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Bloons Wiki
Bloons Wiki

Plays the most savoury licks in Ooo.
~ BATTD description
Before collect confirmation

Before collect confirmation

Devil Monster Bass (or DMB for short) is an Epic Weapon in Bloons Adventure Time TD. It has a special property to give extra 1 damage to nearby character(s). The effect cannot be stacked with another Devil Monster Bass on another character, but can be stacked with The Lover. As it is an Instrument weapon, it can be equipped by Jake, Marceline, and Tuxedo Jake.

Description[]

It is a red bass guitar with two horns sticking out, a pointy end and vein-like structure on the body.

Strategy[]

  • It is best to put the character equipped with Devil Monster Bass in places where most attacking character can be in it's range. Also equip trinket that boost range to maximize it's capability. You could give your instrument charecters Lute Suit also so you can see when a charecter you place will be buffed by Instrument charecters, as on Marceline you don't want any range ups, except Apple, because you idealy need 20% + speed up items and strong damage up items on her the most.
  • DMB can Make Tech Terrors deal huge amounts of damage with The Lover and Googoomamameter.
  • Compared with Golden Viola, whether DMB's benefit is better is situational. If a character deals less than 10 damage per hit, then one or both of the damage-boosting instruments will provide higher overall DPS. If a character does 10 or more damage per hit, then Golden Viola will provide a larger DPS increase for a character, assuming that they do not reach the speed cap of 30 attacks a second. Of course, some characters such as Flame Princess or Supermonkey can easily reach the speed cap, and if they do, then raw damage will be more effective. Some characters, notably C4 Charlie's frag bombs, Captain Cassie's grapeshot, and Ice King's ice bolts, do not benefit from universal damage boosts, so DMB is nearly useless on those characters.


Version History[]

1.4.1
  • NERFNo longer apply their boosts to all characters in range. Instead, character in range gets +1 damage.

Gallery[]