars and lower rims of the robe are colored grey. The Ninja keeps his red headband and red belt. Like its predecessor upgrade, Sharp Shurikens, it throws titanium-colored shurikens.

Crosspathing changes the appearance of the Double Shot Ninja. Distraction adds an emblem of a shuriken inside a circle onto the Ninja's hood, and Counter-Espionage changes its color to green and hood to black. Seeking Shuriken adds a blue headband with a blue shuriken emblem, with Caltrops increasing size of the now silver-colored emblem.

Each time it attacks, it throws 2 shurikens at once instead of only 1, and throws them with narrow angular distance from each other.

Targeting Priorities[]

Double Shot targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

All Ninja Monkeys can access Camo Prioritization. While Camo Prioritization is active, it allows all its attacks to prioritize Camo Bloons over other types.


Updated as of Version 43.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (3-X-X) $765 $900 $970 $1,080 -
Total (3-0-0) $1,695 $2,000 $2,160 $2,400 $1,187 $1,400 $1,512 $1,680
Crosspath (3-1-0) $1,905 $2,250 $2,430 $2,700 $1,334 $1,575 $1,701 $1,890
Crosspath (3-2-0) $2,245 $2,650 $2,860 $3,180 $1,572 $1,855 $2,002 $2,226
Crosspath (3-0-1) $1,950 $2,300 $2,485 $2,760 $1,365 $1,610 $1,740 $1,932
Crosspath (3-0-2) $2,330 $2,750 $2,970 $3,300 $1,631 $1,925 $2,079 $2,310

This upgrade's prices (or included crosspath's prices) are affected by the following MK: CheaperDoublesIcon Cheaper Doubles, BetterSellDealsIcon Better Sell Deals



The Double Shot Ninja is not a particularly strong tower overall, although with the Seeking Shuriken crosspath it is decent at carrying the early-game before Rainbow Bloons. Its main use is as a stepping stone for Bloonjitsu, or in some scenarios as a purely early-game advancement. Most of the Double Shot's power will come with its crosspaths, each with their own specializations for the Ninja Monkey. And just like Bloonjitsu, a Double Shot Ninja is a good option to pair with Berserker Brew specifically for the extra damage and pierce.

For Path 3, Seeking Shuriken is great for optimize each of its shurikens, allowing the shuriken attacks to essentially deal 2 damage per shot from each 1-damage shuriken, while Caltrops can be added to give the Ninja additional popping power via an additional caltrop attack. For Path 2, Distraction and Counter-Espionage can assist with difficult rounds in the mid-game.


  • Seeking Shuriken is useful to ensure consistent performance of the Ninja Monkey, unlike Distraction, which is RNG-based.
  • Caltrops is a strong crosspath option as the Caltrops deal decent overall damage.
  • Distraction and Counter-Espionage are still good options, however Distraction is RNG-based and a Double Shot with Counter-Espionage is not reliable at grouped bloons. They can be used to assist with rounds where a small amount of Camo Bloons or strong bloons (mainly Ceramic Bloons) are present, such as Round 40, where the Ninja can be used to distract the Ceramics or Round 51, where the Ninja can decamo and distract the Ceramics.
  • Add damage buffs such as Berserker Brew nearby, as it will allow the shurikens to effectively deal much greater damage and popping power than if the same Berserker Brew were to buff a different tower.

Version History[]

Balance Changes[]

Double Shot did not receive any direct balance changes since it was first released in BTD6. However, it can no longer have both Distraction and Seeking Shuriken at the same time, as those upgrades are mutually exclusive as crosspaths for this upgrade.

As with all Ninjas, there is a Camo Prioritization target option available that may be useful in niche situations involving Camos.

As ninja is the 'Camo Specialist' and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. [...]
~ Ninja Kiwi
  • NERF Double Shot range decreased from 47 to 40, due to the Ninja Discipline range nerf. Does not affect 3-0-1 crosspath.
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. [...]
~ Ninja Kiwi
  • NERF Double Shot cost increased from $850 to $900
    • Total price adjustment is $0 due to base Ninja (-$100) and Ninja Discipline (+$50)

Bug Fixes and General Changes[]

Extra Notes (Version History)[]


Official artwork[]


  • In BTD6, the Double Shot ninja looks very similar to the BTD5 Bloonjitsu Master, the only major differences being its more patterned suit.
  • Assuming not under discount buffs (provided by Monkey Business, Monkey Commerce, etc), the Double Shot upgrade in Impoppable with the CheaperDoublesIcon Cheaper Doubles MK ($1020 - $100 = $920) costs the same as the Double Shot upgrade in Hard without the CheaperDoublesIcon Cheaper Doubles MK ($920).
  • It is currently the only tier 3 upgrade that shares the name with another tower. Specifically, the Monkey Buccaneer's Double Shot.