Activated Ability - Doom Energy surrounds Supermonkey's hand for short durations, disintegrating nearby bloons and doing big damage to MOAB-Class bloons
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~ BSM2 Flash description
Doom Gauntlets (BSM2) is the Energy arm epic power upgrade in Bloons Super Monkey 2. When activated, it creates a powerful energy fist in front of the Supermonkey that damages infinite numbers of bloons extremely frequently. Its main weakness is its short range and either its lack of Pierce Shields in the mobile version or its inability to pop Glass Bloons in the Flash version.
While the description says it does big damage to MOAB-Class Bloons, Doom Gauntlets does not actually have Extra Damage to Blimps in the Mobile version, although it does possess Extra Damage to Blimps in flash. Instead, on Mobile, it does 80 damage per hit, which overkills anything beneath a Mini MOAB, but still causes it to provide great damage against MOABs. In the Flash version, Doom Gauntlets does have innate double damage against MOABs.
One major difference between Doom Gauntlets in the Mobile version vs Flash version is that the Mobile variant does not spawn one singular projectile with Contact Damage. In the Flash version, because it spawns one singular projectile with contact damage, it is possible to plan activations in such a way that causes the entire Doom Gauntlet to benefit from the Technological Terror and Big Bloon Sabotage Research, quadrupling its damage against MOAB-Class bloons.
In addition, one major buff to the Doom Gauntlets in the Mobile version is that it can now pop Glass Bloons by default, while in the Flash version, it can only pop glass bloons every few ability activations, because of the aforementioned technicality.
Area of Effect, Normal type, Energy Weapon Type, 1j(projectile), 50r size, 8 projectile speed, 0.05s lifespan, 0.05s attack cooldown, 80d, 10000p.
Damage Types (Mobile)[]
Doom Gauntlet
Normal
Area of Effect
Extra Damage
Infinite Pierce
Strategy[]
Doom Gauntlets is lethal at damaging MOABs due to its high damage and rate of fire. While it is primarily used to pop MOABs, it also possesses extremely high pierce that lets it pop hordes of non-shielded bloons. Because of Doom Gauntlets's low range, they require the player to be up close for best results, as its area of effect is small.
On Flash, it cannot pop Glass Bloons by default, which is a major weakness for its group popping potential if there is a single Glass Bloon in the way. It also possesses Pierce Shields in this version, enabling it to deal with swarms of shielded bloons fast, even though it only deals 1 damage per tick to shielded bloons instead of 10, it attacks so rapidly that the reduced shield damage is hardly noticeable. Additionally, in the Flash version, while impractical for diamond, it is possible to time the ability activations to take advantage of both Technological Terror and Big Bloon Sabotage research, as the entire gauntlet will benefit from research if the activation benefits from research.
On mobile, when compared to Thunder Wings, it is unable to pierce through Shielded Bloons, making it worse for swarms of shielded bloons, and deals damage in a smaller area, causing it to be less consistent against spread out swarms of bloons. Its main upsides on mobile is that it can damage Glass Bloons, has infinite pierce, does more DPS, and can be used with all Monkeys.
Boomerang Thrower 60(Flash) 1200(Mobile) Description Super boomerangs fly in an arc to take out multiple bloons (Weakness: Lead Bloons)
Rapid Rangs 175(Flash) 3500(Mobile) Description It's all in the wrist - throw speed increases dramatically
Multi-Target 450(Flash) 9000(Mobile) Description Serrated rangas now carve through many more bloons
Ricochet Rangs 1425(Flash) 28500(Mobile) Description Boomerangs now bounce to nearby bloons if they still have popping power
Shuriken 3100(Flash) 62000(Mobile) Description Switching to shuriken means faster firing and more bloons hit per shot
Radar Glaives 8800(Flash) 176000(Mobile) Description Big, smart, slicetastic glaives seek out bloons to destroy.
Crouching Monkey 14750(Flash) 295000(Mobile) Description Activated Ability - Ninja sidekicks superjump from bloon to bloon and deliver killing blows, recharges over a short duration
Bomb Launcher 75(Flash) 1500(Mobile) Description Fires a single bomb that does radius damage on detonation (Weakness: Black Bloons)
Bigger Blast 250(Flash) 5000(Mobile) Description Secondary explosives extend the blast radius and hit more bloons
Thermite Munitions 575(Flash) 11500(Mobile) Description Throws off several thermite submunitions that do secondary damage
Missile Launcher 1325(Flash) 26500(Mobile) Description Bombs switched out for faster firing missiles
Twin Missiles 2625(Flash) 52500(Mobile) Description Twice the missiles for twice the explosions
Bloon Busters 7200(Flash) 144000(Mobile) Description Overpressure explosives smash through multiple bloon layers with each pop, and every 5th volley does extra MOAB and boss damage
Sidewinder Ace 17225(Flash) 344500{Red Blops BSM2M}}(Mobile) Description Activated Ability - Missile-firing monkey-piloted Super Hornet becomes your wingman for a short duration, complete with Bloon Busters
Intense Magic 125(Flash) 2500(Mobile) Description Mystical monkey magic pops several bloons with each shot (Weakness: Ceramic Bloons)
Fireball 350(Flash) 7000(Mobile) Description Invoking the power of fire damages more bloons each shot
Fire Wave 790(Flash) 15800(Mobile) Description Channeling more fire widens the strike area and triples popping power
Fire Arc 1600(Flash) 32000(Mobile) Description Expansive arc of flame increases damage and widens strike area further
Elemental Strike 4700(Flash) 94000(Mobile) Description This intense blast of elemental flame melts bloons in an instant
Elemental Arc 11250(Flash) 225000(Mobile) Description Pure elemental power bursts forth in a wide arc of bloon destruction
Phoenix 19500(Flash) 390000(Mobile) Description Activated Ability - Summon the mystical Phoenix to your side where it unleashes its devastating flame attack over short durations
Plasma Whip 1450(Flash) 29000(Mobile) Description Whips of pure plasma increase effective range and tear through bloons
Dual Whips 3200(Flash) 64000(Mobile) Description Two whips per hand double the damage and increase the spread of destructive power
Doom Whip 6450(Flash) 129000(Mobile) Description Monkey science harnesses doom energy into a single huge whip that does more damage in a wider area
Double Doom 15600(Flash) 312000(Mobile) Description Hypercooled nanofusers can generate two doom whips from the same source, doubling bloonicide
Doom Gauntlets 22750(Flash) 455000(Mobile) Description Doom energy surrounds Supermonkey's hand for short durations, disintegrating nearby bloons and doing big damage to MOAB-Class Bloons.