This fast and terrible bloon combines all abilities of every other bloon. You'll have to best them sooner or later. They are noticed by their black coloring.
~ "Dark Dirigible Titan" Quest description
What's a DDT Bloon you ask? Like a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways.
~ Round 90 Pre-Round Comment in BTD 6

The Dark Dirigible Titan, also known and abbreviated as the DDT, is a MOAB-Class Bloon introduced in Bloons Monkey City. It also appears in Bloons Monkey City Mobile, and in Bloons Tower Defense 6, alongside their Fortified variant in BTD6.

It has the appearance of a dark-gray blimp with various black and transparent patches, which resemble its abilities. The DDT has the properties of the Lead, Black, and Camo Bloon (except on BMC Mobile, where it only has camo properties), being immune to sharp and explosive damage, while also being undetectable by most towers unless they are under the radius of a Monkey Village with Radar Scanner. It is also very fast, being the 4th fastest bloon in the game, being significantly faster than all other MOAB-Class Bloons.

Leaking the DDT in Bloons Monkey City will cause a player to lose 16656 lives, equivalent in RBE to a ZOMG, and not its RBE of 924. In Bloons TD 6, leaking the DDT will cause the player to lose 816 (1,256 if fortified) lives, which is less than a BAD, ZOMG, BFB, or a DDT in BMC.

After taking 400 damage, it releases 4 Camo Regrow Ceramic Bloons in BTD6. In Bloons Monkey City, DDTs originally release 6 Camo Regrow Ceramic Bloons after taking 300 damage. DDTs first appear in Round 90 in BTD6. In the Flash version of BMC, DDTs can be sent or researched for Monkey v Monkey through the Armored Stealth Silo.

The combination of immunities makes a DDT difficult to damage, as most of the popular anti-M.O.A.B. towers need Monkey Village support to overcome the DDT's superior abilities. On top of this, in BTD6, it can appear in a Fortified form which first appears in Round 99, doubling its health and making it even stronger. DDTs appear in large groups (usually in groups of 3 in BMC) which can be problematic as they could skim through an improper defense.

The RBE of an unramped DDT in BTD6 can be represented as follows - however, unramped DDTs can no longer be encountered as of Version 24.1:
(400 [+400] + 4 × {10 [+10] + {47 × 2}} ) = 816 [1256].

Immunities[edit | edit source]

BMC[edit | edit source]

Due to their Lead and Black Bloon properties, DDTs cannot be damaged by sharp or explosive attacks without Monkey Intelligence Bureau. Strangely enough, DDTs in BMC Mobile do not possess the Lead property, allowing Ninja Monkeys and Aircraft Carriers with Crow's Nest to damage them without needing support.

The best defense against DDTs involves the use of Monkey Intelligence Bureau, the only way to make towers that normally pop only one of Lead or Black to pop both.

BTD6[edit | edit source]

The BTD6 iteration of the DDT inherits its immunities from BMC.

As in BMC, the only method to make virtually every upgrade damage DDTs is to use Monkey Intelligence Bureau, assuming that the tower already can hit MOAB-class bloons directly. However, other buffs, such as Acidic Mixture Dip, Level 4+ Gwendolin's Heat it Up, or Level 8+ Admiral Brickell's Naval Tactics, also allow DDTs to be damaged, though AMD and Heat it Up do not grant Black Bloon popping power. Similarly, Striker Jones Level 5+ grants a 50% chance for any explosives that cannot already damage Black Bloons to deal damage to Black Bloons, including DDTs. DDTs first appear on Round 90, with a particularly dangerous rush of 30 DDTs on Round 95. They also appear on Rounds 93 and 99, with their fortified versions appearing on round 99.

Some upgrades, such as the Spectre or the projectiles of an Apache Dartship, have projectiles that can pop normal Leads and normal Blacks with two types of projectiles with different damage types, usually darts and bombs. However, DDTs cannot be damaged by darts or bombs without special upgrades. On the other hand, Heroes such as Gwendolin Level 4+ or Level 5+ Striker Jones can temporarily grant DDT-popping power to specific projectile types. Heat it Up temporarily allows sharp projectiles to pop DDTs, while Striker's Level 5 gives explosive projectiles a 50% chance to damage DDTs. However, Level 19+ Striker Jones allows all explosive projectiles to damage DDTs, as the Black Bloon property is completely nullified at that level.

However, most abilities that can hit MOAB-class bloons can affect DDTs, provided that the tower with the ability has Camo detection of some sort. This includes projectiles that normally wouldn't hurt DDTs, with the most significant example being that all bomb-based abilities (Ground Zero, Tsar Bomba, MOAB Assassin, MOAB Eliminator, First Strike Capability) are capable of hurting DDTs without being able to pop Black Bloons, although the MOAB Assassin and MOAB Eliminator abilities require Camo detection to affect DDTs.

Besides towers that cannot affect MOAB-class, the following towers cannot damage DDTs independently, provided they are given Camo detection (or if the DDT has its Camo properties removed):

This section is incomplete. You can help by expanding it.

BATTD[edit | edit source]

DDTs have propellers, and they appear in Rounds 69, 71, and 73. On round 73, the DDTs are fortified.

Similar to BTD6, they have the properties of Camo, Lead, and Black. However, they move at the speed of a Green Bloon, ignoring any added speed modifications.

Even if its camo property is stripped, it still has the same texture.

Children[edit | edit source]

In Bloons Monkey City, the DDT contains 6 Camo Regen Ceramic Bloons, which contain 12 Camo Regen Rainbow Bloons, which contains 24 Camo Regen Zebra Bloons, which contain 48 Camo Regen Black and White Bloons. Those contain 96 Camo Regen Pinks, Yellows, Greens, Blues, and finally, Reds. In total, the DDT contains a total of 570 Bloons (571, including itself). In the case of Bloons Tower Defense 6, the DDT contains 4 Camo Regen Ceramic Bloons, which contain 4 Camo Regen Rainbow Bloons due to freeplay Ceramics release only 1 Rainbow, which contain 8 Camo Regen Zebra Bloons, which contain 16 Camo Regen Black and White Bloons. Those contain 32 Camo Regen Pinks, Yellows Greens, Blues, and finally, Reds. In total, the DDT contains 260 bloons (261, including itself). The DDT is extremely dangerous, and it should not be fought until a strong defense is well prepared. DDTs are also the only MOAB-Class Bloons to have standard bloon abilities such as Camo.

Two DDTs in Bloons Monkey City Mobile, one is stuck in a Bloonchipper (note that the DDT stuck in the Bloonchipper appears to be cut in half)

DDT vs ZOMG[edit | edit source]

Main article: DDT vs ZOMG

Bloons Monkey City[edit | edit source]

There is some debate regarding whether or not the DDT is actually stronger than the ZOMG Technically, it is stronger than a ZOMG because towers set to prioritize "strong" bloons will shoot DDTs before ZOMGs if both are within range. The ZOMG is stronger in hitpoints than the DDT and is immune and resistant to most abilities like M.O.A.B. Take-Down (while the DDT can be taken down by most abilities), but the DDT has more abilities than the ZOMG Essentially, what the ZOMG lacks in abilities it makes up for by using brute strength and resilience and what the DDT lacks in strength it makes up for by hybridizing abilities and immunities. It is also worth noting that ZOMGs appear on (most) DDT tiles as well, so it is important to prepare for both.

Bloons Tower Defense 6[edit | edit source]

It is also debatable whether the DDT is actually stronger than the ZOMG Technically, a regular DDT is not stronger, as the ZOMG is targeted first before the DDT However, target settings will generally target Fortified DDTs over ZOMGs in most cases. Certain upgrades may act differently on Dark Dirigible Titans, with a strength spanning from between M.O.A.B. to ZOMG, if not sometimes above ZOMG

The following are some additional comparisons on the interactions between towers and Dark Dirigible Titans, besides simple targeting of ZOMGs over DDTs:

  • Pirate Lord will target ZOMGs first before targeting any other bloon type, starting with Fortified DDTs and then DDTs, then BFBs and M.O.A.B.s.
  • Bomb Blitz's description claims that it can fully destroy DDTs, BFBs, and M.O.A.B.s, but not ZOMGs.
  • Super Glue can fully stun DDTs and Fortified DDTs but not BFBs or ZOMGs, making DDTs seem as weak as M.O.A.B.s in this interaction.
  • Unstable Concoction requires additional pierce for DDTs to be coated in explosive chemicals when compared to M.O.A.B.s. The requirements for DDTs are just as much as is required for BFBs, making DDTs seem as strong as BFBs.
  • MOAB Press special knockback boomerangs will only slow DDTs instead of pushing them backward, and even then the knockback boomerangs will not always hit DDTs due to the fast speed of such bloons.
  • MOAB Domination stuns any affected MOAB-class bloon before pushing them back a fair distance. Unlike MOAB Press, MOAB Domination affects DDTs similarly to when against MOABs.
  • MOAB Shove will slow down DDTs (with camo detection) but not push back like M.O.A.B.s or fully stall like BFBs, making DDTs "stronger" than BFBs and M.O.A.B.s, and just as strong as ZOMGs.
  • MOAB Assassin and MOAB Eliminator abilities cannot target DDTs without camo detection, but if given camo detection they will still target ZOMGs over DDTs. Similar interactions occur for Bloon Master Alchemist's passive bloon-transformation ability.
  • Maim MOAB and Cripple MOAB will stun DDTs for 1.5 seconds and 4.0 seconds, respectively. Cripple MOAB stuns last longer compared to ZOMGs, at 3.0 seconds instead.
  • Shattering Shells can remove the fortified property from M.O.A.B.s and BFBs but not from DDTs, ZOMGs, or BADs, making DDTs appear as strong as ZOMGs in the case of interacting with Shattering Shells.
  • Blooncineration can decamo and defortify DDTs without support, but it cannot defortify ZOMGs at all, making DDTs appear weaker than ZOMGs when interacting with Blooncineration.
  • Sun Temple max magic sacrifices can blow back M.O.A.B.s but not BFBs, DDTs, ZOMGs, or BADs.
  • Benjamin's Syphon Funding ability cannot affect DDTs regardless of upgrades, while his Bloon Trojan attacks cannot affect DDTs or BFBs until Level 18. On the opposite side, ZOMGs cannot be at all targeted by Bloon Trojan, but it will always be affected by Syphon Funding regardless of level.
  • Snowstorm, Absolute Zero, or Icicle Impale frozen statuses onto DDTs slow them to a set slower speed, while frozen ZOMGs become only 50% slower.

In addition to these anomaly interactions with DDTs, DDTs possess additional strengths that may be considered weaker or stronger than ZOMGs. DDTs also contain only 4 ceramic bloons in BTD6, while the number of bloons from a ZOMG can easily overwhelm defenses even if all the MOAB-class layers are popped. Sometimes, a DDT may not be much of a problem until later freeplay rounds, where their speed and health increase due to ramping. As the round number increases, beyond 500, DDTs could outrun other bloons before other towers could attack it in time.

Differences Between BMC Flash and BMC Mobile[edit | edit source]

DDTs are notably a lot weaker on Mobile than on Flash, as it lacks most of its immunities.

  • Nerf.png Does not have black or lead properties.
  • Nerf.png The Absolute Zero ability can slow down DDTs.
  • Nerf.png The Pop and Awe ability stuns DDTs for longer and can damage them.

Strategies[edit | edit source]

Main article: Dark Dirigible Titan (DDT)/Strategies

Gallery[edit | edit source]

Trivia[edit | edit source]

  • DDTs can come on Round 19 in Bloons Monkey City. ($1080+/$1188+ in Grassy Pass and $1000+/$1100+ in Bloon Dunes.)
  • Despite that the Pre-Round Comment on Round 90 says that the DDT has the properties of a Pink Bloon, the DDT is actually slower than the Pink Bloon; in reality, it's slightly faster than a Ceramic Bloon but slower than a Purple Bloon.
    • This could be because the ramping past round 80 increases the DDT's speed to that of a pre-round 81 Pink Bloon by round 90.
  • Technically, the outer layer is harder to beat than a ZOMG's, because although the ZOMG has 4000 health compared to the DDT's 300 (Blimp health is reduced in Bloons Monkey City), the DDT has the abilities of a Black, Lead Bloon and Camo Bloon and moves nearly 20 times faster than the ZOMG, or as fast as a Pink Bloon, making it an extremely fast bloon.
    • This makes DDT tiles a bit harder than ZOMG ones, as they come in groups of three and spaced. However, this might suit M.O.A.B. Maulers.
  • A single ZOMG can be beaten in BMC with 6 MOAB Maulers under a 2/3 Village and a 3/2 Ice Tower, but 3 DDTs require more (around 12, or 6 with Monkey Boost).
  • It is one of the five Bloons in the series to release more than four children (the others are the Bloom Bloon in Bloons 2, the BAD in Bloons TD6, and MOABs and BFBs in Bloons Super Monkey).
    • However, the DDT only releases four Camo Regrowth Ceramic Bloons in Bloons TD 6.
  • Although Ground Zero takes 1 hit to destroy a DDT, but won't pop the children, MOAB Assassin and MOAB Takedown can completely pop the DDT layer.
    • However, DDTs come often on groups, and Assassin/Takedown abilities can only destroy 1 DDT per ability, it's better to use Ground Zero, as infinite DDTs can be popped, and it's likely for players to have towers that can defend against the Regen Camo Ceramics, though one can argue that selling and rebuying is a better choice.
  • DDTs can lose their Camo Property from Cleansing Foam, Anti-Camo Dust and Submerge and Support. In BMC and BTD6 before update 2.0, it still appears to have the camo status on the blimp.
  • DDTs come in groups of 3, 6, 9, etc. on the flash version of Bloons Monkey City.
    • In Monkey v Monkey attacks, groups of only 1 or 2 DDTs can appear.
    • On the Mobile version, they usually come on their own, in couples, or very rarely grouped in 3.
  • In Bloons Monkey City Mobile, DDTs can appear on ZOMG tiles whose Bloon strategies are either Camo Craziness or Fast and Furious.
  • They do not appear in Contested Territory on Bloons Monkey City Mobile. They are replaced with mainly more ZOMGs.
  • DDTs are the fastest MOAB-Class Bloon in the Bloons Tower Defense series.
  • DDTs, similar to ZOMGs, are diamond-shaped and pointed rather than rounded like M.O.A.B.s and BFBs as well as the Big Airship of Doom (BAD)
  • DDTs do not appear in M.O.A.B. Graveyard despite the fact that they are a M.O.A.B. Class Bloon.
    • This is most likely because they would come very quickly and rush through the short map, leaving little time to deal with them.
  • DDTs can be sent in Monkey v Monkey prior to the October 10, 2014 update. Moreover, the Armored Stealth Silo is required to send DDTs to another player.
    • In Mobile, such a building is not available; although DDTs can spawn in ZOMG attacks if the Bloon strategy is either Camo Craziness or Fast and Furious.
  • The name of a DDT could be a reference to real life DDT, an extremely powerful pesticide which has been banned worldwide.
  • To be prepared, the player is most likely to encounter M.O.A.B.s and BFBs. If the player has reached far enough, the player will encounter ZOMGs, with DDTs as well.
  • It is one of the three M.O.A.B. Class Bloons with special abilities (the other two being the ZOMG and BAD which are immune to Monkey Pirates).
  • If a Bomb Shooter or Mortar Tower is in the range of an x/2 Monkey Village (or if the mortar has signal flare) hits a DDT, it will make the same noise that Lead Bloons make when a tower can't pop them despite it not being the reason it can't damage it. This does not apply to the towers' respective left-sided 4th tier upgrades.
  • No tower in the game can damage DDTs without upgrades unless they are under the effect of an upgraded Monkey Village. The same thing applies to Road Spikes and Pineapples.
  • Curiously, the DDT's final health stage in BMC Mobile depicts the metal that encircles the middle of the blimp no longer cracked, as the 3rd health stage had shown. The rip near the bottom is also fixed. It's as if the DDT has regenerated itself (for aesthetic purposes only), foreshadowing its children's regenerative status.
  • In Contested Territory on the flash version of BMC, the DDT is the most dangerous bloon after round 30. This is because M.O.A.B.-Class bloons increase not only in health but also in speed. without proper countermeasures, a round 100 DDT will run through most maps in just 3 seconds on average.
  • Despite having all bloon properties, the DDT doesn't have the health of a BFB, a ZOMG and a BAD, and its health is instead in between a M.O.A.B. and a BFB
    • This is probably because the DDT would be too difficult to pop if it had the health of a BFB/ZOMG/BAD
  • In Bloons Tower Defense 6, the DDT does not gain the properties of the new Purple Bloon, meaning DDTs no longer have all the properties of non-M.O.A.B. class bloons.
  • In Bloons Tower Defense 6 the DDT can easily be dealt with through the use of the Monkey Sub's tier 5 ability, Pre-Emptive Strike as it launches a M.O.A.B. Assassin-like missile towards it upon spawning, destroying the blimp layer instantly.
    • This does not work with Fortified DDTs, as they have 800 health, allowing them to withstand the 700 damage from the Pre-Emptive Strike missiles.
  • Once it was ported to the main game in Bloons Tower Defense 6, it was nerfed slightly, spawning 4 Camo Regrowth Ceramics rather than the 6 it would spawn in BMC and BMCM, as well as being slower than a Purple Bloon.
  • In Bloons TD 6, prior to version 8.0, the DDT lacks propellers. Yet, it does have propellers in Bloons Monkey City, and Bloons Adventure Time TD, It regained it's propellors in 8.0 and Beyond.
  • The DDT in BTD6 has a Camo pattern which is nearly invisible, while in Bloons Adventure Time TD it doesn't appear to have any camo patterns on it visually. In both cases, it still does have the camo properties.
  • Compared to the M.O.A.B., it has 2x the amount of health (4x stronger if a fortified DDT was compared to a Regular MOAB).
  • Prior to version 1.3 in Bloons Adventure Time TD, the DDT's children were able to regrow back into DDTs, which made DDTs very difficult and annoying to pop entirely! Should too many of its childen regrow back into DDTs, this would cause tens, or even thousands of DDTs to overhelm the player's defenses.
  • DDTs can sometimes "jump" over placed spikes, evading the damage and charging through the spikes of a spike factory. Despite this, having multiple spiked mine upgraded spike factories at the end of the track is a good way to get rid of DDTs in contested territory on flash, as these can be enough to eat a DDT even if the round only just started, and it does not require village support due to the white hot spikes upgrade, and naturally popping camos.
  • DDTs are the fastest out of all types of M.O.A.B class bloons.
  • In Bloons TD 6, prior to Rounds past 100, DDTs will always come in threes, similarly to BMC. Round 90 has 3, 93 has 6, 95 has 30, 99 has 9 fortified, and the BAD contains three DDTs as well.
    • Round 10005 is preset to have 100 non-fortified DDTs, breaking the pattern, although Rounds that high are impossible to reach due to ramping.
  • Ironically, the DDT is the second smallest MOAB-Class Bloon in the game.
  • For some reason, The Monkey Sub's First Strike Capability upgrade targets DDTs over ZOMGs. This also happens with the Strong targeting option.
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