| “ | Throws a single dart at nearby bloons. Short range and low pierce but cheap. | ” |
| ~ In-game description |
The Dart Monkey is a Primary-class tower that was released in the initial release of Bloons TD Battles 2. It is the Battles counterpart to its Bloons TD 6 counterpart (refer on this page). It is unlocked when first starting the game, alongside Tack Shooter, Bomb Shooter, and Quincy. It is cheap, but has low pierce and an unremarkable attack speed.
Dart Monkey attacks at a moderate speed, throwing a dart every 0.95s. Darts deal 1 damage and hit up to 2 bloons per dart. It has a moderately low range of 32.
Although the Dart Monkey specializes in early-game power, its upgrades offer a degree of outstanding niche popping power. It can also be upgraded into a catapult operator that hurls spiked balls (Spike-o-pult, Juggernaut, Ultra-Juggernaut), remain as a Dart Monkey by throwing triple the darts and rallying up a fan club with allied Dart Monkeys (Triple Shot, Super Monkey Fan Club, Plasma Monkey Fan Club), or swap out darts for a bolt-shooting crossbow (Crossbow, Sharp Shooter, Crossbow Master).
The base price for Dart Monkey is $150. It is unlocked by default, unlocking all upgrades up to Tier 4, plus another
1,500 (or $2.99 USD) to unlock all its Tier 5 upgrades.
Description[]
The Dart Monkey in Bloons TD Battles 2 is similar in appearance and upgrade progression to its Bloons TD 6 counterpart. However, all Dart Monkeys now have visible mouths in-game. Overall, it looks not too different compared to its BTD5 counterpart outside of having the general BTD6 Generation art style. There are minor differences to the Dart Monkey's visual appearance, however.
The Dart Monkey is a non-clothed monkey with a tuft of hair for its hairstyle. As with all monkeys in BTD6, it has big circular eyes, thick brown eyebrows, and dark fur around most of its head except its face. Its fur is brown and its skin is a slightly lighter tone of brown. Its belly is oval-shaped with two angular ovals above, colored the same as its skin. Its belly also features a small belly button. It carries a dart on its right hand.
Many changes have occurred for the Dart Monkey, the most significant of which is that the base 0-0-0 tower can now pop two bloons per shot instead of one, and both the Sharp Shots and Razor Sharp Shots upgrades have been moved to the Spike-O-Pult path. Another significant change is that Dart Monkey now has access to new upgrades that increase attack speed permanently, a first for the Dart Monkey. In addition to this, there is an entirely new set of higher-tier upgrades dedicated to crossbows.
Path 1 is themed around increasing the Dart Monkey's pierce. It starts with increased pierce for darts, then converts the Dart Monkey into a Spike-O-Pult, which then upgrades into a Juggernaut that can pop Lead Bloons and finally, the Ultra-Juggernaut for immense grouped Bloon destruction.
Path 2 is about speed and projectile count. The first two upgrades are pure attack speed increases, something not yet given to the Dart Monkey in the Bloons TD series before. The third upgrade is Triple Shot, allowing it to shoot three darts per shot instead of one. The final two upgrades provide abilities to turn many nearby Dart Monkeys into Super Monkeys for a short time.
Path 3 focuses on more range and damage, with the second upgrade, Enhanced Eyesight, granting camo detection. Most of the upgrades provide extra range to the Dart Monkey, but Tier 3 gives the Dart Monkey a crossbow and extra damage, while Tier 4 provides even more damage and attack speed on top, including bolt ricocheting once and occasional critical hits. The final upgrade, Crossbow Master, gives the Dart Monkey significantly more attack speed, damage, range and pierce. It can also pop any bloon type.
Dart Monkey is a Primary Monkey.
Target Priorities[]
The base Dart Monkey uses the standard target priorities: First, Last, Close, Strong. All its attacks are dependent on its given target priority.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Upgrades[]
Path 1[]
| Sharp Shots COST: $100 UNLOCK: Default | ||
| Description: Can pop 1 extra Bloon per shot.
Effect: Gains +1 pierce, for 3 pierce by default. With Crossbow Master, gains +6 pierce instead. | ||
| Razor Sharp Shots COST: $250 UNLOCK: Default | ||
| Description: Can pop 3 more bloons per shot.
Effect: Gains +3 pierce, for 6 pierce by default. With Crossbow Master, gains +8 pierce instead. | ||
| Spike-O-Pult COST: $450 UNLOCK: Default | ||
| Description: Converts into a Spike-o-pult that hurls large spiked balls. Good range, but slower attack speed. Each ball can pop lots of Bloons.
Effect: Hurls spiked balls that pop up to 22 bloons per shot, deal +1 damage to Ceramics, have 15% more range, bounce off obstacles, and pop Frozen. Attacks slightly slower (1.15s instead of 0.95s). | ||
| Juggernaut COST: $1,700 UNLOCK: Default | ||
| Description: Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
Effect: Hurls juggernaut balls that pop up to 50 bloons per shot, pop all Bloons except Camo, deal 2 damage and +2 to Ceramics and gain extra projectile speed. Attacks slightly faster (1s instead of 1.15s). | ||
| Ultra-Juggernaut COST: $13,500 | ||
| Description: Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.
Effect: Hurls gigantic juggernaut balls that each deal 5 damage, 25 to Ceramics, +6 to fortified bloons, have 200 pierce, travel faster, and split twice into 6 regular pre-rework juggernaut balls for even more damage. Can rehit the same bloons again if the main projectile hits any walls. | ||
Path 2[]
| Quick Shots COST: $100 UNLOCK: Default | ||
| Description: Shoots 15% faster.
Effect: Attacks +17.6% faster (0.85x attack cooldown). | ||
| Very Quick Shots COST: $100 UNLOCK: Default | ||
| Description: Shoots 33% faster!
Effect: Attacks +50% faster (attack cooldown from 0.85x to 0.67x (~2/3x)). | ||
| Triple Shot COST: $400 UNLOCK: Default | ||
| Description: Throws 3 darts at a time instead of 1.
Effect: Throws 3 darts per attack, in a 30° spread. | ||
| Super Monkey Fan Club COST: $9,000 UNLOCK: Default | ||
| Description: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 12 seconds.
Effect: Gains +2 damage and an ability that transforms itself and up to 9 of the nearest non-special Dart Monkeys into Super Monkeys, which have 50 range. Cannot affect catapult-operating Dart Monkeys nor crossbow wielders nor the Plasma Monkey Fan Club. Attacks 1.5x as fast as a basic Dart Monkey (attack cooldown from 0.67x to 0.5025x (~1/2)), and +1 base damage. | ||
| Plasma Monkey Fan Club COST: $45,000 | ||
| Description: Elite membership of this club grants the Dart Monkeys even more power!
Effect: Ability now transforms the club leader and up to 20 of the nearest non-special Dart Monkeys into Super Monkeys that shoot plasma blasts instead of darts. The plasma attacks twice as fast, deals 2 damage per tick and has 5 pierce. Club leader deals 6 base damage. | ||
Path 3[]
| Long Range Darts COST: $90 UNLOCK: Default | ||
| Description: Makes the Dart Monkey shoot further than normal.
Effect: Gains +8 range. | ||
| Enhanced Eyesight COST: $200 UNLOCK: Default | ||
| Description: Shoots even further and can detect Camo Bloons.
Effect: Gains +8 range on top of previous upgrades, +10% increased projectile speed, and camo detection. | ||
| Crossbow COST: $600 UNLOCK: Default | ||
| Description: Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Effect: Deals 3 damage per hit, gains +5 pierce, and gains +8 range again. | ||
| Sharp Shooter COST: $2,000 UNLOCK: Default | ||
| Description: Sharp Shooter does powerful Crit Shots every few seconds that ricochet once and do a lot more damage.
Effect: Deals 6 damage per hit, gains other +2 pierce, attacks every 0.75s instead of 0.95s, and lands a Critical Hit after every 7 shots. Crits deal 50 damage per hit. The first attack will always be a Crit Shot. Both regular and crit shots also ricochet once on the first hit. | ||
| Crossbow Master COST: $25,000 | ||
| Description: Crossbow Master shoots really fast and devastates most Bloon types with ease.
Effect: Attacks every 0.13s instead of 0.75s, increases damage from 6 to 9, pierce from 5 to 12, range from 56 to 76, and applies Critical Hits every 5 shots. Can also damage any bloon type. | ||
Total Cost[]
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| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
|---|---|---|---|---|---|---|
| Path 1 | ||||||
| Base Cost | 100 | 150 | 400 | 1,800 | 13,500 | |
| Cumulative Cost | 300 | 450 | 850 | 2,650 | 16,150 | |
| Base Sell | 70 | 105 | 280 | 1,260 | 9,450 | |
| Cumulative Sell | 210 | 315 | 595 | 1,855 | 11,305 | |
| Path 2 | ||||||
| Base Cost | 100 | 190 | 325 | 8,000 | 45,000 | |
| Cumulative Cost | 300 | 490 | 815 | 8,815 | 53,815 | |
| Base Sell | 70 | 133 | 228 | 5,600 | 31,500 | |
| Cumulative Sell | 210 | 343 | 571 | 6,171 | 37,671 | |
| Path 3 | ||||||
| Base Cost | 90 | 200 | 475 | 2,000 | 25,000 | |
| Cumulative Cost | 290 | 490 | 965 | 2,965 | 29,965 | |
| Base Sell | 63 | 140 | 333 | 1,400 | 17,500 | |
| Cumulative Sell | 203 | 343 | 746 | 2,076 | 19,576 |
Damage per second (DPS)[]
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DPS Formula: Pierce x Damage x Fire Rate
$ per DPS: Cost / DPS
| CrossPath | Cost | Range | Pierce | Damage | Attack Speed | Fire Rate | DPS | $ per DPS | MOAB DPS | $ per MOAB DPS | Bonus
Buffs | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0-0-0 | $150 | 32 | 2 | 1 | 1 per 0.95s | 1.05 | 2.1 | 71.42 | 2.1 | 71.42 | - | |
| Path 1 | 1-0-0 | $250 | 32 | 3 | 1 | 1 per 0.95s | 1.05 | 3.15 | 79.36 | 3.15 | 79.36 | - |
| 1-0-1 | $340 | 40 | 3 | 1 | 1 per 0.95s | 1.05 | 3.15 | 107.94 | 3.15 | 79.36 | ||
| 2-0-0 | $400 | 32 | 6 | 1 | 1 per 0.95s | 1.05 | 6.3 | 6349 | 6.3 | 6349 | - | |
| 2-0-1 | $490 | 40 | 6 | 1 | 1 per 0.95s | 1.05 | 6.3 | 77.78 | 6.3 | 77.78 | - | |
| 2-1-0 | $500 | 32 | 6 | 1 | 1 per 0.85s | 1.17 | 7 | 71.43 | 7 | 71.43 | - | |
| 2-2-0 | $490 | 40 | 6 | 1 | 1 per 0.67s | 1.49 | 8.94 | 54.81 | 8.94 | 54.81 | - | |
| 2-0-2 | $690 | 48 | 6 | 1 | 1 per 0.95s | 1.05 | 6.3 | 109.52 | 6.3 | 109.52 | +10% Projectile Speed; Cammo Detection | |
| 3-0-0 | $800 | 46 | 22 | 1 | 1 per 1.15s | 0.86 | 18.92 | 42.28 | 18.92 | 42.28 | +1 vs
Ceramics | |
| 3-1-0 | $900 | 46 | 22 | 1 | 1 per 1s | 1 | 22 | 40.91 | 22 | 40.91 | - | |
| 3-0-1 | $890 | 54 | 22 | 1 | 1 per 1.15s | 0.86 | 18.92 | 47.04 | 18.92 | 47.04 | - | |
| 3-2-0 | $1,000 | 46 | 22 | 1 | 1 per 0.77s | 1.29 | 28.23 | 35.42 | 28.23 | 35.42 | - | |
| 3-0-2 | $1,090 | 62 | 22 | 1 | 1 per 1.15s | 0.86 | 18,92 | 56.61 | 18,92 | 56.61 | +10% Projectile Speed; Cammo Detection | |
| 4-0-0 | $2,600 | 46 | 50 | 2 | 1 per 1s | 1 | 100 | 26 | 100 | 26 | +2 vs
Ceramics; +x% Projectile Speed | |
| 4-1-0 | $2,700 | 46 | 50 | 2 | 1 per 0.85s | 1.17 | 117 | 23.08 | 117 | 23.08 | Same as 4-0-0 | |
| 4-0-1 | $2,690 | 54 | 50 | 2 | 1 per 1s | 1 | 100 | 26.9 | 100 | 26.9 | Same as 4-0-0 | |
| 4-2-0 | $2,800 | 46 | 50 | 2 | 1 per 0.67 | 1.49 | 149 | 18.79 | 149 | 18.79 | Same as 4-0-0 | |
| 4-0-2 | $2,890 | 62 | 50 | 2 | 1 per 1s | 1 | 100 | 28.9 | 100 | 28.9 | Same as 4-0-0; +10% Projectile Speed; Cammo Detection | |
| 5-0-0 | $16,100 | 46 | 200 | 5 | 1 per 1s | 1 | 1000 | 16.1 | 1000 | 16.1 | +20 vs Ceramics; +6 vs Fortified; Splits into 6 4-0-0 Juggernaut Balls(100DPS each) | |
| 5-1-0 | $16,200 | 46 | 200 | 5 | 1 per 0.85s | 1.17 | 1170 | 13.85 | 1170 | 13.85 | Same as 5-0-0 | |
| 5-0-1 | $16,190 | 54 | 200 | 5 | 1 per 1s | 1 | 1000 | 16.19 | 1000 | 16.19 | Same as 5-0-0 | |
| 5-2-0 | $16,300 | 46 | 200 | 5 | 1 per 0.67 | 1.49 | 1490 | 10.94 | 1490 | 10.94 | Same as 5-0-0 | |
| 5-0-2 | $16,390 | 62 | 200 | 5 | 1 per 1s | 1 | 1000 | 16.39 | 1000 | 16.39 | Same as 5-0-0 + 10% Projectile Speed; Cammo Detection | |
| Path 2 | 0-1-0 | $250 | 32 | 2 | 1 | 1 per 0.85s | 1.17 | 2.34 | 106.84 | 2.34 | 106.84 | - |
| 0-2-0 | $350 | 32 | 2 | 1 | 1 per 0.67s | 1.49 | 2.98 | 117.45 | 2.98 | 117.45 | - | |
| 1-1-0 | $350 | 32 | 3 | 1 | 1 per 0.85s | 1.17 | 3.51 | 99.72 | 3.51 | 99.72 | ||
| 1-2-0 | $450 | 32 | 3 | 1 | 1 per 0.67s | 1.49 | 4.47 | 100.67 | 4.47 | 100.67 | - | |
| 0-2-1 | $440 | 54 | 2 | 1 | 1 per 0.67s | 1.49 | 2.98 | 147.65 | 2.98 | 147.65 | - | |
| 0-2-2 | $640 | 62 | 2 | 1 | 1 per 0.67s | 1.49 | 2.98 | 214.76 | 2.98 | 214.76 | +10% Projectile Speed; Cammo Detection | |
| 0-3-0 | $675 | 32 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | 8.94 | 75.50 | 8.94 | 75.50 | - | |
| 1-3-0 | $775 | 32 | 3 | 1 * 3 | 1 per 0.67s | 1.49 | 13.41 | 57.79 | 13.41 | 57.79 | - | |
| 0-3-1 | $765 | 54 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | 8.94 | 85.57 | 8.94 | 85.57 | - | |
| 2-3-0 | $925 | 32 | 6 | 1 * 3 | 1 per 0.67s | 1.49 | 26,82 | 34.49 | 26,82 | 34.49 | - | |
| 0-3-2 | $965 | 62 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | 8.94 | 107.94 | 8.94 | 107.94 | +10% Projectile Speed; Cammo Detection | |
| 0-4-0 | $8,675 | 32 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Super Monkey Fan Club | |
| 1-4-0 | $8,775 | 32 | 3 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Super Monkey Fan Club | |
| 0-4-1 | $8,765 | 54 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Super Monkey Fan Club | |
| 2-4-0 | $8,925 | 32 | 6 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Super Monkey Fan Club | |
| 0-4-2 | $8,965 | 62 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Super Monkey Fan Club | |
| 0-5-0 | $53,675 | 32 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Plasma Monkey Fan Club | |
| 1-5-0 | $53,775 | 32 | 3 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Plasma Monkey Fan Club | |
| 0-5-1 | $53,765 | 54 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Plasma Monkey Fan Club | |
| 2-5-0 | $53,925 | 32 | 6 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Plasma Monkey Fan Club | |
| 0-5-2 | $53,965 | 62 | 2 | 1 * 3 | 1 per 0.67s | 1.49 | * | * | * | * | Plasma Monkey Fan Club | |
| Path 3 | 0-0-1 | $240 | 40 | 2 | 1 | 1 per 0.95s | 1.05 | 2.1 | 114.29 | 2.1 | 114.29 | - |
| 0-0-2 | $440 | 48 | 2 | 1 | 1 per 0.95s | 1.05 | 2.1 | 209.52 | 2.1 | 209.52 | - | |
| 1-0-2 | $540 | 48 | 3 | 1 | 1 per 0.95s | 1.05 | 3.15 | 171.43 | 3.15 | 171.43 | - | |
| 0-1-2 | $540 | 48 | 2 | 1 | 1 per 0.85s | 1.17 | 2.34 | 230.77 | 2.34 | 230.77 | - | |
| 0-0-3 | $890 | 56 | 5 | 3 | 1 per 0.95s | 1.05 | 18.9 | 47.09 | 18.9 | 47.09 | ||
| 1-0-3 | $990 | 56 | 6 | 3 | 1 per 0.95s | 1.05 | 22.05 | 44.90 | 22.05 | 44.90 | - | |
| 0-1-3 | $990 | 56 | 6 | 3 | 1 per 0.85s | 1.17 | 21.06 | 47 | 21.06 | 47 | - | |
| 2-0-3 | $1,140 | 56 | 10 | 3 | 1 per 0.95s | 1.05 | 31.5 | 36.19 | 31.5 | 36.19 | - | |
| 0-2-3 | $1,190 | 56 | 6 | 3 | 1 per 0.67s | 1.49 | 26.82 | 44.37 | 26.82 | 44.37 | - | |
| 0-0-4 | $2,890 | 56 | 9 | 6 | 1 per 0.75s | 1.33 | 63.84 | 45.27 | 63.84 | 45.27 | Critical hit every 7 attacks (50 dmg every 5,25s) | |
| 1-0-4 | $2,990 | 56 | 9 | 6 | 1 per 0.75s | 1.33 | 71.82 | 41.63 | 71.82 | 41.63 | Critical hit every 7 attacks (50 dmg every 5,25s) | |
| 0-1-4 | $2,990 | 56 | 8 | 6 | 1 per 0,64s | 1,56 | 74.88 | 39.93 | 74.88 | 39.93 | Critical hit every 7 attacks (50 dmg every 4.48s) | |
| 2-0-4 | $3,240 | 56 | 12 | 6 | 1 per 0.75s | 1.33 | 95.76 | 33.31 | 95.76 | 33.31 | Critical hit every 7 attacks (50 dmg every 5,25s) | |
| 0-2-4 | $3,190 | 56 | 9 | 6 | 1 per 0.5s | 2 | 108 | 29.54 | 108 | 29.54 | Critical hit every 7 attacks (50 dmg every 3.5s) | |
| 0-0-5 | $27,890 | 76 | 12 | 9 | 1 per 0.13s | 7.69 | 830.52 | 33,58 | 830.52 | 33,58 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 1-0-5 | $27,890 | 76 | 12 | 9 | 1 per 0.13s | 7.69 | 830.52 | 33,58 | 830.52 | 33,58 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 0-1-5 | $27,890 | 76 | 12 | 9 | 1 per 0.13s | 7.69 | 830.52 | 33,58 | 830.52 | 33,58 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 0-0-5 | $27,890 | 76 | 12 | 9 | 1 per 0.13s | 7.69 | 830.52 | 33,58 | 830.52 | 33,58 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 1-0-5 | $27,990 | 76 | 13 | 9 | 1 per 0.13s | 7.69 | 899.73 | 31,12 | 899.73 | 31,12 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 0-1-5 | $27,890 | 76 | 12 | 9 | 1 per 0.10s | 10 | 830.52 | 33,58 | 830.52 | 33,58 | Critical hit every 5 attacks (50 dmg every x s); Can damage any bloon type | |
| 2-0-5 | $28,240 | 76 | 16 | 9 | 1 per 0.13s | 7.69 | 1107.36 | 25,50 | 1107.36 | 25,50 | Critical hit every 5 attacks (50 dmg every 0.65s); Can damage any bloon type | |
| 0-2-5 | $28,190 | 76 | 12 | 9 | 1 per 0.065s | 15.38 | 1661.04 | 16,97 | 1661.04 | 16,97 | Critical hit every 5 attacks (50 dmg every x s); Can damage any bloon type |
*Check the abilities page for more information
Strategy[]
Summary[]
The Dart Monkey is a very cheap unit that possesses many upgrades that help assist the early-game. Having the cheapest base cost and extremely cheap Tier 3 upgrades, Dart Monkeys excel greatly in the early-game. It has a number of quite powerful Tier 4 upgrades that fulfill particular niches into the mid-game. The Dart Monkey has a limited late-game potential, however, its Plasma Monkey Fan Club upgrade does bolster DPS against some late-game rushes.
In terms of use cases for each of its upgrades in tower loadouts, the Dart Monkey is most prized for its early-game prowess. Its Tier 3 upgrades provide much of the Dart Monkey's strong early-game popping power, with later tiers of upgrades expanding upon its niche supporting damage. Fitting with the description of the Dart Monkey, the Dart Monkey generally excels in the early-game. However, its Tier 4 and 5 upgrades expand upon the strengths of the Dart Monkeys to co-ordinate with assisting existing defenses.
Tips[]
- Tier 2 and below upgrades are fairly decent popping power for cheap in the transition to Tier 3 upgrades. The base tower is extremely cheap for a 2-pierce moderate-speed popper.
- Each of its Tier 3 upgrades help the Dart Monkey excel during early stages of the game.
- Spike-o-pult is best used along straight lines to fulfill its maximum pierce.
- Triple Shot is a very cheap T3 that is best targeted into a consistent position to fulfill overall damage to small groups of bloons.
- Crossbow is a great option along straight line formations to chip down the strength of R5-6 rushes such as Spaced Whites and Spaced Blacks.
- Each of its Tier 4 upgrades provide a strong point for the mid-game. Many of its strengths are expansions upon their Tier 3 upgrades, although Super Monkey Fan Club is a large step-up from Triple Shot.
- Juggernaut's high group-popping power makes it a great expansion upon Spike-o-pult's grouped damage.
- Super Monkey Fan Club's co-ordinated rapid DPS allows for quick MOAB-class damage and cleanup.
- Sharp Shooter's single-target prowesses help them chip away at stronger bloons such as R17-19 MOAB rushes. It is most helpful in Sentai Churchill loadouts, which are often weak to R17-19 MOAB rushes.
- The Tier 5 upgrades each provide a mid-to-late-game advantage in different ways. In general, only Dart Monkey's Plasma Monkey Fan Club remains relevant going into deep lategame.
- Ultra-Juggernaut is great for dismantling weakened rushes, excelling at cleanup utility.
- Plasma Monkey Fan Club creates very high DPS that synergizes very well with bloon debuffs and tower buffs.
- Crossbow Master deals a lot of high generalized damage.
- Dart Monkey excels in the early-game, and its strongest point for early-game is its cheap cost, versatility on many map formats, and capability to reliably anti-stall rounds for low cost.
- 520 Ultra Juggernaut can destroy tight leads and ceramic bloons with ease.
- Plasma Monkey Fan club with the help of Homeland defence or Super Brittle can shred BADs easily.
- Placing multiple 024 Sharp shooter can take down fortified MOABs and BFBs effectively.
Further Strategies[]
- Strategies
- General Strategy
- Optimization Strategy
- Countermeasures Strategy
Monkey Mastery[]
Monkey Mastery is unlocked once all of its upgrades are unlocked. Monkey Mastery gives customization which is purchased using XP and Monkey Money. Has a total of 9 customizations available.
Version History[]
Balance Changes[]
Compared to its Battles 1 counterpart, the Dart Monkey is far worse. The biggest changes going into Battles 2 was the introduction of DDTs, BADs, and the new crosspathing system. The three previously most strongest upgrades, Juggernaut, Triple Shot, and especially Super Monkey Fan Club, all no longer fare well against the highest-threatening Blimps in the game. Triple Shot is no longer an effective starting upgrade, making Dart users far more reliant on maps that have long, straight lines. Juggernaut, while dealing more damage, will often now get peirce capped against layered mid-game rushes, making it less reliable. The crosspathing system also nerfed Juggernaut as you can no longer have increased attack speed and Camo Bloon detection at the same time, making for a difficult choice between the two. This reliance on straight lined maps have drastically hurt Dart’s viability, with most players opting for other cheap early game options like Boomerang and Tack Shooter.
The only popular Dart loadouts include Dart-Sniper-Farm on specifically Garden, and Dart-Ice-Village, which has fallen out of favor early on due to being too weak until lategame. As for Hero choice, Captain Churchill and Sentai Churchill are most commonly used due to Dart being able to pivot into him on round 2 for an early Churchill, in addition to also working well on straight lines.
- Initial release (compared to BTD6 Version 28.0)
Super Monkey Fan Club and Plasma Monkey Fan Club abilities have no initial cooldown
[bug] Super Monkey Fan Club now converts Dart Monkeys upgraded along the catapult/crossbow paths into "hypersonic" towers
- 1.0.4
Sharp Shots costs less ($140 → $100)
Razor Sharp Shots costs less ($220 → $200)
Triple Shot costs less ($400 → $350)
Crossbow costs less ($625 → $575)
- 1.0.6
Super Monkey Fan Club reloads faster (0.06s → 0.05s)
Plasma Monkey Fan Club reloads faster (0.03 → 0.025)
Ultra Juggernaut costs less ($15,000 → $13,500)
Crossbow Master damage increased (6 → 9)
Fixed a bug where Dart Monkeys affected by Super Monkey Fan Club were using weapons other than darts.
- 1.1.0
Crossbow pierce increased (3 → 5). Also carries over to Crossbow Master too, increasing pierce (10 → 12)
All Tier 5 Dart Monkey upgrades now cost 50% less XP to unlock.
- 1.1.1
Ultra-Juggernaut ceramic damage increased (+8 → +20).
- 1.2.0
Sharp Shooter crit chance increased (once every 8? - 12? shots → once every 8-10 shots).
Crossbow Master crit chance increased (once every 4? - 8? shots → once every 5-6 shots).
- 1.3.0
Crossbow price decreased ($575 → $525)
- 1.4.0
Super Monkey Fan Club ability range increased (40 → 50)
- 1.5.0
Crossbow Master damage increased (9 → 11)
Super Monkey Fan Club ability affects newly placed dart monkeys.
All Dart Monkey upgrades from T3-T5 no longer require XP. Instead, all T3-T4 upgrades are automatically unlocked and T5 upgrades require a
1,500 one-off purchase.
- 1.6.0
Sharp Shots $200 → $250
Sharp Shots Pierce increased +2 → +3
Sharp Shots Crossbow Pierce increased to xx5 +7 → +8
Crossbow Pierce increased 5 → 6
- 1.7.0
Enchanted Eyesight now grants camo prioritization.
- 1.7.2
4xx Juggernaut: now deals 3x damage to leads/DDTs.
5xx Ultra-Juggernaut: now deals 6x damage to leads/DDTs.
- 1.8.0
Triple Shot $350 → $325
Crossbow $525 → $475
Sharp Shooter crits now happen on a set interval (6-10 shots → every 7th shot)
Crossbow Master crits now happen on a set interval (3-7 shots → every 5th shot)
- 1.9.0
4xx Juggernaut: no longer deals 3x damage to leads/DDTs.
5xx Ultra-Juggernaut: main ball now does 5 bonus fortified damage.
5xx Ultra-Juggernaut: mini juggernaut ball now do 2 bonus fortified damage.
- 1.10.3
x2x Very Quick Shots: $190 -> $150.
x3x Triple Shot: $325 -> $300.
x4x Super Monkey Fan Club: Each ability can now independently transform up to 10 darts monkeys (no longer limited to 10 maximum conversions when activating multiple abilities.)
| “ | This ability change was recently implemented in BTD6, and we feel that it is a good buff in this game too. It gives dart a little buff by giving it the ability to deal more total damage in the late game, without impacting its mid game as much, where it is already a decent ability. We have also made small improvements to Triple Shot, since this upgrade gets neglected in favor of the other dart paths. | ” |
| ~ Ninja Kiwi |
- 2.0
xx5 Crossbow Master damage 11 → 9.
xx5 Crossbow Master attack cooldown 0.16s → 0.13s.
| “ | The previous damage increase meant the Crossbow Master now performs poorly against ceramic bloons. This wasn’t our intention so we are reverting this change and buffing its attack speed instead. | ” |
| ~ Ninja Kiwi |
- 2.0.4
3xx Spike-o-pult: Range increase 0% → 15%.
4xx Juggernaut: Range increase 15% → 0%.
| “ | The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well. | ” |
| ~ Ninja Kiwi |
- 2.2
3xx Spike-o-pult now allows re-hitting targets after bouncing
4xx Juggernaut now allows re-hitting targets after bouncing
5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
| “ | Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement. | ” |
| ~ Ninja Kiwi |
- 3.1
5xx Ultra-Juggernaut: main ball deals 4 → 5 damage and +5 → +6 damage to fortified bloons
xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
2xx Razor Sharp Shots: $250 → $150
3xx Spike-o-pult: $300 → $400
| “ | Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade. | ” |
| ~ Ninja Kiwi |
- 3.2
Base: $200 → $150
x2x Very Quick Shots: $150 → $100
3xx Spike-o-pult: $400 → $450
xx3 Crossbow: $475 → $450
| “ | We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower. | ” |
| ~ Ninja Kiwi |
- 3.3
Super Monkey Fan Club main attack damage increased from 1 to 3, or 2 to 4 damage when transformed by Plasma Monkey Fan Club
Plasma Monkey Fan Club main attack damage increased from 1 to 6, or 2 to 7 damage when transformed by Plasma Monkey Fan Club
| “ | We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability. | ” |
| ~ Ninja Kiwi |
- 4.0.2
Super Monkey Fan Club: $8,000 → $9,000 and ability duration 15s → 12s
Plasma Monkey Fan Club: Ability duration 15s → 12s
| “ | Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game. | ” |
| ~ Ninja Kiwi |
- 4.3
Crossbow: pierce 6 → 8
Sharpshooter: bolts now ricochet once after the first hit
Crossbow Master: Crit damage 50 → 100
| “ | The crossbow is the least used of the Dart Monkey’s upgrade paths. The Juggernaut and Super Monkey Fan Club both have their niche with high pierce group popping and concentrated single target damage respectively. We are buffing the Crossbow Monkey to give it a place somewhere between the two with solid pierce and damage and some slight seeking to ensure it makes the most out of its pierce. | ” |
| ~ Ninja Kiwi |
- 4.3.1 OTA Update 1
Crossbow: $450 → $600
Crossbow: base pierce 8 → 7
| “ | The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers. | ” |
| ~ Ninja Kiwi |
- 4.5
Razor Sharp Shots: $150 → $250
Juggernaut: $1,800 → $1,700
Triple Shot: $300 → $400
| “ | We are increasing the cost of the Triple Darts upgrade and moving some of the top path’s cost into the lower upgrades to make dart monkey hoards more expensive. | ” |
| ~ Ninja Kiwi |
Bug Fixes and General Changes[]
| This section is incomplete. You can help by expanding it. |
- 1.0.6
Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
Fixed Dart Monkey's 1/2xx upgrades giving too much pierce to xx3/4
- 1.3.0
- Fixed Dart Monkey's Triple Darts not working if upgraded while transformed using Super Monkey Fan Club
- 1.3.1
Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon- Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
- 1.3.2
Fixed 300 Dart Monkey's Spike-o-pult constantly missing bloons due to incorrect aiming.
- 4.0.3
Super Monkey Fan Club description now correctly states ability duration.
Gallery[]
| Not enough images! There are not enough images on this page to sufficiently complete this page or section. You can help by uploading some images related to the article's subject(s). In particular, this article needs: Dart Monkey in-game throw dart. |
Official Artwork[]
Trivia[]
- The Dart Monkey is the cheapest tower in the game. In addition, all of its Tier 3 upgrades alone are the cheapest of their tier, with its cheapest upgrade even lower than the cost of Engineer's Double Gun.
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